Slay The Spire Page 8

  • docrob 12 Sep 2019 13:05:12 1,231 posts
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    Feeling frustrated now. Trying to win a run with the Silent. Have had two promising shots crushed by the Champ in Act 2. He is more or less a hard counter to a Poison build, as he rids himself of all debuffs at half health and then starts doing insane damage. I was owning him until that point, but after all my poison disappeared I just didn’t have enough block in my deck to stay alive.
  • Mola_Ram 12 Sep 2019 13:14:31 21,765 posts
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    Yeah, this is why I don't really go for "builds" in the game. There's always going to be something that they don't work on, and unless you've gotten cards specifically to deal with those enemies (as you should do) it's going to be tough.

    With the Champ, iirc he only purges his debuffs once he gets below 50% health. So if you can keep him juuuuuust above that line, you can burst him down pretty quickly with heavy attacks.
  • docrob 12 Sep 2019 13:18:36 1,231 posts
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    Mola_Ram wrote:
    Yeah, this is why I don't really go for "builds" in the game. There's always going to be something that they don't work on, and unless you've gotten cards specifically to deal with those enemies (as you should do) it's going to be tough.

    With the Champ, iirc he only purges his debuffs once he gets below 50% health. So if you can keep him juuuuuust above that line, you can burst him down pretty quickly with heavy attacks.
    OK, I may have overstated the case with the word ‘build’. I guess better to say that poison is one of the Silent’s most efficient ways to deal damage, which makes it difficult against an enemy who neutralises all of your patient build-up.
  • Mola_Ram 12 Sep 2019 13:29:16 21,765 posts
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    Ok, fair enough.

    Basically, once he gets below half health, the fight changes. So if you can't kill him early on (as you say, difficult using poison), then your other option is to be able to absorb large amounts of damage after he enrages.

    And yes, "well duh" is the answer there. But StS is a game about preparation, and you can see what bosses are at the end of each act. So if you see the Champ is ahead, maybe you would be trying to pick up an artifact potion at the store, or Wraith Form, or cards that lower his strength or apply Weak.

    Fwiw he is generally quite a bit harder with the Silent. It's not just you! :)

    Edited by Mola_Ram at 13:39:21 12-09-2019
  • Frogofdoom 12 Sep 2019 13:32:54 14,620 posts
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    Footwork is an amazing card for the silent, dont overlook it as it doesnt sound exciting in the description.
  • Mola_Ram 12 Sep 2019 13:38:43 21,765 posts
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    Yeah, increasing Dexterity is a solid option for Silent, if you can do it early in a fight.
  • hedben2013 12 Sep 2019 13:41:32 1,248 posts
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    I've got all 3 lights lit now, had a couple of runs collecting gems on the way but never got to the final boss. I've deliberately avoided seeing what happens, but I could hazard a guess...

    ...without major spoilers, is there any particular class or build which is suited to the endgame?
  • Mola_Ram 12 Sep 2019 13:48:21 21,765 posts
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    Things that are OP for the Act 3 boss, are generally OP for what comes after. So, Ironclad block + barricade + fortify + body slam, Defect stacking Powers with Echo Form, etc.
  • hedben2013 12 Sep 2019 13:54:13 1,248 posts
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    Thanks- I never mastered Ironclad and pretty much fluked my victory run with some lucky relics so I'll give Defect another try.
  • Mola_Ram 12 Sep 2019 14:00:29 21,765 posts
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    If you can get two Echo Forms and double-play one of them, it can get pretty mental.
  • Mola_Ram 12 Sep 2019 14:04:29 21,765 posts
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    Also, if you really want to get better at the game, you can look at some Jorbs videos on Youtube. He's rather good at explaining things, and it certainly helped me get better (though still not that good).
  • OnlyJoeKing 12 Sep 2019 14:36:35 1,006 posts
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    @hedben2013 I think it helps to have a general sense for the kind of deck you're trying to make and try not to stray too far from that. Generally it's good to take powerful csrds but sometimes it's best to just pass and keep the cards you already have working well together.

    Prepare to be crushed by the final act though.... it's a hilarious difficulty spike! But it is do-able...
  • OnlyJoeKing 12 Sep 2019 14:39:22 1,006 posts
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    I guess the question you could ask when considering a new card, once you're deck is starting to take shape, is "will I be glad this card is in my final deck"? I.e. will it contribute to the kind of combinations you're going for.
  • OnlyJoeKing 12 Sep 2019 14:41:35 1,006 posts
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    And it's probably obvious but generally trying to have a reasonable balance of defence and offence cards (unless you're going for some kind of specialist deck with corruption or something like that)
  • OnlyJoeKing 12 Sep 2019 14:44:09 1,006 posts
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    God I love this game. Trying to hold off trying the 4th character until it's officially released...
  • Mola_Ram 12 Sep 2019 16:04:01 21,765 posts
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    The thing is, you can have an idea for the best final deck ever, and it won't do you any good if you get killed by Gremlin Nob before you get the chance to put it together. Sometimes you need to choose cards that just get you through the first act, without worrying if they're going to fit with whatever build you're going for.
  • OnlyJoeKing 12 Sep 2019 16:11:00 1,006 posts
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    Yeah fully agree, at the start you have to work with what you get. You have to pick cards or you be mashed, that's what I mean by starting to be selective once your deck starts to take shape.

    But the best runs are where you try to specialise imo, it's means a bigger element of luck and introduces more risk, but it's generally worth it I think - can be more frustrating though as you obviously die more! Risk/reward.... but this is the way to beat the higher Ascension levels imo.
  • docrob 12 Sep 2019 19:29:57 1,231 posts
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    Mola_Ram wrote:
    Ok, fair enough.

    Basically, once he gets below half health, the fight changes. So if you can't kill him early on (as you say, difficult using poison), then your other option is to be able to absorb large amounts of damage after he enrages.

    And yes, "well duh" is the answer there. But StS is a game about preparation, and you can see what bosses are at the end of each act. So if you see the Champ is ahead, maybe you would be trying to pick up an artifact potion at the store, or Wraith Form, or cards that lower his strength or apply Weak.

    Fwiw he is generally quite a bit harder with the Silent. It's not just you! :)
    Typical. Just did another run. Got a zero-cost card that gives two artifacts and a relic that gives you one at the start of each combat. Also had a weak potion, a block potion and a Ghost-in-a-Jar. Perfectly set up for the Champ at the end of Act 2. So of course I died to a mini-boss half way up...
  • docrob 15 Sep 2019 02:01:17 1,231 posts
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    ...and that's a successful run with the Silent. Beat the Champ for the first time on the way. You're all very right - it's all about the preparation. I had a decent amount of Weak, but after he hit half health I was able to load him with Poison again - and then hit him with a double load of Catalyst+ to multiply his poison count by NINE (the same tactic worked nicely on the Time Eater in Act 3).

    On to the Defect...
  • oldskooldeano 22 Sep 2019 12:51:05 2,980 posts
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    Although I did unlock Ascension on a daily climb once, after 46h 58m 19s, I did my first successful run, and it was with the Defect. A complete surprise. A strange deck too with very little frost in it bar two Glacier+.

    What a game this is!
  • Murbs 25 Sep 2019 07:40:28 24,461 posts
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    Leaderboards are live on the Switch today. Small patch needed.
  • Gregolution 25 Sep 2019 09:17:13 9,595 posts
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    I've hit a wall with this and it's fairly rubbish. I can't seem to get past ascenion 3! I've got mates who are on 7 or 8 :(

    I've never looked up any guides / best card lists etc, tend to enjoy working out games myself but maybe I should finally do it or I'll end up giving up and I don't really want to.
  • Frogofdoom 25 Sep 2019 09:20:02 14,620 posts
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    I gave up on the ascension ages ago as they make the game less fun to me, and the same with heart runs. I mostly do daily challenges now as they allow all sorts of crazy combos.

    Edited by Frogofdoom at 09:20:34 25-09-2019
  • Mola_Ram 25 Sep 2019 09:29:58 21,765 posts
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    Gregolution wrote:
    I've hit a wall with this and it's fairly rubbish. I can't seem to get past ascenion 3! I've got mates who are on 7 or 8 :(

    I've never looked up any guides / best card lists etc, tend to enjoy working out games myself but maybe I should finally do it or I'll end up giving up and I don't really want to.
    Why not just play on a level that you're comfortable playing at? It's not like there's any real reward for going up ascension levels, aside from bragging rights.

    But if you do want to travel down the rabbit hole, this guy does some pretty great in-depth videos on strategy, individual cards and the like. Helped me improve my own game immensely (though I'm not that much higher than you lol)

    https://www.youtube.com/channel/UCpjr4aOTbpvat8Y77e8dd_Q
  • Gregolution 25 Sep 2019 10:15:13 9,595 posts
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    @Mola_Ram

    I quite like the climb trying to get to higher levels. Cheers for link.
  • MiniSchnauz 30 Sep 2019 02:24:04 320 posts
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    Finally got my Who Needs Relics - beat the game with a single relic and Common Sense - beat the game with a deck containing no uncommons or rares achievements done over the weekend.

    I don't usually bother with such things but I had a real blast playing around the limitations of the runs.

    The irony is I spent weeks trying for them both on Ironclad and Silent figuring they would be the best classes to do them with.

    I finally decided to give Defect a try on Friday: I got Who Needs Relics yesterday and Common Sense today.

    Cue facepalming but I adore StS.

    Edited by MiniSchnauz at 02:27:42 30-09-2019
  • rwklau 30 Sep 2019 02:27:25 149 posts
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    MiniSchnauz wrote:
    Finally got my Who Needs Relics - beat the game with a single relic and Common Sense - beat the game with a deck containing no uncommons or rares achievements done over the weekend.

    I don't usually both with such things but I had a real blast playing around the limitations of the runs.

    The irony is I spent weeks trying for them both on Ironclad and Silent figuring they would be the best classes to do them with.

    I finally decided to give Defect a try on Friday: I got Who Needs Relics yesterday and Common Sense today.

    Cue facepalming but I adore StS.
    Well done. I've been trying to get Who Needs Relics with Ironclad and the Silent but haven't managed it (I did come very close with a Silent run).
  • MiniSchnauz 30 Sep 2019 02:30:23 320 posts
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    @rwklau - Thanks! Very kind of you. I got up to the final boss a good few times with both of them but always fell short on block one way or the other which is why I finally decided to see if the Defect would be any better.

    I was very fortunate to get the Capacitor relic just before Time-Eater on my grey cards only run and the three extra orbs slots were a big help in whittling him down.

    Edited by MiniSchnauz at 02:30:40 30-09-2019
  • ToonMonkey 1 Oct 2019 23:10:52 493 posts
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    Finally completed an ascension 19 run with the ironclad. Took about a million goes mind.

    With a 19 run completed with the defect and an 18 with silent, the mad riddle that is ascension 20 is within sight.

    Anyone finished 20 with all 3?

    Its proper nuts that even after 600+ hours there are still new synergies and tactics to discover.
  • Mola_Ram 15 Oct 2019 09:19:10 21,765 posts
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    I had a go at the Heart recently (I died), and was pleasantly surprised that the ascension level goes up even if you die in Act 4. I like that, my main fear about doing Act 4 more often was that it would keep me stuck at Ascension 8 forever.
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