|Found the third one, fuck me this game is oppressive. The layout of the city is honestly triggering my anxiety|
The Surge 2 • Page 17
@MrAGSystems By the end and the final push the game is literally just laughing at you.
"Oh, you wanted respite? Tough shit, have another grind through mobs to an (admittedly) fairly straightforward boss? All done? Good, hey, try these new enemies. They *are* hilarious!"
@MiniSchnauz It's more the level design is so intricate and knotty, I had to get back and here's the city all changed up.
In the Cathedral of the Spark and gone through a chunk of it, think I'll park it for the night there!
Had another bug with Delver - I killed the third one and some time later I was going back through the Underground area and had to fight the second one again
Blitzed through the last quarter or so of the game. Most of the bosses went down easily, but had a bit of trouble with the last one (trying to get the parrying windows down).
Gonna play something decidedly less stressful, but yep, game of the year right there!
I am absolutely loving this - I went off the boil slightly in Gideon's Rock as I found it a bit confusing at first, but since then I have been having a blast (again).
So many shortcuts! Everything is so twisty - and then of course a thing happened.
@neems Really glad you're enjoying it. I loved GIdeon's Rock with it's own creepy little backstory and it made a nice change from the oppression of the city.
Yeah, Gideon's Rock is a great area, though it also threw me a little at first, not least since the Guardian Statues were hell until I learned their parry windows.
The basic design of the area is a short entry corridor then a central hub, with three loops off it. However, it's actually a lot more intricate than that, with lots of hidden paths for crossing over between the different loops. The whole thing is basically a theme park where you can choose to go out of the guest areas and behind the scenes.
Unfortunately when I was in GR I missed a fairly obvious route (my own fault really... perhaps signposting could be a little better) - it took me ages to find the first repeller, and even longer to find the third one.
Enjoyed the opponents in that area though (except the laser turret statues, they can do one) and got some nice weapons as well.
Edited by neems at 15:02:18 18-12-2019
Finished last night (first play-through at any rate), fantastic game. I took my time apparently (37 hours against an average of 29) but also only died half as many times as the typical player (about 50 vs 108). Obviously I am awesome, and definitely not over levelled.
I had a quick look at NG+ - bold move putting the game intro in the 2nd run. I may have to play it again.
New story-DLC, "The Kraken" is out next week. Apparently set on an aircraft carrier that's been converted into a luxury resort. Apparently features new weapons, implants, enemies and a new major boss. Season pass holders get it on the 14th, others can purchase from the 16th.
Just went back into this to look at the DLC, forgetting that my character was right at the start of NG+. So I've gone through some of the early sections again in NG+. Doesn't fuck around, does it? This feels very different to NG. Nowhere near the expansion content yet.
But fucking hell the combat in this feels glorious. I've played Code Vein and Fallen Order since I last played this and compared to them, The Surge 2 just feels insanely satisfying and responsive.
I really fancy the DLC but ended up selling The Surge 2 so will have to wait until the inevitable re-buy down the line. I did start NG+ though I think and yeah, it's brutal.
Just came to post about The Kraken DLC being available but, yeah, NG+ Isn't messing around. Those certain agent enemies can go fuck themselves.
Still deep in The Witcher 3 at the moment so I'll probably continue plowing through that before starting all over with a fresh NG run.
So it turns out you have to be a good way into the game to start the DLC... need to have beaten the General. I'm pushing through an NG+ playthrough now. Got Little Johnny down tonight and made it back to the shopping mall.
Did the Little Johnny fight the hard way for the special weapon reward (break both of the face-pincers before killing it). Took around 15 minutes in an achingly tense fight. That's one of the best Soulslike bosses of all time.
And made it as far as Gideon's Rock (and activated the first two beacons there). Enough for tonight. You can run through this pretty fast when you know what you're doing. All of my gear at Mk15 which helps. Economy feels more generous in NG+... scrap rewards from trash mobs are very high.
The flip-side of that is that trash mobs take more killing. Downing them in a single combo isn't really happening. Hardest fight I've had so far was one which made me do two of the red splitter-type mobs (which only show up in very-late-game in NG) at once.
DodgyPast 9,323 posts
Seen 19 hours ago
Registered 15 years ago
Curious about the DLC but despite having loved it I'm not sure I'm up for playing through again.
Oh yeah. Who got NG+ Delver down on the first attempt? I did, that's who.
Ok, so I massively cheesed it. Played phase 1 fair, going for the parry/break strategy. Did phase 2 with a mix of drone-burn, crystal-kills and baiting the charge then countering. Phase 3 was entirely charge-baiting. So very cheap on phase 3, but hey, a kill's a kill. Properly got the muscle memory for this back now.
Over by the medical camp now and preparing to push on towards the General. Found him the hardest boss on my first run and not looking forward to him in NG+. But get him down and the DLC opens up.
Made it to the start of the DLC. According to Steam's "last 2 weeks" stat, that took me 13 hours from the start of NG+. I was doing so well, but the difficulty of trash mobs ramps up dramatically in NG+ after you kill the General.
Edited by Rogueywon at 16:00:06 17-01-2020
Right, so... DLC done. It's short and it's ok but not great. I did it in NG+ and ran into a few difficulty issues until I respecced (more on those later). But I suspect those were NG+ issues, not DLC issues.
If you know what you're doing, you can probably clear the DLC in 90 minutes. There are some sidequests that require finding a few tricky secrets, but nothing too problematic. There are two full-scale boss fight and one wave-based arena fight, which isn't something you see often in Soulslikes.
The visual concept for the DLC is basically "idealised suburbia". It's playing on the same kind of '50s nostlagia that Fallout sometimes does. The writing is a bit more comedic in places than you'd expect from the main game. There's a sidequest that's basically a gender-flipped version of the Stepford Wives, which is moderately amusing.
Boss fights are decent. One's a fairly traditional big robot brawler, who specialises in flame attacks. I found him nightmarishly hard at first, but as per above, that may have been NG+ balance issues. Once I respecced, he was fine. The final boss is a long fight... the boss has two phases and a huge health pool in the second phase. A good few unique mechanics in the fight. It certainly fits into the general Surge trend of trying to do Soulslike bosses that don't fit into the From Software template and is pretty decent.
The biggest problem is the main story. It sets up all kinds of interesting stuff, but ends quickly and goes nowhere with most of it. I actually had to check a walkthrough to confirm that I'd actually hit the end... it felt like there should be a whole other chapter still to come, but apparently not. Maybe a second DLC? The ending is massively unsatisfying as it is.
Now... that NG+ balance issue. I tried light, medium and heavy specs in NG and eventually settled on light. I remember how switching to a light spec late in the game let me go back and beat optional bosses like Delver Alpha that I'd been getting nowhere with previously. But light specs run out of room in NG+. There's so much damage flying around that avoiding all of it often isn't practical and when a single glancing blow takes 2/3rds of your health, you have a problem. So I farmed mats and scrap for a while and built the best heavy set I could... and everything became much easier. The stamina-drought that blighted heavy specs in NG just evaporates with the sheer stats you have by NG+ and those hits that were taking off 2/3rds of my health were suddenly maybe taking off 1/10th.
The Surge 2 was my GOTY 2019. As such, the Kraken DLC is a disappointment. It's not bad, but it feels like a missed opportunity.
Nanocrystal 1,997 posts
Seen 2 hours ago
Registered 10 years ago
@Rogueywon Sad to hear they went down the comedic route with DLC again. I never bothered with the DLCs for the first Surge as they seemed a bit incongruous with the base game, too wacky/novelty and not in keeping with its oppressive, industrial aesthetic and serious tone (armored mouse suit aside).
Hmm that's a pity. I never played the DLC for the first Surge, nor that for LotF but going by you review roguey it seems like it's another short disappointing slice of DLC from Deck13. I don't think I'll bother.
@wuntyate Yeah, the DLC is very much skippable in this case. A real pity, with the base game being so good.
Started playing this, and so far I am loving it, so thanks @Rogueywon for hyping it so feverishly.
The combat it's amazing, it's very very satisfying, much better than Fallen Order, and I'd say about as satisfying as Sekiro for me right now. The parry is genius, if only I could get the timing right. That Little Johnny boss was just immense fun.
Not totally got the deal with upgrades and crafting...but it's starting to make sense.
Level design feels good if not a touch on the "i'm forever lost" side of things, visually it's "ok" but nothing to write home about.
Story and voice acting I'm sorry to say is cringe inducing, it's fucking awful. So I'm skipping all convos from now as it's some of the worst I have ever heard.
All in all though, I loving it.
Edited by OllyJ at 11:21:00 03-02-2020
Oh yeah. Who got NG+ Delver down on the first attempt?
True, I'd already gone back through a fresh save from start to finish but NG+ Delver is down and it's heading back to A.I.D Command for Titanfall NG+. Gah.
I did, however, spend much of my first playthrough testing the viability of heavy/goliath armour and it's actually not so bad in a first run though you've got to be very careful of points distribution. In NG+ I'd agree it's pretty much essential though and without it you're just going to get punished for every single mistake.
Still an absolutely great game.
Yeah still loving the game, "the game changing event" has happened and I'm currently trying to find Port Nixon again, where the hell did it go?
If I have any moans about the game it's these 2, and there are only 2 (as you can just skip the voice acting and story otherwise it would be 3)
Bosses and AOE environment damage, the game overuses them, both metal armor and the delvers spam so much ground effect shite it's infuriating, not fun fights especially after a couple of good ones. Metal Amror especially nearly made me quit, it can just fire every weapon at once making it really annoying.
It's too maze like, I don't think the level design is that good, everything is a complicated labyrinth.
I like the game, but it's stressful.
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