Switch - Emulation on Shield TV

  • KevLFC 7 Feb 2017 12:15:18 3 posts
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    Registered 10 years ago
    Hello there. I've been thinking that, seeing as they have shared architecture, the Shield TV may be able to run a Switch emulator with relative ease.

    I know nothing about the process of developing such things (and wouldnt if I could), but could anyone more informed in these matters be able to weigh in?

    If an app was developed purely for Shield TV, and not a general android one could it, in theory, run switch games in a playable form, based on the known specs of said devices?

    Ta

    Edited by KevLFC at 12:15:52 07-02-2017

    Edited by KevLFC at 12:20:38 07-02-2017
  • Deleted user 7 February 2017 12:19:23
    2 Shield TVs ducktaped together, maybe
  • KevLFC 7 Feb 2017 12:25:40 3 posts
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    @mAc6 If that's easy then maybe I can do it!
  • THFourteen 7 Feb 2017 13:04:25 54,987 posts
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    It's a nice idea but i doubt it.

    To emulate a gaming system you often need to outperform the underlying system by a fair degree.

    For example the Wii U emulator that's just out on PC is still choppy on a modern day i7 (of course its still being optimised but you get the general idea)
  • deez 7 Feb 2017 13:56:52 381 posts
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    Registered 14 years ago
    Probably more likely would be someone hacking a switch to extract the file system and ui package, and flashing that to a Shield. Unlikely anytime soon though I'd think.
  • deez 7 Feb 2017 13:56:56 381 posts
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    Registered 14 years ago
    Probably more likely would be someone hacking a switch to extract the file system and ui package, and flashing that to a Shield. Unlikely anytime soon though I'd think.
  • Darren 28 Feb 2017 13:01:57 9,637 posts
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    THFourteen wrote:
    It's a nice idea but i doubt it.

    To emulate a gaming system you often need to outperform the underlying system by a fair degree.

    For example the Wii U emulator that's just out on PC is still choppy on a modern day i7 (of course its still being optimised but you get the general idea)
    Yeah, I tried the Cemu emulator recently and was amazed at the quality of the emulation in Super Mario 3D World and Mario Kart 8 but found it bizarre how it relies on caching shaders. Without pre-cached shaders almost all of the games run with really poor and juddery framerates even on my i7-4770K/16 GB/GTX 1080 PC. Not sure why the emulation is done that way as other emulators do not use pre-cached shaders. Still, when the game are running properly it is a joy to behold especially at 4K (Mario Kart 8 really benefits here as the base game runs with no anti-aliasing or anisotropic filtering).
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