Following The Last of Us - Part II Page 67

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  • Wayne 22 Jul 2021 16:51:13 3,942 posts
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    Yeah, but in the context of the conversation, I thought we were talking about the emotional impact of the game.
  • simpleexplodingmaybe 22 Jul 2021 16:56:35 19,679 posts
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    Rhaegyr wrote:
    It's not that hard to think of a few games that have better stealth mechanics, cover mechanics, writing, crafting, AI, plot etc.

    I will say TLOU did most of the above incredibly well; only the premise felt generic to me.
    I donít think thereís any shame in being one of the better examples of an established genre. Which I largely think Last of Us has been.

    I think its big advantage is how well it does them all. Most games tend to stand out in particular aspects but lack some consistency across all the measures in a way I donít think these two games do.

    Maybe they are overhyped by the industry but they are also terrific.

    Edited by simpleexplodingmaybe at 16:58:34 22-07-2021
  • SolidSCB 22 Jul 2021 17:01:35 16,619 posts
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    Production values are what send it over the top really. It's all fairly standard Walking Dead type stuff on a base level but we've never really been treated to such a perfect package of acting, animation, motion capture, sound etc in a computer game before. So it's a lot easier to take more seriously than a bunch of uncanny valley character models with shit lip syncing try to be Citizen Kane.
  • spookyxelectric 22 Jul 2021 17:09:33 593 posts
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    Wayne wrote:
    spookyxelectric wrote:
    Everything the first game did, I'd seen done better in previous games.
    I'm curious what games you're talking about. Care to elaborate?
    From a survival horror perspective, the Resident Evil games play better; shooting, resource management, puzzles, etc.

    From a Naughty Dog, linear, cinematic experience perspective, the first three Uncharteds deliver a better package; better pacing, more likable characters, more variety to the gameplay experience- that blend of third person shooter, climbing/platforming, tomb raiding and puzzles.

    From a perspective of a zombie apocalypse narrative, about a guy escorting a teenaged girl to safety and the horrible things one does in those situations, Telltale's The Walking Dead told a much darker, more impactful story, IMO.

    And as for that ending that everyone was devastated by, 2008's Prince of Persia had already done it, but it felt more impactful for me because I actually grew to care about the characters.

    I didn't dislike Joel and Ellie, but I just felt indifferent towards them for the entire game. Well, sympathetic towards Joel at the start. I actually dislike Ellie a lot more in Part II, as she just makes terrible choice after terrible choice, but that's better than my indifference towards her in the first.

    Perhaps no one game combines every element in one package like TLoU does, but for me, every bit that was lauded felt iterative of various other products.

    I don't know, these are just my opinions, everyone's free to disagree. But it's the reason I was wary of playing Part II, not the extremist trolls review bombing it at every corner. It was actually their hate that made me give it a chance, and I'm glad I did.
  • JamboWayOh 22 Jul 2021 17:33:25 24,959 posts
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    Strange. I've never heard anyone talk about the 2008 Prince or Persia in a really favourable way nor its ending. You do you obviously.
  • simpleexplodingmaybe 22 Jul 2021 17:38:42 19,679 posts
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    Oh man the ending to that first TellTale game
  • SolidSCB 22 Jul 2021 18:34:47 16,619 posts
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    Yeah that's really at the top shelf for me. Dressed in a TLoU type presentation, I think we're talking about the best narrative driven game ever made, IMO.
  • Globalmeltdown 22 Jul 2021 19:55:44 1,050 posts
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    @DUFFMAN5 hi mate, hope you are all well. Just the overall branching story of 2 was amazing, starting off loving one character and hating the other then it totally flips and you see both sides of their story. It is very grim though and thatís why I was glad when it finished.
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