Total War: Warhammer Page 9

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  • Deleted user 30 August 2017 21:56:05
    Who you playing as?
  • solidsneek 30 Aug 2017 22:17:33 763 posts
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    Dwarves, got an army of about 600?
  • Rogueywon 30 Aug 2017 23:04:52 12,387 posts
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    @Knighty You'll want a moderately hefty PC for this. Not necessarily cutting edge, but you're not going to get by with a home-office style PC.

    In GPU terms, I'd recommend at least an Nvidia 970 or 1060 (or the mobile equivalents) for 1080p play. But this is also a fairly CPU-intensive game by modern standards. At the very least a recent i5 and, for preference, an i7 (or AMD equivalents) strongly recommended.

    You won't necessarily need 60fps in this, because the relatively slow pace of gameplay, even in the tactical game, doesn't really demand it. But things can really chug on a slower system. It's also a good game to run from an SSD if you can; the load times when going into and out of battles can be fairly epic from a mechanical drive.
  • solidsneek 31 Aug 2017 08:47:03 763 posts
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    Played more of this last night loving it. Gutted I came to the party a little bit late but with 2 coming out the end of september this is giving me the chance to learn the ropes.
  • Deleted user 31 August 2017 10:43:09
    Dwarfs are fun, first faction I properly got into for this (Beastmen being the other, which are a pretty big contrast)

    SSD install is a good shout, made a massive difference for me
  • solidsneek 31 Aug 2017 10:53:02 763 posts
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    I am really enjoying it and it's hopefully going to get me ready for TWW2. I picked Dwarves cause they came across as the most new friendly
  • solidsneek 31 Aug 2017 10:53:02 763 posts
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    I am really enjoying it and it's hopefully going to get me ready for TWW2. I picked Dwarves cause they came across as the most new friendly
  • Deleted user 31 August 2017 11:05:44
    Was fun when you'd win battles as Dwarfs before the enemy even made it to your lines, or whittled down so much they would break about 2 seconds after reaching it

    Also: busting down gates and sending in Iron Drakes (flamethrower dwarfs) to melt the horde waiting on the other side (they generally didn't have room to get out of the way or to rush the Iron Drakes)

    Gets tougher later when enemy units can outmaneuver you or withstand your long range more effectively
  • solidsneek 31 Aug 2017 11:13:17 763 posts
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    How do I unlock like more factions like flamethrower, animals etc?
  • Deleted user 31 August 2017 11:18:00
    Most are unlocked with special buildings or in the tech tree, but you can only recruit that unit in the same region as the building (or for a higher price globally)

    You can also hire units of renown, which I think are usually more expensive and only appear in the list in limited amounts, but have higher stats. This can work as a way to get some special units earlier than usual
  • Knighty 31 Aug 2017 11:19:01 1,326 posts
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    Thanks for the advice rogueywon! Will prob have to wait til the new year anyway so hopefully prices will go down for what I need.
  • Rogueywon 31 Aug 2017 11:20:22 12,387 posts
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    Having beaten the game now as pretty much every major faction plus a couple of sub-factions, the difficulty-ranking goes more or less as follows:

    Very easy

    Dwarves (safe start position, strong economy, good units at every tech level, only flaw is low speed which is easily compensated for)

    Easy

    Norsca (safe-ish start position, no ticking time-limit for Chaos invasion, serviceable baseline economy easily augmented through raiding and looting)

    Wood Elves (safe start position, massively powerful low-tech archers who can cheese most battles through to end-game, economy weak at first but gathers momentum fast, constant Beastmen army spawns are an irritation)

    Medium

    Bretonnia (moderate start position, tough economy, micro-heavy in the tacical game, but good diplomacy and trading options, plus easy confederation of sub-factions)

    Chaos Warriors (tough to begin with, but if you can build momentum in the North to break through the Kislev line, gets a lot easier, economy used to be terrible but was made much easier in the latest patch, strong high-tier units)

    Empire (tough start position with potential foes on all sides, moderate economy, weak early units but a lot of tactical flexibility and strong late-game units)

    Hard

    Beastmen (terrible economy, poor top-tech units, those bloody moon phases, poor at town attacks, but good ambush chances, strong mid-tier units and can make friends with Chaos)

    Greenskins (tough start positions, poor low-tier units in the tactical game, micromanagement-heavy and constant battles with public order, but reasonably good economy and can field lots and lots of armies quite easily)

    Vampire Counts (powerful units and strong in late-game, but horrible early-game economy and the corruption mechanic massively limits the speed of their expansion, diplomacy is a complete pain)

    Nightmare

    Clan Angrund (to be fair, if you can sieze Eight Peaks with your territory in good order and without Chaos breathing down your neck, the rest of the game is easy, but getting that far is incredibly difficult)

    Crooked Moon (like Greenskins, but you are a lot more dependant on those rubbish low-tech units)
  • solidsneek 31 Aug 2017 11:21:46 763 posts
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    Rogueywon wrote:
    Having beaten the game now as pretty much every major faction plus a couple of sub-factions, the difficulty-ranking goes more or less as follows:

    Very easy

    Dwarves (safe start position, strong economy, good units at every tech level, only flaw is low speed which is easily compensated for)

    Easy

    Norsca (safe-ish start position, no ticking time-limit for Chaos invasion, serviceable baseline economy easily augmented through raiding and looting)

    Wood Elves (safe start position, massively powerful low-tech archers who can cheese most battles through to end-game, economy weak at first but gathers momentum fast, constant Beastmen army spawns are an irritation)

    Medium

    Bretonnia (moderate start position, tough economy, micro-heavy in the tacical game, but good diplomacy and trading options, plus easy confederation of sub-factions)

    Chaos Warriors (tough to begin with, but if you can build momentum in the North to break through the Kislev line, gets a lot easier, economy used to be terrible but was made much easier in the latest patch, strong high-tier units)

    Empire (tough start position with potential foes on all sides, moderate economy, weak early units but a lot of tactical flexibility and strong late-game units)

    Hard

    Beastmen (terrible economy, poor top-tech units, those bloody moon phases, poor at town attacks, but good ambush chances, strong mid-tier units and can make friends with Chaos)

    Greenskins (tough start positions, poor low-tier units in the tactical game, micromanagement-heavy and constant battles with public order, but reasonably good economy and can field lots and lots of armies quite easily)

    Vampire Counts (powerful units and strong in late-game, but horrible early-game economy and the corruption mechanic massively limits the speed of their expansion, diplomacy is a complete pain)

    Nightmare

    Clan Angrund (to be fair, if you can sieze Eight Peaks with your territory in good order and without Chaos breathing down your neck, the rest of the game is easy, but getting that far is incredibly difficult)

    Crooked Moon (like Greenskins, but you are a lot more dependant on those rubbish low-tech units)
    Great guide!

    I love the battles and can only imagine how good they are going to get when the army is 2000+
  • Rogueywon 31 Aug 2017 11:30:02 12,387 posts
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    @solidsneek I've done multiplayer battles involving six different full-strength armies from across four factions (most recently 2x Angrund and 1x Bretonnia vs 2x Chaos and 1x Varg). The game won't actually allow that many units on the field at the same time (surplus units enter as reserves as those on the field flee or are destroyed), but the battles still look and feel huge.

    They're also absolute performance-death on PCs that aren't towards the top end of the spectrum.
  • solidsneek 31 Aug 2017 11:32:41 763 posts
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    It seems to run fine at the minute with about 1200 troops on the field.

    I play battlefield on there and it runs fine. I can imagine it being heavy though!
  • Dgzter 25 Sep 2017 15:50:37 3,736 posts
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    So I finally picked this up for cheap off Humblebundle, and I've been enjoying it so far (very early game). The plan was to see if it clicked with me ahead of TW:W2 coming out, but I already feel the urge to pick up a few of the DLC packs that are going cheap :)

    Quick performance question. I'm running an i5 6600K and a 1080TI. Performance in the actual battles seems decent enough at 1440p: sure, the FPS fluctuates anywhere from 85-40 depending on what's on screen, but I've found that alright tbh (I'm looking at upgrading my CPU shortly, as well).

    The Campaign map on the other hand, oh dear. Maxed out on Ultra settings and it looks ugly as sin, so much so that I assumed certain settings, AA in particular, weren't working at all. Everything is just so jagged, muddy and low-res; it's very strange. Also, the end of turn AI moves, which cycle through the top of the screen, absolutely crash my FPS to a screen-freeze followed by a couple of seconds of catch-up. The FPS in general is alright, but there are many obvious periods of stuttering etc.

    As I'm early game, I'm genuinely a bit concerned about how much performance will tank when I get to the mid to late-phase, a common issue which is often found in grand strategy games once things get a bit busy later on in my experience. Any thoughts?

    Edited by Dgzter at 15:51:31 25-09-2017
  • figgis 25 Sep 2017 16:13:27 7,721 posts
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    The lighting mods for the campaign maps are worth getting (better campaign maps), better camera is also a must. As are the tactical maps (GCCM) and the reskining mods. Is also recommend home region movement bonus to stop any Benny Hill moments.
  • Dgzter 26 Sep 2017 13:24:30 3,736 posts
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    @figgis Ah cheers mate, I'll have a look.

    I'm going to try a re-install of both the game and my Nvidia drivers as well. Watched a few Youtube videos of 1440p/Ultra, and my textures just do not seem to be matching up on the Campaign map at all.

    I took a screenshot last night of the pre-battle screen (where you decide to fight or auto-resolve etc.), and the background/clutter textures honestly look like something out of an early-2000s game: muddy, super low-res and sharp-edged/pixelated. Not a big deal, of course, but very annoying.

    Edited by Dgzter at 13:24:41 26-09-2017

    Edited by Dgzter at 13:25:25 26-09-2017
  • Rogueywon 24 Oct 2017 18:43:02 12,387 posts
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    Rogueywon wrote:

    ...

    Incidentally, while doing a Chaos/Beastmen co-op game with a friend, we landed on the most important rules of playing as Beastmen. These are:

    1) Beastmen must always be referred to as "Wombles".

    2) Beast-Paths stance must always be referred to as "Womble Stance".

    3) Every time you move in Womble Stance, you must sing the special song, which goes:

    Undeground, overground, Wombling free
    The Wombles of slaughter and chaos are we
    Making good use of the skulls that we find
    The bones that the people we eat leave behind.


    Works wonders, trust me.
    Fucking hell. So it turns out that Skaven armies can actually sing something pretty bloody close to this when moving underground in the sequel.

    Coincidence, or is somebody at Creative Assembly a secret EG forum lurker? :)
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