Following Mario + Rabbids Kingdom Battle Page 9

  • JoelStinty 3 Sep 2017 09:28:28 9,530 posts
    Seen 11 hours ago
    Registered 8 years ago
    Finally finished FF12 so purchased this this morning on the e-shop. Look forward to starting it this evening after work and F1.

    I wonder if Nintendo had quite a lot of input on this. Another title that is a meagre 3gb in size. Wizzards!
  • jack5255 3 Sep 2017 10:05:29 880 posts
    Seen 11 hours ago
    Registered 7 years ago
    I was debating playing this a bit during the F1 but not withthe position ferrari are starting in!
  • Phattso 3 Sep 2017 12:33:16 27,426 posts
    Seen 7 hours ago
    Registered 18 years ago
    The assets on the Switch are a lot closer to last gen than this, so the filesizes for games will be in the same ballpark too. Mobile hardware, last gen assets, it's the perfect storm for consuming minimal space. :)

    I'm currently a few missions into the third world. Challenge has ramped up nicely to this point, still having an absolute blast. It's such an amazingly moreish game!

    Really don't know where the EG review was coming from as regards 'placeholder UI' or it being rough around the edges. Aside from a few small blemishes, this is easily up there with the majority of Nintendo's output from the Wii U era. Captain Toad, Wooly World, etc. etc.

    It's actually going to be hard to go back to a 'proper' XCOM style game after this. Mario+Rabbids has all of the tactical thinking with none of the faff, and none of the "oh come ON" annoyances thanks to shonky RNG. :)
  • Jeepers 3 Sep 2017 13:26:36 16,616 posts
    Seen 8 hours ago
    Registered 16 years ago
    @Phattso I'm loving the three tier hit chance. It removes so much unnecessary fluff. You hit, you don't hit or it's 50/50. It's a great design decision.
  • ChiefGB 3 Sep 2017 13:42:35 13,815 posts
    Seen 8 hours ago
    Registered 10 years ago
    All the wheat and none of the chaff, certainly seems to fit with this, still has the ability for fist pump moments of glory.
    For example I just did the escort toad challenge, turn five comes up when the 5 smashers spawn. I had managed to manoeuvre Mario one space behind the spawn the round before. Cue one upgraded hammer attack, and after all the smashers turned and piledrived mario to death, they also all exploded from a crit and little toad sailed straight through the open space, cue "fistpump" lol
  • erniewhatbert 3 Sep 2017 14:04:11 3,131 posts
    Seen 5 hours ago
    Registered 18 years ago
    Totally agree on the 100/50/0% chance thing, it is such sound game design.

    The game play is top notch, but the humour is so good too.
  • mumtoucher 3 Sep 2017 14:23:51 805 posts
    Seen 11 hours ago
    Registered 15 years ago
    Im currently away on holiday in Cornwall, its raining.......! Shocker! So I'm currently sat on the sofa taking my time with this glorious game. Just running around the world is enjoyable. Only onto world 2!
  • Newnameneeded 3 Sep 2017 16:02:37 70 posts
    Seen 1 day ago
    Registered 5 years ago
    JoelStinty wrote:
    I wonder if Nintendo had quite a lot of input on this. Another title that is a meagre 3gb in size. Wizzards!
    Another reason I'm loving the Switch. We live in the sticks and have superslow broadband. An xbox/ps4 update file (for a disc bought game) can take a week to download. I can buy Switch games on the eShop and know I'll be playing them later the same day / the next morning.

    Nintendo, take my god damn money $$$!
  • Phattso 3 Sep 2017 16:17:52 27,426 posts
    Seen 7 hours ago
    Registered 18 years ago
    Jeepers wrote:
    @Phattso I'm loving the three tier hit chance. It removes so much unnecessary fluff. You hit, you don't hit or it's 50/50. It's a great design decision.
    Absolutely. With the destructible scenery it even takes away the annoyance of a miss as there's a good chance of leaving the bad guy exposed for the next hero to take a shot at.

    So elegant. So simple. So scared that I'm already halfway through the third of four worlds and I haven't even had it a week...

    Hopefully the challenges and overworld secrets will soak up some time. Then I have to decide if I'm down wth the DLC or not. Hmmm. Maybe next year when it's all released.

    Edited by Phattso at 16:18:17 03-09-2017
  • Duffking 3 Sep 2017 17:36:23 16,964 posts
    Seen 7 hours ago
    Registered 15 years ago
    You should try doing as many challenges as you can when you unlock them or you'll be overpowered for most of them. You only get a few coins and orbs from them so they won't make you OP for the next chapter.
  • Phattso 3 Sep 2017 19:52:01 27,426 posts
    Seen 7 hours ago
    Registered 18 years ago
    Yeah I did all the world 1 challenges but haven't gone back for the world 2 ones yet. Too excited to plough on with the main event. :)
  • ChiefGB 3 Sep 2017 20:40:48 13,815 posts
    Seen 8 hours ago
    Registered 10 years ago
    I completed the first world earlier and then went straight back in for the chests and challenges. Love the fact that some of them are so small that they are little puzzles and spent more time than i thought I would working through the first half of them. The payouts are pittance though.
  • Zero_g 4 Sep 2017 11:00:46 395 posts
    Seen 1 month ago
    Registered 10 years ago
    Loving the game, just got to the third world last night having perfected every level thus far (with a number of restarts on quite a few levels and changed roster of characters on the second boss)
    Completed almost all challenges on world one.
    There's one I haven't managed to complete that I think relies on upgrading the distance of the team jump that I haven't done yet but what a great little game!

    Edited by Zero_g at 11:01:04 04-09-2017
  • Zero_g 4 Sep 2017 11:02:23 395 posts
    Seen 1 month ago
    Registered 10 years ago
    Finding my go to tactic of vampire rabbid Luigi isn't working so well on the third world due to enemy mechanics.
  • Phattso 4 Sep 2017 12:01:18 27,426 posts
    Seen 7 hours ago
    Registered 18 years ago
    Yeah, closing on them to use Vampire or Dash attacks just isn't doable. Sadly I have an entirely Dash and Vamp team layout that I loved, so I had to shake things up a bit. :)
  • Kay 4 Sep 2017 12:04:39 21,321 posts
    Seen 11 hours ago
    Registered 18 years ago
    Phattso wrote:
    Really don't know where the EG review was coming from as regards 'placeholder UI' or it being rough around the edges. Aside from a few small blemishes, this is easily up there with the majority of Nintendo's output from the Wii U era. Captain Toad, Wooly World, etc. etc.
    No, I'd agree with EG here - although the graphics are lovely, the UI elements (speech bubbles, button prompts etc.) look cheap and a bit jarring, and very un-Nintendo when compared to 3D Mario games. It's not a huge deal, but I see their point.

    Played this a bit over the weekend. It really is a very more-ish game - felt a bit too strategy-lite at first, but gets more interesting once the abilities/extra options are added. I wish there were more options to zoom out the camera a bit more and have a better view of the battlefield, but it hasn't been that big an issue so far.
  • macmurphy 4 Sep 2017 12:11:13 4,448 posts
    Seen 4 hours ago
    Registered 14 years ago
    This game is....

    https://pbs.twimg.com/profile_images/866951029459480576/p5Ixl9j2.jpg
  • Phattso 4 Sep 2017 12:33:32 27,426 posts
    Seen 7 hours ago
    Registered 18 years ago
    Kay wrote:
    No, I'd agree with EG here - although the graphics are lovely, the UI elements (speech bubbles, button prompts etc.) look cheap and a bit jarring, and very un-Nintendo when compared to 3D Mario games. It's not a huge deal, but I see their point.
    Interesting. Coming from Wii U games where I'd been working through Captain Toad, Wooly World et al and it seemed on par. You might not stylistically like the fonts, and I agree it's a departure from Nintendo's norm, but it certainly didn't seem cheap or jarring to me. Fair enough though, if that's how it seemed to you.

    I'm fairly sure it's how they wanted it to look - a couple of fonts and some icons aren't exactly beyond a company of Ubi's scale after all - rather than being cheap and unfinished.
  • Kay 4 Sep 2017 13:10:22 21,321 posts
    Seen 11 hours ago
    Registered 18 years ago
    Ah - I've not actually played those games, so I was just comparing it to the UI of the main Mario platformers. I think it's because the game itself probably looks as good as any first-party Mario game, so the UI is what reminds you that it isn't actually one.

    Though having said that, from what I've seen of Mario Odyssey, I'm not too keen on the UI on that either...
  • ChiefGB 4 Sep 2017 13:13:08 13,815 posts
    Seen 8 hours ago
    Registered 10 years ago
    I too think an option to zoom out just a bit further would be a godsend. Many times I've been rotating away trying to see just where the out of screen enemies are and if I can quite shoot them etc. Camera does feel a tad too close at times
  • Thingy 4 Sep 2017 16:20:49 7,805 posts
    Seen 2 weeks ago
    Registered 13 years ago
    Can't you just press X and scroll around?

    I've finally finished world 2. That boss fight was a bitch. I'm going to have to go back and do it again when I've levelled up a bit more as I only just scraped over the finish line.

    I also went back to do the challenges on World 1, got to challenge 1-3 and I'm stuck, it looks like I need to get more power orbs to level up some more as it's impossible to complete at the moment. Is that right or am I missing something really obvious?
  • Phattso 4 Sep 2017 16:30:40 27,426 posts
    Seen 7 hours ago
    Registered 18 years ago
    Thingy wrote:
    Can't you just press X and scroll around?
    You can, but as the camera reverts to another orientation in fight mode it's easy to lose track of which way is which in the more complex environments. Something that simply being able to tilt the camera up a little would solve entirely.

    The Tacticam isn't even that great anyway - sure it's further out, but what I REALLY want is a Splatoon style top-down map of the whole area. :)
  • Thingy 4 Sep 2017 16:54:06 7,805 posts
    Seen 2 weeks ago
    Registered 13 years ago
    Yeah, a top down map would be useful.
  • erniewhatbert 4 Sep 2017 17:07:14 3,131 posts
    Seen 5 hours ago
    Registered 18 years ago
    Thingy wrote:

    I also went back to do the challenges on World 1, got to challenge 1-3 and I'm stuck, it looks like I need to get more power orbs to level up some more as it's impossible to complete at the moment. Is that right or am I missing something really obvious?
    I think I'm just before the world 2 boss, but I did world 1 challenges up to 6 or 7 I think.

    The way to do it is:
    You need to rely on one of the smashers to smashbounce Mario over the river and into the reach area. I think I did it by trial and error, but your character that starts along the thin narrow strip of land should go as far along as they can in one move to be within range, but hugging the bottom of the strip of land.

    That maeans that the same character can shoot the smasher that is parallel to the character. Shooting it brings it closer to the shooter, and hopefully in line behind Mario. Get Mario to shoot the same smasher afterwards and it will bounce Mario over the river.


    I might have missed a step there but that's generally how it happens.
  • Thingy 4 Sep 2017 19:08:33 7,805 posts
    Seen 2 weeks ago
    Registered 13 years ago
    @erniewhatbert Ah, OK. That kind of makes sense! I'll give that a go.
  • Phattso 5 Sep 2017 13:42:36 27,426 posts
    Seen 7 hours ago
    Registered 18 years ago
    World 3 mid-boss down. Took three failed attempts before I finally made a more sensible team selection!
  • ModoX 5 Sep 2017 14:21:01 3,480 posts
    Seen 1 week ago
    Registered 12 years ago
    @Thingy yeah that should work, I had no idea what to do on that one and had to look it up on YT. It's confusing because you end up realising no one is capable of getting there in one turn.
  • Duffking 5 Sep 2017 14:29:54 16,964 posts
    Seen 7 hours ago
    Registered 15 years ago
    Phattso wrote:
    World 3 mid-boss down. Took three failed attempts before I finally made a more sensible team selection!
    I got pretty badly wiped out first time on that one, then came back and blitzed the fucker in 3 turns using Rabbid Luigi/Mario. Shotguns, hammers and vampire hits finished him really quickly.
  • Derblington 5 Sep 2017 14:30:47 35,161 posts
    Seen 2 days ago
    Registered 17 years ago
    The key thing is that it tells you the rules are 100% super effect.

    I'm stuck a few further on from that - simply because i can't actually kill the required number of enemies with the weapons I currently have. It's a shame that it forces you to purchase newer weapons for world 1 challenges. I wanted to hold off for a while to see what weapons were coming up.
  • Duffking 5 Sep 2017 14:32:11 16,964 posts
    Seen 7 hours ago
    Registered 15 years ago
    You can definitely do the first 7 in world 1 without moving on to world 2, you can probably do either 9/10 (I forget which) as well.
Sign in or register to reply

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.