Fire Emblem: Three Houses Page 19

  • Mola_Ram 8 Aug 2019 06:07:35 20,831 posts
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    I'm not particularly happy with most of the recruits I've gotten (Dorothea, Raphael, Marianne, Ignatz and the teachers + the Donny lookalike).

    Dorothea and Marianne are doing OK, but the other ones have been learning things that I didn't really want them to learn. So it's more of a chore to get them where I want them to be. It'd be nice if I could respec them somehow, so that Raphael isn't spending useless points in lances or whatever.

    But now I know (more or less) how to recruit people, I'll be able to focus more on pleasing them next time around. The problems will be easier to manage if I can get them early.
  • Graxlar_v3 8 Aug 2019 08:14:08 7,311 posts
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    I have recruited
    Catherine (absolute bad-ass)
    Shamir
    Cyril
    Dorothea (she is white/black mage combo now)
    the two teachers and
    Hilda
  • jack5255 8 Aug 2019 08:15:43 820 posts
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    If dorothea has gone magic, she can be a beast. I had her as a mortal savant in my first playthrough and she was probably my 2nd biggest hitter. I think sheís also tipped as one of the best for the Ďsecretí dancer class...

    Marianne on my current playthrough has somehow become my highest level, i think through lucky finishing attacks.

    Think iíve managed to get everyones hidden talent so far too, so will be interesting if they ask to spec in to something more in that direction and how they end up

    Edited by jack5255 at 08:16:38 08-08-2019
  • Graxlar_v3 8 Aug 2019 08:17:04 7,311 posts
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    @Mola_Ram one of the new game + perks is the ability to spend renown on increasing support ranks of those you have previously seen or using renown to increase professor rank (which i did) so you start out with all of your activity points.

    It makes recruiting alot easier.
  • ghearoid 8 Aug 2019 08:22:41 3,225 posts
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    On my Golden Eagles route I recruited Dorothea, Caspar, Ingrid, Petra and Felix. Caspar became my most used unit as he was so awesome in battle as a brawler/warrior and Dorothea could do anything at all, from being a thief, a dancer, long range mage, sword fighter etc.
  • Mola_Ram 8 Aug 2019 08:27:29 20,831 posts
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    I've got Dorothea pegged for Gremory. The other two magic users (Annette and Mercedes) will be on horsies eventually.

    Felix will be the Mortal Savant, once he finishes being an Assassin. His spell list isn't great compared with other magic users, but he gets extra critical hits with black magic, so I'll pump up his Luck and see how he goes.
  • Graxlar_v3 8 Aug 2019 08:29:17 7,311 posts
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    Mola_Ram wrote:
    I've got Dorothea pegged for Gremory. The other two magic users (Annette and Mercedes) will be on horsies eventually.

    Felix will be the Mortal Savant, once he finishes being an Assassin. His spell list isn't great compared with other magic users, but he gets extra critical hits with black magic, so I'll pump up his Luck and see how he goes.
    pretty much the route i am aiming for too :)
  • midi82 8 Aug 2019 08:43:57 1,036 posts
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    I'm a good few missions past the time skip, I didn't recruit any students, I think I just got Shamir and Manuela. So just got the original black eagles crowd, Plus the extras that get added post skip

    I did a paralogue last night where I had to use Catherine, her Mt was great but her hit rate was single figures so she was pretty much useless. I have Petra as the dancer, I haven't really concentrated on any skills so she has a bit of all the weapons and is a beast. Dorothea as bishop (mage?) is probably my biggest hitter, but defence wise she could definitely improve.
  • Mola_Ram 8 Aug 2019 08:47:13 20,831 posts
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    Really this is mostly a "test run" for me. Next time around (hopefully the difficulty DLC will be released in time) I'll have more of an idea what I'm doing, and have a plan for what I want to make people. Rather than just noodling around experimenting, as I'm currently doing.
  • ghearoid 8 Aug 2019 08:54:10 3,225 posts
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    I've completed all the 3DS Fire Emblem games, but I still missed a lot of stuff in my Golden Eagles route. Playing NG+ with the Blue Lions is even more fun I know what I'm doing.

    Like, the hidden talents thing went completely over my head and I was lazy with reclassing.
  • Graxlar_v3 8 Aug 2019 08:56:18 7,311 posts
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    1st bit of DLC for this game isnt out until end of October :(
  • Graxlar_v3 8 Aug 2019 13:32:35 7,311 posts
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    I am a month or so before the half way point on NG+ and finding myself struggling with the enthusiasm for the monastery.

    Hopefully there is something different in the second half or the playthrough may drag a little.
  • ChiefGB 8 Aug 2019 14:26:26 11,086 posts
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    Yeah Iíve just got back to where it all went wrong before still lost Gilbert but Iím guessing heís not needed any longer in battle although if recruitable later may be an obstacle.
    Anyway the monastery bits did pull things back a bit.
    Nearly halved my first playthrough time though which is nice. Iíve kept everyone on beginner classes for the perks, my only fear is that puts their intermediate progression back as well. Is there time to achieve all mastery?
  • Mola_Ram 8 Aug 2019 14:42:22 20,831 posts
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    I think so, but you'll probably be limited to mastery in one of each "level" of class, at least if you're playing on Hard.
  • ChiefGB 8 Aug 2019 14:47:15 11,086 posts
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    Well yes I guess every one would be impossible but if at least one of each is attainable it may be worth the effort. Just by the time I get to intermediate Iíll be halfway to the next tier unlock etc.
  • Rogueywon Most Generous Forumite, 2016 8 Aug 2019 22:37:36 6,159 posts
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    Finished for the night just as I was about to start the 2/29 battle, which I'm guessing marks the big transition. Playing as Black Eagles, I've recruited the following from other houses:

    Felix, Mercedes, Ashe, Annette, Sylvain, Ingrid, Lysithea, Ignatz, Marianne, Leonie

    Not a bad haul for a first playthrough. Gather NG+ makes this rather easier.
  • Mola_Ram 9 Aug 2019 03:29:39 20,831 posts
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    One slight annoyance about the timeskip is that, 5 years later, your main team has gone up by a few levels. Which is totally fine, except that anyone you recruited stays at the same level they were before timeskip. So now they have even more catching up to do.

    Anyway, the team is going fine. Though it's proving particularly difficult to get magic-users the riding stats they need for Master classes. They can theoretically get more riding experience by changing to a Cavalier or whatever, but won't be able to kill anything (because they can't use their magic, and their Strength sucks). At least with a Bow Knight you have options.

    So it's just a slow, slow grind with group tasks and instruction. I don't see any other way to go, unfortunately.

    Edited by Mola_Ram at 04:47:39 09-08-2019
  • Dombat 9 Aug 2019 06:31:00 1,617 posts
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    I started planning my students' development around their eventual master classes early, but the problem is I've done that at the expense of pushing their main skill, which is going to delay some of their promotions to the advanced classes.

    Now trying to get the students with more specialist roles to fully focus on their main skill up to A or B so that they can be promoted without too much delay.
  • Mola_Ram 9 Aug 2019 06:42:53 20,831 posts
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    Yeah, I'm sure my issues will be alleviated if I start planning early for things, but it's hard to know right at the start "oh, this person will be good for such-and-such a Master class" without knowing their stat growths and such.

    Heh, this was way easier in earlier FE games (because you didn't have a choice).
  • ChiefGB 9 Aug 2019 10:58:32 11,086 posts
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    It would all be easier if it would let you click on and explore the classes outside of the certification screen. If you can Iíve not found an intuitive way to do so.
  • Rogueywon Most Generous Forumite, 2016 9 Aug 2019 11:20:58 6,159 posts
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    The menus in this game are not great. There are lots of missed opportunities to consolidate relevant bits of data together on the same menu. For instance, seeing "class xp" for a character is needlessly complicated, when it could easily have been made far more prominent. Similarly, the fact that the inventory screens don't display item descriptions by default is a needless inconvenience. Inventory management in general is just a mess, split between far too many different menus.

    I suspect the reasons for this are a 50:50 mix between the need to keep menu sizes legible in handheld mode and a general Nintendo inertia and unwillingness to make obvious quality of life changes from older 3DS titles.
  • ChiefGB 9 Aug 2019 11:29:19 11,086 posts
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    Well Iíve just remembered the screenshot function so snapped all the master criteria. Shocking that out of 8 classes all but 2 of them are rider classes. Guess it hints where the end game will be going.
  • ChiefGB 9 Aug 2019 11:32:54 11,086 posts
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    Another example is when teaching. You have to go into the instruct screen, to see the budding talents, to then back out and go into the goals screen to readjust things, gaaahhhh
  • Duffking 9 Aug 2019 11:59:46 16,262 posts
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    I don't know if I'll bother with some of the Master Classes, I like Petra as an assassin to be honest. I don't think there's any great compulsion to force people into those classes in this one since there's no per-class level cap to worry about. Unless you need the mastery skill or prefer the growth rates it doesn't really matter. I can't be bothered shoehorning some of my characters into the Master requirements :p
  • Dombat 9 Aug 2019 12:02:43 1,617 posts
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    The menus are my only real gripe with the game. I love the pacing, the combat, have no complaints about the monastery segments, but the menus are unintuitive both in their navigation and the controls. I'm getting used to them but they could be more user friendly and I agree it's annoying not being able to view the class details on the regular menus.
  • Duffking 9 Aug 2019 12:43:06 16,262 posts
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    The biggest gripe I have is that sometimes it's difficult to tell how far along mastery wise a character is in their current class. Like on unit deployment if I'm trying to decide who to bring based on who needs more mastery I have to go to the reclass screen to see it.
  • Rogueywon Most Generous Forumite, 2016 9 Aug 2019 12:46:18 6,159 posts
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    @Duffking Yes, that's what I meant by "class xp", sorry. It's a kind of important statistic and yet other than on the post-battle screen, it generally feels like they want to hide it away like their deepest, dirtiest secret.
  • ChiefGB 9 Aug 2019 13:30:42 11,086 posts
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    Yes, it also flashes up when you get defensive xp, countering an enemy move against them I believe. The only way to tell what the buffs actually give is by going online.
    Madness, such a rich game but they donít have the sense to give players all the tools to understand it all. I mean I know itís designed to be replayed at least two more times I guess, but thereís no harm in helping players make the most of each playthrough.
  • jack5255 9 Aug 2019 14:02:54 820 posts
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    ChiefGB wrote:
    Yes, it also flashes up when you get defensive xp, countering an enemy move against them I believe. The only way to tell what the buffs actually give is by going online.
    Madness, such a rich game but they donít have the sense to give players all the tools to understand it all. I mean I know itís designed to be replayed at least two more times I guess, but thereís no harm in helping players make the most of each playthrough.
    Do you mean the crest buffs? Pretty sure you can hover over them in the details screen?
    So once you press X for details, press it again and you can highlight a load of stats.
  • ChiefGB 9 Aug 2019 14:25:50 11,086 posts
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    Dunno I thought the one I mentioned was for the class mastery xp
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