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With apologies to old-fashioned non-VR-enabled forumites, I thought I'd make this thread for Vive peeps to discuss issues related to the Vive. There's one for the Rift, and no doubt there'll be one for PSVR when it appears. A decent start might be to see what sort of room scale people are rocking. I've got something like 2M x 1.8M, which is OK for most things but sometimes a little cramped. My lighthouses are currently propped up on a door, and a curtain rail. Proper classy, like. How about you guys? And by "you guys" I mean the other four people with a Vive. |
The HTC Vive Owners Club
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Phattso 27,426 posts
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Registered 17 years ago -
Rivuzu 18,424 posts
Seen 2 days ago
Registered 15 years agoI'm in the process of buying a flat currently (renting atm).
The missus thinks it's because I want to put down roots and get on the ladder.
Really I just want a dedicated Vive room as I don't have any space right now.
Priorities 101. -
Tomo 19,565 posts
Seen 31 seconds ago
Registered 18 years agoBah. I preferred not splitting the VR stuff into separate threads - would've rather had the Oculus crew join in more with the VR thread, but what the hell.
Roomscale, I'm at about 2 x 2.5m I think. One lighthouse on a photography stand, the other masking-taped to my X-Files DVD collection which sits on a shelf
I will probably put some holes in the skirting board (dunno what you call it?) that run around the walls near the ceiling for a more permanent, less kitten-prone solution. -
neems 5,635 posts
Seen 2 hours ago
Registered 13 years agoMy room scale tends to vary depending on how much I fudge the set up, I think I'm at something like 2x2.4 at the moment. I have one lighthouse wall mounted on its side, and the other is attached to a small plank running from the wardrobe to a book shelf.
Unlike John Walker at RPS I found them very easy to set up - I've had them on the floor, on shelves and on jerry rigged bits of wood, never a problem. -
Tomo 19,565 posts
Seen 31 seconds ago
Registered 18 years agoTo add to this, the Vive instructions insist you ought to have them angled, pointing at your floor space, but mine point straight forwards and I've had no issues. I do have them behind a sofa and table respectively, so maybe I can't actually walk into the dead zone which is presumably immediately beneath them. -
Phattso 27,426 posts
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Registered 17 years agoTomo wrote:
The Oculus thread tends to be about stuff that non-Oculus bods wouldn't care about - I think there's still a healthy crossover of peeps in both. Things like talk of roomscale would be pointless for Rifters/PSVRers so nice to have something here for those discussions.
Bah. I preferred not splitting the VR stuff into separate threads - would've rather had the Oculus crew join in more with the VR thread, but what the hell.
But hey - if nobody uses this thread, it'll just naturally sink without a trace and the status quo will resume.
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Phattso 27,426 posts
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Registered 17 years ago(and when the main thread is full of "Oculus is evil, you should all be fucking ashamed of yourselves" bollocks it was nice to have somewhere to retreat to
- this thread may yet come in handy for Vive when Valve are revealed to be behind Donald Trump and HL3 will only be released when he's president or whatever) -
grey_matters 5,507 posts
Seen 1 week ago
Registered 15 years agoPhattso wrote:
/campaigns for Trump
(and when the main thread is full of "Oculus is evil, you should all be fucking ashamed of yourselves" bollocks it was nice to have somewhere to retreat to
- this thread may yet come in handy for Vive when Valve are revealed to be behind Donald Trump and HL3 will only be released when he's president or whatever) -
RaymondLuxuryYacht 464 posts
Seen 5 days ago
Registered 6 years ago/trumps for campaign -
neems 5,635 posts
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Registered 13 years agoHas anybody noticed a new Early Access game on Steam called 'Roomscale Tower'? It uses photogrammetry for an action adventure game, looks quite interesting. -
Gregolution 11,084 posts
Seen 4 hours ago
Registered 12 years agow00t. vive thread, thanks Phatty boi.
Delivery estimate between 12.14 - 1.14. I is excited.
Got Raw Data in my basket so far..... -
Phattso 27,426 posts
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Registered 17 years agoThe three freebies you get in the bundle are damned good fun, so there's a lot of mileage in them already. Nab all the quality freebies, too: The Lab, nVidia's Funhouse, Budget Cuts Demo, Irrational Exuberance: Prologue, etc.
Pool Nation is worth the cash, and Space Pirate Trainer is a laugh if a little slight for the money. -
Gregolution 11,084 posts
Seen 4 hours ago
Registered 12 years agoCheers dude. sounds like that will keep me busy. Have you played Raw Data? Now I'm thinking maybe I shouldn't buy it if there's all that lot for free. But I hear such good things about it.... -
Phattso 27,426 posts
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Registered 17 years agoNo, it didn't really appeal to me I'd have to say. Like a lot of VR games, we're not holding it to the same standards as traditional games. It has bad guys whose run animations see them sliding all over the floor rather than feeling part of the world. That sorta shit takes me right out of an experience, and in Space Year 2016 shouldn't be happening. Seems a little pricey, too. I'm weird, I know.
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speed182 1,060 posts
Seen 3 minutes ago
Registered 17 years agoRec Room is awesome. An online social sports type lobby, where you can mess about in a lobby area playing darts, basketball, table tennis etc.
Then you can throw your self into match of paintball, disc golf, some tennis style game, charades and dodge ball.
It's free and one of the best games out there.
Edited by speed182 at 16:48:18 27-07-2016 -
POPTONES 465 posts
Seen 19 hours ago
Registered 11 years agospeed182 wrote:
Yeah I second this, a really nice surprise and free.
Rec Room is awesome. An online social sports type lobby, where you can mess about in a lobby area playing darts, basketball, table tennis etc.
Then you can throw your self into match of paintball, disc golf, some tennis style game, charades and dodge ball.
It's free and one of the best games out there.
The boxing games are good as well - actually a pretty intense bit of exercise! -
Gregolution 11,084 posts
Seen 4 hours ago
Registered 12 years agoNice, I've started the download for RecRoom.
Had my first play with Vive this afternoon... I'm impressed! Although I'm horribly hungover today so didn't do me any favours with motion sickness.
Tried the lab and job sim briefly. The sense of actually being inside a game is stronger than I imagined tbh, it works, it really actually works.gif)
Now I need to install these sensors properly up high and get serious.
Only issue I have really is with blurry vision, but it seems all down to how the visor sits on my face. If I move it with my hand it gets rid of all blurryness. Need to play around with the sizing. -
Tomo 19,565 posts
Seen 31 seconds ago
Registered 18 years agoTook me about a week to nail headset position. I now have the head straps fairly loose, so they hug the rear of my skull, then pull the side straps tight. I then have the headset resting on my cheekbones. Feels slightly unnaturally low, but gives me the most sharpness I find. Especially useful for games that require looking downwards or picking stuff up off the floor. -
POPTONES 465 posts
Seen 19 hours ago
Registered 11 years agoGregolution wrote:
Blurriness could also be down to the lens fogging? With the weather quite hot at the moment I find I have to make sure it's at the same temp as the room (roughly, obvs) before playing.
Nice, I've started the download for RecRoom.
Had my first play with Vive this afternoon... I'm impressed! Although I'm horribly hungover today so didn't do me any favours with motion sickness.
Tried the lab and job sim briefly. The sense of actually being inside a game is stronger than I imagined tbh, it works, it really actually works.gif)
Now I need to install these sensors properly up high and get serious.
Only issue I have really is with blurry vision, but it seems all down to how the visor sits on my face. If I move it with my hand it gets rid of all blurryness. Need to play around with the sizing. -
POPTONES 465 posts
Seen 19 hours ago
Registered 11 years agoThe Cubicle is worth a download too. Nice experience; best to go into it with as little prior knowledge as possible. -
Tomo 19,565 posts
Seen 31 seconds ago
Registered 18 years agoYep, The Cubicle is great
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Gregolution 11,084 posts
Seen 4 hours ago
Registered 12 years agoIt's a pity the software support is so bad. I actually think the PS VR is going to be the home run this technology needs for the big boy devs to jump on board. It's releasing with plenty of actually finished games, not early access stuff by 1 man dev houses.
There's no doubt Vive will potentially offer you the best experience with the right software support, but I like that Sony are releasing with a large suite of proper games, not just mini tech demos.
By this time next year hopefully all 3 VR sets will be swamped with new AAA games. Will be amazing. -
Phattso 27,426 posts
Seen 52 minutes ago
Registered 17 years agoThere were plenty of short tech demos on display in the Sony launch lineup. Also plenty of full games across Rift (mainly) and Vive. Too small a market for big firms to invest in heavily right now. Like the Rift, the PSVR content had been moneyhatted to get content.
It'll come. Don't be so dismissive on what is only day two of your VR adventure.
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Gregolution 11,084 posts
Seen 4 hours ago
Registered 12 years agoPhattso wrote:
I'm not being dismissive, I'm saying it's a pity there aren't many full featured finished games yet and I like that Sony will have quite a few at their release. Which is more or less the same thing you said in different words. We don't need to argue about everything you know
There were plenty of short tech demos on display in the Sony launch lineup. Also plenty of full games across Rift (mainly) and Vive. Too small a market for big firms to invest in heavily right now. Like the Rift, the PSVR content had been moneyhatted to get content.
It'll come. Don't be so dismissive on what is only day two of your VR adventure..gif)

My adventure so far has taught me there are legs in this technology, I'm bloody excited for the future. -
Phattso 27,426 posts
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Registered 17 years agoI've been following the PSVR fairly closely, and of the 30 launch titles there aren't all that many fully featured games (that I think will be worth a toss). Obviously you think differently, but there's not much in there that gets my blood pumping. Some of them are coming to PC VR headsets early next year, too.
For sure I'd love it if Vive had the sort of sugar daddy that PSVR and Rift have - and Rift really does have some impressive exclusives - but Valve decided to let it sort of find its own path.
The only reason I suggested you're being dismissive is that there are clearly lots of actual, proper, decent length VR games out there that run on the Vive and you haven't even tried them yet. There's a paucity of content, but I'm staggered you've reached the limit of said content on day two!
There are also a number of non-VR games that have had support patched in (in the racing genre Project Cars and Dirt Rally spring to mind) and they are clearly games of substance that are transformed in VR.
Give it more of a chance is all I'm saying - before looking longingly at the PSVR launch lineup - there will be games you've dismissed out of hand that actually might offer something surprising. There were for me, at least. -
Gregolution 11,084 posts
Seen 4 hours ago
Registered 12 years ago@Phattso
yeah I get you, I know there are loads of stuff I haven't tried which will keep me busy, but we really are saying the same thing. Basically this - For sure I'd love it if Vive had the sort of sugar daddy that PSVR and Rift have - and Rift really does have some impressive exclusives - but Valve decided to let it sort of find its own path.
I'm happy, I love the tech - great purchase. I also wasn't aware that Dirt Rally has VR support... why didn't I pick it up in steam sale damn it! -
Phattso 27,426 posts
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Registered 17 years agoThe point where I disagree is where you say Vive doesn't have many full length games. It does. In fact, I'd wager it already has as many as PSVR will on launch. You just haven't found 'em yet! .gif)
The majority of PSVR launch games look to be very short experiences, like lots of the current PC VR games. Only a handful are "proper" and even amongst them there's a lot of arcadey/arena type games rather than Skyrim style epics.
I'd dearly love Valve to just moneyhat us a Skyrim or something, but it ain't gonna happen. I'm also still hoping for a gameplay revolution, rather than retreading old ground, but sadly retreading is what is happening a lot and also seems to be what PSVR is exclusively doing.
Wait... this is going to end up with me making a list isn't it? I fucking love lists.
Edited by Phattso at 11:09:35 28-07-2016 -
Gregolution 11,084 posts
Seen 4 hours ago
Registered 12 years agoyeah give list!
I will browse more. But I'm looking at the PS games such as RIGS, made by a big dev house and the full game being release at launch. Also BattleZone and Rez Infinite. Those 3 are top of my list of VR games to play on any platform.
Looking on Vive, all the games I've found really interesting are all early access by very small dev houses I've not heard of before. And that's almost 6 months after the hardware's out.
Edited by Gregolution at 11:19:26 28-07-2016 -
Phattso 27,426 posts
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Registered 17 years agoDon't forget you can run many Rift games with ReVive. I'm assuming you've heard of Insomniac?
Personally I don't put too much stall in "big dev houses" because, as I say, they're usually making the same ol' games just in VR.
RIGS is an arena battler, right? That's a pretty small scope, it'd have to be amazeballs to have a long life. When you said "full game" I thought you were talking more things like Chronos on Rift which takes a good 10-15 hours on first playthrough. There's not much like that on PSVR - I think Golem is probably closest and that doesn't look great to me. There are many arena style battlers on Vive - Hover Junkers probably the best known - but unless Hawken is still going I doubt there's anything to scratch your big robot itch.
Battlezone is coming to PCVR next year and is, by all accounts, very repetitive - I guess it nails the original in that respect..gif)
Rez is unlikely to leave console, I'd guess. Still can't beat the orgazmatron attachment from the original release though, so VR is already behind the curve.
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Woooh, vive!!
i have spent frustratingly little time with mine since i got it. turbulent life and all that.
and honestly, its too bloody hot out to play more than 30 minutes
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- this thread may yet come in handy for Vive when Valve are revealed to be behind Donald Trump and HL3 will only be released when he's president or whatever) 