| Played a bit further but had to give it a break again. Jesus it's complicated, I don't really have an idea what's all going on. Egypt might not have been the best choice for beginning, focussing on wonders and making the most of the unique Sphinx improvement requires very careful city planning, which is the hardest feature to get to grips with in the first place. Think I'll restart as Greece. |
Civilization 6 • Page 5
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Smeggins 282 posts
Seen 4 years ago
Registered 5 years agoRomans is basically the easy-mode Civ here and is what I chose first.
I got about 130 turns in last night, gonna play a bit more to just familiarise myself with the mechanics then re-roll, probably huge marathon, for a real proper go at it over the weekend.
Have to get up early Saturday for a Magic event though :/ -
Sounds like a very geeky couple of days!! -
Salaman 24,162 posts
Seen 6 days ago
Registered 17 years agoSmeggins wrote:
In the excitement of everyone waiting for the game to arrive, I saw some posts about how good Civ V is with the expansions. So my thinking was 'probably cheaper to get the civ V expansions and have a 'full game' experience than getting the new 6 and having a 'vanilla game' again that will require expansions in due time.
Salaman wrote:
Ah ok, expansions are well worth it, basically they're the completed game and Vanilla was more of a polished beta affair.
Smeggins wrote:
I bought it and played it some and then didn't play it for ages. I didn't follow the game religiously nor what updates and DLC there was available or how it changed the game.
Salaman wrote:
...
All this talk of Civ 6 is making me consider buying some of the extensions to Civ V and get stuck in again with that. Either that or Endless LEgend.
You've been playing Vanilla Civ V? Why?
Just had a look at steam and I seem to have played a total of 78 of civ V.
So I guess there's your answer..gif)
Or just get this TBH, seems like the most fleshed out Vanilla Civ ever.
I won't get around to playing until Sunday late, so I might just keep an eye on this thread and see what sways me more. -
Skirlasvoud 4,039 posts
Seen 4 months ago
Registered 11 years agoTo be fair, Civ6 does seem incredibly complete. It already has everything in it that Civ5 had and more, from religion, to culture, to diplomacy.
Normally I'd advice everyone NOT to get a new Civ on day 1 and just play the old one until the new one is on par 2 years later. Civ 6 really does seem to buck the trend though. Risky claim, but from what I've seen Civ6 is already as good as Civ5.
If Civ6 were ever to have the same price as Civ5 + All expansions, I'd easily recommend Civ 6 -
WrongShui 6,858 posts
Seen 15 hours ago
Registered 16 years agoI'm gonna have to get use to the new split tech system, just entered the 1500s and I have hit the modern era with electricity, power plants and planes. Yet I've only just got feudalism as a civic. -
figgis 7,721 posts
Seen 1 year ago
Registered 16 years agoSalaman wrote:
Endless Legend is great, I'd get that and get Civ 6 on sale.
All this talk of Civ 6 is making me consider buying some of the extensions to Civ V and get stuck in again with that. Either that or Endless LEgend. -
Smeggins 282 posts
Seen 4 years ago
Registered 5 years agoSkirlasvoud wrote:
Yeah I would echo this. It also shakes up a lot of things in a big way. While the key changes in 5 were hexes and 1-upt, this introduces a whole raft of new ideas. After the blandness of Civ:BE I was really not feeling good about this release but all the vids beforehand makes me think they finally learned their lesson.
To be fair, Civ6 does seem incredibly complete. It already has everything in it that Civ5 had and more, from religion, to culture, to diplomacy.
Normally I'd advice everyone NOT to get a new Civ on day 1 and just play the old one until the new one is on par 2 years later. Civ 6 really does seem to buck the trend though. Risky claim, but from what I've seen Civ6 is already as good as Civ5.
If Civ6 were ever to have the same price as Civ5 + All expansions, I'd easily recommend Civ 6
That said, there seem to be a few bugs and balance issues, but that's pretty much inevitable and not nearly as buggy as some Civ games, like 4 wouldn't even run on tons of PCs at release, and then X-com 2 was great but horribly marred by performance issues and bugs. But this seems like the most polished thing Firaxis have released in ages. -
Skirlasvoud 4,039 posts
Seen 4 months ago
Registered 11 years agofiggis wrote:
I'll second that! I've already played Endless Legend on release and with all the new tweaks and races...
Salaman wrote:
Endless Legend is great, I'd get that and get Civ 6 on sale.
All this talk of Civ 6 is making me consider buying some of the extensions to Civ V and get stuck in again with that. Either that or Endless LEgend.
Endless Legend is my hold-me-over until I can get my hands on Civ6. Now that I am forced to wait a couple of weeks more, might as well make that 2 months until Firaxis patches out all the release day ruffles.
Endless Legend is fantastic. The artstyle, world building and atmosphere makes it better than Beyond Earth and easily rivals the Civs. Only problem is that it's very military oriented, but if you're the type to go mainly for conquest victories in Civ5, I'd actually reccomend Endless Legend over it. -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoPut 90 minutes in after midnight. Fired it up before work today. It's Civ but also seems like a whole new game in many ways. -
basmans_grob 1,487 posts
Seen 2 years ago
Registered 14 years agoI found endless legend lacking a soul really. Nothing I could get my hands on I just found it lacked, something. -
basmans_grob wrote:
Yeah, same here. There's absolutely nothing wrong it, it looks pretty, but I juts found it sterile. Bounced off every time I tried it.
I found endless legend lacking a soul really. Nothing I could get my hands on I just found it lacked, something. -
Smeggins 282 posts
Seen 4 years ago
Registered 5 years agobasmans_grob wrote:
Yeah it's mechanically a great game but I find I just lose interest in what's going on after a while.
I found endless legend lacking a soul really. Nothing I could get my hands on I just found it lacked, something. -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoCiv is truly back in my life. I stayed up late to play it, loaded it up almost as soon as I woke up and am now trying to determine how long I can put off starting work to get a few more turns in as well as pondering how late I can start tomorrow, thus determining how late I will stay up tonight. -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoCiv is truly back in my life. I stayed up late to play it, loaded it up almost as soon as I woke up and am now trying to determine how long I can put off starting work to get a few more turns in as well as pondering how late I can start tomorrow, thus determining how late I will stay up tonight. -
Smeggins 282 posts
Seen 4 years ago
Registered 5 years agoCiv is truly back in my life. I stayed up late to play it, loaded it up almost as soon as I woke up and am now trying to determine how long I can put off starting work to get a few more turns in as well as pondering how late I can start tomorrow, thus determining how late I will stay up tonight. -
I think the greatest problem I'm facing is to forget everything about Civ 5's global happiness, which was probably the most crucial thing to watch and to focus your general strategy on. Founding too many cities, overpopulation and conquering cities could quickly have catastrophic effects on your empire, and the according behaviour has become second nature to me. Now I have to unlearn all that.
Now, new cities can be totally fucked but it doesn't seem to negatively effect the rest of my empire, so there seems to be little reason for not founding new cities. I haven't even tried to capture another city yet, in 5 I've learned to be defensive until late into the game when I've amassed a lot of excess happiness, too crippling was the penalty. Now I wonder if conquest has any meaningful bad impact at all anymore, aside from diplomatic relations obviously.
Curiously, the AI seems to be very passive now, at least in my current game. I'm on a huge continent with America and Norway, and while I don't feel very expansive, I'm about to found my fourth city while they still have only one each. In 5, they'd have spammed cities all over the place by now, and my neighbour Norway, clearly a combative civ by nature, would have launched at least one massive attack. Instead he just told me that he's afraid of my army (a costly mistake, I might add). Not sure if it's just this game I'm currently playing, but right now other civs seem much less of a threat now. Currently it feels easier than 5 on the same difficulty level even though I'm still trying to get to grips with the new systems.
I also like that building units doesn't take such an eternity anymore, you can build a reasonable army early on in the game without sacrificing building anything else. Absolutely necessary too with the aggressive barbarians.
Edited by DrStrangelove at 15:38:00 21-10-2016 -
disusedgenius 10,677 posts
Seen 2 days ago
Registered 14 years agoIn 5 having too many cities hit your culture production and policy costs as well as the happiness. Then there were the 'must have a [BUILDING] in every city' wonders as well. Is there any of that in 6? -
Doesn't seem so to me, but then I just started playing this game and can't say anything certain. Haven't come across a national wonder yet.
Would be detrimental anyway, since you can't just build everything everywhere anymore. In 5, you built every building in every city, because you could. Given the chance, you'd also build 20 wonders in your capital, because you could, but none of that is possible anymore.
Instead, many wonders must be built next to the associated district, for example Alhambra next to an encampment district, Colossus next to a harbour, Great Library adjacent to a campus with a library, etc. -
opalw00t 12,836 posts
Seen 4 days ago
Registered 17 years agoThe more cities you have, the more production it takes to build settlers. Haven't seen any other negative effects.
By the way, if you're looking for demographics, you can find it in the world rankings tab in the top right. Mouse over each Civ for each victory condition to get military strength, science/culture per turn, etc. -
It seems cities don't have their own ranged attack anymore (again), right? So either have a unit garrisoned there or you're fucked. Melee attacks seem to be more hurtful to cities than in 5 too. Another thing to turn the tide in offence's favour, it seems. Usually I'm a defensive player, but 6 seems to be more, erm, dynamic. Which is probably better than 5's entrenching until you research artillery and then blitz the entire continent.
So Harald conquered a city-state I was allied with, which I didn't take lightly, especially since as Pericles I receive a culture boost from every allied city-state. Incidentally, I had a large army that happened to be close to his borders for peaceful reasons, so that was that. Sadly, I missed the opportunity to burn his stave church to the ground.
edit: What I really liked is that another, militaristic, city-state ally relatively close to the conquered one didn't just declare war and then do nothing as in 5, they actually went full-on war and moved loads of horse archers and ballistas over there and bombed the shit out of the Norwegians. City-state allies seem to have a military use now, I love that.
Edited by DrStrangelove at 19:34:35 21-10-2016 -
opalw00t 12,836 posts
Seen 4 days ago
Registered 17 years agoFor the city to shoot, it needs walls and an maybe an encampment district too, can't remember exactly. -
He had walls, but the city didn't shoot -
technotica 621 posts
Seen 5 months ago
Registered 12 years agoMine can shoot and they only have ancient walls and a garrisoned unit. -
shamblemonkee 17,967 posts
Seen 3 days ago
Registered 17 years agowow 50 smackers on steam?!
Edited by shamblemonkee at 20:01:32 21-10-2016 -
Bowzer43 1,891 posts
Seen 3 years ago
Registered 8 years ago@shamblemonkee its about £40 for the base game on cdkeys.com. -
technotica wrote:
I've heard that elsewhere too, but I swear Harald's capital didn't shoot at me even though it had walls.
Mine can shoot and they only have ancient walls and a garrisoned unit. -
robc84 15,553 posts
Seen 2 weeks ago
Registered 9 years agoI wonder whether my crappy laptop would run this. Runs civ V ok but I'm guessing the specs for this are a fair bit higher. -
Blurp 1,447 posts
Seen 10 months ago
Registered 5 years agoThis £30 or less anywhere? -
Difficult to tell, actually it seems to run slightly smoother than 5 on my PC, but of course I can't guarantee that's the same on every computer. According to the Steam forum, it is a hideous sluggish mess that made AI turn duration rise from 0.04 seconds (5) to 40 minutes (6).
I also learned there that the UI, the AI, the mechanics, the combat, everything is the worst it has ever been since before Civ 1 and that it's a hateful turd that you should be paid compensation for for ever touching it. Ah, Steam forums, they never disappoint.
Edited by DrStrangelove at 21:33:38 21-10-2016
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