OllyJ 4,406 posts
Seen 32 seconds ago
Registered 15 years ago
Yes yes yes. Up for that, if they can get around the lack of analogue triggers.
DangerousDave_87 5,639 posts
Seen 10 hours ago
Registered 3 years ago
Would the right analog stick suffice? I've not played anything close to resembling a racing sim since PGR 3, so I have no idea what's acceptable these days. I'd very much be up for giving this a go, though!
Oh yeah, I guess so. Not sure they'd force that on all players though so they'll have to allow digital (i.e. binary on-off) braking and accelerating somehow.
It's not very sim-y, from memory, but I'm pretty sure you could feather the triggers on the 360. Could be wrong.
Hugely up for this. A nice racing game is what I am missing on Switch, and I'd be happy to use the right stick for throttle and brakes.
samharper 1,101 posts
Seen 10 minutes ago
Registered 7 years ago
The travel on the analogue sticks on the Joycons is so small I don't know how useful that would be. Bloody Nintendo hobbling two consoles for driving games in a row by not having analogue triggers.
Yeah, it's a bummer. But we're just going to have to work with what we've got.
This was a good game for me on PS3.
I think it flopped a bit because it wan't released on PS4/XB1, but it's a decent racer.
Oh right, this is a (/googles) 2014 game. For some reason I thought it was the original game from (/googles) 2008. Was Autosport similar?
Yep. Lacks some of the cars and tracks from the original grid but all in all a pretty similar style. Focus is on similar handling and fun racing rather than just fighting to keep your car on the track.
It retains a lot of the street circuits from the original grid.
Le mans is missing, as are a lot of the high end car marques that made it into the original Grid, but its got a big car roster with lots of different catagories.
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