Octopath Traveller

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  • Zero_g 14 Sep 2017 20:28:01 269 posts
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    Anyone else played the demo?
    It's shaping up to be a good little game.
    The graphics are highly reminiscent of the square sprite art in FFVI and Chronotrigger.
  • JiveHound 14 Sep 2017 20:34:54 9,680 posts
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    Graphics look like a hot mess to me
  • Ror 14 Sep 2017 20:49:20 17,559 posts
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    I've downloaded the demo, but not played it yet - maybe tonight. I love the look of the game from the trailers, so it'll be good to see it first hand.
  • Gearskin 14 Sep 2017 22:19:15 3,155 posts
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    I love the presentation... but I cant beat the Brigand boss with the warrior guy! I suuuuck!
  • Fake_Blood 14 Sep 2017 22:23:27 8,777 posts
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    I wish square enix would make an adventure game.
    I love the look and style of this game but when I see that it's an rpg I'm immediately turned off.
  • nudistpete 14 Sep 2017 23:01:01 378 posts
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    The graphics looked so good in the direct, but the zoom level is too far out for handheld mode, I'm really struggling to make out anything that's happening - If just spent 40 minutes obtaining a huge headache.

    I'm surprised how adult the content is for both a square game and one published by Nintendo.
  • beep 15 Sep 2017 01:56:52 512 posts
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    It looks really nice and has very high production values. My only issue is the game is very old school JRPG and that sort of gameplay...I don't know if I have the patience any more!
  • Gaol 15 Sep 2017 02:15:43 3,344 posts
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    I played it briefly, man the voice acting is so bad in English, had to switch Japanese on.
  • UKRaver1980 15 Sep 2017 08:35:20 45 posts
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    Absolutely in love with this, the demo is amazing. Just beat the demo with the warrior so I'm going to try it with the dancer class next (the two available in the demo).
  • Zero_g 15 Sep 2017 08:49:18 269 posts
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    I'll be running through the demo with the warrior character tonight!
    I'm relatively happy with the graphics, although I've yet to try this running docked. The text on the equipment screen is small but (to my eyes) perfectly legible.

    Mature themes abound in the dancer play-through.
  • Rewsan 15 Sep 2017 09:28:49 280 posts
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    How long is the demo? I was thinking on playing it on the train to the football tomorrow.
  • Dizzy 15 Sep 2017 10:18:01 3,649 posts
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    I like it... pretty interesting graphics engine. But yeah, bit hard to play portable, they will need to fix that IMHO.

    Great that the Switch is turning into an RPG powerhouse.
  • Duffking 15 Sep 2017 10:31:43 15,718 posts
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    I think it's great, though I do think they could do with turning the DOF down a little bit and increasing the colour saturation.
  • mothercruncher 15 Sep 2017 10:32:54 15,056 posts
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    Rewsan wrote:
    How long is the demo? I was thinking on playing it on the train to the football tomorrow.
    Its about eight carriages long.
  • the_milkybar_kid 15 Sep 2017 10:42:44 7,220 posts
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    They did ask for feedback on the Direct. Maybe if enough people mention it, they'll change it. Going to try it tonight.
  • Rewsan 15 Sep 2017 11:15:31 280 posts
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    @mothercruncher the train is normally 12 so it should fit.
  • vyseofhr 16 Sep 2017 10:22:10 1,151 posts
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    I've really enjoyed it so far, although Gaston (the brigand boss) is kicking my ass. I have the technique I think, but I only have one heal left which is making it difficult from the last save point. Minor irritation that's stopping me making multiple attempts at the boss is that the long bit of dialogue is unskippable too.

    In general, this feels right up my street though. Think it's gorgeous to look at, both in handheld and docked, and enjoying the combat too.

    This has been on my watch list since the reveal, and the demo has done nothing to dampen my excitement. This will be a day one for me.
  • Devilligan 16 Sep 2017 10:34:10 547 posts
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    I had a fun time with the demo last night.

    Loved the way the graphical style gives old 16-bit rpgs a 3D update. The combat system seems fun enough so far, and it even made me laugh a couple of times. (Something about leaving the village chief slumped in a daze after destroying him with the knight just seemed really silly).

    Definitely putting this on my list of games I'm interested in.
  • Devilligan 16 Sep 2017 10:34:11 547 posts
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    I had a fun time with the demo last night.

    Loved the way the graphical style gives old 16-bit rpgs a 3D update. The combat system seems fun enough so far, and it even made me laugh a couple of times. (Something about leaving the village chief slumped in a daze after destroying him with the knight just seemed really silly).

    Definitely putting this on my list of games I'm interested in.
  • darrenb 16 Sep 2017 10:41:54 962 posts
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    I played about 35 mins of each character.. just not grabbing me. Tedious text and not enough going on.

    I really have tried to enjoy it but boredom really kicked in.
  • MatMan562 16 Sep 2017 10:55:20 3,449 posts
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    I'm going to give it another try, but I really didn't get on with the combat at all, felt like way too much of a chore slowly whittling down their health and not being able to see their total hp was annoying too (unless I just missed it?). I also didn't like that the only reason for saving any of the points that increase your attacks is for the abilities, otherwise you might as well just use them asap, I feel like there should be a risk/ reward mechanic with them. It's a shame for me as I really liked the look of the game. Maybe I should try the dancer character.
  • fretto 16 Sep 2017 20:32:50 625 posts
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    The voice acting in this is atrocious! Graphics are nice though
  • Deleted user 16 September 2017 20:44:51
    This is an insta buy anyway so skipping the demo
  • mal 16 Sep 2017 21:10:37 29,326 posts
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    MatMan562 wrote:
    I'm going to give it another try, but I really didn't get on with the combat at all, felt like way too much of a chore slowly whittling down their health and not being able to see their total hp was annoying too (unless I just missed it?). I also didn't like that the only reason for saving any of the points that increase your attacks is for the abilities, otherwise you might as well just use them asap, I feel like there should be a risk/ reward mechanic with them. It's a shame for me as I really liked the look of the game. Maybe I should try the dancer character.
    I'm a little forgetful of my playthrough of the Bravely Default demo, but there the 'default' function was key to dispatching of quite large foes IIRC. Maybe dancing in this is similar? Or it could be like the FE games where it enabled a strong character another go per round.

    Also, I'm currently playing the EO5 demo, and that also doesn't show the HP live in battles. However, it's in the monstrous codex if you've ever beaten that enemy before, so you can always look it up, and there may be a skill I can learn to show it live (but I'll probably never find that as I tend to find the demos of these games give me more than enough).

    OP: Either you or Squenix need to get the title of the game right.
  • the_milkybar_kid 17 Sep 2017 00:14:57 7,220 posts
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    I really want to like it, but is it meant to be this hard straight off the bat? Like killing one enemy will take frigging ages and if there's 3 of them, it's just a task of hitting one after the other to stun them whilst managing health. It's been a good 15 years since I played a turn based together, just don't know if I've got the patience for it or what?
  • Duffking 17 Sep 2017 01:38:56 15,718 posts
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    Use your abilities.
  • the_milkybar_kid 17 Sep 2017 08:59:53 7,220 posts
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    I've been doing that, you just seem quite underpowered for what seems like the start of the game.
  • Gaol 17 Sep 2017 11:22:52 3,344 posts
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    MatMan562 wrote:
    I'm going to give it another try, but I really didn't get on with the combat at all, felt like way too much of a chore slowly whittling down their health and not being able to see their total hp was annoying too (unless I just missed it?). I also didn't like that the only reason for saving any of the points that increase your attacks is for the abilities, otherwise you might as well just use them asap, I feel like there should be a risk/ reward mechanic with them. It's a shame for me as I really liked the look of the game. Maybe I should try the dancer character.
    Enemies take more damage stunned. There is also a self-buff on the Knight character. So you can do multiple attacks after break for big damage using the boost points. You can tell when the character is going to break from the blue shield icon. I think these mechanics will develop further in to the game.

    I really liked the combat, and the graphics reminded me of Xenogears, which is no bad thing. This is a Day 1 for me, so long as they keep the Japanese VO in the final release.
  • Deleted user 17 September 2017 21:38:54
    Played this to just after the brigand boss. Not sure about it at all. Graphics are a bit too simplistic for me and the plot so far is pretty dire. The wandering encounters every few steps is already getting tiring. Loot wasn't very exciting.

    That said, i got into the combat once I understood boost and the abilities and weakness. I also made sure i was level 6 before i went and fought the boss and had upgraded kit. I used boost and the all attack ability when there were multiple enemies. Also the self boost for three rounds makes a big difference and one on one i blast then with single abilities, preferably with a weapon they're weak to. I've also defended at times to build up boost.

    But.. I'm still not sure about it. Walking around is tedious and the village people are very simplistic and one dimensional. Planescape torment it isn't. The game doesn't explain itself well either so I was never sure what I was doing. Also didn't like not knowing how powerful the opposition was or how close they were to death. That said, i carried on with it, but it wasn't as fun as BG2 etc.

    Edited by GuybrushThreepwood at 07:09:56 18-09-2017
  • dawve30 17 Sep 2017 23:17:48 38 posts
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    I completed the dancers chapter but wandered over to the warriors area and was able to recruit him.

    The system opened up having both, mixing abilities, attacks and boosts became a lot more interesting when you could mix and match between characters.

    Think this is a buy, never expected a full explanation from a demo, but have missed this style of RPG.
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