Rogueywon wrote:I think that's subjective personally. Inventory management and the save system were in resident evil 7 and it was great. I think the controls and fixed camera angles haven't aged particularly well. Resident Evil Remake is still a fucking amazing game IMO. One of the best games ever made and the best remaster/remake there has ever been, even 16 years after it was released. I am incredibly biased on Resi though, so again all my comments are subjective to my experience. |
The "Not the GOTY 2018" Thread • Page 3
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RawShark 2,202 posts
Seen 8 hours ago
Registered 10 years agoThe thing is if those first Resident Evil games didn't have tank controls they'd be insultingly easy - you'd literally be running rings around everything that came your way.
To be honest the whole 32 bit era hasn't aged well when it comes to 3D ploygon based games, but that's because we've come so far. It's like asking people to go back to the Nokia 3810 after years of smart phones.
Great phone. Best of its time probably. But you wouldn't want it now.
Unless you're a drug dealer. -
Cappy 14,393 posts
Seen 11 hours ago
Registered 16 years agoI disagree. It's just that 32-Bit games aren't quite old enough yet.
The numerous short-comings of 8-Bit era games have become quaint and interesting, people even got nostalgic about tape loaders. At that point the perception of those flaws is transformed. Cruddy, blocky sprites are suddenly 'pixel art'.
32-Bit will perhaps reach that point in about a decade, we're not far off, currently emulators are experimenting with removing PS1 texture warp but I predict that eventually they'll go full circle and switch efforts to putting it back and trying to recreate the original wobble and warp accurately. -
SambaApe 1,296 posts
Seen 2 years ago
Registered 15 years agoGood thread idea!
Nice Surprise of the Year: Assassins Creed
dyssey. I know it’s a AAA release and that it is always heavily marketed, but with such an efficient release only last year (albeit from a different production studio), I have to be honest, I was expecting for a letdown. But the release is excellent and one of my games of the year. Unlike others however, I still think Origins is a better game overall. I feel Odyssey is a little too grindy at certain stages and Origins for the balance better.
Disappointment of the Year: Spider Man. I was incredibly hyped for this game, but it is ultimately a soulless sandbox with a god-awful story. I dropped the game after about 30 hours, as it became a chore. A real shame.
Under-rated Game of the Year: Overcooked 2. It was a game no-one asked for, but once released I really enjoyed it and the online multiplayer is a real coup and a step-up for the series.
Over-rated Game of the Year: Super Smash Bros. I am just not that enarmoured with it. I know people out there are unbelievably huge and loyal fans of the franchise, but I just don’t see it as anything remarkably different from the GameCube classic.
Guilty Pleasure of the Year: I wouldn’t say I’m guilty to play any games and especially this year, but I’d probably say Barbie: Race and Ride.
Worst Game of the Year: Fallout 76. A guide in how not to make a game and treat your fan base. Upon playing the beta, I realised it was horrific, but still maintained my pre-order of the power armour edition. I cancelled it upon seeing the awful EG a review, it still arrived, so I sent it back anyway and had to pay for the privilege of getting my money back. Judging from the outcry afterwards and the contempt that Bethesda have treated their hardcore fans with, it seems that was a wise decision. The canvas bag incident in particular makes me feel sad about what Bethesda has become. In the past few years I have greatly enjoyed the Fallout games, The Evil Within games, Prey and the Wolfenstein games, but all have dropped quickly in value due to the ‘no multiplayer’ standpoint. I can understand why they felt the need to try something new, but wow.
OMG The Feels of the Year: Nothing from this year, but I played Life Is Strange: Before the Storm this year and it moved me a lot. Rachel Amber might just be my favourite character in a narrative led game I can recall. I expect this to nosedive in value in the New Year sales digitally and I would indulge if you haven’t already.
Controller Smasher of the Year: RDR2. The interface is so damn fiddly. An amazing world and landscape, but the number of times I’ve punched my damn horse or swapped hats when under heavy fire is unbelievable. Also, what the hell is the point in the cores? And petting your horse? Makes almost no difference. Thank goodness the whole is greater than the sum of its parts.
Older-game Find of the Year: Dead By Daylight. No online game has ever pulled me in like this before. The community has dramatically improved recently after some much-needed intervention, but amongst the annoyances, I have had some unbelievably satisfying experiences. One of the best games I’ve ever played. Wonderful. My GOTY without question. -
Dombat 1,918 posts
Seen 8 hours ago
Registered 10 years agoI wish I had played enough games to contribute to this. Of the few new games I did play nothing massively disappointed or notably exceeded expectations.
I'm enjoying Smash Ultimate more than I thought I would though. -
Malek86 12,331 posts
Seen 13 hours ago
Registered 14 years ago#NotMyGOTY2018 -
Humperfunk 8,634 posts
Seen 20 hours ago
Registered 9 years agoOn the Resi thing, I finally completed Resi 0 this year and thought it held up really well. Started the original remake but got distracted by something else, will hopefully get round to it in 2019. -
OllyJ 4,866 posts
Seen 2 days ago
Registered 17 years agoNice Surprise of the Year: Spider-Man - It had fallen so far off my radar that I wasn't going to bother. Then I remembered, it's Insomniac...doing Spider-Man...stop being an idiot. Loved every second, Spidey was the most FUN I've had in a game for ages.
Disappointment of the Year: God of War - I came off Dark Souls Remastered and onto this, and...it bored the hell out of me. For some reason, walking into a new area filled me with a sense of tedium only a few hours in...great, do the exact same thing I've just done...but slightly more confusing and difficult. I get it's amazing, I know it's a great game with a brilliant story, it just didn't grab me.
Under-rated Game of the Year: Detroit - This site shat all over it practically all year. Easily Quantic Dreams best game, it never goes daft, the performances are great, and I didn't think - for a game - it handled it's subjects in a poor way at all. It's all broad strokes for sure...but it had good intentions I reckon.
Over-rated Game of the Year: God of War - Gameplay-wise....not a fan.
Guilty Pleasure of the Year: Pokemon Let's Go! - I guess it shouldn't be good, but it really is very good.
Worst Game of the Year: Nah, it's all just opinion. (Though I imagine it's The Quiet Man)
OMG The Feels of the Year: Certain aspects of Spider-Man were very well done, some great emotional peaks.
Controller Smasher of the Year: Dark Souls Remastered - First playthrough I ever completed, on PS4. Never played it before the remaster. BED OF CHAOS, FUCK YOU, YOU TWAT BOSS, YOU'RE NOT EVEN A BOSS MATE, YOU'RE A JOKE.
Older-game Find of the Year: Demon's Souls, for years I never managed to succeed in getting into the souls games. But I gave Demon's one more crack and it turns out, it's actually like crack when you click with it. This year I have finished Demon's Souls, Bloodborne, Nioh, Dark Souls Remastered, Dark Souls 3. I'm basically a hopeless addict now, and this forum has been AMAZING for making these games even better, thanks for all the many many tips from all you great people, merry fucking christmas.
Edited by OllyJ at 11:48:53 18-12-2018
Edited by OllyJ at 11:49:39 18-12-2018 -
Bed of Chaos is a piece of shit. Not sure if you know this but:
If you replay it, make sure you quit to main menu after every stage. Will save you some arseache.
Cheating sure, but that whole boss is a cheat. -
OllyJ 4,866 posts
Seen 2 days ago
Registered 17 years agoJyzzy-Z wrote:
Oh yeah I know that now, but the first go at him. Honestly, it's the only reason I can't recommend my mates play it unless I promised to go round and do that boss for them.
Bed of Chaos is a piece of shit. Not sure if you know this but:
If you replay it, make sure you quit to main menu after every stage. Will save you some arseache.
Cheating sure, but that whole boss is a cheat. -
At the very least they should have patched a bonfire into Lost Izalith right next to the fog door. I used to get so fucking mad equipping that ring, running over the fire, taking the ring off, running through LI to the fog door for the 100th time.
Fuckstick.
Edited by Jyzzy-Z at 11:54:08 18-12-2018 -
Malek86 12,331 posts
Seen 13 hours ago
Registered 14 years agoI'm amazed that they left the Bed of Chaos as it was for the remaster. Nostalgia and all, yes, but nobody feels nostalgic about that boss in particular.
And that's how I knew that it was a cheap and quick remaster. -
you cant change a boss in a remaster or a remake. no matter how half arsed/shitty the boss was. -
Malek86 wrote:
I don't think changing the boss is right, but a bonfire near it would have made it much less a pain. They added a new bonfire to the catacombs near the skeleton blacksmith, so I don't see why they couldn't have put one in Lost Izalith considering Bed of Chaos is universally hated.
I'm amazed that they left the Bed of Chaos as it was for the remaster. Nostalgia and all, yes, but nobody feels nostalgic about that boss in particular.
And that's how I knew that it was a cheap and quick remaster.
I thought it was an excellent remaster. It looks lovely and plays exactly like the original removing all of the performance issues and was a reasonable price. Not sure what else you would want really -
Rogueywon 12,387 posts
Seen 9 hours ago
Registered 16 years agoI think they had to leave Bed of Chaos as it was. Part of the character of the first Dark Souls is that strange, experimental side to a lot of the late-game areas. They were still trying out lots of different ideas for areas and bosses to see what worked and what didn't.
By the time Dark Souls 2 came around, they pretty much had the formula off-pat, while Dark Souls 3 is an exercise in pure crowd-pleasing. But both of those games feel a bit rote and mechanical compared to the first game in the series, whose oddities and occasional misfires are fully part of its charm. -
Malek86 12,331 posts
Seen 13 hours ago
Registered 14 years agoGraxlar_v3 wrote:
Why not? The entire point of a remaster/remake is also that you get a new chance to fix some of the crap decisions you made the first time. Especially if everyone agrees that it was a crap decision, at which point purism is your only excuse for leaving it in - and it's not much of an excuse.
you cant change a boss in a remaster or a remake. no matter how half arsed/shitty the boss was.
For example, Nintendo had the right idea in making the Triforce quest a lot shorter in Wind Waker HD. Nobody liked that part, or paying a ton of money for each map piece.
I'm not really interested in the history. If I cared about the history, I could always just pick up the original game.
Edited by Malek86 at 13:30:48 18-12-2018 -
Malek86 12,331 posts
Seen 13 hours ago
Registered 14 years agoRogueywon wrote:
Spoiler: most of the late-game areas didn't work.
I think they had to leave Bed of Chaos as it was. Part of the character of the first Dark Souls is that strange, experimental side to a lot of the late-game areas. They were still trying out lots of different ideas for areas and bosses to see what worked and what didn't.
The Bed of Chaos is unequivocally terrible, the Tomb of the Giants was more annoying than difficult, New Londo really needed a bonfire somewhere (nevermind the ghosts that can attack you through walls and even the floor), and whose idea was it to make an area full of thin invisible bridges?
There's a reason if everybody thinks the game peaked with Ornstein and Smough.
If you asked me, the second half of Dark Souls always felt less experimental, and more like they were running out of time or money. You can even see some unfinished level architecture in Lost Izalith.
Edited by Malek86 at 13:46:37 18-12-2018 -
OllyJ 4,866 posts
Seen 2 days ago
Registered 17 years agoAs much as all that may be true, Dark Souls is one of the best games I have ever played, warts n all.
Though...yeah I would totally stick a bonfire near the bed of chaos. -
Cappy 14,393 posts
Seen 11 hours ago
Registered 16 years agoMalek86 wrote:
I'd rather have had the Triforce quest in there than not. The removal further exposes the problem of Wind Waker being far too short, easy and sparse on content.
For example, Nintendo had the right idea in making the Triforce quest a lot shorter in Wind Waker HD. Nobody liked that part, or paying a ton of money for each map piece.
On the one hand it's a blatant time waster put in to ameliorate lack of content, but in a game which had brought exploration back to the fore in the series it at least fits.
So that's one vote for like at least.
Edited by Cappy at 13:54:11 18-12-2018 -
Malek86 wrote:
Pretty sure Dukes archives is up there as one of the better areas of the game. I also like lost izalith upto (and including the centipede boss). I also like the bridge shortcut. Tomb of the giants is also an interesting idea, if not unfortuante.
Rogueywon wrote:
Spoiler: most of the late-game areas didn't work.
I think they had to leave Bed of Chaos as it was. Part of the character of the first Dark Souls is that strange, experimental side to a lot of the late-game areas. They were still trying out lots of different ideas for areas and bosses to see what worked and what didn't.
The Bed of Chaos is unequivocally terrible, the Tomb of the Giants was more annoying than difficult, New Londo really needed a bonfire somewhere (nevermind the ghosts that can attack you through walls and even the floor), and whose idea was it to make an area full of thin invisible bridges?
There's a reason if everybody thinks the game peaked with Ornstein and Smough.
If you asked me, the second half of Dark Souls always felt less experimental, and more like they were running out of time or money. You can even see some unfinished level architecture in Lost Izalith. -
Rogueywon 12,387 posts
Seen 9 hours ago
Registered 16 years agoI actually mostly like the late-game areas of Dark Souls. Duke's Archive is a brilliant piece of design and one of the most "coherent" areas in the game. New Londo is a nerve-wrenching endurance-fest to be sure, but is also absolutely a core part of the Dark Souls experience. I actually quite like TotG (and there are plenty of ways to deal with the darkness). The partial-misfires are Ceaseless Discharge, the "open" part of Lost Izalith, Bed of Chaos and Crystal Caves, but all of them are still very much core parts of the game's character. I wouldn't want to lose them. -
samharper 1,124 posts
Seen 21 hours ago
Registered 9 years agoNice Surprise of the Year: I was never really into them, but I must say Super Smash Bros. Ultimate is amazing. Loving the single player modes and it's wonderful feeling somewhat competitive in a fighting game. Never played it online though because I'm not forking out for that shitshow!
Disappointment of the Year: A toss up between V-Rally 4 and the PlayStation Classic. Big fan of V-Rally growing up so it was a shame to see it's basically a re-skin of every other game Milestone/Kylotonn/whoever shits out. Really, really disappointing. The PS Classic on the other hand, well, that's been discussed enough already
Octopath Traveller another honourable mention.
Under-rated Game of the Year: I remember when I was younger that the (then North America only) MLB games were revered as the best a sports game could get, incredibly authentic, crazy attention to detail and wonderfully presented with really deep gameplay. I think it's fair to say F1 2018 is this generation's version of that. The F1 games have been on an upward trajectory for a while, but this has so much in it, it makes the stagnancy of FIFA/PES look even more embarrassing than it already is. Everything is here, well, as far as the licensing can go anyway. The career R&D development is deep enough to be entertaining, but not so deep as to be a drag. The selection of classic cars is astounding. There's so many fun challenge modes. It looks incredible. The manual ERS deployment makes the racing so much deeper. And it's got some of the best AI in racing games. The handling is challenging enough without requiring the dedication of something like iRacing. And there's not a single microtransaction to be seen. It's really, really, really good.
Over-rated Game of the Year: God of War. The Sony single player formula is starting to show. EMOTIONS ETC. Meh. Did't get far at all. Although I thought Horizon: Zero Dawn was boring so...
Worst Game of the Year: I was so underwhelmed by Sea of Thieves. There's nothing there. And even with friends, the moment-to-moment gameplay is so, so shallow there's very little emergent gameplay. Minecraft has better combat. The water looks alright I guess, but the rest of the art was just ugly I thought. The quests are universally nothingness. When the most fun part of the game is holding a button to get hammered then holding a button to play an instrument (from one of the most unresponsive inventory systems I've ever had the displeasure of using), that's pretty damning. What on earth was Rare doing for all that time?
Controller Smasher of the Year: I think Monster Hunter World did a good introductory job, but I still felt I died to its clunkiness too much. The camera is all kinds of awful. I know it's a massive improvement on what came before in this regard, but it still plays like it's from 2005. Generally good fun but sometimes a bit too frustrating.
Older-game Find of the Year: iRacing. Finally took the plunge on the sub after finding GT Sport's handling and constant weird balance updates too flat. Wow, there's a reason this is the daddy of them all. Mortgage aside, the level of quality here is incredible. Never tried anything online like it, and it's great to finally be able to play some actual oval racing online. Marvellous. -
DUFFMAN5 26,890 posts
Seen 9 hours ago
Registered 17 years agoI had copied the OP's template and looked at what new games (released in 2018) I have played in 2018 all ready to put my thoughts down but drew a blank.
I have enjoyed my gaming this year but I'm fairly blasé about my experience with all of them.
RDR2 was very very good but not perfect. I'm really enjoying SotTR but it is action by numbers, likewise Odyssey. Far Cry 5 was probably the weakest in the series, so I suppose that is a disappointment. Vampyr had its moments.
I think I'm moving more away from gaming and actually just playing 1 game all the time.
2019 hopefully will leave me speechless, looking at you TLoU2. Gears 5 also releases, so that will be me pretty much done I would think. -
uiruki 5,975 posts
Seen 7 hours ago
Registered 18 years agoI think I enjoyed most of the areas going through Dark Souls, the whole thing felt nicely varied. The only bit that genuinely annoyed me was the cave with the invisible platforms. The rest just seemed to work in terms of increasing tension - anywhere with those basilisks was a real nail-biter.
The run up to the Bed of Chaos was beginning to wear thin though - if it's so easy to run past everything to the fog gate, why not just have a bonfire? I can only imagine it's to slow down people potentially farming the titanite demon nearby. -
Malek86 12,331 posts
Seen 13 hours ago
Registered 14 years ago@uiruki I think they really wanted people to face a challenge, but couldn't quite get the rhythm right.
It's not just DS1, the sequels also have some baffling choices in this regard. Some areas go on forever without bonfires, while others have two bonfires within very short distance.
The most egregious example is in DS3, right after the Dragonslayer Armor. Light the bonfire after the boss, walk ten steps with no enemies, and there's another bonfire right there. Weird. -
uiruki 5,975 posts
Seen 7 hours ago
Registered 18 years agoI think it gets enough right that it makes up for the stutters. Ultimately each area's only a few hours long so it's not like I'm scrabbling around in a big pit for ages and they do an uncannily good job at keeping everything moving gradually forward in difficulty up until the point where you get used to the game itself and really start pushing forward. I was kind of expecting more of a 'final exam' feel from the last boss like I got with Bloodborne. -
Malek86 wrote:
That's because Grand Archives is a pvp area I think.
@uiruki I think they really wanted people to face a challenge, but couldn't quite get the rhythm right.
It's not just DS1, the sequels also have some baffling choices in this regard. Some areas go on forever without bonfires, while others have two bonfires within very short distance.
The most egregious example is in DS3, right after the Dragonslayer Armor. Light the bonfire after the boss, walk ten steps with no enemies, and there's another bonfire right there. Weird.
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dyssey. I know it’s a AAA release and that it is always heavily marketed, but with such an efficient release only last year (albeit from a different production studio), I have to be honest, I was expecting for a letdown. But the release is excellent and one of my games of the year. Unlike others however, I still think Origins is a better game overall. I feel Odyssey is a little too grindy at certain stages and Origins for the balance better.
Octopath Traveller another honourable mention.