| My copy is coming tomorrow and i can't f**cking wait.Can anyone tell me if it really is THAT good.(THAT meaning 9.8) |
Has anyone got metroid prime yet?
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crizza_uk 454 posts
Registered 19 years ago -
crizza_uk 454 posts
Registered 19 years agoCome on someone must have it! -
Mugwum has it...
I played his copy of Metroid Fusion and that was cool! -
puzzle 8 posts
Seen 10 years ago
Registered 19 years agowhere's the freeloader when u really need it. -
Azule 98 posts
Seen 12 years ago
Registered 19 years agoShouldn't BGIE have it by now....I do
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It is great, I'm not sure what kind of meaning scores have though, but it is a fun game. Lots to explore and great visuals and control. Definitely worthy of being a Nintendo first-party release.
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ST.. 934 posts
Seen 10 years ago
Registered 19 years agoso Crizza, is it a 9.8 then? -
crizza_uk 454 posts
Registered 19 years agoIt has'nt arrived yet(eeek)i blame royal mail. -
I've played it, and its cool.. but not perfect, lacks any multiplayer unless i have to unlock that first? i doubt thats the case. when you walk into darkness you can see samus's face reflected on the inside of the visor - very very cool! only played for a few hours, i recon its a 9/10 -
no girl on girl action then?...
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Azule 98 posts
Seen 12 years ago
Registered 19 years agoMulti? Metroid? Why? 
It never was, so why would you think it should, just because of the first person view? So what do you think, is it a poor man's FPS?
Edited by Azule at 14:15:28 22-11-2002 -
It is an FPS, and they could of done a multi-player mode, the main problem is the weapons and gadgets are not designed really for precise targetting, its more a case of point gun in general direction and let rip... which would of needed to have been changed in multiplayer.
its a very cool game, Metriod Fusion is pretty good too but the colours are a bit tacky and the story is terrible. -
Azule 98 posts
Seen 12 years ago
Registered 19 years agoPirotic wrote:
It is an FPS, and they could of done a multi-player mode, the main problem is the weapons and gadgets are not designed really for precise targetting, its more a case of point gun in general direction and let rip...
Not precise? Strange, it seems pretty accurate to me and easy to aim. Much easier than dual stick aiming. I don't think Nintendo was lying when they said this is an FPA and not an FPS. FPS' are fun for a bit, but lose their draw pretty quickly, I'm getting the feeling that this game will keep drawing me in.
I also find it strange that being in a 3D gaming world with a gun has to mean it's a "shooter"...even if those elements exist, I think most games nowadays actually mix a few genres together. Do you really want all games to fit into a nice neat little category, meaning this game needs to include multi? The only multi that would work for me would be a 2-player co-op mode, no minigame shootouts. -
crizza_uk 454 posts
Registered 19 years agoI have to say metroid is easily the best game on gamecube by far(until zelda of course)it's sooo addictive ,I started at 8.00pm and now it's 2 in the morning wtf.It's worth getting an american gc just for this,trust me. -
puzzle 8 posts
Seen 10 years ago
Registered 19 years agoplayed this game at a mates house today i have to say im very impresed with it i cant wait for freeloader, or if im able to convince the girlfriend that an NTSC gamecube is an escential purchase some how i think the freeloader is the most likely option. -
Mugwum Director of Audience Development, Greenlit Content 625 posts
Seen 4 years ago
Registered 20 years agoAlthough I'm not sure I agree with the scores that have been posted around (9.8 from IGN?), I'm having a lot of fun with it. It seems to me that they've perfectly captured the essence of what was fun about Metroid in 2D and built a 3D representation of it. Very well indeed.
It's the most fun I've had with a Cube game so far, and it reminds me that the Cube can push some very pretty polygons around... the menus alone are some of the fanciest and most intriguing ever!
And note to Bungie: *that's* how you do an opening level
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MrWorf 64,187 posts
Seen 7 hours ago
Registered 20 years ago -
MrWorf 64,187 posts
Seen 7 hours ago
Registered 20 years ago"It seems to me that they've perfectly captured the essence of what was fun about Metroid in 2D and built a 3D representation of it."
Yaay \o/. I thought it was nothing like the 2D version. :/ -
Azule 98 posts
Seen 12 years ago
Registered 19 years agoMugwum wrote:
Can you describe it (the Bungie opening)? Not sure what they did wrong being that I've never played it from the beginning.
And note to Bungie: *that's* how you do an opening level.gif)
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Mugwum Director of Audience Development, Greenlit Content 625 posts
Seen 4 years ago
Registered 20 years agoHeh. Actually, there are some interesting parallels between Halo and Metroid's openings...
Some people liked Halo's opening. Personally, I thought it was very boring, like - as John put it at the time - the bastard offspring of Half-Life and Unreal, but with none of the spectacle of the former and none of the atmosphere of the latter. You plod through a (very lazily decorated, given the hardware) space ship being carefully shepherded around (by arrows painted on the floor no less) and occasionally shoot at the garden gnomes and blue monsters, before the whole thing (pad included) starts vibrating and you have to find your way into an escape pod. Of which only one is suitable.
Looking at it slightly more objectively, it was a nice scene-setter. You begin with a clever calibration/control setup procedure, witness some hijinx and hot-foot it to the bridge, where the captain sets out your stall (for pretty much the rest of the game). You then work your way through to the bowels of the ship, taking part in ongoing gun battles between the human crew and alien invaders, before escaping in the nick of time through the one, remaining escape pod. However, a nice scene-setter it may have been, visually spectacular, original, engaging, revolutionary (which I seem to recall is Edge's justification for awarding a 10)? Nah.
But as far as Metroid is concerned... You land on a peculiar metal space station construction. Asteroids are flying past not twenty feet from your head, and the architecture is a lot like the framework/spaceport thing at the start of Event Horizon. Anyway, you calibrate in a similar routine to Halo, pointing yourself at lights and so on, before wandering into the structure, working your way through rooms of failed experiments (and picking up lots of plot detail by scanning research screens and data points), before [snipping a bit of gunplay and lots of incredible Giger-esque lab interiors] coming face to face with a screen-filling Metroid boss queen. Once dispatched, you have a certain amount of time to get out (as the whole place shakes around you), and you have to claw your way through one of two routes, either running and gunning or using your ball mode to work through the vents. You get out via your ship in the nick of time, very much as you did in Halo.
Then the game proper begins. In both cases. I'm just hoping that the second half of Metroid (I'm about seven hours in) doesn't resort to as much repetition and, well, tedium.
I'll be totting out some impressions this week while Kristan's away (in Seattle, er, y'all), along with a Metroid Fusion review, so look forward to that. -
Mugwum Director of Audience Development, Greenlit Content 625 posts
Seen 4 years ago
Registered 20 years agoYes. And it's very pretty and enjoyable.
Not that I'd give it 10/10
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Mugwum Director of Audience Development, Greenlit Content 625 posts
Seen 4 years ago
Registered 20 years agoActually, I haven't come across a runaway minecart section yet disappointingly... -
crizza_uk 454 posts
Registered 19 years agoThis game just get's better and better ,i just got the boost for the morph ball And i have to say the half pipes are more fun than on tony hawk games. -
Ciaran 1,070 posts
Seen 4 months ago
Registered 20 years ago**MINOR METROID FUSION SPOILERS**
I picked up Metroid Fusion today and have been playing it for a while (currently hanging around in the nocturnal habitat). I'm having a blast, but the game seems... well, easy somehow. I've only died once up till now, with the firebomb throwing robot boss, and the longest I've been 'stuck' is five minutes or so. I'm looking forward to your thoughts on it Mugwum.
Cheers, -
Bill-Gates-is-Evil 8,934 posts
Seen 8 years ago
Registered 19 years agoYes I've got it!
I've made the point before that the game doesn't deserve 10's or 9.8's. But it IS a great game.
First of all, this is a FPS not a Nintendo marketing gimmick FPA. Retro, in a not so brilliant attempt to recreate the "feel" of 2D metroid, decided to make it impossible for you to aim up or down without pressing a corresponding button. The AI? The AI is about as dumb as it can possibly get. Controls are great, just takes some adjusting from Halo. Graphics are way overrated. Interiors look pretty good but it's basically BlurFest 2002. Lighting isn't very sophisticated.
But hey, it's fun! Great gameplay-- that's all that matters. I grew up with Metroid though, my perspective might be a little whacked. Not sure how much it's going to appeal to the new generation Halo-crowd. "Wahhhh... I roll around in a ball?!? What the fuck, this game is so GAY!!" -
Azule 98 posts
Seen 12 years ago
Registered 19 years agoEverything's gay, screw them! 
Compared to Super Mario Sunshine, this is NOT blurfest, and compared to itself, it's just fine, detailed, etc....I don't get a damn headache (except when I'm looking around in a circle in those close proximities).
Yeah the game doesn't deserve a 10....it deserves a 12!
just kidding, I don't care about scores, all they really mean is that this game is the cream of the crop, on this system, until the next technological boost or creative explosion occurs. -
oddheadshape 953 posts
Seen 9 years ago
Registered 19 years agoi need to steal an ntsc gamecube -
So the first level has a boss fight *and* a timed section? -
worried you'll never make it past the first level, otto? 
In a word, yes..gif)
Edited by otto at 18:42:59 24-11-2002
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