Introducing "Shadow Gangs", 80's arcade inspired ninja game Page 27

  • shadowgangs 22 Oct 2017 00:31:59 173 posts
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    Your-Mother wrote:
    shadowgangs wrote:
    this game will never be released.
    Maybe, can't rule that out 100%
  • H1ggyLTD 22 Oct 2017 00:32:32 8,917 posts
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    Dreamcast?
  • Your-Mother 22 Oct 2017 00:34:42 1,309 posts
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    Seriously, what an absolute joke this has been to follow. Look at that fucking city background. What the fuck is going on with the perspective? Was it drawn by someone wearing a fisheye lens? Why is the lighting and shadowing all over the fucking place? Is this set on a planet with three suns?

    Two years of work for a terrible walk animation and a My First Pixel Art background. Good job.
  • shadowgangs 22 Oct 2017 00:36:54 173 posts
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    H1ggyLTD wrote:
    Dreamcast?
    Yes, it will get out on the Dreamcast :), hopefully enough people out there willing to grab it for it...

    I don't have one, never had one, but immersed myself into it with the help of NullDc emulator.

    I like the challenge of getting it out on this console!
  • shadowgangs 22 Oct 2017 00:42:51 173 posts
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    Your-Mother wrote:
    Seriously, what an absolute joke this has been to follow. Look at that fucking city background. What the fuck is going on with the perspective? Was it drawn by someone wearing a fisheye lens? Why is the lighting and shadowing all over the fucking place? Is this set on a planet with three suns?

    Two years of work for a terrible walk animation and a My First Pixel Art background. Good job.
    I am over the moon with this background so far, love it.
    I don't mind unrealistic shadows at all. I don't mind there is lots of unrealistic things in this game.

    It's not pixel art, it's digital art, just in case you thought it's pixel art.

    Edited by shadowgangs at 00:43:10 22-10-2017
  • Your-Mother 22 Oct 2017 00:47:57 1,309 posts
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    So it's less a game, more a surrealistic nightmare.
  • H1ggyLTD 22 Oct 2017 00:53:08 8,917 posts
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    You keep announcing things that don't seem to progress the actual game.

    Like, I've swapped the animation, or, I've swapped the background.


    Get it finished.
  • Your-Mother 22 Oct 2017 01:03:00 1,309 posts
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    Zeffi wrote:
    The 1% wasn't a dig, it just seems from what you've shown to date - you've got a single sprite with a backdrop working.
    Heh. From the first page.
  • shadowgangs 22 Oct 2017 08:58:43 173 posts
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    H1ggyLTD wrote:
    You keep announcing things that don't seem to progress the actual game.

    Like, I've swapped the animation, or, I've swapped the background.


    Get it finished.
    We're working on it. The next video will be with the new backgrounds, new characters and the new New York level.
  • challenge_hanukkah 22 Oct 2017 09:09:14 6,040 posts
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    https://gifsound.com/?gif=www.shadowgangs.com/uploads/6/1/9/4/61944069/ninja-dan-walking_orig.gif&v=CcKW2xDcxLM
  • Decks Best Forumite, 2016 22 Oct 2017 09:22:41 13,379 posts
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    Also works

    https://gifsound.com/?gif=www.shadowgangs.com/uploads/6/1/9/4/61944069/ninja-dan-walking_orig.gif&v=kf8BT3wbZSo
  • Runthejewels 22 Oct 2017 09:43:53 6,584 posts
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    How the fuck is this game taking this long to make.

    I mean wtf.
  • Addy_B 22 Oct 2017 09:47:07 3,346 posts
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    Wasn't there an actual running demo of a level last year?
  • shadowgangs 22 Oct 2017 09:51:10 173 posts
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    challenge_hanukkah wrote:
    https://gifsound.com/?gif=www.shadowgangs.com/uploads/6/1/9/4/61944069/ninja-dan-walking_orig.gif&v=CcKW2xDcxLM
    :)
  • shadowgangs 22 Oct 2017 09:52:48 173 posts
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    Addy_B wrote:
    Wasn't there an actual running demo of a level last year?
    Yes, but that's deprecated now.
    The real thing is now underway, with proper levels, story, characters etc...
  • mrpon 22 Oct 2017 09:54:32 34,290 posts
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    @Addy_B that was Shinobi.
  • shadowgangs 22 Oct 2017 10:00:03 173 posts
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    Godofporn wrote:
    How the fuck is this game taking this long to make.

    I mean wtf.
    Characters tooks 1 year to finish.
    We started the levels now, and we'll see. Probably another year...
  • Addy_B 22 Oct 2017 10:02:00 3,346 posts
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    @shadowgangs

    When you say proper levels, what do you mean? How will they be different from that demo?
  • Anthony_UK 22 Oct 2017 10:10:57 2,919 posts
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    Can I ask what the ages are of the team making it? Or their backgrounds.

    Might help people get a little more perspective. I think initially most were quite supportive, but the kickstarter looking for support on what seemed to be more of a hobby project killed alot of good will.
  • shadowgangs 22 Oct 2017 10:12:26 173 posts
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    Addy_B wrote:
    @shadowgangs

    When you say proper levels, what do you mean? How will they be different from that demo?
    Very big difference. The new levels will be much much better looking, bigger, with secrets, moving platforms, crouch walk only sections, access to bonus stages area via special pickups, 5 hostage types instead of one, ninja transformation, special weapons use (Rocket, grenade, mine and attack drone) + 4 types of Magic attacks, a secret area in every level


    For example, New York level will have an above and underground areas.

    There will also be as story, that will tell Dan's progression and more.

    Here the "final" list of Shadow Gangs levels:
    - New york city
    - Metro undeground
    - Bridge
    - Forest
    - Sewers
    - Mountain
    - Lava
    - Japanese temple
    - Japanese garden
    - cave
    - bamboo forest
    - airport level
    - funfair
    - Eifel tower
    - Japanese city

    Boss levels, apart the last one:

    - New York, with liberty statue on the background
    - Mecha garage
    - Inside Chinese temple
    - Dance club
    - ?

    more details here.
  • Addy_B 22 Oct 2017 10:19:57 3,346 posts
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    It all sounds well and good but it's moving at a pace slower than slow. How many people are working on this? I can understand if you all have day jobs + wife, kids etc.
  • shadowgangs 22 Oct 2017 10:25:30 173 posts
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    Anthony_UK wrote:
    Can I ask what the ages are of the team making it? Or their backgrounds.

    Might help people get a little more perspective. I think initially most were quite supportive, but the kickstarter looking for support on what seemed to be more of a hobby project killed alot of good will.
    Team members came and went. In total I auditioned more than 80 artists.
    That is I pay for a test level, and test characters to see if they match my vision of the game look (hi res, no pixel art).

    The first character that has been drawn, was James the ninja, by more than 20 artists. I still have the example art of them.
    The same for Dan ninja, knifeman, gunman and biker.

    In the end, I settled on the artist who made James the ninja and currently has made all the characters. But before, in the old demo he made only Dan and James, the other were from another artist.

    The level art was done by 2 artists, the very first oldest demo, and the Kickstarter one by another.

    Now, I asked the sprite artist to do everything, sprites, environments etc...
    because I have complete confidence in his abilities.

    The musician is an old friend, and had it in mind before starting Shadow Gangs, I know he is very good, and he's still making music now for it, including a long 10 minutes music track that I asked him to do.


    For the age, late 30's early 40's for all the current members.
  • shadowgangs 22 Oct 2017 10:32:22 173 posts
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    Addy_B wrote:
    It all sounds well and good but it's moving at a pace slower than slow. How many people are working on this? I can understand if you all have day jobs + wife, kids etc.
    It's the art that takes time.
    For example there 24 levels, each level with an average 2 weeks to complete.
    So in the end it's 2 * 24 = 48 weeks = 12 months.

    I could of made only 12 levels, 3 bosses instead of 6 etc...
    But no, it's not my vision for Shadow Gangs.
  • Addy_B 22 Oct 2017 10:34:04 3,346 posts
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    Maybe just concentrate on 12 and then add an expansion at a later date? Just so you can get something out there.
  • shadowgangs 22 Oct 2017 10:42:31 173 posts
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    Addy_B wrote:
    Maybe just concentrate on 12 and then add an expansion at a later date? Just so you can get something out there.
    The plan was to make these 24 levels, release the game, and if successful add reworked original Dan, local and online coop, and a new mission (3 levels + boss level).

    I don't want too much updates.
    I like the days where you buy a game, and you know you have the complete experience and no bugs.
  • Addy_B 22 Oct 2017 10:47:50 3,346 posts
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    So is it going to be on steam early access?
  • shadowgangs 22 Oct 2017 10:51:14 173 posts
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    Addy_B wrote:
    So is it going to be on steam early access?
    I am not planning early access.
    Full game release, + DLC's to come if successful.
  • telboy007 22 Oct 2017 10:51:44 2,224 posts
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    The flat footed ninja clan. Is my favourite ninja clan.
  • shadowgangs 22 Oct 2017 10:56:39 173 posts
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    But I am planning a new Kickstarter in the end of next year.
    This Kickstarter will be a way to preorder the physical Dreamcast version, and get beta testers to play and review the game before release.
  • Anthony_UK 22 Oct 2017 13:43:49 2,919 posts
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    @shadowgangs are you Vizinni in disguise?
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