Onrush Page 4

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  • OllyJ 7 Jun 2018 16:09:16 4,076 posts
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    Oh also, boosting in the air actually makes you land quicker, so if there's two of you in the air and you feel you might get crushed, stop boosting and hopefully they will land first.
  • ModoX 7 Jun 2018 18:48:58 3,262 posts
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    I'm not sure I'd say any vehicles are OP that I've seen. I agree the bigger ones are more at risk of it - even in Interceptor or Dynamo you're at a significant disadvantage in a straight bust up.

    How about weakest? For me it's Blade. The rush is extremely powerful if you get it near a few enemies, but you're so fragile the rest of the time with twitchy handling, and trying to do flips to fill the rush meter is a recipe for disaster.
  • ModoX 7 Jun 2018 20:52:55 3,262 posts
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    By the way, someone has a playlist of the OST on Spotify:

    https://open.spotify.com/user/1159963446/playlist/3jkqJdjRHGtGLIZag9YPDV?si=GFjA6Ns5Sty9B0CFEvug2Q
  • Wavey 7 Jun 2018 21:32:06 811 posts
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    I'm well on the fence. It doesn't seem to be gaining much traction on streaming/live on ps4, and I think its too expensive for what it is. But I also feel it looks quite fun. I wish it was a bit cheaper. Conflicted!
  • shamblemonkee 7 Jun 2018 21:57:05 17,916 posts
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    If you liked blur at all id say go for it. Different of course but it's got that same fun and thrill element. Now that I've played more there is def a hefty skill element
  • Psiloc 7 Jun 2018 22:23:05 4,552 posts
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    I think Motorstorm is a better comparison, itís probably built on the same engine
  • ModoX 7 Jun 2018 23:08:46 3,262 posts
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    Having not paid for it myself, I feel like I definitely would be happy to pay full price for it. It's the most fun I've had in a game this year so far. My new Titanfall 2.

    On the complaints side, anyone feel like the Lockdown spawns can be too far back? Very often I get the "Falling back from zone" message immediately.
  • shamblemonkee 7 Jun 2018 23:11:25 17,916 posts
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    @ModoX Yeah sometimes there's very little you can do
  • Globalmeltdown 7 Jun 2018 23:56:53 638 posts
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    Love the game but the time it takes to restart after a takedown is a bit too long, should be about 2 seconds instead of 5 and a choice of being able to skip the takedown replay would be good.
  • ModoX 7 Jun 2018 23:59:16 3,262 posts
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    It's frustrating, but I think they have to keep you out for a few seconds as a punishment for dying. It's roughly in line with shooters I'd say.
  • Wavey 9 Jun 2018 17:01:15 811 posts
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    So I bought it and really like it. But I still can't shake the feeling it would be doing so much better if it was priced better. Not sure if its going to have legs which is a massive shame.
  • ModoX 13 Jun 2018 12:51:27 3,262 posts
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    I hereby request that @shamblemonkee slows down on this as he's going to catch up to my level and make me sad :)

    After 20 hours (actual in match time) my full on obsession has worn off I think, but this has now become the game I start my gaming evenings off with. Excited to keep going and then jump back in hardcore with any content updates, however many of those we get.
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