Following Mario Maker 2 - The Eurogamer Levels Page 9

  • Navi 22 Jul 2019 21:59:28 347 posts
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    @the_milkybar_kid Nice level. Love the tanks. Certainly a solid challenge.

    @KRadiation Great look to the level and each of the little puzzles.

    @Kami Clearly I'm missing something as I couldn't get past the black flowers. I guess there's Thwomp above the note blocks but I couldn't get anything to trigger.
  • Kami 22 Jul 2019 22:08:22 2,711 posts
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    @Navi - That's simply a screen trap thing. If you scroll the screen up too far, it triggers the thwomp which blocks your way. You want to not do that, run across the treadmill to the switch on the other side. Use the switch to limit your jump on the moles.

    Edited by Kami at 22:17:41 22-07-2019
  • AlexErratic 22 Jul 2019 23:20:06 19 posts
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  • Toonster 22 Jul 2019 23:58:14 6,918 posts
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    All Aboard the POW Train

    S5V-HPX-BQG


    I liked working with this concept a lot. It's kind of a retread of a section I made in SMM1, but expanded into a fully-fledged level.

    Not gonna lie, this is my hardest level yet. Requires some difficult platforming and a bit of tricky POW block management. In the final set-piece, you ride a train of six POW blocks on a track. By the end, there should only be one POW left on the track... sooooooo, good luck!

    I was generous with checkpoints, and put a door on the last sequence in case of a retry, so I hope it's not too punishing.

    Edited by Toonster at 00:11:05 23-07-2019
  • AlexErratic 23 Jul 2019 00:51:51 19 posts
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  • AlexErratic 23 Jul 2019 11:31:39 19 posts
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    J3F-B2J-8MG and 4M4-VWB-Q2G, please copy them over both that exist on the front page... I'm done, having a break for a while. OCD is kinda positive for this kind of productivity but it's also probably not worth the stress! The courses are both uncheeseable monsters now (I bloody hope).
  • Navi 23 Jul 2019 11:48:28 347 posts
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    @AlexErratic Codes updated. Hope they are all sorted now, you've certainly put the development work into them to get them updated.

    @Kami - Interesting idea, not seen that type of challenge in a level before. I'll probably give the level a miss then as I'm not too into the kazio hard or obscure puzzle levels (not that there isn't an audience for that sort of thing, just not what I go for).
  • Kami 23 Jul 2019 14:06:04 2,711 posts
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    @Navi - That's cool. It's a stage of Thwomps doing things they perhaps shouldn't be doing and the interesting mechanics behind it all. Once I started playing around with Thwomp Physics, I found it's very easy to make them do some very... strange things.

    I'll do a more normal stage soon enough, also working on the sequel to Mario Maker Mythologies: Zero Chill, which surprises me how much people like it as a speedrun.

    edit; Actually decided to upload the first stage I made, Untidaled - 6BY-59W-5RG. It's really just a nice little autoscroll shootery stage. I just added some decorations to it to pretty it up.

    Edited by Kami at 14:34:39 23-07-2019
  • Navi 23 Jul 2019 21:55:58 347 posts
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    Levels added.

    @Toonster - Great level. Nice amount of challenge and the gimmick was well introduced. Nice touch having the coins drop at the end.

    @Kami - Cool level. Enjoy a gauntlet level like that, plenty to do and avoid. Loved the fish launcher bit, a nice surprise. Good fun.
  • seeyoshirun 24 Jul 2019 19:30:39 15 posts
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    Oh yay, there's a thread for this!

    Working on a bunch of levels at the moment, finished making three a while ago. The first two were pumped out fairly quickly for use in a tournament at a convention here in Australia, but I'm still quite happy with them overall.

    Tidal Tunnel
    4Q9-GVV-3YG

    Cliffside Cannon Climb
    XLW-YWS-06G

    Pyramid Plunderer
    T66-3XP-42G

    I'll play some of the ones y'all have posted ASAP, but right now I absolutely must get some sleep.
  • AlexErratic 25 Jul 2019 20:36:18 19 posts
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  • Navi 26 Jul 2019 10:21:14 347 posts
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    @seeyoshirun Added to the list, and welcome to the group. I look forward to giving those levels a go tonight.
  • Navi 27 Jul 2019 08:28:56 347 posts
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    @seeyoshirun Great trio of level. Especially enjoyed Cliffside Cannon Climb, loved having to time jumps off the cannonballs and the different ways they were used.
  • BearFishPie 27 Jul 2019 21:55:47 810 posts
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    New level using fast auto scroll for a bit of a high speed challenge: 2LV-FR9-8TF
  • solipsist 1 Aug 2019 22:24:47 129 posts
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    Only picked up this recently, just uploaded my second course:

    2. Chasing Goombas.

    R8X-P01-9QG

    Kind of does what it says in the title. Slowly working my way through the courses on the front page.
  • the_milkybar_kid 2 Aug 2019 22:13:54 8,274 posts
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    Guys I'd I'm wanting to add different music just to a second area, how do I do it? Trying to add the bonus stage music from SMW onto a hidden area that I'm using for a secondary area in a level. Tried putting it onto the warp pipe, that only plays temporarily and goes back to the original music, if I attach it to mario it plays through the whole course.
  • atothewest 3 Aug 2019 09:19:36 1,098 posts
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    the_milkybar_kid wrote:
    Guys I'd I'm wanting to add different music just to a second area, how do I do it? Trying to add the bonus stage music from SMW onto a hidden area that I'm using for a secondary area in a level. Tried putting it onto the warp pipe, that only plays temporarily and goes back to the original music, if I attach it to mario it plays through the whole course.
    Can't be done AFAIK, which is pretty annoying.
  • Kami 3 Aug 2019 14:06:07 2,711 posts
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    @atothewest - There are workarounds, I'm assuming you can limit the scroll and have an off-screen block or something with the music attached to it (on rails for an autoscroll) but it's certainly a lot more fiddly than it needs to be, and if you get too far from it then it goes back to the usual music (I found this out when I did Thwomp Towers, the final chase sequence I attached Boss Music to the Giant Thwomp but get too far ahead of it, boss music fades out).

    Hopefully Nintendo will patch in some QOL fixes in the future, personally I'd like some basic physics fixes, I'd like the weight of more enemies to trigger P-Switches for example, because that'd make for some fun puzzles.
  • Kami 4 Aug 2019 20:35:39 2,711 posts
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    Right, it's been a couple of weeks since my last level (I've been finishing off DQB2) so here's my latest;

    Red if you Dare! (CYOC) - 74V-3N7-1PF

    I mean... it's fairly self-explanatory. You get to a pipe choice and it's fairly simple; green is easy, red is hard, and I won't judge.

    I mean, I may mock you via sound effects a little for taking the easy route but hey, nothing personal!

    Edited by Kami at 20:36:16 04-08-2019
  • the_milkybar_kid 4 Aug 2019 21:01:55 8,274 posts
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    New level is up. It's a Bowsers Castle level.

    9T6-8Q4-3NG
  • Kami 4 Aug 2019 21:40:35 2,711 posts
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    @the_milkybar_kid - First clear. Nice and tough and plenty of tricky hops, that "Special" area is a glorious bit of ribbing too. Made plenty of booboos, but cleared and got me all over your First Clear spot... FoReVeR... :p
  • the_milkybar_kid 5 Aug 2019 18:37:47 8,274 posts
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    @Kami oh excellent, glad you enjoyed it mate. I think I was the first to clear yours. Those red pipes can die in a fire!
  • Kami 5 Aug 2019 22:11:25 2,711 posts
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    @the_milkybar_kid - Haha, I gotta confess, I had just finished playing some GODS Remastered and I was in the mood to make a tricky stage, but... I also wanted to make something more gentle. So why not do both in one, when the engine allows it?

    I quite like the "Choose Your Own Challenge" idea. I may expand on it in future.
  • the_milkybar_kid 6 Aug 2019 10:06:03 8,274 posts
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    @Kami it's very good mate, very good indeed.
  • yegon 7 Aug 2019 20:20:58 6,502 posts
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  • Navi 8 Aug 2019 10:28:58 347 posts
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    Apologies for the absence. Master list now updated.
  • Navi 10 Aug 2019 16:23:01 347 posts
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    Decided to make a set of simpler traditional Mario levels:-
    Simple Mario levels 1-5
    YNN-P9Q-NDF
    RMM-GLP-YVF
    VQQ-PHP-12H
    DW2-6LQ-46G
    RQ3-9J4-QVG
  • Kami 12 Aug 2019 18:51:05 2,711 posts
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    And I'm also back and I too decided to make a nice, lovely Mario level.

    Nah I'm just screwin' with you, it's called "A Slight Burning Sensation..." and it's full of fire and brimstone.

    51Y-W7B-BQF

    Edit; Uploaded some older test-stages that I think I'm okay with but could use some additional testing if anyone fancies giving some feedback.

    P-Switch Problem: F1W-CP7-5HG (This is probably the easiest, it's just some odd P-Switch stuff).

    Four Little Trials: RDV-5RL-SDG (This is the one I feel the least confident in...)

    Seesaw Space Programme: VH9-0GS-DGG (Again, this feels a little... basic. But I do like buttstomping seesaws so...)

    Edited by Kami at 20:26:03 14-08-2019
  • Deleted user 15 August 2019 11:15:50
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