Battletech (2018 PC game) Page 22

  • DasBooter 20 Feb 2020 12:11:07 479 posts
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    @Rogueywon

    Ouch sounds like one of *those* missions. You always know when the reinforcements arrive so early it's gonna be a bitch.

    That's interesting about the AI zombie Victor. When I get the enemy low I try and reduce what I'm firing at them (unless it's a junk mech) in order to save on heat or preserve scrap. Sometimes this backfires and I don't put enough damage through.

    I could never see one of my mechs surviving on 1 orange bar. I always get twitchy when down to half white cos that's when stuff starts falling off.

    I am doing 2-2.5 skulls just now, can't remember how far in. Lance is 2 x Centurions (1 missile boat, 1 brawler) a Vindicator and a Phoenix Hawk.

    I love the mobility of the latter but it runs a little hot and is yet to fully convince me as to its worth.

    EDIT
    I just picked up Mechwarrior 5 but have yet to try it. Can't wait, though I'll keep my expectations low

    Edited by DasBooter at 12:11:52 20-02-2020

    EDIT 2

    Since I first got Battletech I've bought the 2 x tabletop box sets, an additional 13 mechs (mainly 3d prints of my favourites from the game, couple of metal oldies) and have backed the Clan Kickstarter at Commander level.

    Edited by DasBooter at 12:15:28 20-02-2020
  • Rogueywon Most Generous Forumite, 2016 20 Feb 2020 12:38:30 8,401 posts
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    @DasBooter I'm not hugely sold on the Phoenix Hawk, either. I've used it a fair bit and it generally seems most useful as a harasser/light-mech bully. In a stand-up fight, it's under-gunned. Plus the mix of jumpjets and a pure energy armament means it runs far too hot.

    Mechwarrior 5 is ok. It's better now than it was at launch. It feels like a proper Mechwarrior game. But some of the omissions feel a bit glaring - the lack of melee attacks, in particular, feels like it's throwing the balance out of whack compared to BattleTech.
  • DasBooter 20 Feb 2020 13:04:24 479 posts
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    That's a pity, melee could've been implemented to cause disorientation, cockpit effects etc..
  • Rogueywon Most Generous Forumite, 2016 20 Feb 2020 13:14:00 8,401 posts
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    @DasBooter And to do a big slug of damage. Without melee attacks, the Hatchetman becomes a very poor mech for its weight. The Banshee 3E loses one of its few niches.
  • TechnoHippy 20 Feb 2020 14:03:31 17,015 posts
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    Just had an issue where I'm escorting vehicles to a dropship and one of the allied vehicles won't move - right at the end of the mission :-(
  • Rogueywon Most Generous Forumite, 2016 20 Feb 2020 14:12:38 8,401 posts
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    @TechnoHippy Ugh, that's an annoying bug that was introduced few patches back. It hasn't been fixed yet. Sadly, the only fix is to restart the mission.

    You can minimise the chances of the bug occuring by making sure that your mechs don't get in the way of the vehicles you're escorting (which is almost always a road). The bug seems to happen when a vehicle has to path around one of your mechs and in doing so is pushed onto a different "path" on the map, from which it can't calculate its route to the objective. So move beside the convoy, rather than directly ahead of it.
  • TechnoHippy 20 Feb 2020 14:41:15 17,015 posts
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    @Rogueywon Thanks I'll bear that in mind when I restart - luckily it's quite an easy mission.
  • Rogueywon Most Generous Forumite, 2016 20 Feb 2020 16:33:40 8,401 posts
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    I got the last mission in the Heavy Metal chain done last night in my Ironman playthrough. Wasn't looking forward to that at all, as its a merciless mission that relies on being slightly cheaty for a win. Going to spoiler tag the rest, as this is the final mission in a fairly lengthy story sequence.

    The mission puts you in a 3-way battle against two hostile forces - Black Widow Company (led by Natasha Kerensky) and the Bounty Hunter's lance. BWC are deployed from the outset and the BH lance lands the turn after you first sight BWC. Both enemy forces are mixed assault/heavy lances, but, crucially, there are both much tougher than anything you'd encounter elsewhere in the game. Their pilots have fully maxed stats (boosted, I suspect, beyond what's possible for player characters) and their mechs are all heavily modified, with top-end gear. BWC in particular seem to be mounting tech that you can't obtain yourself, with unique effects like slowing movement speeds, or LRMs that add heat to the target (not SRMs). Probably explained by the fact that they're (double spoiler alert) Clan infiltrators of the Inner Sphere.

    If you try to do the mission as a straight-up brawl, it's borderline impossible. The trick is to retreat most of your lance at the start of the mission. There is a forested area on a hill behind where you land which makes a good hidey-hole. You then use one fast mech (I used an Assassin) to sight BWC and run the fuck away to hide. BWC and BH duke it out with each other and you swoop in after 10 turns or so to pick off whatever's left.

    Unfortunately, it didn't work out that way last night. The first two times I beat this mission, the two opfors battered each other down to ruins. This time, BWC absolutely wiped the floor with the Bounty Hunter, leaving it a 4v4 match for me against four only-lightly-damaged super-mechs, with one of my own lance being a 40 ton irrelevance. Fortunately, RNJesus had smiled on me in earlier flashpoints, so I was fielding both an Atlas II and a Highlander 732B, with a Cyclops Z rounding out the formation.

    And good god it was an evil fight. My assassin was wiped out almost instantly (had 7 evasion stacks on it, but the enemy pilots have mad stats and their Annihilator killed it with a single salvo). Looked like I was going to get wiped out at one point, but then a lucky hit set off an ammo explosion in that Annihilator and I just about won through the rest in a battle of attrition.

    The game could really have done with few more missions that put you up against highly customised enemy mechs, so you get that unpleasant "wtf" feeling as they shoot something unexpected at you.
  • Rogueywon Most Generous Forumite, 2016 20 Feb 2020 19:01:59 8,401 posts
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    HAH - and they just put out a patch that fixes the pathing bug for escort missions. Also includes a load more mech variants, including the Grand Dragon. And vastly improves official mod support!
  • DasBooter 20 Feb 2020 19:33:55 479 posts
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    Nice. Ooh ++machine guns, might make them worth taking.

    Glad to see they're still fixing issues. I haven't tried any mods yet, are there any you'd recommend?

    I had a quick test of Mechwarrior earlier, it was mental. I didn't last long! Nice graphics and the controls are intuitive.

    Although weirdly I might need to play it *without* the Y Axis inverted.

    Edited by DasBooter at 19:41:44 20-02-2020
  • Rogueywon Most Generous Forumite, 2016 20 Feb 2020 20:36:43 8,401 posts
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    @DasBooter I've never actually used mods, other than some brief playing around with them on the original release when they weren't officially supported.

    Looking down the list of the new variants they've added... some of these shouldn't be in the 3020s. :)

    The Warhammer WHM-7A, for instance, is a post-Clan invasion model which mounts all kinds of stuff that's LosTech in the 3020s. If these mechs are going to show up on missions and in markets, then obtaining LosTech just got even easier.
  • TechnoHippy 21 Feb 2020 08:56:01 17,015 posts
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    Rogueywon wrote:
    HAH - and they just put out a patch that fixes the pathing bug for escort missions. Also includes a load more mech variants, including the Grand Dragon. And vastly improves official mod support!
    Oooh - happy news. Hopefully I won't need to redo that mission later :-)
  • TechnoHippy 21 Feb 2020 08:56:49 17,015 posts
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    The killing OpFor ending escort missions is also a welcome improvement.
  • DasBooter 27 Feb 2020 20:59:26 479 posts
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    @Rogueywon

    Tactics for Mechwarrior 5?

    I'm a few missions in, just got to level 4 reputation, I've simply been told to build my rep up. Just done an 11 difficulty contract. Got my Centurion, Javelin and Jenner.

    I seem to take a ton of damage every mission and spend ages doing repairs. Not deviated greatly from stock designs. There doesn't seem to be much point to leaving a warzone for repairs yet as it costs so much to travel back and forth.

    Its funny but every time I kill a mech (the hardest I've faced so far it's a hunchback) I expect to be able to salvage it but it's just been weapons so far.

    I'm loving the feel of stomping about, and the cockpit, but it's certainly not very complex.

    Edited by DasBooter at 21:00:23 27-02-2020
  • Rogueywon Most Generous Forumite, 2016 28 Feb 2020 02:41:59 8,401 posts
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    @DasBooter Right... MW5 tactics...

    Letís start with the non-combat stuff. Early on, you want to be taking one or two points of damage insurance and putting the rest into cash reward for each mission. Salvage is only good in the late-game.

    As youíve worked out, only go back to industrial hubs to repair when the damage is serious.

    Customisation is more restricted in this than in BattleTech. Until late-game, youíre mostly just replacing weapons with higher quality versions.

    You get most of your mechs in this from the market, not salvage. Fortunately, prices are more reasonable. Watch for rare or hero mechs, which can be decent (and occasionally mount LosTech.)

    Remove jumpjets and replace with more armour or more heat sinks. Jumpjets are terrible in this.

    Do high reward missions marked on the map and be sure to follow them through. The rewards are disproportionately good.

    In battle, be cautious. Try to lure enemies towards you in small groups rather than charging in. Getting surrounded is a bad idea. Kill vehicles quickly as they have high damage output but die easily.

    In late-game, avoid the Raid mission type, as it becomes impossibly hard with scaling.
  • DasBooter 28 Feb 2020 10:36:40 479 posts
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    @Rogueywon

    That's great cheers.

    Yeah early salvage is junk, cash is king. I've noticed some of the mechs on the marketplace can be damaged so need to be careful and not buy a wreck.

    I've never seen my AI lancemates use their jumpjets so stripping them is a good shout.

    Yeah getting surrounded by hordes of vehicles and locusts is a PITA, gonna creep up from now on.
  • Rogueywon Most Generous Forumite, 2016 28 Feb 2020 18:12:10 8,401 posts
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    A few more MW5 tips:

    Be aggressive in hiring and firing. The quality of AI pilots is determined by their skill cap. Most of those available early on will have skill caps in the low 20s at best. As you advance the plot, better pilots become available. Itís usually worth trading pilots with higher current skill scores for those with higher caps. Pilots with the maximum cap of 60 will become available late in the game. Maxing out their skills will make the final few campaign missions much easier.

    Try to build reputation with some factions while using others as dumps. House Liao are an obvious choice for a dump faction as their territory is quite small and they have few unique missions. Plus the galaxy map does adjust over time to reflect events from the lore and Liao get even smaller in the late 3020s following the Fourth Succession War.

    Donít mount shiny new weapons (and LosTech) straight away just because you can. Losing limbs and weapons is quite a common occurrence in this. Save the best stuff for later on. Being able to instantly pimp out an assault mech with pulse lasers and gauss rifles will help in the late-game.

    In combat, be active in giving orders to your lance. By default, your lance will stick vaguely near you but otherwise do their own thing. Be sure to assign targets often. If you want them to get back away from the enemy, use the go to location order. Sometimes setting them to weapons hold is a good way to get them to focus on getting out of trouble.

    On defensive missions, you and your lance are inevitably going to do damage to whatever youíre defending. Donít sweat this too much. Itís rare to fail a defensive mission to the loss of the facility youíre defending. Its health may seem to fall quickly at first, but the rate it falls at will slow as the more exposed targets fall away.

    As in BattleTech, enemies in defensive missions will generally focus on the objective until they take fire from you or a lance mate. Exploit this to help reduce the amount of damage you take. Try to make sure your lance mates focus on your own target when defending, or at most on a single other target.
  • mrharvest 8 Mar 2020 01:53:22 5,598 posts
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    DasBooter wrote:
    Glad to see they're still fixing issues. I haven't tried any mods yet, are there any you'd recommend?
    I'm currently doing a career with 3025 Extended. It's like the base game but more.

    I'd also suggest trying Roguetech if your PC runs it.
  • Rogueywon Most Generous Forumite, 2016 9 Mar 2020 16:00:12 8,401 posts
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    Close to the end of my Career-mode Ironman now. Around 300 days to go on the game-clock. So far I've come through things pretty well - just a couple of missions that went very badly wrong.

    In terms of failed missions, I've only had two defensive missions which I suspect were impossible from the outset (keep at least 5 of 6 buildings intact). But I've had a couple of Flashpoint missions which ended with dead pilots and savaged mechs, even though I scraped a win. The final mission in the "hunt down the Liao backed terrorists (who take hostages) on the Davion world" flashpoint is particularly vicious. Even going for a "quick in, quick out" strategy where I blasted down the target buildings and ran, and using a Raven for ECM cover, I came out of that mission with a Kintaro and its pilot dead and half of a Black Knight 6B shot away (though fortunately had replacements for all of its LosTech).
  • mrharvest 15 Mar 2020 10:44:23 5,598 posts
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    I avoid the defense missions like the plague in the vanilla game. In vanilla you can lose because one Locust comes in view range and three units with LRMs bomb the buildings from the murk in round two.

    In Roguetech the defense missions are much better balanced - the map is just so much bigger and you have a few turns to get set up before the enemies close in.
  • DasBooter 15 Mar 2020 13:03:50 479 posts
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    I just did the crazy tournament Flashpoint where you're all in Urban mechs lol
  • Rogueywon Most Generous Forumite, 2016 15 Mar 2020 13:33:09 8,401 posts
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    @DasBooter I lost a fairly experienced pilot in that one in my Ironman campaign. :(
  • Rogueywon Most Generous Forumite, 2016 15 Mar 2020 22:16:19 8,401 posts
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    And meanwhile in Ironman mode, I've replaced the King Crab in my lineup with a Bullshark M3, equipped with three gauss rifles, a large pulse laser and a medium pulse laser. It lacks the LRMs from the King Crab, but it's the ultimate sniper. I'm down to 150 days left and am fielding Atlas 2, Bullshark MAZ, Bullshark M3, Annihilator. The Annihilator is decked out with maxed-out Ultra-AC10s and needs a pilot with maxed out heat and recoil reduction, or it's useless.

    Never thought I'd get 100% mech completion on Iron Man, but I'm actually only a single Quickdraw 5A part away from it. Only needing 3 parts for salvage feels so generous after my score-attack run.
  • DasBooter 15 Mar 2020 22:37:11 479 posts
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    Wow what a lineup! I rarely saw pulse & gauss stuff in my Campaign playthrough, hoping more will pop up in career.

    I'm rocking two Wolverines and two Centurions at the moment, about 835 days left and doing 2-2.5 star. Last two missions have been assassinations vs a heavy boss and 8 escorts. Disappointing rewards.
  • Rogueywon Most Generous Forumite, 2016 15 Mar 2020 22:49:50 8,401 posts
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    The trick for the best loot is to make friends with the pirates. Black Markets are where the good stuff is.

    Now pirates are hated by all of the periphery and Inner Sphere factions, but you can still do missions for them providing you're targetting either a faction you don't care about (everybody hates the Taurians) or Local Government.

    Gauss Rifles show up fairly frequently in black markets, as does the ammo. Pulse lasers also show up from time to time, but it's only worth taking the ++ versions.

    I'm coming to the conclusion that for end-game, the Bullshark M3 is better than the MAZ. It doesn't come with LosTech equipped by default, but you just strip its gear, as a Heat Exchanger++ and double heat-sinks and you have an insane capacity to put whatever weapons you want into.

    The SLDF Royal Guard mechs added in 1.9 are an easy way to get LosTech as well. Get one from salvage or the markets and strip it for parts if you don't want the mech itself.

    Edited by Rogueywon at 22:50:08 15-03-2020
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