Final Fantasy IX Page 5

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  • Psiloc 20 Sep 2017 16:02:35 6,366 posts
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    It wouldn't be worth losing your mind over anyway, the game really doesn't need analogue control.
  • Deleted user 20 September 2017 20:59:44
    You can use the thumbstick or dpad to move around, but both are now digital, i.e. locked to 8-directional movement with none of the more subtle angles in-between.

    FF9 is by no means unplayable without analog movement, but it's a lot more clumsy to play. The game's pre-rendered scenery is depicted from every arty angle imaginable, so being forced to navigate all those off-angles with rigid digital controls means a lot of awkward wiggling and weaving around, where you used to be able to match whatever angle the path ahead was at.

    You'd think it would be a piece of piss to restore analog control via a patch ... but they never bothered to address the complaints about its omission in the PC release so it doesn't seem likely they'll suddenly decide to care now.

    As it stands it's a significant and inexcusable downgrade, perversely removing the control method that the game was built around. It's facile to pretend it doesn't matter. It has a negative impact on every second you spend moving your characters around the game-world - so, yes, it matters.

    Shame, because in most other respects it's a decent port with some genuinely welcome improvements over the PS1 original. A tiny bit of work restoring the analog controls - and (ideally) adding options for the classic font / smaller UI / border graphics on/off - and it could so easily be the definitive version that it ought to be. Think they'll bother? Nah, me neither.
  • FrostPan 21 Sep 2017 14:15:33 1,626 posts
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    Wow. Just read on GAF, like the FFVII PS4 port, FFIX on PS4 suffers from the music bug that makes the music restart after every battle encounter.

    Can anyone here confirm?
  • Humperfunk 21 Sep 2017 15:01:06 8,634 posts
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    @FrostPan I hadn't noticed actually, will no doubt get a bit of time tonight so will have a listen.
  • Psiloc 21 Sep 2017 15:31:13 6,366 posts
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    ghostgate2001 wrote:
    You can use the thumbstick or dpad to move around, but both are now digital, i.e. locked to 8-directional movement with none of the more subtle angles in-between.

    FF9 is by no means unplayable without analog movement, but it's a lot more clumsy to play. The game's pre-rendered scenery is depicted from every arty angle imaginable, so being forced to navigate all those off-angles with rigid digital controls means a lot of awkward wiggling and weaving around, where you used to be able to match whatever angle the path ahead was at.

    You'd think it would be a piece of piss to restore analog control via a patch ... but they never bothered to address the complaints about its omission in the PC release so it doesn't seem likely they'll suddenly decide to care now.

    As it stands it's a significant and inexcusable downgrade, perversely removing the control method that the game was built around. It's facile to pretend it doesn't matter. It has a negative impact on every second you spend moving your characters around the game-world - so, yes, it matters.

    Shame, because in most other respects it's a decent port with some genuinely welcome improvements over the PS1 original. A tiny bit of work restoring the analog controls - and (ideally) adding options for the classic font / smaller UI / border graphics on/off - and it could so easily be the definitive version that it ought to be. Think they'll bother? Nah, me neither.
    You're really overstating it, and you're dead wrong to suggest the game was designed around analogue control. Plenty of games and especially JRPGs had the exact same pre-rendered background setup and came out before analogue control was even a thing, including FFVII no less.

    It sounds like you're so used to playing it with analogue control that you've forgotten how it actually plays with the d-pad. It's really quite elegant; for every new camera angle the orientation of the digital movement changes to suit the perspective, and I can't think of one example where there's a meandering path and none of the 8 directions follow it exactly (and with less fuss than finding the perfect angle on the analogue stick I might add). I imagine it probably feels weird to only be getting 8 directions out of the stick, but I suspect most people are using the buttons.

    Like everyone else, I'd prefer if they hadn't broken the analogue movement for no discernible reason. But it plays fine with the d-pad for the simple reason that there's no 3D camera. It's debatable whether you'd get much benefit from analogue movement anyway aside from plain familiarity.

    Edited by Psiloc at 15:32:40 21-09-2017
  • Ror 8 Oct 2017 20:47:38 20,336 posts
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    Thought this might be of interest: Nadia Oxford over at USGamer is playing the game for the first time and writing about her experience.
  • Humperfunk 15 Oct 2017 16:52:20 8,634 posts
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    Onto what would be disc three after only 14 hours, wahey!

    After I finish it, tempted to do a speed run for Excalibur II, reading online apparently it's a piece of piss in this version.
  • Humperfunk 15 Oct 2017 22:21:25 8,634 posts
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    Annoying, seen that you have to impress 100 nobles at the beginning of the game in that sequence with Blank, which I did, but then you have to talk to Brahne with Steiner to get the first moonstone, fuck sake.

    Reckon I could potentially get all four and Excalibur II in the same speedrun, maybe...
  • Humperfunk 22 Oct 2017 18:32:13 8,634 posts
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    Finished, and remains my favourite game of all time.

    Just started a speed run to get the Excalibur II and get the moonstones as I didn't pick the first one up in the first 20 minutes of the game so missed that trophy. 2 hours 40 and a quarter through disc 3...
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