The Surge (sci-fi Soulslike) - PC, PS4, XB1 Page 8

  • AaronTurner 13 May 2019 18:16:13 10,991 posts
    Seen 2 hours ago
    Registered 15 years ago
    I'd forgotten about this one, I'll have to do it after Bloodborne which I am still (slowly) making my way through.
  • wuntyphyve 13 May 2019 18:33:13 12,341 posts
    Seen 6 hours ago
    Registered 6 years ago
    @Addy__ itís very tough around the edges but it has its charm. I very much like the level design. Up there with the best of souls. Large labyrinthine levels with numerous shortcuts etc. Plus hardly any bosses to interrupt the exploration and combat.
  • Addy__ 13 May 2019 19:04:47 921 posts
    Seen 29 minutes ago
    Registered 3 months ago
    wuntyphyve wrote:
    @Addy__ itís very tough around the edges but it has its charm. I very much like the level design. Up there with the best of souls. Large labyrinthine levels with numerous shortcuts etc. Plus hardly any bosses to interrupt the exploration and combat.
    So it should scratch that soulsborne itch?
  • wuntyphyve 13 May 2019 19:07:51 12,341 posts
    Seen 6 hours ago
    Registered 6 years ago
    @Addy__ yeeeeeeees? Yes. Sort of. Itís not brilliant, but itís not bad. Iím still not sold on many aspects but the levels are great to work through. Proper maze like at times and it does look pretty. The combat is interesting and I like the whole limb targeting and implant system. Itís not a terribly massive game from what I hear so it may well scratch the itch. Seems to be doing it for me anyway. Then again I have abandoned it twice!!

    Edited by wuntyphyve at 19:08:11 13-05-2019
  • Rogueywon Most Generous Forumite, 2016 13 May 2019 19:14:33 5,971 posts
    Seen 4 minutes ago
    Registered 14 years ago
    Central Production B is right up there at the top end of Soulsborne area design. It's a huge 3d labyrinth filled with those wonderful moments where you think you're pressing deep into the unknown, then open a door to find yourself right back near a safe area.

    The rest of the game is mostly good, but as wunty says, it has some rough edges. The moment to moment combat is really fun, particularly when you get to the final few areas and start fighting the more intelligent and better equipped enemies. Combat emphasises movement - there's a block but it's not a good one and your dodge doesn't get much in the way of i-frames, so you need to be really conscious of positioning (as you have to get out of the way of, rather than dodge through, many attacks).

    That said, there is a general lack of enemy variation. There's also not all that much character specialisation - you can choose different weapon/armour builds, but there's not much of an equivalent of a magic system or anything. It's a fairly short Soulsborne - I brought my first playthrough in at around 22 hours. There are only 5 bosses, though all of them are major set-piece encounters with multiple phases and all of them are bastard-hard. It does have multiple tiers of NG+ with different enemy configurations, a la Dark Souls 2.

    It will scratch a Soulsborne itch for you, for sure. At times, it is on a par with the lesser From Software titles, though it never reaches the heights of the series. Personally, I'd take it over Sekiro.
  • Mr_Sleep 13 May 2019 19:17:28 22,668 posts
    Seen 31 minutes ago
    Registered 17 years ago
    I enjoyed it. It is a different experience to souls games, the setting and the combat have a different weight and timing, everything is deliberate so the combat is a bit slower and more exact. Some of the mechanics such as jumping low attacks is not implemented very well. So, it can be a slightly awkward game at times.

    The DLC is also good. It is worth getting that early as it allows levelling up before the later sections which are more challenging.

    I think their next project along these lines might be very good.
  • Addy__ 13 May 2019 19:40:36 921 posts
    Seen 29 minutes ago
    Registered 3 months ago
    Cheers lads :) I'll have a mooch around for key prices on pc.
  • wuntyphyve 13 May 2019 20:18:22 12,341 posts
    Seen 6 hours ago
    Registered 6 years ago
    @Mr_Sleep Do you think it's worth me getting the DLC now (I'm in R&D)? Where do I access it from in game?
  • Rogueywon Most Generous Forumite, 2016 13 May 2019 20:25:39 5,971 posts
    Seen 4 minutes ago
    Registered 14 years ago
    wuntyphyve wrote:
    @Mr_Sleep Do you think it's worth me getting the DLC now (I'm in R&D)? Where do I access it from in game?
    The first DLC (A Walk in the Park) is best accessed from the train station in Central Production B (though there are other ways).

    The second DLC (The Good, The Bad and The Augmented) is sort-of episodic with access points at different areas of the game. There are access points in the Abandoned Factory, Central Production B, the Biolabs and other areas you haven't reached yet.

    Doing the first DLC after R&D wouldn't be a bad idea. The next area can be a bit of a difficulty spike.

    Edit: Actually, there's an entrance to the first DLC in R&D where you are now. I didn't know about that one.

    Edited by Rogueywon at 20:26:37 13-05-2019
  • Rogueywon Most Generous Forumite, 2016 13 May 2019 23:14:25 5,971 posts
    Seen 4 minutes ago
    Registered 14 years ago
    Fuck me, I just fired this up for the first time in a year or so and my muscle memory has gone to hell.

    Still need to do the second DLC. Suspect I'm rolling a new character to do so.
  • Addy__ 14 May 2019 00:06:22 921 posts
    Seen 29 minutes ago
    Registered 3 months ago
    Is the dlc good then? I'm toying with the idea of the complete edition. Not pulling the trigger yet though as I guess I need to find out if I like the base game.
  • Rogueywon Most Generous Forumite, 2016 14 May 2019 00:16:31 5,971 posts
    Seen 4 minutes ago
    Registered 14 years ago
    Addy__ wrote:
    Is the dlc good then? I'm toying with the idea of the complete edition. Not pulling the trigger yet though as I guess I need to find out if I like the base game.
    The first DLC is good. Area designi not quite on a par with the main game, but still very decent with some nice new visual designs.

    Not played the second yet.

    As always, check you like the base game before plunging on DLC.
  • chrisno21 14 May 2019 07:39:37 2,166 posts
    Seen 2 days ago
    Registered 11 years ago
    I bounced off this pretty hard. Didn't enjoy the combat at all, fast weapons felt like oversized feather dusters and the heavy weapons felt weightless and didn't stagger anything so felt pointless. Medium weapons felt like the worst of both worlds. If a Souls like has naff combat it's not for me.

    However, I should probably get back in again after the good words here! Level design was great, I remember that about it.
  • Addy__ 14 May 2019 20:32:15 921 posts
    Seen 29 minutes ago
    Registered 3 months ago
    Bought this for a fiver so I'll get it installed ready for after rage 2.
  • hedben2013 14 May 2019 21:03:59 1,105 posts
    Seen 7 minutes ago
    Registered 7 years ago
    Huh, I bought the complete version of this and assumed Walk in the Park must be the only DLC, guess the other one either wasn't obvious or wasn't out yet.

    Rereading my comments on the last page I do remember this really fondly but, as predicted, DS2 got in the way, and then I fell into the GTA Online binge that I haven't yet got out of. Would love to finish this (and DS2) one day though
  • wuntyphyve 15 May 2019 07:41:23 12,341 posts
    Seen 6 hours ago
    Registered 6 years ago
    Made it to this Black Cerberus chap. Doesnít seem as though heíll be too hard but how many times do I have to twat that PAXs legs before it goes down? I swear I hit it about 25 times.
  • Rodderz 15 May 2019 13:23:00 3,951 posts
    Seen 56 minutes ago
    Registered 13 years ago
    Playing this now myself courtesy of PS+ from April. I played a meaty demo of this a good while back, possibly a year or more ago, and didn't realise the progress I'd made there was transferred to the main game! So I've made a lot of progress in the first area without much effort!

    The downside is I ran into the first main boss quite quickly (which is where the demo ended if I remember correctly) and got flattened 😥. Any tips for taking down that big hulk of metal?
  • Rogueywon Most Generous Forumite, 2016 15 May 2019 13:28:22 5,971 posts
    Seen 4 minutes ago
    Registered 14 years ago
    @Rodderz If I remember, you need to basically hide under him when he does his upwards missile spam. That way a) you don't die and b) he gets hit and stunned by his own attack.

    You don't get long to get under cover. Beyond that, just learn his moveset. He telegraphs his attacks pretty plainly.
  • Rodderz 15 May 2019 13:36:47 3,951 posts
    Seen 56 minutes ago
    Registered 13 years ago
    @Rogueywon

    Nice one Roguey! That's a useful tip on the missile attack, getting it to hurt itself, I like it!
  • Cappy 15 May 2019 19:40:22 14,089 posts
    Seen 2 hours ago
    Registered 14 years ago
    Pardon me if this is a silly question, but does this game allow you to have guns? I've seen enemies using things like flamethrowers in footage.

    It's seems a bit nonsensical to have a game set in a Post-Industrial era where all you can do is swing makeshift clubs and axes around.
  • Addy__ 15 May 2019 19:44:12 921 posts
    Seen 29 minutes ago
    Registered 3 months ago
    It wouldn't really be a soulsy type if you walked round shooting the shit out of everyone.
  • Cappy 15 May 2019 19:49:34 14,089 posts
    Seen 2 hours ago
    Registered 14 years ago
    Er... But crossbows and bows have been in since Demon's Souls along with magical ranged attacks.

    It just seems kind of dumb. I don't know, maybe the British Army are already making plans to throw away all their guns and upgrade to parking bollards.
  • Addy__ 15 May 2019 20:01:08 921 posts
    Seen 29 minutes ago
    Registered 3 months ago
    No idea why ranged attacks aren't a thing in it. Maybe they will be in its sequel. Which does look quite good from the brief trailer I've seen.
  • Rogueywon Most Generous Forumite, 2016 15 May 2019 20:11:32 5,971 posts
    Seen 4 minutes ago
    Registered 14 years ago
    You do have a ranged attack via your drone. You can even upgrade it a bit. However, it's not really much of a damage-dealing proposition - it's more for ranged pulls.
  • wuntyphyve 15 May 2019 20:15:01 12,341 posts
    Seen 6 hours ago
    Registered 6 years ago
    You have a drone that can shoot. You can also get a mod for it to attack with fire. No enemies in the game fire guns bar a few select combat / protection units. There are stationery industrial machines used as makeshift turrets at about 3-4 sections and there are guys with flamethrowers. However why you would want to wield one is beyond me as the huge canisters on their back are a bit of a weak point to say the least. Apart from that I don't quite get the "It's seems a bit nonsensical to have a game set in a Post-Industrial era where all you can do is swing makeshift clubs and axes around." comment. It's set in a huge factory / research / science facility. Not sure why there should be guns in it. Even the security guards don't carry guns.

    It's not a shooter. It's a melee game.
  • Cappy 15 May 2019 20:30:26 14,089 posts
    Seen 2 hours ago
    Registered 14 years ago
    It seems like a missed opportunity, imposing a bizarre limitation to further ape a Souls game but not copying a Souls game in important areas that count like building an atmospheric World with it's own internal logic which remains consistent.

    Guns would have been a great way to set The Surge apart and do something new rather than slavishly iterate in an inferior fashion.
  • Rogueywon Most Generous Forumite, 2016 15 May 2019 20:41:44 5,971 posts
    Seen 4 minutes ago
    Registered 14 years ago
    @Cappy Think of it like the first Alien movie. There aren't guns in the setting because it's an industrial plant. Why would there be guns everywhere?
  • wuntyphyve 15 May 2019 20:48:10 12,341 posts
    Seen 6 hours ago
    Registered 6 years ago
    I don't understand why it's a massive problem about the guns. It's not a missed opportunity if they did not want to have guns in it. And there is things being tried here to make the game distinctive from souls. That can be done in other ways. Not just by throwing guns into the mix. I probably wouldn't have been interested in the game if there were guns everywhere as I wanted a souls-like melee game. That's what this is. A souls-like melee game. Other games have guns. This game doesn't. I don't see how an opportunity has been missed.

    /head explodes.
  • Mr_Sleep 15 May 2019 21:21:06 22,668 posts
    Seen 31 minutes ago
    Registered 17 years ago
    It does make sense thematically throughout the game that there are no traditional guns. I am not even sure how they would work in a game like this.

    There is an enemy later that has a tazer but that makes sense thematically as well. I never felt like the lack of guns was put of place.
  • Rodderz 15 May 2019 22:48:06 3,951 posts
    Seen 56 minutes ago
    Registered 13 years ago
    Downed the first boss at last. That was pretty tough, damn thing hits hard.
Log in or register to reply

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.