Bichii wrote:Actually that too is pretty poor isnít that the one with the bridge of doom?
Battlefield 5 • Page 29
ChiefGB 10,083 posts
Seen 2 minutes ago
Registered 7 years ago
That was 3. In 4 it was operation locker.
Chief it's the snow one on the mountain top.
I didn't play 3. There was defo an underground map in 4. Might have been Locker. Was a grenade fest.
The mountain seemed fun at first, but now it all just bunches up around that low pass.
Edited by H1ggyLTD at 11:35:03 03-02-2019
They might have re done metro in 4? Never got the add ons.
JamboWayOh 11,157 posts
Seen 37 minutes ago
Registered 6 years ago
It was Locker, shotguns and grenades everywhere.
It was Metro, just looked it up. Was part of the Second Assault DLC for 4.
Ahhhhh cool so they did re release it
They did release metro pm both 3 and 4. 4 had a bunch of maps from 3 which were all pretty good; Caspian border and gulf of Oman were my faves from that dlc.
Hamada isn't well liked here from previous posts but I just can't see how any of the others come close. It's just totally epic. You will get sniped but that's part of the fun in BF anyway - using smoke and constantly revivng squad mates eventually works.
Granted, the first break through zone as attackers is a bit lopsided, maybe Germany shouldn't have air support or the British need extra tanks or something to break the deadlock.
Don't like Rotterdam much and very much dislike devestation.
I like Hamada.
It feels like war at times.
Is anyone else narrowly missing out on completing tides of war challenges? We got to the last one for the MAS last week but just couldn't get a squad or squad leader long enough to call in supply drops. Felt like a cheap last challenge.
We have also started the assignment to win a grand operations in every map - 75,000 TOW xp but holy hell it's very frustrating. Random map selection and at the mercy of other players.
Vortex808 13,017 posts
Seen 13 minutes ago
Registered 10 years ago
Request orders to get squad leader if you have an inactive one, or form another squad and then call them in once it gets populated. I ended up having to do that to get it done.
Some Squad leaders are eejits- in Squad conquest, there's no point keeping points for v1's, you're unlikely to get enough in the time FFS!
Form your own squad and call in the supply drops yourself. They're pretty cheap so it's achievable even if the rest of your squad remains empty.
Squads really are hit and miss, still. The majority of my experience seems to be:
- Squadmate starts requesting order before the round has started and the objective markers have even appeared
- Same squadmate spams 'Request order' every five seconds in a passive-aggressive fashion
- Said squadmate eventually gets promoted to leader due to inactivity
- As new leader they don't bother calling out any objectives
Either that, or I'm with three recons who immediately scatter to different corners of the map (or hole up in the spawn point) and don't contribute anything useful.
When you get a decent squad and it all comes together it's fantastic, though. I think I've developed a new enthusiasm for Breakthrough mode as it's good for encouraging some tight teamwork.
chessboxer 324 posts
Seen 18 minutes ago
Registered 11 years ago
I play Breakthrough much more that Conquest. In fact apart from Squad Conquest (which can be awesome but needs more maps), I haven't joined a Conquest playlist this year. Breakthrough and sometimes Frontlines is where I have found the most fun in BF5 so far.
Yeah breakthrough is my goto,most of the cq in this is too stretched out and quiet.
I've nay touched Breakthrough, what's it about?
@FussyDuck attacking and defending team. Two flags generally. If the attacking team hold both flags at the same time the front lines more to the next area of the map. Defending team can retake flags back so long as they haven't lost both. It's not always two flags. It's brilliant and much more dramatic then conquest.
PatrickEwing 2,392 posts
Seen 12 minutes ago
Registered 13 years ago
Agreed, as theyíve cocked up grand operations and Iíve never quite understood appeal of conquest on any game, breakthrough is where itís at for me.
@Bichii Ah, okay I have played it as a round in Grand Operations, fun stuff.
Hate spawning on a random squad of snipers that don't attack the objective, sheesh.
I'm finding this week's final Tides of War challenge a tough one.
20 kills in a ground vehicle would be time-consuming enough for me, but to do so while attacking an enemy objective is even tougher to engineer. Especially now everyone's squabbling over ever free seat in team vehicles and spamming "Get out" when they don't want you there.
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