Xbox Series S Page 2

  • IMO 10 Sep 2020 22:03:54 7,475 posts
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    Derblington wrote:
    @JamboWayOh
    Facebook. General chatter in threads.

    Hopefully itís just misplaced speculation but it wasnít something I expected to see at all, let alone from multiple sources all sharing the same frustrations.
    tbh, the specs are different enough that I can sort of see how that would happen.
  • JamboWayOh 10 Sep 2020 22:05:37 21,498 posts
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    Derblington wrote:
    @JamboWayOh
    Facebook. General chatter in threads.

    Hopefully itís just misplaced speculation but it wasnít something I expected to see at all, let alone from multiple sources all sharing the same frustrations.
    That's strange I'd always thought console makers discuss with what devs what they would like to see? Guess we'll see what happens.
  • Technoishmatt 10 Sep 2020 22:13:28 4,741 posts
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    This seems easier than xbox one, one s, and one x.

    Are these devs that also publish on PC?
  • Malek86 10 Sep 2020 22:15:36 11,183 posts
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    The weirdest thing is that it has less memory. That could become a problem once games start using all of the available memory on the PS5 and XSX.
  • dfunked09 10 Sep 2020 22:17:26 892 posts
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    It's almost like the last gen consoles holding this gen back all over again, except it's this bloody gen...
  • Derblington 10 Sep 2020 22:18:43 34,242 posts
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    Yeah, mix of folk from all over.
    The big difference between previous generations is that theyíve never launched with multiple hardware configurations. Better have been released over lifespans and theyíve had to keep catering to the worst performing but here theyíre specifically launching a ďgoodĒ and ďbadĒ version out of the gate.

    Weíll see how it pans out, I guess. Just surprising in general.
  • JamboWayOh 10 Sep 2020 22:19:01 21,498 posts
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    Technoishmatt wrote:
    This seems easier than xbox one, one s, and one x.

    Are these devs that also publish on PC?
    I checked, most prominently a dev from Remedy and one from Infinity Ward. So yeah that is interesting.
  • Phattso 10 Sep 2020 22:19:49 26,179 posts
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    The potentially sucky thing is that it forces devs into needing lower fidelity textures rather than 4K across the board. Feels like thatís a pipeline thing and already long since solved though, so I wonder what the beef is?
  • Phattso 10 Sep 2020 22:21:29 26,179 posts
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    JamboWayOh wrote:
    I checked, most prominently a dev from Remedy and one from Infinity Ward. So yeah that is interesting.
    After the performance shitshow that was Control, the Remedy bod should STFU. ;-D
  • dfunked09 10 Sep 2020 22:24:28 892 posts
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    Phattso wrote:
    JamboWayOh wrote:
    I checked, most prominently a dev from Remedy and one from Infinity Ward. So yeah that is interesting.
    After the performance shitshow that was Control, the Remedy bod should STFU. ;-D
    Locked 30fps on Series X!

    Edited by dfunked09 at 22:24:39 10-09-2020
  • Derblington 10 Sep 2020 22:25:10 34,242 posts
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    JamboWayOh wrote:
    Technoishmatt wrote:
    This seems easier than xbox one, one s, and one x.

    Are these devs that also publish on PC?
    I checked, most prominently a dev from Remedy and one from Infinity Ward. So yeah that is interesting.
    No idea what this is referencing but itís not what Iím talking about. Just means itís a bit more widespread.
  • spookyxelectric 10 Sep 2020 22:26:43 238 posts
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    JamboWayOh wrote:
    Technoishmatt wrote:
    This seems easier than xbox one, one s, and one x.

    Are these devs that also publish on PC?
    I checked, most prominently a dev from Remedy and one from Infinity Ward. So yeah that is interesting.

    Remedy isn't too surprising. They make good games, but not technically polished ones. Infinity Ward is surprising to hear though, since they've been good at balancing visuals and 60fps performance.

    That said, I do wonder how much the Series S is going to hold back next gen games in the near future. There's always been varying levels of power when it comes to console launches, but they're usually within spitting range to one another. It's not quite 360 and PS3 vs Wii, but maybe OG Xbox and PS2 vs Dreamcast.
  • JamboWayOh 10 Sep 2020 22:32:44 21,498 posts
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    Derblington wrote:
    JamboWayOh wrote:
    Technoishmatt wrote:
    This seems easier than xbox one, one s, and one x.

    Are these devs that also publish on PC?
    I checked, most prominently a dev from Remedy and one from Infinity Ward. So yeah that is interesting.
    No idea what this is referencing but itís not what Iím talking about. Just means itís a bit more widespread.
    I'm referencing just what you've been talking about.

    https://www.gamesradar.com/xbox-series-s-could-bottleneck-some-next-gen-games-developers-suggest/

    Edited by JamboWayOh at 22:34:33 10-09-2020
  • monkman76 10 Sep 2020 22:32:48 17,162 posts
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    No idea how the tech stacks up, but the brief is super simple: exactly the same game except half the resolution. To a layman like me that doesn't sound like it should hold the full fat machines back.
  • Derblington 10 Sep 2020 22:40:24 34,242 posts
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    @JamboWayOh
    I meant it wasnít the conversation I was talking about. Different people from different companies (both bigger and smaller than the ones in the article), different conversations, same issue.

    Edited by Derblington at 22:44:39 10-09-2020
  • JamboWayOh 10 Sep 2020 22:42:26 21,498 posts
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    Ahh, well looks like it's a pretty big issue if it's spreading to bigger devs.
  • Ror 10 Sep 2020 22:44:59 20,322 posts
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    monkman76 wrote:
    No idea how the tech stacks up, but the brief is super simple: exactly the same game except half the resolution. To a layman like me that doesn't sound like it should hold the full fat machines back.
    Or a quarter res if they just stick to 1080p (which they probably should, and then they'd have some overhead).

    I guess the issue then is what happens if developers start making games that are well under 4K on the X. I know MS have been working on a DLSS-alike, so maybe that comes into play. DF's experiments with running Control at an internal 540p while using DLSS 2.0 were pretty impressive.
  • Nazo 10 Sep 2020 22:45:26 1,495 posts
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    monkman76 wrote:
    No idea how the tech stacks up, but the brief is super simple: exactly the same game except half the resolution. To a layman like me that doesn't sound like it should hold the full fat machines back.
    1440p isn't half of 4K though (edit: maths fail, it's less than half, I was thinking more than half).
    I'm kind of surprised they went with that as it muddies the water somewhat. No-one has a 1440p TV after all.

    Edited by Nazo at 22:49:52 10-09-2020
  • IMO 10 Sep 2020 22:46:14 7,475 posts
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    JamboWayOh wrote:
    Ahh, well looks like it's a pretty big issue if it's spreading to bigger devs.
    It's nothing that PC devs haven't had to handle for years. Wile the frustrations obviously make sense, I can't believe that there will be issues straight out of the door.
  • dfunked09 10 Sep 2020 22:48:20 892 posts
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    I'm guessing Microsoft probably stipulate some silly minimum res/framerate that the devs are struggling to hit withing paring something back.
  • Ror 10 Sep 2020 23:06:57 20,322 posts
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    I don't think that's the case, honestly. I remember a lot of people on forums claiming that MS would be mandating 4K when the One X came out, and they came out and explicitly said it's up to devs to make the decisions for their own games.

    That was borne out in the final products, so I can't see why they'd change that now.
  • PazJohnMitch 11 Sep 2020 08:22:29 16,303 posts
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    Think I remember all the way back on the 360 MS had a minimum resolution requirement. Then Halo 3 was released at a resolution lower.
  • chrisno21 11 Sep 2020 08:34:48 2,400 posts
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    Surely this will be their biggest machine of the two (and probably by a huge margin) so Devs will target this and not the X?
  • PazJohnMitch 11 Sep 2020 08:36:37 16,303 posts
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    Depends on the devs. Some (like EA) ignore the Switch despite its large market share.
  • monkman76 11 Sep 2020 08:40:01 17,162 posts
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    Hm, it'll be interesting to see which new Xbox sells more. The Series X isn't particularly expensive for a new console, and the PS4 certainly sold gangbusters at the same price (I believe?) 7 years ago. But then again there wasn't a new-gen £250 option at the same time of course.
  • chrisno21 11 Sep 2020 08:52:16 2,400 posts
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    As someone definitely getting PS5 the S is on my 'probably' list. I've no need for an X at all because the PS5 will be my main console. However, as a gamepass machine, i.e. games as a service like my netflix and spotify are for some TV and music, I am interested in having an S under my TV.
  • Switch-v85 11 Sep 2020 09:01:49 4,203 posts
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    I just need Microsoft to confirm how backwards compatibility will work. Iíve pretty much decided Iím getting a Series S but will it run the X enhancements or will it only run the basic versions? Would be a bit shit to have all that power and be stuck with the One S version of games.
  • Derblington 11 Sep 2020 09:06:51 34,242 posts
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    Speculation is that it'll run the One S config.

    Similarly, expect most new games to run at or closer to 1080. 1440 will be a smaller number of titles but looks better for marketing and is technically accurate.
  • Blackmarsh63 11 Sep 2020 09:15:36 3,887 posts
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    @Switch-v85 The S has the same gpu/cpu as the X but clocked lower and aiming for 1440p rather than 4k so I'd guess that's the only difference.

    Worth a read ..https://news.xbox.com/en-us/2020/09/09/introducing-xbox-series-s/
  • Psiloc 11 Sep 2020 09:31:58 5,803 posts
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    Switch-v85 wrote:
    I just need Microsoft to confirm how backwards compatibility will work. Iíve pretty much decided Iím getting a Series S but will it run the X enhancements or will it only run the basic versions? Would be a bit shit to have all that power and be stuck with the One S version of games.
    "All that power"? On a pure teraflop level it's noticeably weaker than a One X. Backwards compatibility isn't going to care about the ray tracing hardware or that stuff, but it certainly is going to care that it's Series X architecture and not the same hardware that was in the One family.

    I mean even if all of that is debatable (which I don't think it is) the memory footprint alone would kill it stone dead. I must admit I hadn't thought it through either beforehand but One X level of BC is surely a physical impossibility.
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