Half-Life:Alyx Page 19

  • Carlo 14 Apr 2020 13:36:24 21,567 posts
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    I use the telepoter system. I like how you can plant your feet where you want to be next, and either turn your head to rotate, or use the left thumb stick to twist into your landing poition.

    Also, you can click in the right thumbstick to go into 'sitting on the sofa' mode as well... (Tactical spoiler not story spoiler ahead: Handy if you have a Combine bastard shooting at you and you need to duck ;)).
  • uiruki 14 Apr 2020 13:43:07 5,547 posts
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    quadfather wrote:
    @uiruki

    Is that the method where you have to manually climb ladders? I love that mechanic.
    Not sure - the continuous movement mode does give you access to teleport as well so it really is the best of both worlds. You can precisely move to where you want, slowly take in the scenery and blink away from enemies quickly.
  • quadfather 14 Apr 2020 13:57:28 37,939 posts
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    I think I've got it doing full locomotion - but when I approach a ladder, I have to raise my arm up and "pull" my body up, and then use my other arm to grab the next rung.

    It's completely taken for granted in real life, but it's such a gamechanger in vr!
  • uiruki 14 Apr 2020 14:08:01 5,547 posts
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    Yeah, works much better than it does in Boneworks, which has much the same thing but if the physics doesn't like you it then bounces your view back and forth as if your arms are made of rubber. In Alyx if it has trouble with the physics then it just teleports you to the top instead of trying to give you motion sickness.
  • quadfather 14 Apr 2020 15:01:38 37,939 posts
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    Yeah, I heard that about boneworks - that might make me chuck
  • Phattso 14 Apr 2020 15:42:56 26,480 posts
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    quadfather wrote:
    It's completely taken for granted in real life, but it's such a gamechanger in vr!
    If thatís got you excited, you should probably play The Climb. Thatís basically the whole game!
  • quadfather 14 Apr 2020 16:34:42 37,939 posts
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    @Phattso

    Haha, cool - I'll have to check it out!
  • Phattso 14 Apr 2020 16:38:42 26,480 posts
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    It was stupidly overpriced at launch (as most VR is/was) so the majority just skipped it, but I thought The Climb was one of the very very best early examples of VR achieving immersion in a way a controller and a flat screen simply couldn't. See also: Eagle Flight.
  • quadfather 14 Apr 2020 16:40:49 37,939 posts
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    @Phattso

    Let's not have the eagle flight conversation again :)

    Is it like climbing up a mountain then, or what?
  • Phattso 14 Apr 2020 16:49:06 26,480 posts
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    I'll let you Google it. Back the the Alyx chat!
  • Fake_Blood 14 Apr 2020 16:51:40 10,741 posts
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    It is, you have a meter on each hand that goes down when youíre holding on with one hand, it recharges when both hands are on grips. If you the meter is empty you fall. Itís fun and it looks good, but yeah itís only climbing. But itís tiring for the arms and neck, because youíre constantly looking up and have your arms in the air.
  • christourlord 14 Apr 2020 17:01:43 2,856 posts
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    I didn't realise you could "climb" the ladders until right at the end of the game - maybe even with only one ladder left to climb. I've started a second playthrough now though and it's fun to mess around with. Definitely less awful feeling than Boneworks (for which I requested a refund after 20 minutes of unpleasant inverse kinematics experiments).

    I adored Alyx though. A couple of parts I felt could have been more impactful, but I'm glad they chose to tick the HL lore & mechanics boxes they ticked :)
  • Carlo 15 Apr 2020 18:23:59 21,567 posts
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    Chapter fucking 9 now, get in!

    Got to say Jeff is one of my favourite chapters so far!
  • Carlo 17 Apr 2020 19:02:19 21,567 posts
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    OMG, that ending!

    /stunned!
  • grey_matters 15 May 2020 23:19:13 5,377 posts
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    Glad they got this out quick:

    The Half-Life: Alyx Workshop is now open
  • ChrisOTR 20 May 2020 23:29:42 1,666 posts
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    I finished Alyx a few days ago. Tremendous overall. The Jeff section was absolutely top class for me.

    I played standing, continuous movement with only real-world turning (no joystick turning). That was the combo that clicked for me.
  • Ror 23 May 2020 19:43:55 20,322 posts
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    FUCKING LIGHTNING DOG BASTARD
  • docrob 27 Jun 2020 15:08:30 1,720 posts
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    Enjoying this, in relatively short bursts. Fortunately my VR legs kicked in after a few sessions and I am no longer getting motion sickness with smooth movement.

    Just finished Chapter 3. I am sooooo slow. The his is why I have rarely, if ever, finished FPS games.
  • Fake_Blood 27 Jun 2020 15:45:50 10,741 posts
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    You want to take it slow and basically look in every corner and drawer, because there might be resin and ammo there. Glad to hear youíre doing better in vr now.
  • docrob 27 Jun 2020 18:00:21 1,720 posts
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    Fake_Blood wrote:
    You want to take it slow and basically look in every corner and drawer, because there might be resin and ammo there. Glad to hear youíre doing better in vr now.
    Thanks. Still having the occasional wobble - slightly dizzy right now after a session - but no nausea.

    Yeah, Iíve always been the Ďcheck everywhereí type and that seems to be paying off now. Fights with multiple enemies are bloody terrifying in VR when you have to reload manually!
  • HoriZon 28 Jun 2020 08:31:31 14,313 posts
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    Still need to play this just got it for £30 in the Steam sale just need to finish my custom pc for it just need a good case now.
  • docrob 30 Jul 2020 14:33:59 1,720 posts
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    Still making slow plodding progress with this. Somewhere deep into Chapter 5. Starting to realise that whenever you find a bunch of ammo, it is a Really Bad Sign and youíll soon be using ALL of it.
  • docrob 30 Jul 2020 14:39:04 1,720 posts
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    Ror wrote:
    FUCKING LIGHTNING DOG BASTARD
    I can heartily endorse this. The first encounter was epic. WTF IS IT DOING NOW OMG HELP OMG. I ran through all of my pistol ammo and all but 2 shotgun shells. Later, though, it threw two at me and they were a whole lot easier, because I had figured out what to do. (The SMG helps too).
  • SiroccoJetProp 20 Aug 2020 12:04:48 351 posts
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    Thinking about trying this on my Oculus Quest. Anyone else played this with a Quest? If so, how is it?
  • HoriZon 24 Aug 2020 01:02:55 14,313 posts
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    @SiroccoJetProp with a good setup itís awesome have set to ultra looks damn fine to me.
  • docrob 24 Aug 2020 09:14:31 1,720 posts
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    Carlo wrote:
    Chapter fucking 9 now, get in!

    Got to say Jeff is one of my favourite chapters so far!
    Just got to Jeff...
  • cov 24 Aug 2020 10:39:09 2,419 posts
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    HoriZon wrote:
    @SiroccoJetProp with a good setup itís awesome have set to ultra looks damn fine to me.
    Had a mare with stuttering, new pc too, so much so I gave up :(
  • cov 24 Aug 2020 10:42:00 2,419 posts
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    May help if i put my sprxs

    Intel i5 9400F 4.1Ghz Turbo SIX Core, GTX 1660 SUPER 6GB, 16GB DDR4, 240GB SSD + 1TB HDD, Falcon Case, DVDRW, 600MBps, Windows 10

    Not using an official link cable, may be that? But it seems pc based, performanxe improved a bit when i turned desktop resolution right down and turned anti virus off. Did wonder if its audio based too - seems to kick off most with significant enviromental soindd

    Edited by cov at 10:42:12 24-08-2020
  • uiruki 24 Aug 2020 11:10:42 5,547 posts
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    Is it installed to the SSD or the mechanical drive?
  • Fake_Blood 24 Aug 2020 13:58:49 10,741 posts
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    I think the 1660 super is about minimum spec and it has to encode the video at the end to send it down the link cable. Is it fine at the start? Because it could be the cpu or gpu getting hot and automatically throttling down. In that case I would install msi afterburner, which is a gpu overclocking utility, but it also will track all the speeds and temperatures stuff is running at, and it allows you to turn up the gpu fan if needed.
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