Following Mario Maker 2 - The Eurogamer Levels Page 7

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  • EvilAspirin 11 Jul 2019 19:41:05 16 posts
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    Another level from me and it's a really easy one. No, seriously.

    EvilAspirin's Little Big Problem - PD6-1VQ-0FF

    Travel between the little and big worlds to overcome obstacles! Diff: 1/5

    So this level has a mechanic similar to SMB3 with a small world (normal size enemies) and big world (large enemies). It's really short and very easy.
  • AlexErratic 11 Jul 2019 20:03:04 5 posts
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    Post deleted
  • Addy__ 11 Jul 2019 20:10:40 913 posts
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    I bounced off NSMBU deluxe when that arrived. I had finished it on Wii U and just fucked it off pretty quick. Not sure what it is, but this game has made me get back into 2D Mario in a big way. I guess after using the tools and creating a few levels, im appreciating playing it now from a gameplay and creator point of view.
  • Kami 11 Jul 2019 21:21:52 2,700 posts
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    And my last one for at least this weekend; YQK-CKJ-HLF. It's called "Freighter Heights". Knock yourselves out. Hopefully a few days in DQB2 will get some fresh ideas into my brain.

    Edited by Kami at 21:22:11 11-07-2019
  • Navi 11 Jul 2019 22:05:22 313 posts
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    Level list updated.

    Plus a new one myself - 3WX-ST4-05G - Mariovania - Curse of the shroom.

    As the name suggests, I tried to make a castlevania style map with power-up needed to progress and some backtracking (didn't go overboard with it). Not sure it totally works, but has it's fun bits.
  • Navi 11 Jul 2019 22:08:28 313 posts
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    AlexErratic wrote:
    Bowser's Mint Condition Goombuds

    CTW-TKX-PNG

    I think it's been a week in development (yes, I'm using that word) and my first true meaty level is done. Beating this b*stard was a bit of a nightmare, considering I'm a Mario noob of course! Wish I'd gotten on board with Mario Maker 1, I love this sh*t!

    Edited by AlexErratic at 20:03:35 11-07-2019
    Hey Alex, I tried this code but it doesn't seem to be working. Is the code correct?
  • NeonStorm 11 Jul 2019 22:52:53 1 posts
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    Spicy Donuts - S4F-7DC-NFF

    First stage attempt so it's probably hot garbage but keen to get into making new levels
  • AlexErratic 12 Jul 2019 12:46:23 5 posts
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    Post deleted
  • Addy__ 12 Jul 2019 13:33:09 913 posts
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    Navi wrote:
    Level list updated.

    Plus a new one myself - 3WX-ST4-05G - Mariovania - Curse of the shroom.

    As the name suggests, I tried to make a castlevania style map with power-up needed to progress and some backtracking (didn't go overboard with it). Not sure it totally works, but has it's fun bits.
    Honestly mate this was brilliant. Really enjoyed it. Some cool ideas.
  • AlexErratic 12 Jul 2019 13:48:51 5 posts
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    @Addy__ Ditto!
  • Navi 12 Jul 2019 14:09:49 313 posts
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    @AlexErratic No problem, code updated.

    And thanks for the kind comments, both you and @Addy__ , glad you enjoyed it.
  • consignia 12 Jul 2019 17:54:53 1,473 posts
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    Basketball Heads 2: TPT-C9S-CRG

    Here's a gimmick I used in Mario Maker 1, but I feel it was a bit better implemented in this one since, due to the newer options.
  • AlexErratic 13 Jul 2019 13:05:02 5 posts
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    @Navi I'm an idiot, I broke something worse when trying to fix the first issue! Sorry for being a pain but the final code is:

    376-27W-6DG

    'Mint Condition Goombuds'
  • Navi 13 Jul 2019 13:46:53 313 posts
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    @AlexErratic No problem, code updated.

    Tried the previous version. Cool level (although I'm embarrassed to say it too me far too long to work out how to do that first screen), although I'm nowhere close to being ninja enough to complete the part with the P-switch, so tough.

    @consignia Great level, not a mechanic I'd seen before.
  • AlexErratic 13 Jul 2019 16:39:18 5 posts
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    @Navi Sorry to hear that!

    The ninja part requires some timing to drop down on the swing (if you press down + jump on a swing, you just drop down rather than jump). If you ever take a second stab at it, let me know :)
  • voden 13 Jul 2019 17:06:07 740 posts
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    I made a new level, it's pretty short with a 50 second timer. It's not hard though.

    3WV-14T-W5G
  • Navi 14 Jul 2019 10:27:11 313 posts
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    @voden Nice level, speaks to my mario ability that it still took me 17 goes to nail it.

    @AlexErratic Gave the level another go. Got further this time, to the checkpoint and the drybones bit (although never managed to actually turn the blue blocks off in the saw bit, I just ended up brute forcing it with invisibility frames falling through the saw blade). Couldn't get past the drybones though, never nailed it. Well designed, but too hard for me.
  • voden 14 Jul 2019 10:29:44 740 posts
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    @Navi thanks. I think I made it harder than I thought, it has a pretty low clearing rate. I should have done away with the timer and added a check point
  • Navi 17 Jul 2019 13:10:20 313 posts
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    Finished off my trilogy of Goomba Patrol levels

    PVY-KLD-FMG - Goomba Patrol 2 - Train Patrol
    523-80C-RCG - Goomba Patrol 3 - Assault Patrol

    Seems things are a bit quieter around here, are people still enjoying the game?
  • Switch024 17 Jul 2019 17:16:09 3,381 posts
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    I hope so, I've only just picked the game up. Working my way through the story and have tried a few of the popular levels online, some of the levels people have come up with are brilliant.

    Will try a few of the EG levels later. Any standout ones?
  • BearFishPie 17 Jul 2019 18:58:20 688 posts
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    I done tried making a puzzle level:

    K4K-2KT-H7G
  • Duffking 17 Jul 2019 20:00:49 16,188 posts
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    Been a bit busy lately but have one almost done! Will comb back through the thread for more soon.
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