Following Is 30FPS still acceptable these days?

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  • FrostPan 16 Jul 2015 20:02:31 1,544 posts
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    Just watched Totalbourbon's current video, which is about promoting on his new Steam curator page 'The Framerate Police'. It's an ongoing list on PC games that are locked to 30FPS, so essentially warning prospective buyers on whether a title supports 60FPS or not.

    Curator Page

    Biscuit man believes that 30FPS is unacceptable these days. I wonder what's EG community's stance on 30FPS?

    Most high profile console games these days are 30FPS, so I can understand why some console gamers can easily see it as pure PC elitism wankery.

    But even some PC ports of high profile games are locked to 30fps. To the PC gamers, would that prevent you to buy the game if that was the case?

    As for me, I don't really care if a game is 30 or 60fps. 60fps is bonus, but 30fps I can do with, not under.

    Edited by FrostPan at 20:04:00 16-07-2015
  • hillbilly66 16 Jul 2015 20:06:35 3,150 posts
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    In general, I find joypad games are fine at 30fps, Racing and mouse games are better at 60.
  • dominalien 16 Jul 2015 20:06:56 8,944 posts
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    Yes. 60 fps looks like a sitcom.
  • UncleLou Moderator 16 Jul 2015 20:12:57 39,912 posts
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    dominalien wrote:
    Yes. 60 fps looks like a sitcom.
    Films on modern TVs with all that high frequency nonsense going on - yes. Games, no, not at all. Maybe during cutscenes, but I see games as a "window" to a virtual reality, not as a film I am watching. The difference in racing games or faster paced action games is very, very noticable. It's not just visuals, it's also the general responsiveness.

    Edited by UncleLou at 20:13:44 16-07-2015
  • MrTomFTW Best Moderator, 2016 16 Jul 2015 20:19:12 47,495 posts
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    Rob Fearon (you know, an actual game developer :) ) posted his take on why he doesn't like this "60fps or it's shit" attitude.

    https://storify.com/retroremakes/you-ll-never-take-me-alive-guv-nor

    Basically - the hunt for 60fps is good. The flip side attitude of "30fps is shit, lazy/bad devs" is stupid, harmful and misguided.
  • samharper 16 Jul 2015 20:21:41 1,058 posts
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    Totally depends on the kind of game. MGS Peace Walker is one of my favourite games of all time, and that was a locked 20FPS. MGS3 on the PS2 sometimes went even lower than that. Still a classic.

    So yeah it's acceptable.

    Edited by samharper at 20:24:01 16-07-2015
  • Malek86 16 Jul 2015 20:28:36 8,034 posts
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    Considering that pretty much everything is 30fps and we still have fun, I don't see why not.
  • StarchildHypocrethes 16 Jul 2015 20:29:59 31,993 posts
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    Yes. Next.
  • hillbilly66 16 Jul 2015 20:32:50 3,150 posts
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    wow, san andreas on PC 25fps lock.
  • UncleLou Moderator 16 Jul 2015 20:33:17 39,912 posts
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    Malek86 wrote:
    Considering that pretty much everything is 30fps and we still have fun, I don't see why not.
    I also had tons of fun with Stunt Car Racer at the time. Doesn't mean I am not glad that times have moved on a bit.



    But yeah, it's ok for many games, particularly with a pad.
  • Deleted user 16 July 2015 20:38:51
    It was only ever acceptable if you didn't have enough resources to do a good job. Now we have the resources but they're wasted on bad decisions.
  • mal 16 Jul 2015 20:39:11 29,326 posts
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    MrTomFTW wrote:
    https://storify.com/retroremakes/you-ll-never-take-me-alive-guv-nor

    Basically - the hunt for 60fps is good. The flip side attitude of "30fps is shit, lazy/bad devs" is stupid, harmful and misguided.
    Isn't coding in an artificial limit to the framerate technically a little bit of work you can avoid by not having a limit and just making it run at whatever it runs at? Though I suppose if your art department is specifying things in pixels per frame then you'd need to add something to divide that up depending on how fast it was actually running, but I thought those pixel-per-frame things went out with the switch to 3D graphics.
  • Sharz 16 Jul 2015 20:43:31 1,864 posts
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    Depends on the game really, some games work perfectly fine at 30fps some really need 60fps. As for PC it is unacceptable to have an artificial lock regardless of the game.

    PC games should be uncapped and it is up to the user to decide what they want to lock it to. Every PC is different so why restrict everyone to play at the same settings?
  • DFawkes Friendliest Forumite, 2016 16 Jul 2015 20:44:56 32,207 posts
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    StarchildHypocrethes wrote:
    Yes. Next.
    To elaborate on this point, definitely yes.
  • Banyans 16 Jul 2015 20:46:35 467 posts
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    No *spits*
  • Rodpad 16 Jul 2015 20:53:07 2,974 posts
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    Yes/No/Depends on the game.

    It's a matter of opinion.

    End of thread.
  • Cappy 16 Jul 2015 20:56:04 13,986 posts
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    These days?

    Framerates were much lower than 30FPS in the past. A game like Driller rarely broke 12FPS, nobody complained much. They just wanted to play Driller.

    30FPS is fine. Proper twitch games like scrolling shooters and fighters are just a tiny fraction of the yearly releases these days and they typically are 60FPS. It's almost as if developers are making choices that best suit the type of game they are developing.
  • magicpanda 16 Jul 2015 20:59:33 14,820 posts
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    Its important the framerate is rock solid rather than anything else . Personally, anything under 60 is jarring after playing witcher and gtav for months on end.
  • DrStrangelove 16 Jul 2015 21:02:31 13,405 posts
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    Is being clubbed by Neanderthals still acceptable these days?
  • KnuttinAtoll 16 Jul 2015 21:03:41 6,508 posts
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    magicpanda wrote:
    Its important the framerate is rock solid rather than anything else . Personally, anything under 60 is jarring after playing witcher and gtav for months on end.
    +60
  • FrostPan 16 Jul 2015 21:10:51 1,544 posts
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    Demanding 60FPS for old school JRPGs is nuts. Was the framerate during battles in FF7 15FPS for consoles? Didn't bother me.

    Edited by FrostPan at 21:11:22 16-07-2015
  • Fake_Blood 16 Jul 2015 21:17:28 9,159 posts
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    Meanwhile, in 1985:
  • Duffking 16 Jul 2015 21:18:15 15,946 posts
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    If your game is dependent on smooth controls and pinpoint accuracy and minimal input lag then 60fps is basically essential - so competitive multiplayer shooters and racing games really. Anywhere that it's less essential (more cinematic titles) then 30 is fine.
  • HarryB 16 Jul 2015 21:39:22 7,356 posts
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    Id say 30fps is acceptable, 60fps is preferred .. it's pretty much always been that way since consoles went full on 3D graphics?
  • beastmaster 16 Jul 2015 21:41:55 18,915 posts
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    Unacceptable or not, you have no choice in the matter.
  • GloatingSwine 16 Jul 2015 22:00:17 3,787 posts
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    Frame rate is not apparent in trailers and so publishers don't care about it.

    Games are marketed on visual appeal, trailers and screenshots above all.

    Hence load game with vfx and screw the framerate.
  • RyanDS 16 Jul 2015 22:02:04 12,402 posts
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    Yes.
  • Dirtbox 16 Jul 2015 22:09:28 90,930 posts
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    Post deleted
  • Deleted user 16 July 2015 22:14:34
    Is forming your own opinion about stuff still acceptable these days, or should I be watching a random youtuber to help me think?...

    Most of them seem to be called TotalSomething... Is it OK to watch someone without Total in their name?...
  • disusedgenius 16 Jul 2015 22:14:45 9,449 posts
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    MrTomFTW wrote:

    Basically - the hunt for 60fps is good. The flip side attitude of "30fps is shit, lazy/bad devs" is stupid, harmful and misguided.
    Potato/Potato, surely? You can't say that 60fps is a positive without 30 being a negative. It's the same thing, just expressed in different ways.
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