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Hello there. I've been thinking that, seeing as they have shared architecture, the Shield TV may be able to run a Switch emulator with relative ease. I know nothing about the process of developing such things (and wouldnt if I could), but could anyone more informed in these matters be able to weigh in? If an app was developed purely for Shield TV, and not a general android one could it, in theory, run switch games in a playable form, based on the known specs of said devices? Ta Edited by KevLFC at 12:15:52 07-02-2017 Edited by KevLFC at 12:20:38 07-02-2017 |
Switch - Emulation on Shield TV
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KevLFC 3 posts
Seen 18 hours ago
Registered 10 years ago -
2 Shield TVs ducktaped together, maybe -
KevLFC 3 posts
Seen 18 hours ago
Registered 10 years ago@mAc6 If that's easy then maybe I can do it! -
THFourteen 54,987 posts
Seen 7 hours ago
Registered 16 years agoIt's a nice idea but i doubt it.
To emulate a gaming system you often need to outperform the underlying system by a fair degree.
For example the Wii U emulator that's just out on PC is still choppy on a modern day i7 (of course its still being optimised but you get the general idea) -
deez 381 posts
Seen 5 hours ago
Registered 14 years agoProbably more likely would be someone hacking a switch to extract the file system and ui package, and flashing that to a Shield. Unlikely anytime soon though I'd think. -
deez 381 posts
Seen 5 hours ago
Registered 14 years agoProbably more likely would be someone hacking a switch to extract the file system and ui package, and flashing that to a Shield. Unlikely anytime soon though I'd think. -
THFourteen wrote:
Yeah, I tried the Cemu emulator recently and was amazed at the quality of the emulation in Super Mario 3D World and Mario Kart 8 but found it bizarre how it relies on caching shaders. Without pre-cached shaders almost all of the games run with really poor and juddery framerates even on my i7-4770K/16 GB/GTX 1080 PC. Not sure why the emulation is done that way as other emulators do not use pre-cached shaders. Still, when the game are running properly it is a joy to behold especially at 4K (Mario Kart 8 really benefits here as the base game runs with no anti-aliasing or anisotropic filtering).
It's a nice idea but i doubt it.
To emulate a gaming system you often need to outperform the underlying system by a fair degree.
For example the Wii U emulator that's just out on PC is still choppy on a modern day i7 (of course its still being optimised but you get the general idea)
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