Following Xbox Series X Page 21

  • Scimarad 28 May 2020 18:30:52 9,731 posts
    Seen 4 hours ago
    Registered 17 years ago
    The new Fable might possibly be enough to make me get one...if I couldn't buy the PC version. It's not exactly cutting edge but it seems to handle most things on top settings as long as I don't go mad and try and put it on 4K and I'm not going to be that fussed at having to lower some of them for (near) future games.
  • beastmaster 28 May 2020 19:13:31 20,704 posts
    Seen 5 hours ago
    Registered 16 years ago


    Edited by beastmaster at 19:13:44 28-05-2020
  • Technoishmatt 28 May 2020 20:00:43 4,130 posts
    Seen 5 hours ago
    Registered 6 years ago
    Playing my favourite xbox one games in 120fps seems quite appealing... titanfall 2 would be buttery sweeeeeet
  • Fake_Blood 28 May 2020 20:33:09 10,377 posts
    Seen 5 hours ago
    Registered 11 years ago
    I've not kept up with AV receivers in the last year, can you actually get one that can handle 120fps and freesync? I'm trying to calculate how much it would cost to get 120fps on a tv.
  • superdelphinus 28 May 2020 21:09:34 10,344 posts
    Seen 3 hours ago
    Registered 15 years ago
    I'm not sure I've played anything higher than 60fps. I think my TV told me it was once (on PC), but I think it was lying. Is there a big difference between 60fps and anything higher?
  • Technoishmatt 29 May 2020 03:32:56 4,130 posts
    Seen 5 hours ago
    Registered 6 years ago
    I could tell the difference back when I pc gamed on a CRT...

    Although I still dont have a TV that can do 120fps... maybe the new 48 inch LG OLED will be the one.
  • Technoishmatt 29 May 2020 03:33:41 4,130 posts
    Seen 5 hours ago
    Registered 6 years ago
    Fake_Blood wrote:
    I've not kept up with AV receivers in the last year, can you actually get one that can handle 120fps and freesync? I'm trying to calculate how much it would cost to get 120fps on a tv.
    Just direct to the TV then ARC.
  • Malek86 29 May 2020 05:11:01 10,093 posts
    Seen 5 hours ago
    Registered 13 years ago
    Technoishmatt wrote:
    Fake_Blood wrote:
    I've not kept up with AV receivers in the last year, can you actually get one that can handle 120fps and freesync? I'm trying to calculate how much it would cost to get 120fps on a tv.
    Just direct to the TV then ARC.
    I've tried that, but I notice a bit of lag in the audio. It really bothers me, so I've gone optical from the console to the AV instead. But there aren't going to be any optical ports in the X, so... that's gonna be annoying.

    Edited by Malek86 at 05:11:27 29-05-2020
  • HarryB 29 May 2020 09:52:21 7,626 posts
    Seen 2 weeks ago
    Registered 17 years ago
    There shouldn’t be a delay - do you have any settings for lip sync etc on your receiver?

    Checked my TV and it does 120Hz but only at 1080P (LG B7 OLED) ..
  • Malek86 29 May 2020 11:27:53 10,093 posts
    Seen 5 hours ago
    Registered 13 years ago
    @HarryB nope. Pretty sure it's the TV. It happens with both optical and Arc. There was extra lag if the TV was set to output both speakers and optical, so I disabled that. But that hasn't fixed the problem completely.

    There seems to be even more lag when outputting Dolby Digital, while DTS is a little better. No lag at all when it was set to PCM2.0 but then I'd lose surround. Unfortunately my receiver is from ten years ago and doesn't support PCM 5.1 from Arc, so it's effectively a glorified coaxial.

    So far I've managed with direct optical, but with the SX I'll have to find a different solution. Or maybe they will sell an adapter.

    Edited by Malek86 at 11:31:22 29-05-2020
  • Technoishmatt 29 May 2020 11:30:30 4,130 posts
    Seen 5 hours ago
    Registered 6 years ago
    And there isnt an offset in the settings? I remember having an issue like that two TVs ago.
  • Malek86 29 May 2020 11:33:06 10,093 posts
    Seen 5 hours ago
    Registered 13 years ago
    @Technoishmatt there is one setting that looked like it should have fixed lag, played around a bit, it made it even worse.
  • Technoishmatt 29 May 2020 11:36:03 4,130 posts
    Seen 5 hours ago
    Registered 6 years ago
    @Malek86 how old is the TV, can it actually do 120fps? If not it really is a moot point whether your receiver can :) would have to upgrade the tv anyway first.
  • Malek86 29 May 2020 11:43:17 10,093 posts
    Seen 5 hours ago
    Registered 13 years ago
    @Technoishmatt it's a pretty cheap 4K panel. Probably one of those WRGB panels from LG, so you know it's even worse. But then it was cheap and looks okay.

    But it's still not a good thing that I can't do pass through, because my receiver is old enough to only support HDMI 1.4, meaning I have to connect the console directly to the TV on order to get 4K and HDR.

    Edited by Malek86 at 11:44:04 29-05-2020
  • barchetta 29 May 2020 12:00:16 2,424 posts
    Seen 2 hours ago
    Registered 19 years ago
    I have my LG B8 OLED linked via ARC to my Denon. I found live TV (aerial into TV, HDMI ARC to amp) produced audio sync issues that varied from channel to channel. By tweaking the audio delay on the amp I could sometimes get it 'close' but never as good as Aerial to SetTopBox hdmi to Amp then hdmi to TV. There are also options on the TV but regardless, sync always seemed to fluctuate via Live TV.


    HDMI ARC from streaming apps on the TV (Prime, Netflix, Disney+) all spot on. Youtube variable but likely the source quality.
  • Fake_Blood 29 May 2020 12:05:43 10,377 posts
    Seen 5 hours ago
    Registered 11 years ago
    Troubleshooting is going to be a mess too, most usb-c cables aren’t usb 3 compatible and most hdmi cables can’t do hdmi 2.0/2.1
  • MrFlay 30 May 2020 11:12:00 4,479 posts
    Seen 10 hours ago
    Registered 12 years ago
    Is the PC held back by consoles and lower end PC hardware?
  • Derblington 30 May 2020 11:43:35 33,149 posts
    Seen 4 hours ago
    Registered 16 years ago
    Not for graphic tech, no. But the architecture of the new consoles is talking about providing more than just fancier graphics, which is a major change going forward.
    If the SSDs allow data transfer fast enough to change the way games are built (the most common example being level design built for asset streaming, etc) then for the first couple of years you’ll see none of that on the MS platform. It’ll literally be the hardware holding back the ability of software because of the “one platform” approach.

    It’ll obviously hinder PS5 too, as 3rd party won’t build two games, but the hope is to start seeing some of that stuff being implemented in early PS5 titles, because they can afford to do it. The extent of what is utilized out of the gate will be revealed on Thursday, I guess. Might be nothing. I imagine it’ll be minimal.
  • Technoishmatt 30 May 2020 12:06:54 4,130 posts
    Seen 5 hours ago
    Registered 6 years ago
    Not in first party.
  • richarddavies 30 May 2020 12:12:05 7,669 posts
    Seen 3 hours ago
    Registered 12 years ago
    Technoishmatt wrote:
    Not in first party.
    Obviously, but most games arent first party. The vast majority are third and they will be hindered.
  • Phattso 30 May 2020 12:30:03 25,306 posts
    Seen 4 hours ago
    Registered 16 years ago
    There's nothing stopping devs taking the "second class citizen" approach and having a massively reduced port for the older gen - thinking Shadow of Mordor here. Wasn't Destiny also hived off to a porting house for the older machines?

    I agree we're unlikely to see paradigm shifts outta the gate, but there are well known development patterns that could allow the 'A' teams to go all-in on next gen, with the 'B' teams knocking out the ports. Hell, doesn't that describe every ZX Spectrum arcade port? This was established back in the 80s as a workable solution to platform disparity. ;)
  • Derblington 30 May 2020 12:35:30 33,149 posts
    Seen 4 hours ago
    Registered 16 years ago
    Yeah, that could well happen.
  • You-can-call-me-kal 30 May 2020 12:35:35 19,729 posts
    Seen 9 hours ago
    Registered 14 years ago
    I was thinking about that the other day. Games has completely different versions on at least 3 or 4 different platforms. Mad to apply that to today’s world.
  • Phattso 30 May 2020 12:42:46 25,306 posts
    Seen 4 hours ago
    Registered 16 years ago
    You-can-call-me-kal wrote:
    I was thinking about that the other day. Games has completely different versions on at least 3 or 4 different platforms. Mad to apply that to today’s world.
    I'm not sure it is - the development tools are crazy powerful nowadays, as are all the workflows. We'll see pretty soon, I guess.

    They kinda already had to make two versions of engines back in the PS3 era, since softwarewould have to be substantially overhauled to be performant vs. the 360 version, and fit into the 256MB of split RAM vs. the 360's unified.
  • Malek86 30 May 2020 12:46:43 10,093 posts
    Seen 5 hours ago
    Registered 13 years ago
    I don't think the XSX will hold back the PS5 that much anyway. Its storage solution seems quite fast too.

    I'd be more worried about all those people still rocking SATA drives in the PC market (of which I am one). I doubt they will be simply abandoned, or that they will seriously ask for a NVMe as a minimum requirement, so multiplatform games will either skip the PC, or be designed to work on them.

    Mind, even a basic SATA SSD is still a lot faster than what devs had to deal with on consoles, so whatever.

    Edited by Malek86 at 12:47:45 30-05-2020
  • You-can-call-me-kal 30 May 2020 12:49:34 19,729 posts
    Seen 9 hours ago
    Registered 14 years ago
    Phattso wrote:
    You-can-call-me-kal wrote:
    I was thinking about that the other day. Games has completely different versions on at least 3 or 4 different platforms. Mad to apply that to today’s world.
    I'm not sure it is - the development tools are crazy powerful nowadays, as are all the workflows. We'll see pretty soon, I guess.

    They kinda already had to make two versions of engines back in the PS3 era, since softwarewould have to be substantially overhauled to be performant vs. the 360 version, and fit into the 256MB of split RAM vs. the 360's unified.
    What I mean is they were completely different ground up versions, like 100% different. Different levels and mechanics. Sometimes they’d even be a different genre of game.
  • Phattso 30 May 2020 12:55:38 25,306 posts
    Seen 4 hours ago
    Registered 16 years ago
    Ah yeah, I get you. I remember that too. Different people or tiny teams. In some case, I recall, all they had to work from were images of the arcade versions. Mostly no code was shared.

    I tell you what though. I’d love to see three or four such “interpretations” of, for example, an Uncharted game. Or a Gears of War.
  • You-can-call-me-kal 30 May 2020 13:05:27 19,729 posts
    Seen 9 hours ago
    Registered 14 years ago
    You still occasionally get that with a 2DS or mobile version or something I guess.
  • Malek86 30 May 2020 14:16:25 10,093 posts
    Seen 5 hours ago
    Registered 13 years ago
    Last big one I remember, and I thought it was pretty cool, was Splinter Cell Double Agent. It got two different versions, one on the old platforms playing more like the original trilogy and using the Chaos Theory engine, and another one on 360 and PC "modernized" like Conviction.

    It doesn't happen much nowadays, if ever. I guess costs have ballooned up to the point where it wouldn't make any financial sense anymore, especially because some versions wouldn't see high enough sales to justify such an effort.

    Even mobile ports nowadays have enough power to avoid that. Even 3DS ports of Wii games were just basic ports with slightly reduced graphics.

    Edit: yeah, there was also Forza Horizon 2 on the 360, which was effectively a different game that played more like the original.

    Edited by Malek86 at 14:19:11 30-05-2020
  • Technoishmatt 30 May 2020 14:27:18 4,130 posts
    Seen 5 hours ago
    Registered 6 years ago
    I think time will fly by. Year 1 not many games really will have special features built up from the ground that can only work on xsx and/or PS5. Those that do, some will probably be quite gimmicky.

    Year 2 you will start to see it, with cut down ports for last gen as others described above. (Except maybe not PS5 as have to be able to say their first party are special?).

    Year 3 who knows, maybe we will be in coronavirus 2 and nobody cares about gaming.
Log in or register to reply

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.