Battletech (2018 PC game) Page 13

  • docrob 15 Mar 2019 00:25:02 1,206 posts
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    Rogueywon wrote:
    @docrob That mission's known as an absolute pig. It's even been nerfed once since the game launched - you should have seen how it was originally. For most players, it will be the first - and possibly only - main plot mission they feel seriously underpowered for. It's a bit of a hint not to hurry through the plot missions, but rather to take time to strengthen your lance on normal missions a fair bit in between them.
    Good to know. I made it through Smithon 2 today (where they drop the heavy lance on you as you blow up the drop ship). Basically survived by hiding and waiting for the mechs to come to me. Lost one mech - it’s handy that your character can’t be killed! - and had both arms blown off another.

    Then tried a different system and got owned by the four ‘older’ mechs on the ‘stubborn surrender’ mission.
  • Rogueywon Most Generous Forumite, 2016 24 Apr 2019 21:25:16 6,361 posts
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    The next expansion, Urban Warfare, now has a confirmed release date of 4 June. Basic rundown of the features:

    - A new map type: Urban. Focus on battles in tight, confined spaces between buildings, with lots of opportunities for breaking lines of sight. Some new environmental details, such as civillian buildings.

    - A new mechanic: ECM and ECCM. Allows for sensor jamming and counter-jamming, bringing new options for stealth-based gameplay.

    - Two new mechs, the Raven and the Javelin, both in the light mech category, but both with different focuses. The Javelin is a fairly traditional hit-and-run mech, while the Raven is heavily built around the new ECM mechanics.

    - Three new vehicles of generally lighter tonnages (one of them ECCM-specialised), giving more variety to the wheeled/tracked vehicles in light-mech missions.

    - A new mission type where you have to balance defending your base with destroying an enemy one.

    - A bunch of new Flashpoints.
  • THFourteen 22 May 2019 10:46:03 52,795 posts
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    @Rogueywon

    Are you getting this on launch?

    I think i might pass on it until the final expansion is out and play both together. As much as i love the game i can't just spend the whole year playing it (again)
  • Rogueywon Most Generous Forumite, 2016 22 May 2019 10:58:16 6,361 posts
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    @THFourteen I'm getting on launch but not sure what I'm going to do about playing it yet. Starting a new game makes sense, given the focus on light mechs in this one, but... yeah... that time commitment.
  • Rogueywon Most Generous Forumite, 2016 22 May 2019 14:14:28 6,361 posts
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    Wonder what's drawing the spambots to this thread, of all threads?
  • Rogueywon Most Generous Forumite, 2016 5 Jun 2019 12:00:09 6,361 posts
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    Urban Warfare is now downloaded and installed.

    I've an awful feeling I'll be beginning my third playthrough of BattleTech this evening.
  • THFourteen 5 Jun 2019 12:07:16 52,795 posts
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    Heh i haven't seen or read any feedback about it, will be interested to see what you think. You doing campaign or freeplay?

    Edited by THFourteen at 12:07:35 05-06-2019
  • Rogueywon Most Generous Forumite, 2016 5 Jun 2019 12:10:56 6,361 posts
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    @THFourteen Freeplay. I'll try to improve on my score from last time. Campaign's easier, because of the big paydays, but I like the idea of being ranked after a set period of time elapses.
  • Rogueywon Most Generous Forumite, 2016 5 Jun 2019 21:29:59 6,361 posts
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    Done about 10 or so stand-alone missions and a 4-mission flashpoint in Urban Warfare. First thoughts:

    - I've already obtained both of the new mechs. This isn't like Flashpoint, where finding some of the new mechs could be seriously hard (I've still never obtained a Crab).

    - The Javelin is pretty boring. Fast but packs a punch. Nothing new there as light mechs go. One variant has only SRMs, another has only lasers.

    - The Raven is pretty awesome. Its ECM abilities are really, really powerful and it makes a great escort for a heavier lance, keeping them stealthed until they've closed to their preferred range.

    - Javelins are common trash mobs. Ravens are seriously rare, but you can get one from that 4-mission flashpoint.

    - The new urban environment is pretty cool, but it absolutely kills performance.
  • Rogueywon Most Generous Forumite, 2016 7 Jun 2019 09:21:30 6,361 posts
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    Right - some more comprehensive thoughts on Urban Warfare having played it way too much over the last couple of nights.

    It's a neat addition, but it's not the kind of big overhaul that Flashpoint was. I'm not really sure it justifies a whole new playthrough, given the time commitment those represent.

    The two new mechs are obviously the headline feature, which makes it a slight pity that one of them, the Javelin, is such a waste of space. It's a generic light mech with no particular unique selling point to encourage you to keep one in your squad past the first few missions. The other, the Raven, is much more impressive and is a genuine game-changer. Its ECM and scanning systems aren't matched by anything else in the game and I'm still routinely using it for one of my slots well into the mid-game, alongside a bunch of mechs in the 50-60 tonne range. It's also an excellent counter to the LRM-spam which had sometimes characterised battles prior to this expansion (no more getting ground down by AI sides fielding loads of missile Jagermechs and LRM turrets).

    The new urban map-types are also very different. The twisty layouts, emphasis on verticality and short sight-lines tip the balance strongly in favour of jumpjet equipped mechs. Lighter mechs do tend to punch above their weight in urban terrain and this is the most successful attempt the developers have made yet at giving a real incentive not just to deploy the heaviest lance available to you.

    But that said... there's no avoiding the fact that even with the other new features like the expansion of the star-map, this feels like a relatively incremental expansion and less of a comprehensive overhaul for the game than Flashpoint was.
  • THFourteen 7 Jun 2019 09:40:57 52,795 posts
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    Hmmmm interesting, especially on the new mechs. I thought the Hatchetman was much the same in the last expansion, once you get over the fact that he has a hatchet.

    Looks like a few performance issues on the new biome too.

    Think it makes sense for me to just wait it out and get the two expansions together, maybe even next year when they'll be cheap and i might want to play it again.
  • Rogueywon Most Generous Forumite, 2016 7 Jun 2019 10:11:28 6,361 posts
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    @THFourteen Yeah, even on a 9900k/2080 Ti combo, I get big framerate drops in the urban biome (albeit at 4k with maxed settings).
  • docrob 8 Jun 2019 14:44:02 1,206 posts
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    Went back to this yesterday - it's taking up one of my PWYGGWYP slots, and I hadn't played in a month or two.

    Starting to get quite frustrated. I'm (I estimate) somewhere between a third and half way through the campaign. The missions I am getting are 3 to 3.5 skulls, and I keep getting my arse kicked. One of them involves getting hit by 8 mechs more or less simultaneously - there seems to be no way to avoid them all at once. Another only has 3-4, but I've had two attempts ruined by lucky shots and mechwarrior deaths.

    Question: is there actually any real point, in the base game, in using light mechs at all? Because my experience is that they get burned down more or less immediately, no matter how much evasion they have.
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