Fire Emblem: Three Houses Page 25

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  • papalazar0u 8 Jan 2020 23:00:25 44 posts
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    @One_Vurfed_Gwrx Iím about 12 hours in and really enjoying it. Iím playing on normal/classic and starting to find the battles reasonably challenging to get through without losing party members (Iíve not played any of the other games in the series though so just learning the systems).

    I can see why there may be Harry Potter comparisons but if Iíd not seen it mentioned I donít think I would have even considered that - the Persona 5 comparisons are more relevant but Iíve also found this to be quite loose.
  • mattproton 8 Jan 2020 23:04:05 55 posts
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    Biggest fundamental strategic question that I'm thinking about in how to approach the game is do you accomodate redundancy so make a lot of evenly powered units or do you load up on a smaller number of high powered units? I've got two tanks.
  • Mola_Ram 8 Jan 2020 23:23:13 22,783 posts
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    You need a team of about 13, maybe 14 units. You can train up more than that if you want, but it's not really necessary as far as the battling goes (unless you fuck up and lose some people).
  • mattproton 8 Jan 2020 23:50:39 55 posts
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    Most of my losses, the direct melee units seem to become robust very quickly, but most of my mistakes are when you engage with an indirect unit like a mage or an archer, and you don't manage to kill whatever enemy unit in one turn and you are faced with them gang up on the indirect unit with shit defence... I'm not too far in so don't know the game too well, but that's my main scenario.. Protecting piss weak bow and arrows.
  • Mola_Ram 8 Jan 2020 23:56:54 22,783 posts
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    Generally the Fire Emblem strategy is to bait out enemy units with your tanks (by paying attention to enemy movement ranges), then ganging up on them when it's your turn. Sometimes there will be too many enemy units for you to be able to do that, but this game has Gambits that can immobilise multiple enemies for a turn.
  • mattproton 9 Jan 2020 00:02:44 55 posts
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    Thanks. Yeah that's roughly what I've arrived at.. I've restarted once to be honest.. I know you can recruit new characters, but rolling with the punches when you have invested time grinding is quite unique. I mean, the amount of games where it isn't really about the character, it's more about your time invested, to lose that is pretty tough to take...

    That said. You know it's also pretty great, and would be shit playing with no precariousness.. In fact it would probably make a lot of games great. So many games where it's basically a stair climbing inevitable race to build stats... This dynamic would make a lot of games better imo.

    Edited by mattproton at 00:04:32 09-01-2020
  • Mola_Ram 9 Jan 2020 00:04:00 22,783 posts
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    Just play on Casual if you are stressing about losing characters. Or use the time rewind thingy.
  • One_Vurfed_Gwrx 9 Jan 2020 15:18:00 3,787 posts
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    @papalazar0u I suppose it is just how much of the time balance is take up by the school stuff that concerns me. I am fine with cutscene and story to go with the battles but the advertising really stresses the school stuff.

    Then of course the time outlay as I gather you need to do all routes for real story. I think the only game I did a serious NG+ on in the pastis FF Type 0 (where you needed the second playthrough to get the whole story. Still got to polish off Echoes and Fates at some point too...
  • Mola_Ram 13 Feb 2020 13:17:12 22,783 posts
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    The story DLC is out now.

    I'm not exactly sure how it works... the side story seems to be cordoned off into a separate save file, but going through it unlocks things to do and use in the main story? It sounds interesting, maybe I'll save the Maddening playthrough until I've done the extra content. It'd sure be nice to have options for extra classes and such.
  • Mola_Ram 16 Feb 2020 06:40:42 22,783 posts
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    So, in case anyone was wondering, the new DLC is pretty great. There's little twists to all the new maps, and the win conditions are usually more complex than just "kill all the things". And I love the Trickster class, it really opens up a lot of options in your movement and placement.

    One thing, though... it's very challenging, compared to the base game. You don't get to grind at all, your money resources are limited, and the battles basically require you to utilise the systems that you might have ignored before (eg. battalions/gambits, combat Arts).
  • Rogueywon Most Generous Forumite, 2016 16 Feb 2020 07:55:19 8,024 posts
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    @Mola_Ram I'm over in the US for a week and a bit starting Friday. I've got the DLC ready and installed and am saving it for the trip. It does look very nice.
  • Mola_Ram 25 Feb 2020 11:14:38 22,783 posts
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    I'm continuing on with Maddening with the Golden Deer, up to chapter 5 now. It's not a NG+, but I'm using the DLC stat boosters, and the rewards from the Ashen Wolves DLC. So I'm not completely insane.

    I was wavering before on whether the new difficulty was well implemented, and now I'm tilting towards "yes". Mostly. Aside from the increased enemy stats, they get abilities like Pass which can wreck your positioning if you're not careful. And you get way less XP for killing them, which means that you'll almost always be behind the levelling curve unless you have a really small team. It forces you to think about what you're doing, and I like it when games do that.

    Anyway, It's pretty rough, but really all you need is to plan things out a lot more, and use every advantage you have (combat arts and battalions are ever, ever so important). It's still manageable, and you can still absolutely murder the Death Knight if you plan for it.

    Reinforcements that move the turn they spawn, though... yeah, they can eat a dick.

    Edited by Mola_Ram at 11:22:25 25-02-2020
  • Graxlar_v3 25 Feb 2020 11:22:17 9,632 posts
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    Yeah... I think I will stick to hard :D
  • Mola_Ram 25 Feb 2020 11:26:35 22,783 posts
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    Oh, it's totally not for everyone. But if anyone wants a good amount of challenge without it getting *too* crazy, Maddening is worth a try.

    And you can start a NG+ on Maddening too, even if your first game was on Hard. I'd imagine that would make it a whole lot easier, if you can pump up your professor level right from the start.
  • Rogueywon Most Generous Forumite, 2016 25 Feb 2020 13:28:54 8,024 posts
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    Got an internal flight this evening. Might start the DLC then. Initial reports sound positive.
  • Mola_Ram 2 Mar 2020 09:16:44 22,783 posts
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    The Maddening blog continues!

    I mostly like the new classes, though the Ashen Wolves students are of mixed usefulness. Hapi is a decent glass cannon mage if your army lacks a Lysithea. Mine doesn't, but she still has some good dark magic spells like Banshee to make her a worthy addition. Constance does a similar thing, but has a worse spell list, and her Dark Flier class can just be given to someone who doesn't have sucky spells. Balthus is an okay fighter who can also heal, but his Magic stat makes him less useful in the latter role. He also looks like a JoJo character.



    Yuri/Trickster is the most interesting by far. He has a relic that lets him move after attacking (like a mounted unit), and the Trickster combat art lets him swap places with friendly units. So, potentially, you could send a glass cannon mage in to snipe a dangerous unit, swap them with Yuri, then move Yuri out of range of a counterattack. It's suuuuuuper powerful.

    And Maddening in general is going fine, I just did the big Chapter 7 mock battle. I think Linhardt (and the group of teachers presumably watching) was slightly confused as to why I'd lured him onto a healing tile, only to spend the next 30 turns stabbing (and usually missing) him with a variety of rusted weaponry. But hey... Ignatz needed some bow practice.

    As in the regular game, it's the Paralogue chapters that are the real challenge. They are ever so much harder than the story missions.

    Edited by Mola_Ram at 00:49:12 03-03-2020
  • Mola_Ram 11 Mar 2020 12:54:58 22,783 posts
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    And now I am past the timeskip. The difficulty curve has evened out a lot, in that the overlevelled enemies feel more manageable with the team I have. Units will still die horribly if I leave them in the wrong spot, but there's no more constant feeling of peril, and I no longer have to get quite so tricksy with positioning in order to survive without casualties.

    Chapter 13 can fuck right off, though. That's the one where you don't get to choose units, weapons, battalions, or anything at all, and the units you do get are the ones your house started with. So, if you'd gone heavy on recruiting from other houses at the expense of your core members (my team at that point had basically benched Lorenz and Raphael, spending resources on raising Felix, Petra, Sylvain, Yuri and Hapi instead), you could very well be fucked. Because you don't get to use any of those recruited units at all. My Byleth, Claude and (especially) Lysithea were pretty overlevelled at that point, so it wasn't too bad, but I would have raged had I not been more prepared.

    Speaking of preparedness (and aside from difficulty), it really is amazing how much of a difference it makes when you have distinct goals for your units, and basically know how to use the systems to work towards those goals. The first time I played through it I basically had no idea wtf I was doing, and it's a very different game now that I know (more or less) what's going on.
  • Mola_Ram 11 Mar 2020 13:03:14 22,783 posts
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    And sorry for posting blog entries here, I just need to vent somewhere. I hope someone enjoys them!
  • Graxlar_v3 11 Mar 2020 13:06:33 9,632 posts
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    Mola_Ram wrote:
    And sorry for posting blog entries here, I just need to vent somewhere. I hope someone enjoys them!
    I like them, I am not smart enough to do maddening myself, so it is nice to hear from someone doing it.
  • Mola_Ram 11 Mar 2020 13:09:43 22,783 posts
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    Here is a picture of Balthus post-timeskip, look at the mullet and those fucking sideburns, he's graduated from JoJo to Fist of the North Star



    It's a real shame that he's not in the regular party, but XP is precious and I don't have much to spare.

    Edited by Mola_Ram at 13:18:21 11-03-2020
  • Mola_Ram 12 Mar 2020 02:55:33 22,783 posts
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    I think I'm settling into my final team of 10-11

    Byleth: Currently Enlightened One, the jack-of-all-trades majoring in swords, bows, and backup heals
    Felix: Fucking MVP god of battle right here. He's a War Master, fast enough to punch everything to death, and can use just about everything except for lances
    Claude/Hilda/Petra: The Wyvern Lord trio, specialising in dodge-tanking with Alert Stance/high defence and fucking everything up with axes (Hilda), swords (Petra) and bows (Claude)
    Leonie/Sylvain: The horsies (Bow Knight/Paladin), with Leonie better at bows, and Sylvain better at lances (and other weapons in a pinch)
    Ignatz: IGGYYYYYYYYYYYYY, my main sniper buddy. Has shit speed, but it doesn't matter because Hunter's Volley auto-doubles. And he's great at buffing if he can't hit anything himself
    Lysithea: She does all the magics. Currently on foot as a Gremory, but the DLC Dark Flier class is pretty great for her too. FLYING MAAAAAGES
    Marianne: The Dancer/main healer. She's currently highest-level, because the XP reduction doesn't seem to affect XP gain from healing/dancing for some reason
    Hapi: The horsey (Valkyrie) backup mage. Not quite as powerful as Lysithea, but makes up for it with spells like Banshee that lock enemy movement down. She's also a better healer than Lysithea (because she gets Physic)
    And Yuri, the Trickster. He's like a more versatile Sword Master, with heals and that fantastic swap-places ability.

    Technically that's 12, but I can put people as adjuncts if they can't fit into the team.

    I also ended up recruiting everyone from the other houses. Not just because I don't want to kill them, but also because I want all those sweet paralogues. I have a pretty long bench right now, getting all warmed up.

    Edited by Mola_Ram at 03:00:27 12-03-2020
  • ChiefGB 13 Mar 2020 11:29:35 12,039 posts
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    Still need to go back to this, didnít even get to the ďtime skipĒ or whatever first time. But then I did restart after 30 hours which didnít help. Havenít really managed to recruit anyone apart from the fop that trips over you to join early on (BE playthrough for me) when is the ideal area of the get to get into this side of it.
  • Mola_Ram 13 Mar 2020 15:16:45 22,783 posts
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    ChiefGB wrote:
    Still need to go back to this, didnít even get to the ďtime skipĒ or whatever first time. But then I did restart after 30 hours which didnít help. Havenít really managed to recruit anyone apart from the fop that trips over you to join early on (BE playthrough for me) when is the ideal area of the get to get into this side of it.
    It depends on what you want to do with recruited units. Ones recruited later have higher levels, and often better stats than you would have gotten if you'd raised them yourself. But, their skill choices are automated, so if you recruit late you have less time to train people in weapons you might want them to use.

    I'd say recruit teachers as soon as you can (their auto stat growths are terrible). And for other students maybe at least wait until their level is above 10 (chapter 6? 7?), as that will give them an automatic promotion that you don't have to spend a seal on.

    But really, if you're playing on Normal or Hard I wouldn't stress about it too much. You can win with basically whatever team you want to use.
  • Mola_Ram 24 Mar 2020 11:46:18 22,783 posts
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    Reaching the endgame now.

    The second year is still a bit of a slog, unfortunately. The paralogues are interesting (and pretty tough on Maddening), but aside from those it's just Explore, Battle, Explore, Battle every month, with still very little variation in the maps or objectives.

    I still think it's a great game, but it's pretty uneven.
  • Armoured_Bear 28 Mar 2020 14:15:55 28,355 posts
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    I've just started this, I'm a bit of a Fire Emblem noob, have only played an hour or two of one of the 3ds or DS games.Unsure of which house to go with.
    I'm most attracted to the Black Eagles, magic always appeals, 2nd choice would be Golden Deer. However, I've read that Blue Lions is recommended for beginners. I'm going to play in yard mode anyway so should I just go with my gut?
  • Mola_Ram 28 Mar 2020 14:18:55 22,783 posts
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    If you're playing Normal and/or Classic, then pick whoever you want, I don't think you'll have trouble. All three houses have some amazing units in them.
  • Graxlar_v3 28 Mar 2020 14:32:12 9,632 posts
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    @Mola_Ram did you finish insane mode?
  • Armoured_Bear 28 Mar 2020 14:36:51 28,355 posts
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    Mola_Ram wrote:
    If you're playing Normal and/or Classic, then pick whoever you want, I don't think you'll have trouble. All three houses have some amazing units in them.
    Thanks!
  • Rogueywon Most Generous Forumite, 2016 28 Mar 2020 15:16:06 8,024 posts
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    Given you can recruit many of the students from different houses, the biggest difference the choice makes comes down to the story.

    With Black Eagles being the best, of course, not least since they have two endings, one of which is arguably the "true end".
  • Mola_Ram 28 Mar 2020 23:06:09 22,783 posts
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    Graxlar_v3 wrote:
    @Mola_Ram did you finish insane mode?
    Not yet, but I've done all the paralogues and am up to the final few chapters. Just need to power through.
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