Games that really should've been made, in a perfect world... Page 2

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  • Whizzo 27 Nov 2002 13:58:35 44,810 posts
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    I'm sure if I read "Look & Learn" now it would be quite interesting (although a bit out of date of course!) back then as a kid though it just wasn't for me. I was more concerned about riding my bike and playing with my vast Action Man collection than reading anything even slightly cerebral.
  • The-Critic 27 Nov 2002 14:33:13 32 posts
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    DocX wrote:
    otto wrote:
    Some kind of game based on the Trigan Empire would be good too (now if anyone remembers *that* I'll be impressed).

    My reference to Bandersnatch & Psyclapse went un-commented, so I guess no one knows them either.

    'Imagine' that... ;)
  • ssuellid 27 Nov 2002 14:35:05 19,142 posts
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    Isn't 'Bandersnatch' this months Edge 'making of'?
  • dailynail.co.uk 27 Nov 2002 14:39:38 83 posts
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    otto wrote:
    'Bandersnatch' rings a bell, not sure why. Trigan Empire ran in Look & Learn, a comic bought by parents for their boys.
    There was a documentary on the BBC in the early 80's when Imagine were the maddest baddest boys in game design. They showed the programmers working on it, and the game had HUGE sprites moving on screen and it looked amazing, like Tir Na Nog but with even bigger characters. Imagine then went under and the rights to the games were sold I think, as they were then supposed to come out on the QL... of course they never did. Any more info anyone?
  • dailynail.co.uk 27 Nov 2002 14:44:48 83 posts
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    otto wrote:
    pimpin' change of nick there lardy ;)
    That's scary, how did you know lardy had retired for a while?
  • dailynail.co.uk 27 Nov 2002 14:59:49 83 posts
    Registered 19 years ago
    otto wrote:
    Well given that lardy used to sign all comments 'dailynail.co.uk' it wasn't too tricky to work out... ;)
    doh! damn my own stoooopidity!
  • DocX 27 Nov 2002 15:13:48 1,963 posts
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    dailynail.co.uk wrote:
    There was a documentary on the BBC in the early 80's when Imagine were the maddest baddest boys in game design. They showed the programmers working on it, and the game had HUGE sprites moving on screen and it looked amazing, like Tir Na Nog but with even bigger characters. Imagine then went under and the rights to the games were sold I think, as they were then supposed to come out on the QL... of course they never did. Any more info anyone?

    A piece of gaming history. The first vapourware?

    edit: I just remembered that the Eugene character featured in several levels of Manic Miner is a pisstake of Eugene Evans (mentioned in the linked article).

    Edited by DocX at 15:17:20 27-11-2002
  • otto Moderator 28 May 2007 11:16:19 49,322 posts
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    The Halo Jones RPG, including the bits that never got written. :)
  • otto Moderator 28 May 2007 11:16:19 49,322 posts
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    Some kind of game based on the Trigan Empire would be good too (now if anyone remembers *that* I'll be impressed).

    Someone else mentioned RPGs set in the real world, I'd definitely go a few more of them (just one would do to start with). I'd love a historical (note historical) RPG set in say Ancient Rome (no this does not mean some slash em up Xena game). I'm naively hoping the reason that fantasy/sci-fi have had such a stranglehold on games design so far is because in the past real-world graphics have been hard to get right, maybe things will change.
  • otto Moderator 28 May 2007 11:16:19 49,322 posts
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    'Bandersnatch' rings a bell, not sure why. Trigan Empire ran in Look & Learn, a comic bought by parents for their boys.
  • otto Moderator 28 May 2007 11:16:19 49,322 posts
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    I fear it's rather because it's harder to create different weapons and different enemies and impossible to use spells when creating a real world RPG.

    You're probably right, again a fantasy/sci-fi setting allows the designers to do all sorts of things that they wouldn't get away with in a 'real life' game. But that's partly my point. I'd like to see a game that found a creative way around certain stale stock gameplay devices (attack monster, cast healing spell, gain magical sword, etc). I see no reason why an RPG shouldn't dispense with combat altogether and focus on exploration/puzzle solving or management as ways to take a plot forward.

    Still, what do I know.
  • otto Moderator 28 May 2007 11:16:19 49,322 posts
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    Yeah loved Whizzer & Chips, but I confess I did like Look & Learn (not *just* for the Trigan Empire!). I also loved the old Eagle annuals, I have a collection going right back to the fifties, fantastic combination of stories, comic strips and 'educational' material, I loved it, especially the 'proper' early 60s version of Dan Dare.
  • otto Moderator 28 May 2007 11:16:19 49,322 posts
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    pimpin' change of nick there lardy ;)
  • otto Moderator 28 May 2007 11:16:19 49,322 posts
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    Well given that lardy used to sign all comments 'dailynail.co.uk' it wasn't too tricky to work out... ;)
  • Deleted user 25 November 2010 10:50:19
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