Resident Evil 2 (2019) Page 2

  • captain-Snufkin 13 Jun 2018 09:38:31 589 posts
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    There's inventory management and puzzles, sounds a perfect mix of both styles surprisingly. Hopefully it will sell loads so they steer clear of res 6 trash in the future.
  • monsieur-Cosmo 13 Jun 2018 09:59:44 430 posts
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    Dgzter wrote:
    Yeah, that is a nice touch.

    Still on the fence though: I did try to play both RE4 and RE5 again on the PC recently, but the controls are just such an abomination on both KB&M and on a pad :(
    Uh, oh... No? They are perfectly playable with the XB360 controller for me.
    Horses for courses and all that.
  • Dgzter 13 Jun 2018 10:05:37 2,394 posts
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    Yup, fair dos. I just find the turning, camera control, and quick time events utterly fucking dog shit and not particularly responsive. Personal opinion, of course :) but promised we wouldn't turn this into a control schema debate thread, so I'll just shut up.

    Really glad to see the UI and inventory stuff is still in there.
  • Switch024 13 Jun 2018 10:19:27 2,985 posts
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    Gameplay looks on the money to me, if they keep it like that throughout then I'll be happy. Pockets of action are fine just don't overdo it.

    To me Resi was always about that feeling of suspense and dreading what was in the next room. Having a handful of shotgun shells and not wanting to use them because you never knew if something horrible was around the corner.
  • Theshape80 13 Jun 2018 10:29:07 103 posts
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    Hopefully there will be plenty of ammo to get you past a boss, but not nearly enough to kill every enemy. Every encounter should be a matter of life or death. Loved that in the early entries.
  • bad09 13 Jun 2018 10:47:42 8,547 posts
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    simpleexplodingmaybe wrote:

    I like that the zombies look like they just used the exact same concept art and just recreated the PS1 cop zombies in the new engine.

    I still think REmake or 7 might have been a better basis for it but I can see this playing like Revelations 2 did in being linear action focused and moving through story. I liked Revelations 2 so hopefully more that than RE6.
    Yeah the art style is spot on at least....shame the screen is filled Leon's back most of the time....

    I first thought you was mad saying that before but I'm starting agree with you an FPS reinvention may have been better if they were not making a proper remake. That looks clunky as hell trying to play the RE classic style with the 3rd person shooter camera from 4-6 and even watching that short trailer watching Leon's back all the time was already detracting from that lovely police station environment (that FOV is horrific).

    Never played Revelations 2, the escort mission/co-op type aspect put me right off and TBH the first one got a load of PR bullshit of being the game classic fans wanted and it was fucking terrible and nothing like the old ones.
  • Cappy 13 Jun 2018 11:23:11 13,916 posts
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    If that particular camera and control setup worked in RE4 it can work in RE2. It's designed to cope with situations that would spaz out a more regular third person camera when the player enters tight rooms and corridors which RE games tend to have a lot of.

    It's either that or going back to the days of shooting off-screen from a fixed camera angle and hoping you're hitting something. I think that particular vein of nostalgia has been sucked dry at this point. I recently played the Devil May Cry HD trilogy and I was left wondering which one is really supposed to be the crap one? They're all crap, games where you're constantly shooting at enemies you can't see because the play style and the camera are completely at odds.

    If you don't like the changes, Resident Evil 2 has been ported to practically everything so it's not like you can't just ignore the new version and stick with the original. I have three different consoles that can play RE2 hooked up at the moment, I could easily make that five, plus there's the computer too, that's six.
  • simpleexplodingmaybe 13 Jun 2018 11:26:36 7,968 posts
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    I think for the police station first person would be great. Although there are so many characters in RE2 I'm not sure how all the cut scenes would play out.

    I'm sure I'll get used to however it works. I hope the numbers of zombies it shows means we'll be running away more than blasting away. I know the original version had a high body count but I think I'd prefer being scared and overwhelmed to coming on like later series badass.
  • bad09 13 Jun 2018 11:29:42 8,547 posts
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    I just hope we can change the FOV on PC. Capcom are normally good with such settings

    Edited by bad09 at 11:30:04 13-06-2018
  • LifeIsStrange 13 Jun 2018 11:36:27 93 posts
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    But will it play in PS VR?
  • simpleexplodingmaybe 13 Jun 2018 11:42:06 7,968 posts
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    @Cappy it wasn't on current on last gen was it?

    PS4 needs its PS1 library beefed up and easier to find.
  • bad09 13 Jun 2018 11:53:48 8,547 posts
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    I emulate the Dreamcast versions myself (or you could do the GC ones through Dolphin), why waste time in the inferior PS1 versions?

    Instead on endlessly re-releasing RE4 Capcom should finally give the the originals a little re-release love, remake proved there is still a market. I'd love to have official original RE1-CV on my steamlist.
  • Jyzzy-Z 13 Jun 2018 11:55:29 3,490 posts
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    Played code veronica on dolphin last year. Was absolutely flawless.

    Bit of fiddling to get it set up but nothing taxing.
  • Psiloc 13 Jun 2018 11:57:00 4,789 posts
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    Yeah I'm gonna miss tank controls. Sorry. Judging from the gameplay trailer I'd be amazed if they put the option in there as is the rumour, to me it looks built from the ground up for shoulder cam.

    But I'll get used to that, and otherwise it looks fantastic. They've got a great idea about what to do with the remake.

    That being said, is it just me or are survival horror games too fucking dark nowadays? I mean on one hand I get the idea but on the other I can barely fucking see what I'm doing and it's just irritating. It's like 90% of the screen is either blackness or Leon's character model
  • simpleexplodingmaybe 13 Jun 2018 12:08:54 7,968 posts
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    I think the REmake showed that fixed cameras worked fine without tank controls.

    I played it with full movement on all my playthroughs and didn't missed the on the spot turning.

    Would absolutely love a bundle of 1,2 and 3. Don't even need a texture polish just stick them back on the PS virtual store to make them available again.
  • Psiloc 13 Jun 2018 12:11:12 4,789 posts
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    Yeah I've just made a false equivalency with tank controls and fixed cameras. So, is the rumour that there's going to be a tank controls option or a fixed camera option?
  • bad09 13 Jun 2018 12:14:29 8,547 posts
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    Jyzzy-Z wrote:
    Played code veronica on dolphin last year. Was absolutely flawless.

    Bit of fiddling to get it set up but nothing taxing.
    Not taxing? Clearly you didn't do what I do every bloody time I go an replay CV. Get to Alexia at the end only to realise you don't have enough ammo. "AAAARRRRRRGGGGHHHHHHH CCCCCUUUUUUUNNNNNNTTTTTTT!!!!!!!"

    :lol:

    Edited by bad09 at 12:20:46 13-06-2018
  • bad09 13 Jun 2018 12:15:35 8,547 posts
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    @Psiloc

    The rumour is fixed camera option.
  • Jyzzy-Z 13 Jun 2018 12:16:40 3,490 posts
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    @bad09 Knife her in the tits.
  • bad09 13 Jun 2018 12:20:26 8,547 posts
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    @Jyzzy-Z

    I always try the knife method, get fed up trying and just go back to an earlier save to stock up. I forget every bloody time I replay CV :)
  • simpleexplodingmaybe 13 Jun 2018 12:29:43 7,968 posts
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    Code Veronica is such an odd game
  • Switch024 13 Jun 2018 15:29:01 2,985 posts
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    I love Code Veronica, it's a bit all over the place but has truly memorable moments. The first part with Claire is great.
  • captain-Snufkin 13 Jun 2018 15:55:35 589 posts
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    Yeah I remember running out of ammo half way through code Veronic and not being able to proceed.

    I'll be up for replaying that and get zero too, as I just played through Zombi (u) and that had the same terrific panicky vibe of the old Resi games
  • Cappy 13 Jun 2018 16:07:07 13,916 posts
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    simpleexplodingmaybe wrote:
    @Cappy it wasn't on current on last gen was it?

    PS4 needs its PS1 library beefed up and easier to find.
    You could play Resident Evil 2 on the last gen PS3.

    A Nintendo Wii (currently a 15 console) runs the Gamecube version, the original version can run via an emulator on a PC, or on a PS1, PS2 or PS3.

    There's also emulation of the N64 and Dreamcast versions if you can't get access to that hardware and the PC version if you can get it working with your setup.

    There wouldn't be much point having a standard 'remaster' for current gen systems, all the pre-rendered backgrounds and FMVs are far too low resolution to be usable.
  • simpleexplodingmaybe 13 Jun 2018 16:10:47 7,968 posts
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    Emulation *wah*

    I'm a fan of nothing if not convenience


    (although, I could just get my PS1 from my parents I suppose...)
  • Deleted user 13 June 2018 17:46:20
    I'll be running Resi 2 on my gpd win 2 when it arrives. Just have to decide whether to use the psx or cube version. Probably the former as it will be a smaller size.
  • Innit 13 Jun 2018 18:49:27 185 posts
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    Leon looks especially fabulous in this rendition.
  • Duffking 13 Jun 2018 19:41:06 15,873 posts
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    @simpleexplodingmaybe it's so easy without the tank controls though, makes it almost like you're missing the point of the game that way
  • simpleexplodingmaybe 14 Jun 2018 00:26:10 7,968 posts
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    @Duffking I'm old with responsibilities and little free time. Sometimes playing on easy with simplified controls just to have fun reminiscing is nice enough.
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