Splatoon 2 Page 4

  • mothercruncher 25 Mar 2017 10:42:44 19,474 posts
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    I only remembered 15 minutes before the test ended so didn't get a tremendous amount of time. Tiny bit "meh" for me, but I think everything felt pretty compromised because I was attempting to play it with the Switch as a handheld and have never seen Splatoon before. I think I'd fair better on a TV and with a controller in my hands. I'm away this weekend though now so I guess I won't get to find out!
  • DangerousDave_87 25 Mar 2017 11:02:23 7,074 posts
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    I've already waited longer for my first game of Splatoon 2 than i've ever waited for a game on the original. Come on!
  • JoelStinty 25 Mar 2017 11:09:25 9,530 posts
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    Splat dualies are great. Especially the curling grenade thingy
  • DangerousDave_87 25 Mar 2017 11:21:22 7,074 posts
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    First impressions are pretty good. 3 games in and I feel right at home. The controls are a little more sensitive than the original, but i'm adapting. I do I keep hitting X to jump though!

    Does anybody know what that line half way up your ink meter represents? I've only just noticed it using the Roller.

    Also, the game looks slightly nicer than the original. There seems to be some extra detail in the stages.
  • DangerousDave_87 25 Mar 2017 11:24:39 7,074 posts
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    To answer my own question, it indicates how much ink you need to use your secondary.
  • RageBoy 25 Mar 2017 11:29:56 402 posts
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    JoelStinty wrote:
    Splat dualies are great. Especially the curling grenade thingy
    They are, although judging by the number of people using them (myself included) I think they are a tad overpowered
  • DFawkes 25 Mar 2017 11:34:05 32,785 posts
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    Matchmaking is slower for me today, but no unfinished games yet :) I think it might assign different settings to different people during the test, so last time I was on the one that'll throw you into any game regardless of stability, and today looks for a good connection. I'm sure they'll be gathering lots of useful data to make the full game smooth as possible.
  • RageBoy 25 Mar 2017 11:38:35 402 posts
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    How do you actually spawn jump from the map - most of the time I don't seem to manage it.
  • DangerousDave_87 25 Mar 2017 11:40:01 7,074 posts
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    @RageBoy You can pick a player by holding one of the directional buttons. Whilst holding that button down tap A to confirm your jump.
  • pogomeister 25 Mar 2017 11:41:54 1,706 posts
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    Am working and tried tethering the switch to my phone to try but it just won't connect. I have a good 4g connection but I don't think the switch likes it too much
  • erniewhatbert 25 Mar 2017 11:44:24 3,131 posts
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    I prefer each joy con in hands without the grip for this. Using the grip makes me overdo the horizontal movement.
  • Rewsan 25 Mar 2017 12:03:53 305 posts
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    That was fun, the Switch dropped from my wireless network a few times which was annoying, I may have to invest in a LAN adaptor. Only managed to finish one game in the last 20 mins which was annoying.
  • Gitsmith 25 Mar 2017 12:09:56 311 posts
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    pogomeister wrote:
    Am working and tried tethering the switch to my phone to try but it just won't connect. I have a good 4g connection but I don't think the switch likes it too much
    I'm. I am.*
  • pogomeister 25 Mar 2017 12:14:53 1,706 posts
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    Gitsmith wrote:
    pogomeister wrote:
    Am working and tried tethering the switch to my phone to try but it just won't connect. I have a good 4g connection but I don't think the switch likes it too much
    I'm. I am.*
    Sorry boss that's just the way a say it
  • DangerousDave_87 25 Mar 2017 12:17:25 7,074 posts
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    So that was great fun! The two new stages are great. They've both got nice layouts, but they're also a little smaller than maps in the previous game. I think this helps focus the action a little more and keeps things interesting. There's less wondering around and more focus on strategy as holding particular areas is key to victory. There's a lot more detail in them, too.

    I only used two weapons this time around. The Roller has been greatly fine tuned and became my weapon of choice. The Special Attack is also amazing. I've wiped out an entire team in one fell swoop. It's great for that Muscleforge Fitness map in which most of the action takes place on top of a hill.

    I think my only compaint is that matchmaking still doesn't consider weapon choices. I was once again thrown into a game with 4 Rollers on one team. Obviously we didn't stand a chance as none of us had any range, so we were pinned back at base and held there for 3 minutes.

    The controls took a little getting used to. It's definitely more sensitive than the original, but I got used to it within 2 or 3 games. What took a little longer was getting used to X being the map button and not jump! That's bizarre.

    Speaking of the map, it works well. It's not as great has having it on a second screen, but it's quick and easy to use. You can also continue firing and running around with the map open, which is nice.

    One final thing. Using a wired connection, I didn't have a single drop. I also didn't notice any lag of any kind. Maybe this evening i'll try portable mode and see how the wireless holds up!
  • pogomeister 25 Mar 2017 12:23:32 1,706 posts
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    @DangerousDave_87 you can use a wired connection? I barely use the dock so haven't even checked
  • DangerousDave_87 25 Mar 2017 12:26:53 7,074 posts
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    @pogomeister Yeah. I'm using the official Lan Adapter that was released for Wii/Wii U years ago. The cable is long enough that you can plug it into the back of the dock so it's out of sight. It worked rather well for Splatoon today.
  • DangerousDave_87 25 Mar 2017 19:30:41 7,074 posts
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    I'm really sucking at this now. Earlier on I was doing great. Now I can't aim for shnizz.
  • pogomeister 25 Mar 2017 19:47:40 1,706 posts
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    My switch just won't connect to the Internet so no splatoon for me
  • Pazie 25 Mar 2017 20:40:17 1,343 posts
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    Had no connection issues this time round. Not sure if I really like it enough to buy it. Got fed up after playing for 15 mins 🤔. The music drives me mad too, can't find a way to turn it off. With the first Splatoon game for the Wii U did/does it have a lot of content with upgrades and levelling up. It needs something for me to keep going back to it.
  • Deleted user 25 March 2017 20:54:12
    In the first game you earned money by playing matches which you used to buy clothing and various weapons. You also levelled up and occasionally unlocked weapons at certain levels. Levelling was used to a certain extent to balance teams up so that a bunch of level 50 players weren't matched against newbies. It didn't always seem to work that well though.

    There was also ranked matches in which you tried to climb through the ranks from C- to S rank. Ranked was pretty tough and I only ever made to it A- rank. Other modes were rainmaker, splat zones and tower control which changed the focus of the game. And there was a very good single player campaign too. I assume that most of this will come back perhaps with addition of new modes as well.

    They rolled out new weapons and maps after release. At first there didn't seem to be too many maps but it allowed players to become familiar with things rather than having a whole bunch of content dumped at once. Hopefully they'll do something similar this time but with more maps in rotation.
  • Deleted user 25 March 2017 20:57:00
    DangerousDave_87 wrote:
    I'm really sucking at this now. Earlier on I was doing great. Now I can't aim for shnizz.
    I dialled the sensitivity right down to the bottom and still found it to be overly sensitive. The heft of the Wii U gamepad made it a lot easier to aim I think. I'll definitely stick to the motion controls but it looks like it's going to take a lot of practice to get the old skills back.
  • ChiefGB 25 Mar 2017 21:56:49 13,815 posts
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    Yeah I could only play it last night, and I too found it far too sensitive docked or handheld. Looked better in handheld as well
  • the_milkybar_kid 25 Mar 2017 21:57:15 8,474 posts
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    Didn't see this thread. Loved it, personally. Not played the first so don't know what's different but it's a brilliant take on multiplayer.

    Played with the standard gun, was on the winning team and frequently the top scorer- which never happens. Didn't use any power ups and took a while to realise how to reload. Motion controls took some getting used to, especially when it starts getting hairy. How know they can be turned off but I remember Jim Sterling saying the game really opens up if you can get your head round them. Played with a Pro controller, docked and through WiFi.

    This is now a must buy which I didn't expect.

    Edited by the_milkybar_kid at 22:06:23 25-03-2017
  • Pazie 26 Mar 2017 09:14:22 1,343 posts
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    @rice_sandwich That sound good. I'm now getting a better idea to what to expect. May have to get this after all. Thanks for that, I wouldn't had known that just by playing the demo. Would had been a good idea for the devs to add some info on the demo to what to expect with the full version.
  • Fake_Blood 26 Mar 2017 09:42:51 11,093 posts
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    Wait, you're supposed to play this with motion controls?
  • Blurp 26 Mar 2017 10:11:43 1,447 posts
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    I tried playing with motion controls but there was a point where I was tilting my screen forward at a 45 degree angle, and I just thought, nah.
  • DFawkes 26 Mar 2017 11:54:33 32,785 posts
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    5 minute alert, the last 1 hour slot is about to start at midday. Even if you've not changed your clocks, it's still in 5 minutes. That's the key part. It's about to start. It is imminent. You can't say no-one reminded you, as I am doing so right now.
  • darrenb 26 Mar 2017 12:04:32 1,179 posts
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    @Blurp i don't think motion controls work well at all on any game in handheld mode, but TV mode with a pro controller it actually feels very natural.

    Took some getting used to but felt other than for  turning i could happily do away with the right stick.
  • Deleted user 26 March 2017 12:48:37
    Played long enough to realise I'm rubbish (bottom of the list both times). I think I'll pass.
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