Star Wars Jedi : Fallen Order Page 29

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  • Red_Bool 3 Dec 2020 13:36:02 2,210 posts
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    One thing that really irks me: How can organic creatures block a lightsaber?
    I mean, a lightsaber can cut through metal doors, but not through some oversized rat or goat?

    Actually, the same goes for the prison droids: An astromech I can cut in half with one stroke, but not the prison droids?

    Apparently there's a limit to my suspension of disbelieve (who'd have thought?).

    Also, I really suck at the combat in this game ;)

    Edited by Red_Bool at 13:37:43 03-12-2020
  • Phattso 3 Dec 2020 14:11:44 26,728 posts
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    Iím in the post-campaign mop up phase now. 100% on Three planets. High 90s on the rest.

    Whacking the difficulty down to story mode has, admittedly, made it a little easier. :)
  • Red_Bool 3 Dec 2020 16:18:56 2,210 posts
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    Yeah, the exploration and occasional fights are great. It's just that when it becomes crowded and/or confined, the controls just don't gel with me.

    Perhaps lowering the difficulty to Jedi Knight will make it more fun.

    (by the way, I did complete Dark Souls and even got pretty far in NG+, which is something I usually never do, so I know I'm not completely rubbish ;))
  • barchetta 3 Dec 2020 17:04:04 3,091 posts
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    Shame that there is quite a big drop between story mode and Jedi Knight in terms of difficulty. Iím pretty much rinsing the areas for tickets so canít be arsed with more difficult opponents now, but the drop is quite noticeable. Almost feeling guilty that Iím playing too easy.

    However, one crate is proving to be an arse - involves a lamp and a slide. Not sure I will try many more times...
  • Phattso 3 Dec 2020 17:50:28 26,728 posts
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    Yeah - as I've been encountering the bounty hunters in story mode and blitzing them in seconds, having had my arse severely handed to me on several prior occasions at Jedi Master difficulty, I feel like a proper chump. Not enough to turn it back up, mind you.

    Given that there's no penalty for lowering the difficulty, one wonders why they didn't just give you control of the sliders for your damage, enemy damage, aggression, and parry windows. Seems like a no brainer.
  • Red_Bool 3 Dec 2020 19:52:02 2,210 posts
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    Ok, dialed down to Jedi Knight difficulty and enjoying myself a lot more now.
  • StaffyDog 14 Feb 2021 13:07:29 1,683 posts
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    Just picked this up for £11 and thank goodness I didn't get this at launch. The combat is very light and floaty, certainly not like souls as some reviews suggested 🙄. Not keen on the very hit and miss platforming sections which are most of the game so far. The ps5 upgrade is rubbish, I get a lot of stuttering. Disappointing.
  • Vortex808 14 Feb 2021 13:37:04 14,749 posts
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    What are your views on mud/ice sliding sections?

    😃
  • StaffyDog 14 Feb 2021 14:12:28 1,683 posts
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    @Vortex808 terrible 🥴
  • Vortex808 14 Feb 2021 14:20:20 14,749 posts
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    My whole view of the game is tainted by the overuse of those sections.

    I generally enjoyed it, overall, but was sick to the back teeth of them and started to massively resent every time i had to do another one of the fuckers.
  • Saul_Iscariot 14 Feb 2021 14:22:52 4,157 posts
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    The sliding sections, and few bugs like the stuttering brought this game down. But I would have played more had they been inclined to release some DLC.
  • Hicksy 14 Feb 2021 15:56:04 2,657 posts
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    Iím about half way in and can only stomach it for about 1hr a time at the moment and/or until I get to a ďsave and respawnĒ required... trying to maintain the willpower because Iíve read the second half is punchier

    Likes so far:
    BD-1 very likeable
    Being in the cockpit for taking off from planets is ace
    Soundtrack
    Cutscenes and general ambience nails the Star Wars theme
    Good voice acting

    Dislikes so far:
    Lack of charisma with main character
    Floaty combat and movement
    Fiddly controls
    Average level design
    Terrible map
    Save points
    Cookie cut enemies with a lot of re-skinning
    Lack of enemy movement within zones... they must stand around doing nothing for most of their days!
    Lack of environmental effects (fall in water in an area you cant swim and no effects, just like falling off an edge of a map)

    Worst of all... respawning enemies after saves if healing even enemies populated in a way to support a story flow. Takes me right out of the feeling of playing a real story and feels more like Iím playing some sort of training simulation (such a poor design choice)

    6/10 for me so far. If it wasnít Star Wars it would be a flat 5.

    Hoping second half might bring it up a point or 2 if it can get more focused than the first half.

    Every hour spent with it just reminds me how much better Uncharted/Last of Us is than this!

    /Force push

    Edited by Hicksy at 15:57:30 14-02-2021

    Edited by Hicksy at 16:03:40 14-02-2021
  • Derblington 14 Feb 2021 22:28:30 34,537 posts
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    The respawning is sort of key for the souls-like aspect. Itís not a straight action/adventure like the ND games.

    Edited by Derblington at 22:28:39 14-02-2021
  • dfunked09 14 Feb 2021 22:42:38 1,613 posts
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    Can't remember who said it here, but any time I see Cal I can't help but think he's got a bad case of the mumps.

    It's all very well being a souls-like if you've got a great combat system, but this game felt flaky at the best of times. Its saving grace is that you've got a lightsaber, so tend to look past the weak combat because YOU'VE GOT A FUCKING LIGHTSABER!
  • Rogueywon 14 Feb 2021 22:45:16 11,037 posts
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    @dfunked09 The human characters in this all look like failed experiments in the character creator from the original Mass Effect.
  • SnackPlissken 15 Feb 2021 07:40:13 2,759 posts
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    Iíve half abandoned this mostly because the combat is pretty lacklustre as mentioned above. Perhaps playing through Ghosts of Tsushima prior to this has it in my head the combat is poor. And the major issue with the Souls like bonfires is that because the combat is poor, then Iím not inclined to play it on a harder difficulty.
  • Hicksy 15 Feb 2021 07:44:18 2,657 posts
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    To be fair Iíve not enjoyed and souls-like game Iíve tried so maybe itís a bit harsh if that is what they were trying for but I still think it would make a better action adventure game.
  • Wayne 15 Feb 2021 07:50:27 2,525 posts
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    I absolutely loathe Souls games. Canít even play them. Yet I love Jedi Fallen Order. I think they have a few things in common, for sure, but no way is this a Souls game.
  • Wayne 15 Feb 2021 07:50:28 2,525 posts
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    I absolutely loathe Souls games. Canít even play them. Yet I love Jedi Fallen Order. I think they have a few things in common, for sure, but no way is this a Souls game.
  • SnackPlissken 15 Feb 2021 08:37:05 2,759 posts
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    Well it is a little bit.
  • nickthegun 15 Feb 2021 08:57:37 85,078 posts
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    it's definitely one of the 'souls but...' genre. This one being 'souls but uncharted'. The basics are there. Parry and dodge combat, incremental progress, shrines, respawning enemies and all that.
  • mecha-hopkins 15 Feb 2021 09:09:55 7 posts
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    Wayne wrote:
    I absolutely loathe Souls games. Canít even play them. Yet I love Jedi Fallen Order. I think they have a few things in common, for sure, but no way is this a Souls game.
    The order is more loyal, it seems to me. In Souls, the game goes slower than here and I don't remember that there was such a strong emphasis on the "fiction film"
  • mecha-hopkins 15 Feb 2021 09:10:03 7 posts
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    Wayne wrote:
    I absolutely loathe Souls games. Canít even play them. Yet I love Jedi Fallen Order. I think they have a few things in common, for sure, but no way is this a Souls game.
    The order is more loyal, it seems to me. In Souls, the game goes slower than here and I don't remember that there was such a strong emphasis on the "fiction film"
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