Hardest FPS Page 2

  • JamboWayOh 12 Nov 2018 09:28:06 25,236 posts
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    Who in god's name though that tiny robot frogs as an enemy were a good idea. All I can remember is that the game looked like arse, even for its time.
  • challenge_hanukkah 12 Nov 2018 09:28:39 14,394 posts
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    sport wrote:
    Praise be to Romero!
    I still walk like a cowboy due to his bitch making.
  • Dirtbox 12 Nov 2018 09:48:24 92,595 posts
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    Tiny frogs and tiny mosquitos no less. Because those are fun to shoot.
  • JamboWayOh 12 Nov 2018 09:56:21 25,236 posts
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    Ohhhhhh yeah, the tiny mozzies and fucking luminous green lighting background with which to try and pick them out and shoot with your ineffective pea shooter.
  • Deleted user 12 November 2018 10:09:51
    Doesn't the game start in a sewer / swamp level? Good job combining the two worst FPS level types to start the game with

    Every time I've tried to play the game I've never even got as far as the Superfly AI stuff that people actually complain about
  • Rogueywon 12 Nov 2018 10:11:40 12,387 posts
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    @the_dudefather Swamp first, then a sewer, then a bit more swamp, another sewer then an industrial facility that feels like a bad user-made map pack for Quake 2.
  • Malek86 12 Nov 2018 10:27:09 12,331 posts
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    Alright, I owe it to Romero to try and play the game again, if only because of Doom 1 and 2.

    This time, I swear I'll endure every punishment until I have at least reached the AI companions.
  • Rogueywon 12 Nov 2018 10:33:57 12,387 posts
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    @Malek86 The companions were awful, though I believe later patches may have made them slightly less aggravating.

    Their AI wasn't actually all that bad by the standards of the time. Compare it to the companion AI in, say, Half-Life and it's certainly no worse and arguably, in some respects, better. The problem is that once you pick up the companions, they are with you for the whole of the rest of the game and if they die, it's back to the last checkpoint. To make matters worse, the chances of them dying are maximised both by a pretty full-on implementation of friendly fire and by the fact that Daikatana contains jumps over fiery pits and other lethal hazards which the companions can and do fail sometimes. Plus, you can't move between area transitions unless both of your companions are right up against the transition boundary, which often requires a lot of prodding to get them exactly in position.

    There's a good argument that in some ways, Daikatana was ahead of its time. Plenty of well-regarded shooters since then have given the player companions for much of the game (e.g. Gears of War). Problem is, the implementation in Daikatana was so rough that the game should never have been allowed out the door in the shape it was in.

    Patches may or may not have improved things.
  • Rhaegyr 12 Nov 2018 10:35:30 5,499 posts
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    Does Devil Daggers count?
  • simpleexplodingmaybe 12 Nov 2018 13:49:35 19,992 posts
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    I think STALKER is the one which frustrated me most
  • Dirtbox 12 Nov 2018 13:59:54 92,595 posts
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    Hardly difficult games though.
  • challenge_hanukkah 12 Nov 2018 14:01:54 14,394 posts
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    Dirtbox finished them all on the hardest difficulty. Blindfold, on acid and with a slight headcold.
  • superted1974 12 Nov 2018 14:03:01 323 posts
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    Zyrr wrote:
    You-can-call-me-kal wrote:
    Operation Flashpoint ftw.
    This. That game was absolutely brutal.
    I'm with Zyrr and call-me-kal on this one.
    Great game but hard as nails.
  • Dirtbox 12 Nov 2018 14:14:54 92,595 posts
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    challenge_hanukkah wrote:
    Dirtbox finished them all on the hardest difficulty. Blindfold, on acid and with a slight headcold.
    The game is harder on easy than it is on the hardest difficulty because you don't need to bury half your ammo into whatever you're shooting at, it also removes the shitty rng accuracy that dogs both you and the enemies on easier difficulty. I play them all through every couple of years.
  • Malek86 12 Nov 2018 14:38:43 12,331 posts
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    I've just passed that damn first level. Things are surely going to be downhill from here.

    It still amazes me how much this game wants you to hate it. The UI is terrible. Even the loading screen is annoying. And what's up with the framerate? This old Voodoo 3 runs Quake 2 at 95fps, Daikatana looks a million times worse, yet it struggles to mantain any acceptable degree of smoothness.

    Edited by Malek86 at 14:39:45 12-11-2018
  • Deleted user 12 November 2018 14:52:08
    It's one of the few games that tell you to 'go kick butt' every time you level up though
  • RawShark 12 Nov 2018 15:33:24 2,202 posts
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    I know I never got far in Alien: Isolation. And that was on regular difficulty settings.

    Look - if you're going to send a Xeno after me with an AI that is clearly superior to my stupid brain, then as far as I'm concerned hiding in a locker and turning off them game is a fair tactic. Hopefully it will starve to death while I'm playing Tetris or something.
  • Deleted user 12 November 2018 15:48:27
    RawShark wrote:
    I know I never got far in Alien: Isolation. And that was on regular difficulty settings.

    Look - if you're going to send a Xeno after me with an AI that is clearly superior to my stupid brain, then as far as I'm concerned hiding in a locker and turning off them game is a fair tactic. Hopefully it will starve to death while I'm playing Tetris or something.
    Alien isolation isn’t a shooter
  • Decks 12 Nov 2018 15:50:54 31,013 posts
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    First person sneaker.
  • Malek86 12 Nov 2018 15:59:44 12,331 posts
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    @Graxlar_v3 not quite a shooter, but you do get a few weapons, even if you can't kill the Alien. By the last few levels, I was done with hiding and generally kept shooting in the Alien's general direction whenever it got close.

    I heard the AI eventually learns that you are just trying to scare it off, and at some point will attack anyway. So I probably just made things harder for myself.
  • Technoishmatt 12 Nov 2018 16:46:49 5,365 posts
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    I found Alien Isolation terrifying. The androids were almost worse... but I bloody shit my pants and called it a day when after thinking you had finally got rid of the xeno and were about to hit the credits, you stumble across a bloomin nest of them. No idea how close to the end that was. I was already getting a bit bored after the many times I had to repeat the jettisoned module bit, that failing 5 or 6 times in the nest bit was just too much. Maybe I should back now it is X enchanted :p I never did try shooting at it.
  • Cappy 12 Nov 2018 17:20:36 14,393 posts
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    sport wrote:
    Did FEAR have a hardest difficulty setting? I remember the "AI" being revolutionary at the time although it transpired it was more down to clever level design and how the enemies were coded around that.
    Well, mostly it's about the map design they were very much like online multi-player maps. So not much different to playing multi-player with bots. Enemies don't need to do much to flank you or sneak up on you because combat takes place in spaces where you are incredibly exposed.
  • quadfather 12 Nov 2018 17:27:17 39,069 posts
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    The TC mod for doom 2 which I cannot for the life of me remember the name of was brutal. Hell revealed? Might have been that one. Had a sequel too. Equally batshit hard.
  • Rogueywon 12 Nov 2018 19:09:04 12,387 posts
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    Technoishmatt wrote:
    I found Alien Isolation terrifying. The androids were almost worse... but I bloody shit my pants and called it a day when after thinking you had finally got rid of the xeno and were about to hit the credits, you stumble across a bloomin nest of them. No idea how close to the end that was. I was already getting a bit bored after the many times I had to repeat the jettisoned module bit, that failing 5 or 6 times in the nest bit was just too much. Maybe I should back now it is X enchanted :p I never did try shooting at it.
    That's around the 3/4s point, I'd say - maybe a little less. The remaining sections are fairly lengthy, but also much more action oriented. Alien attacks come thick and fast from that point onwards and there are places where stealth basically isn't viable, so you have to fend them off with your flamer or grenades.

    Isolation is a difficult game, tbh, and a fairly good call for this thread. Even on the lower difficulties, the Alien is relentless.
  • Malek86 12 Nov 2018 19:51:29 12,331 posts
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    I played on Normal (which apparently the devs considered the actual easy mode), and while I did die a lot in the beginning, it was mostly a matter of understanding how the alien AI behaved. After a while, it was pretty smooth sailing. That said, there were still several areas where trial and error was required, and some others where you just couldn't stealth your way through.

    That area near the end, with the darkness and the fire, comes to mind. The alien seems to spawn in the room already knowing where you are hiding. And every time you fend it off and move to a different place, again it seems to respawn and come straight for you. I wwasted almost all my flamethrower fuel in that one area.

    Edited by Malek86 at 19:55:33 12-11-2018
  • nickthegun 12 Nov 2018 20:06:51 87,711 posts
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    Project IGI

    Careful....careful.....care....fuck!
  • Technoishmatt 12 Nov 2018 20:28:31 5,365 posts
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    @Malek86 I think that is the section I was thinking of. My approach was generally to hide and wait a lot, although that was not necessarily always effective for very long. It is a great game. Just a shame I am a scaredy-cat.

    I am pretty sure it is 4K now, and might have to replay for the fear factor when I eventually get my projector.
  • Malek86 12 Nov 2018 20:34:58 12,331 posts
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    @Technoishmatt you were talking about the nest, right? I meant a different area. After the nest, there's a bit where you must make your way outside the station. On the way, you'll enter a three-corridors area with a number of switches that you must turn off in order to open a door on the other side. As you make your way through this area, the alien seems programmed to be at the most aggressive in the entire game - he will know where you are hiding, and if you move around to confuse him, he will know where you are trying to go.

    It actually breaks immersion a bit, because up until that point, hiding was always somewhat effective. Then this area comes around where the Alien seems to have suddenly gained hyper-awareness. Good thing that I had kept a lot of flamethrower fuel, just in case.
  • JamboWayOh 12 Nov 2018 20:47:57 25,236 posts
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    nickthegun wrote:
    Project IGI

    Careful....careful.....care....fuck!
    Wasn't it a 3rd person game? If that's the case Hidden and Dangerous was also a bloody difficult game. Different times they were.
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