Half-Life:Alyx Page 19

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  • Carlo 14 Apr 2020 13:36:24 21,272 posts
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    I use the telepoter system. I like how you can plant your feet where you want to be next, and either turn your head to rotate, or use the left thumb stick to twist into your landing poition.

    Also, you can click in the right thumbstick to go into 'sitting on the sofa' mode as well... (Tactical spoiler not story spoiler ahead: Handy if you have a Combine bastard shooting at you and you need to duck ;)).
  • uiruki 14 Apr 2020 13:43:07 5,196 posts
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    quadfather wrote:
    @uiruki

    Is that the method where you have to manually climb ladders? I love that mechanic.
    Not sure - the continuous movement mode does give you access to teleport as well so it really is the best of both worlds. You can precisely move to where you want, slowly take in the scenery and blink away from enemies quickly.
  • quadfather 14 Apr 2020 13:57:28 36,597 posts
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    I think I've got it doing full locomotion - but when I approach a ladder, I have to raise my arm up and "pull" my body up, and then use my other arm to grab the next rung.

    It's completely taken for granted in real life, but it's such a gamechanger in vr!
  • uiruki 14 Apr 2020 14:08:01 5,196 posts
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    Yeah, works much better than it does in Boneworks, which has much the same thing but if the physics doesn't like you it then bounces your view back and forth as if your arms are made of rubber. In Alyx if it has trouble with the physics then it just teleports you to the top instead of trying to give you motion sickness.
  • quadfather 14 Apr 2020 15:01:38 36,597 posts
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    Yeah, I heard that about boneworks - that might make me chuck
  • Phattso 14 Apr 2020 15:42:56 25,297 posts
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    quadfather wrote:
    It's completely taken for granted in real life, but it's such a gamechanger in vr!
    If thatís got you excited, you should probably play The Climb. Thatís basically the whole game!
  • quadfather 14 Apr 2020 16:34:42 36,597 posts
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    @Phattso

    Haha, cool - I'll have to check it out!
  • Phattso 14 Apr 2020 16:38:42 25,297 posts
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    It was stupidly overpriced at launch (as most VR is/was) so the majority just skipped it, but I thought The Climb was one of the very very best early examples of VR achieving immersion in a way a controller and a flat screen simply couldn't. See also: Eagle Flight.
  • quadfather 14 Apr 2020 16:40:49 36,597 posts
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    @Phattso

    Let's not have the eagle flight conversation again :)

    Is it like climbing up a mountain then, or what?
  • Phattso 14 Apr 2020 16:49:06 25,297 posts
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    I'll let you Google it. Back the the Alyx chat!
  • Fake_Blood 14 Apr 2020 16:51:40 10,367 posts
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    It is, you have a meter on each hand that goes down when youíre holding on with one hand, it recharges when both hands are on grips. If you the meter is empty you fall. Itís fun and it looks good, but yeah itís only climbing. But itís tiring for the arms and neck, because youíre constantly looking up and have your arms in the air.
  • christourlord 14 Apr 2020 17:01:43 2,766 posts
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    I didn't realise you could "climb" the ladders until right at the end of the game - maybe even with only one ladder left to climb. I've started a second playthrough now though and it's fun to mess around with. Definitely less awful feeling than Boneworks (for which I requested a refund after 20 minutes of unpleasant inverse kinematics experiments).

    I adored Alyx though. A couple of parts I felt could have been more impactful, but I'm glad they chose to tick the HL lore & mechanics boxes they ticked :)
  • Carlo 15 Apr 2020 18:23:59 21,272 posts
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    Chapter fucking 9 now, get in!

    Got to say Jeff is one of my favourite chapters so far!
  • Carlo 17 Apr 2020 19:02:19 21,272 posts
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    OMG, that ending!

    /stunned!
  • grey_matters 15 May 2020 23:19:13 5,264 posts
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    Glad they got this out quick:

    The Half-Life: Alyx Workshop is now open
  • ChrisOTR 20 May 2020 23:29:42 1,630 posts
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    I finished Alyx a few days ago. Tremendous overall. The Jeff section was absolutely top class for me.

    I played standing, continuous movement with only real-world turning (no joystick turning). That was the combo that clicked for me.
  • Ror 23 May 2020 19:43:55 20,080 posts
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    FUCKING LIGHTNING DOG BASTARD
  • docrob 27 Jun 2020 15:08:30 1,565 posts
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    Enjoying this, in relatively short bursts. Fortunately my VR legs kicked in after a few sessions and I am no longer getting motion sickness with smooth movement.

    Just finished Chapter 3. I am sooooo slow. The his is why I have rarely, if ever, finished FPS games.
  • Fake_Blood 27 Jun 2020 15:45:50 10,367 posts
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    You want to take it slow and basically look in every corner and drawer, because there might be resin and ammo there. Glad to hear youíre doing better in vr now.
  • docrob 27 Jun 2020 18:00:21 1,565 posts
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    Fake_Blood wrote:
    You want to take it slow and basically look in every corner and drawer, because there might be resin and ammo there. Glad to hear youíre doing better in vr now.
    Thanks. Still having the occasional wobble - slightly dizzy right now after a session - but no nausea.

    Yeah, Iíve always been the Ďcheck everywhereí type and that seems to be paying off now. Fights with multiple enemies are bloody terrifying in VR when you have to reload manually!
  • HoriZon 28 Jun 2020 08:31:31 14,272 posts
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    Still need to play this just got it for £30 in the Steam sale just need to finish my custom pc for it just need a good case now.
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