Thread, as we didn't have one.|
Enjoying the game a lot. Extremely high emphasis on playing a neutral game, with your normal attacks able to take a clean 25% of a life bar on a good read. No true combo system as such, more just normal into special. Much more grounded, in my opinion, than SFV - and frankly more fun to play.
I can splurge about this game for a while if there's interest, but it's pretty great so far.
Samurai Shodown (2019)
ChiefGB 10,830 posts
Seen 7 hours ago
Registered 8 years ago
Sorry, we have no interest in this 🤣🤣
No seriously, Iíve always appreciated these from afar as I like the weapons slant on a beat em up (see also soul caliber, which I have played a few of). Thing is I just donít have the time, skills or game friends to dedicate to these.
That's a shame This is a game that certainly feels like the more time you put into it, the more rewarding your progression is. Which is a dumb thing to say, as all games should be like that, but it's certainly more notable here.
Oh, we're here now!
I'd say if any game was going to appeal to someone who doesn't have the time to go too deep these days, and their reactions are blunted by age - so they must rely more on reading opponents and trying to mess with their heads - this one would be a good shout, no?
Honestly it's fun to pick up and just swing swords at people, but there is equal parts reading and reacting to this. For example, throws are unbreakable in this game (but do no damage, they allow the thrower to attack the throwee with their weapon) and can only be dodged by moving out of the way or by taking the Dodge action.
If you can dodge it accurately, they're caught in 43 frames of recovery for whiffing a grab. 43 frames. That's enough time to put the kettle on, make a milky brew, have a hobnob, pet the dog, and then settle back down.
Being able to do something like read the throw and react with dodge, into hitting them with your characters one attempt per match super special move to do 70% of their life bar as damage in one go is what Samurai Shodown is all about.
I'm so tempted to just buy this.
Derblington 31,685 posts
Seen 6 hours ago
Registered 15 years ago
It does sound cool, precisely because itís very different.
I am so gloriously bad at these games now. My memory just can't keep up, let alone my hands; I'm checking the bloody command list more than actually playing the game these days.
I have become that annoying friend who repeatedly asked "what was fireball again?"
I've only fucked around in the shitty tutorial and a bit of the story mode, but it's already feeling like something I could get into.
Maybe some day I'll get just plain bad at it.
*arrogantly turns back to opponent, flicks impossibly blue hair*
@AboutHalfaStevas If it helps, use the notations normally used for anime fighters.
Directions = numpad. So quarter circle forwards becomes 236. Dragonpunch becomes 263. Half circle forwards becomes 41236.
Buttons = A, B, C and D for Light Slash, Medium Slash, Heavy Slash and Kick.
I have no problems with the moves, as long as I'm in training and such, i.e. as long as I can pause the action and go take a quick look at whatever it is I'm trying to remember. Execution isn't the issue here. As soon as I get into a fight in these games, however, muscle memory kicks in from some other fighting game and anything I've just spent the last hour training myself to remember goes straight out the window...
Got this today on PS4. Connect with a guy in Russia and had some decent online games.
I didn't know what I was doing - and it was easy to die - but even so, the slower pace made it feel more forgiving than SFV.
Anyone else playing online on PS4?
Yeah, I'm still... occasionally trying.
bone-on 302 posts
Seen 2 hours ago
Registered 5 years ago
Shodown has always been about hustling backwards and forwards trying to death strike your opponent itís never been a heavy combo zen skills game.
So put bluntly itís great for old farts and has good pick up and play value
It's overtaken Dragonball fighterZ as my main game. Been turning up to a lot of locals recently, getting top 3 finishes.
VSFighting next weekend though, so will see how I dare after that!
The game is great.
It is great. I even enjoy watching matches. Itís a tense, high risk/reward fighter.
*coughs blood into hand, runs away from a horde of kimono babes*
Edited by Zippity-zap at 10:04:54 11-07-2019
There's a tournament with SamSho as one of the games in London on the 27th. I paid £3 so I can play casual matches.
Yeah I was chatting to Grim from ELF about this last weekend, I'm gutted I can't make it. Have plans to see Book of Mormon the same day with the missus, ffs. If there's still something going on after I might swing through, poke my nose in.
I'm really enjoying this. I've decided to accept matches from anyone anywhere, regardless of connection. I tmeans I get a few fights in each night and they haven't been too bad.
I was playing a guy earlier who was smashing me in the first few games, but then I started adapting. He still beat me, but the margins became smaller and smaller.
This has done great for entrants at Evo. Ahead of MK11 and not all that far behind T7 and SFV. Obviously doesn't fully dictate how popular the game will be going forward, especially at a casual level, but it's good to have a bit of variety in the FGC at the moment.
@Rivuzu was browsing the VS Fighting page on smash.gg earlier out of curiosity, noticed you're seeded 4th for SamSho. Fair play mate! Sitting above Oil King and Chanel, no less.
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