Civilization 6 Page 5

  • Deleted user 21 October 2016 11:36:45
    Played a bit further but had to give it a break again. Jesus it's complicated, I don't really have an idea what's all going on. Egypt might not have been the best choice for beginning, focussing on wonders and making the most of the unique Sphinx improvement requires very careful city planning, which is the hardest feature to get to grips with in the first place. Think I'll restart as Greece.
  • Smeggins 21 Oct 2016 11:52:01 282 posts
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    Romans is basically the easy-mode Civ here and is what I chose first.

    I got about 130 turns in last night, gonna play a bit more to just familiarise myself with the mechanics then re-roll, probably huge marathon, for a real proper go at it over the weekend.

    Have to get up early Saturday for a Magic event though :/
  • Deleted user 21 October 2016 12:05:05
    Sounds like a very geeky couple of days!!
  • Salaman 21 Oct 2016 12:16:29 24,162 posts
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    Smeggins wrote:
    Salaman wrote:
    Smeggins wrote:
    Salaman wrote:
    All this talk of Civ 6 is making me consider buying some of the extensions to Civ V and get stuck in again with that. Either that or Endless LEgend.
    ...

    You've been playing Vanilla Civ V? Why?
    I bought it and played it some and then didn't play it for ages. I didn't follow the game religiously nor what updates and DLC there was available or how it changed the game.

    Just had a look at steam and I seem to have played a total of 78 of civ V.

    So I guess there's your answer. :-)
    Ah ok, expansions are well worth it, basically they're the completed game and Vanilla was more of a polished beta affair.

    Or just get this TBH, seems like the most fleshed out Vanilla Civ ever.
    In the excitement of everyone waiting for the game to arrive, I saw some posts about how good Civ V is with the expansions. So my thinking was 'probably cheaper to get the civ V expansions and have a 'full game' experience than getting the new 6 and having a 'vanilla game' again that will require expansions in due time.

    I won't get around to playing until Sunday late, so I might just keep an eye on this thread and see what sways me more.
  • Skirlasvoud 21 Oct 2016 12:27:34 4,039 posts
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    To be fair, Civ6 does seem incredibly complete. It already has everything in it that Civ5 had and more, from religion, to culture, to diplomacy.

    Normally I'd advice everyone NOT to get a new Civ on day 1 and just play the old one until the new one is on par 2 years later. Civ 6 really does seem to buck the trend though. Risky claim, but from what I've seen Civ6 is already as good as Civ5.

    If Civ6 were ever to have the same price as Civ5 + All expansions, I'd easily recommend Civ 6
  • WrongShui 21 Oct 2016 12:44:17 6,858 posts
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    I'm gonna have to get use to the new split tech system, just entered the 1500s and I have hit the modern era with electricity, power plants and planes. Yet I've only just got feudalism as a civic.
  • figgis 21 Oct 2016 13:00:28 7,721 posts
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    Salaman wrote:
    All this talk of Civ 6 is making me consider buying some of the extensions to Civ V and get stuck in again with that. Either that or Endless LEgend.
    Endless Legend is great, I'd get that and get Civ 6 on sale.
  • Smeggins 21 Oct 2016 13:00:29 282 posts
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    Skirlasvoud wrote:
    To be fair, Civ6 does seem incredibly complete. It already has everything in it that Civ5 had and more, from religion, to culture, to diplomacy.

    Normally I'd advice everyone NOT to get a new Civ on day 1 and just play the old one until the new one is on par 2 years later. Civ 6 really does seem to buck the trend though. Risky claim, but from what I've seen Civ6 is already as good as Civ5.

    If Civ6 were ever to have the same price as Civ5 + All expansions, I'd easily recommend Civ 6
    Yeah I would echo this. It also shakes up a lot of things in a big way. While the key changes in 5 were hexes and 1-upt, this introduces a whole raft of new ideas. After the blandness of Civ:BE I was really not feeling good about this release but all the vids beforehand makes me think they finally learned their lesson.

    That said, there seem to be a few bugs and balance issues, but that's pretty much inevitable and not nearly as buggy as some Civ games, like 4 wouldn't even run on tons of PCs at release, and then X-com 2 was great but horribly marred by performance issues and bugs. But this seems like the most polished thing Firaxis have released in ages.
  • Skirlasvoud 21 Oct 2016 13:41:21 4,039 posts
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    figgis wrote:
    Salaman wrote:
    All this talk of Civ 6 is making me consider buying some of the extensions to Civ V and get stuck in again with that. Either that or Endless LEgend.
    Endless Legend is great, I'd get that and get Civ 6 on sale.
    I'll second that! I've already played Endless Legend on release and with all the new tweaks and races...

    Endless Legend is my hold-me-over until I can get my hands on Civ6. Now that I am forced to wait a couple of weeks more, might as well make that 2 months until Firaxis patches out all the release day ruffles.

    Endless Legend is fantastic. The artstyle, world building and atmosphere makes it better than Beyond Earth and easily rivals the Civs. Only problem is that it's very military oriented, but if you're the type to go mainly for conquest victories in Civ5, I'd actually reccomend Endless Legend over it.
  • Khanivor 21 Oct 2016 13:52:04 44,800 posts
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    Put 90 minutes in after midnight. Fired it up before work today. It's Civ but also seems like a whole new game in many ways.
  • basmans_grob 21 Oct 2016 14:21:16 1,487 posts
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    I found endless legend lacking a soul really. Nothing I could get my hands on I just found it lacked, something.
  • UncleLou Moderator 21 Oct 2016 14:32:43 40,723 posts
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    basmans_grob wrote:
    I found endless legend lacking a soul really. Nothing I could get my hands on I just found it lacked, something.
    Yeah, same here. There's absolutely nothing wrong it, it looks pretty, but I juts found it sterile. Bounced off every time I tried it.
  • Smeggins 21 Oct 2016 14:33:19 282 posts
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    basmans_grob wrote:
    I found endless legend lacking a soul really. Nothing I could get my hands on I just found it lacked, something.
    Yeah it's mechanically a great game but I find I just lose interest in what's going on after a while.
  • Khanivor 21 Oct 2016 14:53:43 44,800 posts
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    Civ is truly back in my life. I stayed up late to play it, loaded it up almost as soon as I woke up and am now trying to determine how long I can put off starting work to get a few more turns in as well as pondering how late I can start tomorrow, thus determining how late I will stay up tonight.
  • Khanivor 21 Oct 2016 14:53:43 44,800 posts
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    Civ is truly back in my life. I stayed up late to play it, loaded it up almost as soon as I woke up and am now trying to determine how long I can put off starting work to get a few more turns in as well as pondering how late I can start tomorrow, thus determining how late I will stay up tonight.
  • Smeggins 21 Oct 2016 15:01:18 282 posts
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    Civ is truly back in my life. I stayed up late to play it, loaded it up almost as soon as I woke up and am now trying to determine how long I can put off starting work to get a few more turns in as well as pondering how late I can start tomorrow, thus determining how late I will stay up tonight.
  • Deleted user 21 October 2016 15:36:27
    I think the greatest problem I'm facing is to forget everything about Civ 5's global happiness, which was probably the most crucial thing to watch and to focus your general strategy on. Founding too many cities, overpopulation and conquering cities could quickly have catastrophic effects on your empire, and the according behaviour has become second nature to me. Now I have to unlearn all that.

    Now, new cities can be totally fucked but it doesn't seem to negatively effect the rest of my empire, so there seems to be little reason for not founding new cities. I haven't even tried to capture another city yet, in 5 I've learned to be defensive until late into the game when I've amassed a lot of excess happiness, too crippling was the penalty. Now I wonder if conquest has any meaningful bad impact at all anymore, aside from diplomatic relations obviously.

    Curiously, the AI seems to be very passive now, at least in my current game. I'm on a huge continent with America and Norway, and while I don't feel very expansive, I'm about to found my fourth city while they still have only one each. In 5, they'd have spammed cities all over the place by now, and my neighbour Norway, clearly a combative civ by nature, would have launched at least one massive attack. Instead he just told me that he's afraid of my army (a costly mistake, I might add). Not sure if it's just this game I'm currently playing, but right now other civs seem much less of a threat now. Currently it feels easier than 5 on the same difficulty level even though I'm still trying to get to grips with the new systems.

    I also like that building units doesn't take such an eternity anymore, you can build a reasonable army early on in the game without sacrificing building anything else. Absolutely necessary too with the aggressive barbarians.

    Edited by DrStrangelove at 15:38:00 21-10-2016
  • disusedgenius 21 Oct 2016 15:49:02 10,677 posts
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    In 5 having too many cities hit your culture production and policy costs as well as the happiness. Then there were the 'must have a [BUILDING] in every city' wonders as well. Is there any of that in 6?
  • Deleted user 21 October 2016 16:32:09
    Doesn't seem so to me, but then I just started playing this game and can't say anything certain. Haven't come across a national wonder yet.

    Would be detrimental anyway, since you can't just build everything everywhere anymore. In 5, you built every building in every city, because you could. Given the chance, you'd also build 20 wonders in your capital, because you could, but none of that is possible anymore.

    Instead, many wonders must be built next to the associated district, for example Alhambra next to an encampment district, Colossus next to a harbour, Great Library adjacent to a campus with a library, etc.
  • opalw00t 21 Oct 2016 18:04:32 12,836 posts
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    The more cities you have, the more production it takes to build settlers. Haven't seen any other negative effects.

    By the way, if you're looking for demographics, you can find it in the world rankings tab in the top right. Mouse over each Civ for each victory condition to get military strength, science/culture per turn, etc.
  • Deleted user 21 October 2016 19:26:28
    It seems cities don't have their own ranged attack anymore (again), right? So either have a unit garrisoned there or you're fucked. Melee attacks seem to be more hurtful to cities than in 5 too. Another thing to turn the tide in offence's favour, it seems. Usually I'm a defensive player, but 6 seems to be more, erm, dynamic. Which is probably better than 5's entrenching until you research artillery and then blitz the entire continent.

    So Harald conquered a city-state I was allied with, which I didn't take lightly, especially since as Pericles I receive a culture boost from every allied city-state. Incidentally, I had a large army that happened to be close to his borders for peaceful reasons, so that was that. Sadly, I missed the opportunity to burn his stave church to the ground.

    edit: What I really liked is that another, militaristic, city-state ally relatively close to the conquered one didn't just declare war and then do nothing as in 5, they actually went full-on war and moved loads of horse archers and ballistas over there and bombed the shit out of the Norwegians. City-state allies seem to have a military use now, I love that.

    Edited by DrStrangelove at 19:34:35 21-10-2016
  • opalw00t 21 Oct 2016 19:42:21 12,836 posts
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    For the city to shoot, it needs walls and an maybe an encampment district too, can't remember exactly.
  • Deleted user 21 October 2016 19:45:43
    He had walls, but the city didn't shoot
  • technotica 21 Oct 2016 19:55:27 621 posts
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    Mine can shoot and they only have ancient walls and a garrisoned unit.
  • shamblemonkee 21 Oct 2016 20:01:10 17,967 posts
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    wow 50 smackers on steam?!

    Edited by shamblemonkee at 20:01:32 21-10-2016
  • Bowzer43 21 Oct 2016 20:13:09 1,891 posts
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    @shamblemonkee its about £40 for the base game on cdkeys.com.
  • Deleted user 21 October 2016 21:01:27
    technotica wrote:
    Mine can shoot and they only have ancient walls and a garrisoned unit.
    I've heard that elsewhere too, but I swear Harald's capital didn't shoot at me even though it had walls.
  • robc84 21 Oct 2016 21:21:46 15,553 posts
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    I wonder whether my crappy laptop would run this. Runs civ V ok but I'm guessing the specs for this are a fair bit higher.
  • Blurp 21 Oct 2016 21:26:07 1,447 posts
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    This £30 or less anywhere?
  • Deleted user 21 October 2016 21:32:53
    Difficult to tell, actually it seems to run slightly smoother than 5 on my PC, but of course I can't guarantee that's the same on every computer. According to the Steam forum, it is a hideous sluggish mess that made AI turn duration rise from 0.04 seconds (5) to 40 minutes (6).

    I also learned there that the UI, the AI, the mechanics, the combat, everything is the worst it has ever been since before Civ 1 and that it's a hateful turd that you should be paid compensation for for ever touching it. Ah, Steam forums, they never disappoint.

    Edited by DrStrangelove at 21:33:38 21-10-2016
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