The Surge 2 Page 10

  • wuntyate 8 Oct 2019 16:05:29 13,358 posts
    Seen 36 minutes ago
    Registered 6 years ago
    @Rogueywon Yeah, It would be good to at least have it on par with the original which I always thought looked quite good. It's just the textures need fixed, but apparently they are working on it, so should be ready in time for NG+ ha ha. It would just add that final missing level of polish, but it's fucking brilliant regardless. Took them three tries but they really nailed it with this one.

    Edited by wuntyphyve at 16:05:35 08-10-2019
  • Rogueywon Most Generous Forumite, 2016 8 Oct 2019 16:18:27 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    @wuntyphyve I think the iconic area for me is Gideon's Rock. Despite spending way too many hours there and sweeping through it multiple times for both main and side quests (seeds, plus two different audio-log quests), I was still finding new side paths and shortcuts right through to the end of the game.

    Plus I really liked the theme of that area. The whole "looks like a nature reserve on the surface, but it's actually 100% artificial and you can step behind the curtain in loads of places" vibe was very well done.
  • Mr_Sleep 8 Oct 2019 16:47:55 22,934 posts
    Seen 3 minutes ago
    Registered 18 years ago
    I think it is the lighting which is the janky graphical problem. I have had to turn brightness all the way down and I have to adjust the TV to make it palatable. Hopefully they sort it out soon.
  • MiniSchnauz 8 Oct 2019 17:17:09 359 posts
    Seen 12 minutes ago
    Registered 1 year ago
    PC here too. 5700 and 1060GTX. Ran at mostly high at 1080p but had to turn off the resolution scaling and motion blur to get it at a rock solid 60FPS.

    It is a great looking game and I'm just sorry you've had so many issues with it Wunty.
  • Deleted user 8 October 2019 18:36:00
    Finally got to have another go last night for the first time since I got it. On my way to see "Little Johnny" before this I ended up hitting a dead end where I needed a grapple hook of sorts. I guess that's an area for later on as I've not got this item yet. Just come across some enemies that appear to go into berzerker mode after being twatted for a bit. Liking it so far. Picked up a variety of weapons. Think I prefer being quick over the big haymaker types.
  • Rogueywon Most Generous Forumite, 2016 8 Oct 2019 18:56:11 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    @Addy__ Yeah, the grapple points will unlock much later in the game. They're basically a late-game traversal option that opens up a mix of shortcuts, new loot and new areas. They open up around the same time as the dedicated fast-travel, though as that can only warp you between three specific points (and you need to re-visit each of them first), it's of limited use other than for wrapping up sidequests.

    As for weapons, I mixed and matched a fair bit, but eventually settled on a sword, which is at the faster end of the spectrum. Used a big, heavy hammer through much of the mid-game. Did insane damage and was good for staggering enemies, but also a huge stamina drain and a painful wind-up time.
  • Deleted user 8 October 2019 19:03:40
    @Rogueywon

    Cool thanks for the info matey. I'm really liking the map so far even though I've limited exposure to it. I've always been one for quicker weapons on my soulsborne games. Prefer to get in and out when possible.
  • MiniSchnauz 8 Oct 2019 19:58:29 359 posts
    Seen 12 minutes ago
    Registered 1 year ago
    @Addy__ A brief bit of experimenting shows that the heavy weapons are very all-or-nothing. Lose any stamina during an imperfect black and punishing a parry almost always leaves you vulnerable afterwards.

    May be good for bosses but not sure it would work well with multiple mobs later on.
  • creepiest-lizard 8 Oct 2019 20:17:55 792 posts
    Seen 6 minutes ago
    Registered 6 years ago
    I wasn't a big fan of the first game and don't think I even finished but I quite like the look of this..
    I'm not particularly good at Souls type games but usually manage to struggle through but I'd like it if this wasn't quite so brutal.
    How is it difficulty wise?
    (I avoided sekiro for this very reason)
  • Rogueywon Most Generous Forumite, 2016 8 Oct 2019 20:19:46 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    @creepiest-lizard In difficulty terms, it's within the range of the Souls series, but probably at the lower end (maybe Dark Souls 3-ish). I'd rank it as much easier than Sekiro, but then Sekiro is much more about insane reflexes than the usual Soulslike skills, so how hard you find Sekiro will probably depend on how good your reflexes are.
  • creepiest-lizard 8 Oct 2019 20:25:25 792 posts
    Seen 6 minutes ago
    Registered 6 years ago
    @Rogueywon
    Yeah, the whole reflexes, parrying focus was what really put me off Sekiro but if I can play this in a more plodding, considered way that'd be ideal for how I usually tackle this type of game. Though, conversely, I'm pretty good at Nioh, for some reason, which is insanely fast at times. Makes no sense. I did find Souls 3 a bit easier than the others so I think I'll go for it, Cheers
  • wuntyate 8 Oct 2019 20:26:10 13,358 posts
    Seen 36 minutes ago
    Registered 6 years ago
    Addy__ wrote:
    @Rogueywon

    Cool thanks for the info matey. I'm really liking the map so far even though I've limited exposure to it. I've always been one for quicker weapons on my soulsborne games. Prefer to get in and out when possible.
    Then sir I recommend a spear. It's pretty much what I've been using the whole game along side a curved sword I have as well. The spear is excellent as you can leap in for quick jabs and back out again. I'm staying highly mobile. The Gaia Spear you can get at Gideon's Rock, erm, rocks.

    Edited by wuntyphyve at 20:26:21 08-10-2019
  • Rogueywon Most Generous Forumite, 2016 8 Oct 2019 23:24:42 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    If you want a fast weapon, you've got options. The spear, sword and one-handed weapon types will give you fast attacks and reasonable reach (good reach with spear), but middling damage and unimpressive energy generation, plus fuck-all stagger potential. By contrast, the twin-rigged, punching gloves and double duty weapons have awful reach and middling damage, but very fast attacks and very high energy generation.

    I ended up going sword, for the most part. It's a good weapon type for dancing around enemies, looking for your parry windows and exploiting openings. But I did sometimes switch to punching gloves when I needed to regen energy fast and was confident I could get the next kill or two without getting hit.
  • Rogueywon Most Generous Forumite, 2016 8 Oct 2019 23:36:35 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    creepiest-lizard wrote:
    @Rogueywon
    Yeah, the whole reflexes, parrying focus was what really put me off Sekiro but if I can play this in a more plodding, considered way that'd be ideal for how I usually tackle this type of game. Though, conversely, I'm pretty good at Nioh, for some reason, which is insanely fast at times. Makes no sense. I did find Souls 3 a bit easier than the others so I think I'll go for it, Cheers
    Yes, this lends itself to a more considered, tactical style than Sekiro. The directional-parry system is pretty critical, but the window for parries is pretty forgiving (Bloodborne-levels), plus you get a visual prompt on them.

    Bloodborne feels like the best comparator for this, in many ways. They both have the same "ruined city" hub map, with more visually diverse dungeons branching off from it. They both promote a fairly aggressive playstyle, but without going to the extremes of Sekiro (and turtling is sort-of viable in Surge 2). They both have firearms, albeit in specialist roles rather than as main-character primary weapons.

    Compared to Bloodborne, Surge 2 does make tankier styles more valid. Having looked around, people are absolutely making heavy armour builds work, by dumping all of their stat points into stamina (with just a bit of battery efficiency). So if you want to play cautiously, you can. I ended up going for a Bloodborne-style light-melee build with an emphasis on dodging and positioning, but people have made very different styles work - both tanks and ranged builds.
  • creepiest-lizard 9 Oct 2019 00:07:34 792 posts
    Seen 6 minutes ago
    Registered 6 years ago
    @Rogueywon
    That really sounds good to me as bloodbourne is my favourite From game.
    Itís so good to see that a developer actually gets the chance to make a sequel to a pretty niche game and uses that opportunity to expand on everything that was done well and jettison or improve on the dodgier elements of the first
  • Deleted user 9 October 2019 00:11:54
    I don't think I've done a parry yet lol. I've still not got to Johnny. I know I'm right at the end as I see the switch for lowering the platform. There's just too many enemies up there for reflex dead old me. Love the game but I can't play it for shit. Unfortunately only have a couple of hours game time a week at the mo so it's not enough to get Into it.
  • wuntyate 9 Oct 2019 09:10:11 13,358 posts
    Seen 36 minutes ago
    Registered 6 years ago
    @Addy__ Don't worry chief, I'm not a million miles away from the end and I think I've parried twice! I just focus on evasion over everything.

    It's a bit of a spike with the end of Port Nixon and Little Johnny. Don't be afraid to grind all the level 3 enemies to get all your gear and weapons up to mk3.

    Edited by wuntyphyve at 09:10:18 09-10-2019
  • wuntyate 9 Oct 2019 09:12:06 13,358 posts
    Seen 36 minutes ago
    Registered 6 years ago
    Met Matriarch Celeste last night but was a bit tired. Actually nearly got her first time but the waves of electricity she launches fucked me up in the end. Next couple of tries didn't go well at all so will have another go hopefully tonight or tomorrow, seems do-able though.

    Found Little Johnny's head and promptly let the water out. Whoops. Also, I notice that twat Eli is still alive... dick.
  • Rogueywon Most Generous Forumite, 2016 9 Oct 2019 09:27:52 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    @wuntyphyve Martiarch Celeste isn't too bad at all. I got her down first time, albeit in a close run thing (finished with half health and no injectibles stored). In her first phase, she's fairly gentle and her parry windows are generous (not much harder to hit than a trash mob's).

    The second phase is nastier and evasion rather than parrying is the way to go. Need good environmental awareness to avoid the electrified patches on the floor. She does have long recovery periods after some of her attack combos where you can get in and out with some damage, though her attack range in phase 2 is annoyingly long.

    Don't forget to save your drone ammo for phase 2. It can knock a couple of blocks off her health bar if you aim it at her head.

    Edited by Rogueywon at 09:28:08 09-10-2019
  • monkman76 9 Oct 2019 09:30:26 15,474 posts
    Seen 8 minutes ago
    Registered 12 years ago
    Whatís the story and the overall feel of the world like in this? The setting, atmosphere etc.
  • Rogueywon Most Generous Forumite, 2016 9 Oct 2019 09:38:31 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    @monkman76 Setting is a semi-ruined city during an outbreak of a nanomachine plague that's corrupting machines, with a drug-pushing cult and various other shady stuff going on. It's technically a direct continuation of the first game (though plot knowledge not strictly required), only with the setting moved from an industrial facility to a city.

    Storytelling is more talky than most of From Software's games (though maybe not too far from Sekiro's). The background world-development comes through a mixture of audiologs and more From-y environmental details. There's some fun stuff going on in the setting. There's an advert playing early in the game that trumpets the city's 15% employment rate as "among the best in the world", plus plenty of other signs that the nano-plague has just accelerated the pace of an ongoing social collapse. Plus there's some really fascinating stuff going on in the "nature reserve" area (which is anything but).

    Overall atmosphere is generally "bleak dystopian", complete with nightclub filled with people determined to party through the end of the world (which gets progressively more damaged and despair-y as the game goes on). That said, there are more silly/humorous easter eggs than I'd generally expect in a game like this.
  • monkman76 9 Oct 2019 09:41:08 15,474 posts
    Seen 8 minutes ago
    Registered 12 years ago
    Thanks - but is it good? :) Does it draw you in, feel like a real place etc.
  • Rogueywon Most Generous Forumite, 2016 9 Oct 2019 09:47:26 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    @monkman76 That's harder to answer. I think I'd probably say "mostly, yes". Area design in general is excellent. The main city area (which acts as a hub, as well as a major game area in its own right) has a really interesting layout which does feel pretty city-ish. As well as the major streets and malls, you spend a lot of time cutting through alleyways, running up and down fire escapes and the like.

    Not all of the "dungeons" are quite as compelling. As I said previously, the "nature reserve" is pretty well done, but the Port basically feels like a more generic industrial district. But yeah, they do a generally good job of making Jericho city feel "real" (and horrible).

    One thing that does work well is the backtracking. I know that's usually a bad thing, but Surge 2 plays with it by making two big changes to the state of the game world as you progress through the game. At around the 50% and 80% marks, the nano-plague advances further, changing the layout of the city and speeding up its collapse into ruin. In gameplay terms, this means that when you're backtracking through an earlier area, you can find that routes have changed, previous shortcuts are now closed off by rubble, but new ones may have opened (plus as their infection progresses, certain enemies get stronger).

    The last game I saw do that in a big way was the original Dead Space, where the Ishimura's bridge and medical bay get multiple visits over the course of the game, getting more damaged and over-run each time you go back to them. Surge 2 basically does the same thing, but on a larger scale.


    Edited by Rogueywon at 09:47:56 09-10-2019
  • monkman76 9 Oct 2019 09:51:32 15,474 posts
    Seen 8 minutes ago
    Registered 12 years ago
    Cheers. Pretty tempted.
  • MiniSchnauz 9 Oct 2019 12:34:28 359 posts
    Seen 12 minutes ago
    Registered 1 year ago
    @monkman76 I'd just echo Rogueyone's comments about wprld design and say it's excellent in general and I think the story itself is far more coherent and well told than any of From's efforts by using a combination of narrative types. What it does best is the 'show, don't tell maxim'. As Roguey said, you literally get to see the world and society slowly falling apart and crumbling to the inexorable march of the nano infection. It feels alive in a lot of the ways, hah, that the Soulsbornes feel soulless that way: they are dead worlds already past redemption. Here? There's still a chance.

    The city itself is beautiful and is a glorious warren of open spaces and tight alleyways. It's very European in structure, meandering back on itself time and again, and always offers somewhere new to explore or look about for loot and shortcuts. Put it this way: it makes Yharnam feel like a linear tunnel.
  • wuntyate 9 Oct 2019 14:07:38 13,358 posts
    Seen 36 minutes ago
    Registered 6 years ago
    It's also just really fucking good
  • MiniSchnauz 9 Oct 2019 14:20:14 359 posts
    Seen 12 minutes ago
    Registered 1 year ago
    ^^^^ That too.
  • wuntyate 10 Oct 2019 09:22:13 13,358 posts
    Seen 36 minutes ago
    Registered 6 years ago
    Had real trouble with Celeste but finally got her by following rogueys advice and parrying her phase one. Second phase I just stayed close and kept blocking and parrying when I could and smacking her about. Didn't want her to do those two annoying energy wave attacks.

    Then I killed a third Delver copy before putting poor Harold out his/its misery.

    Not sure if I should carry on to the foot of the great wall as per Athena's instructions or backtrack now I can open those nano gate things... I also have a quest to go back to that camp near the hospital but I think I should have gone back there before now...

    One of my quests bugged after finishing which was annoying, means I can't finish it. Even though I have finished it and got the reward, it's marked as unfinished.

    Edited by wuntyphyve at 09:22:39 10-10-2019
  • Rogueywon Most Generous Forumite, 2016 10 Oct 2019 09:34:26 6,929 posts
    Seen 31 minutes ago
    Registered 14 years ago
    @wuntyphyve Was the quest that bugged the rescue the old couple one? That one bugged for me as well - like you I got the reward, but it didn't show as completed.

    You're at the point now where you should be finishing up sidequests. As you go back through Gideon's Rock, you'll notice a new audiolog by the entrance, which starts a sidequest to find a bunch more new logs. This is worth doing. All of the logs are either around the central area or the Mustang trail. Easiest way to get them (and in order to boot), is to start at the entrance from the bar (where you find the first log), then take the zipwires right up to the top of the Mustang Trail (there's one more log at the middle platform where you switch wires. Then work your way back down, checking corners carefully for the logs. When you collect all of the ones lying around, a red "splitter" type enemy spawns. Not only is the quest reward for beating it decent, but those red enemies (there are a couple more as respawning trash mobs at the end of the final dungeon) are your only source of MkX components.

    One thing you will want to make absolutely sure to do before the final dungeon is going back to the underground (via the entrance on the main street). You'll meet The Stranger (actually the first game's protagonist) there and he will have one last quest for you. Depending on how many of his optional quests you've done in the course of the game (starting with whether you let him out of his cell right at the start), you can get a very decent reward. You also get some nice plot-closure.

    As for heading to the hospital camp - don't worry, you need to head there next for main-story reasons anyway. It has a fast-travel point you can unlock once you get there.
  • wuntyate 10 Oct 2019 09:41:55 13,358 posts
    Seen 36 minutes ago
    Registered 6 years ago
    @Rogueywon Right cool, cheers! That underground entrace, is that the one under the bridge I take it?

    I presume I'm nearing the final stretch then. Feels like it.

    Yeah that quest. Very odd.

    Edited by wuntyphyve at 09:42:12 10-10-2019
Log in or register to reply

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.