So has anybody else been playing this?|
I'm finding it scarily addictive but it's my first Factorio style thing so YMMV.
Edited by Scimarad at 14:35:39 10-02-2021
Dyson Sphere Program
chopsen 21,840 posts
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Registered 16 years ago
Prefer Henry Spheres tbh. Less likely to break/get clogged up with hair.
Isn't the ground curving the wrong way for a Dyson Sphere?
And now I've watched the whole vid. Carry on!
Edited by Nexus_6 at 15:30:54 10-02-2021
You aren't on one, you are building one.
And now Iíve watched the whole vid. Carry on.
Yeah I'm playing this. Was up till 4am playing it last night o_0
my oil setup is immense, with tanks and splitters all over and i've just manufactured red cubes.
So much stuff to research and build.
Itís awesome, better than Satisfactory imo! Itís also perfectly logical until you leave the first planet - that was when I needed to google some stuff.
Do not build your base around the poles!
xelek49 2 posts
Seen 21 hours ago
Registered 1 month ago
@Lukree yeah I found that out early as some shit just will not line up and messes up my OCD like nothing else.
The game does look a bit nice sometimes, with the sun breaking the horizon of the little moon/planetoid that I'm on. I'm also dwarfed by a giant dusty looking planet that is in close orbit. I'm not sure what's on it yet but that looks ripe for huge factory operations.
Aside from the just being really addictive, it's got quite a few great moments you should probably really be expecting if you've read up on it but you somehow don't think about because you are concentrating on other stuff. I particularly liked seeing all your rail guns firing from over the horizon for the first time and then later seeing the sun come up after starting your Dyson Swarm.
I do, as usual, keep starting new games though.
I was thinking now I know some.stuff shall I just start a new game but them realised what's the point. This is the starter planet. I can *start again* when I go to on of the others.
It's really bugfree as well, haven't at least noticed anything significant yet! Building the belts above the ground is frustrating, though.
Some good tips
This looks really interesting - how complex is it? Is it easy to get in to?
its really easy to get into but it looks to be as complex as you make it.
build stuff to extract resources, smelt into products, assemble those products into new products for research ... onwards & upwards until you build a giant sphere around the sun.
what i like is you can see the out into space from the planet you're on
That's exactly what I like about it. It quite easy to just start out with basic stuff and feel like you are acomplishing stuff but there are levels and levels to it to discover beyond that.
Hmmm - maybe I'll grab it over the weekend
The biggest obstacle on these games are the players themselves. You are causing the biggest problems - "Yeah I can fit these buildings here in between!" (Spending 30 minutes trying to reroute and fit everything instead of building everything a bit more apart from other buildings)
Planned in a huge expansion of my oil production last night. 6 oils seeps and 24 refineries all neatly laid out and plumbed in. Totally underestimated my power requirements of just a couple of thermal generators hooked up to some coal close by. It ground to a halt and all my resources were half a world away. I couldn't isolate just the windmill from the rest of the network to power the miner on its own
Turned it off as it was 3.30am and went to bed o_0
Edited by crashVoodoo at 10:57:14 16-03-2021
I needed titanium and silicon, 2 items lacking on my starter moon so finally decided to leave this rock and setup shop on a local lava moon.
After some pre-planning, lots of miners, power, tesla towers, belts, boxes etc. I set off. Its a little disorientating at first once I had my bearings I was fine. Straight line shot past the sun and ... landed!
I setup 2 large mining operations, left loads of crap in a box and loaded up my pockets with titanium and silicon and decided to head back. when I checked the map for the return trip, the orbit had spun alway around and i was literally 'next door'.
came back out of map view and i could see my hope planet in the distance. hop skip and jump and home!
now to build some planetary logistics
shot from home looking at my new mining planet
Edited by crashVoodoo at 10:09:30 17-03-2021
Anhunedd 96 posts
Seen 12 minutes ago
Registered 14 years ago
This, like all games of the same genre, is digital crack. I've only got as far as the second stage of research (red blocks), so I have lots to do yet, and looking forward to every bit.
Used one of the tips in the videos above - started to build an equatorial energy belt. Only one unit wide (one wind turbine, two solar panels, repeat), and only 90 degrees around the planet so far, but so much more organised than my previous mess of wind turbines whenever I needed them. The "some solar panels always in the sun" benefit won't really cut in until I get past 180 degrees, but I have an excess at the moment anyway. Just getting prepared for mass red block production.
Could do with a blueprint system like Factorio. I do understand there's a mod you can use, but hopefully it will come along in the main game eventually.
Still yet to setup my yellow cube production as I've been occupied dealing with my oil setup. It currently kicks out hydrogen and refined oil which is great as the Hydrogen is used as a secondary source for the red cube production.
I was just storing the ref. oil in tanks but they're stupidly full so decided to add in another refinery stage for the first hydro and oil output reprocess it first it into double hydro and extra carbon, both usable for red cubes.
Now I'm still getting lots of ref oil but I'm now also drowning in hydrogen. I've had to setup a whole refractioning process to syphon off the hydro for deuterium just to keep on top of it
About to add chemical processing to churn the ref oil into sulphuric acid, firstly because I need it but also just to get rid of this surplus oil
Edited by crashVoodoo at 20:23:24 17-03-2021
I'm completely bouncing off this at the moment, and I shouldn't be. I usually love this sort of thing, have hundreds of hours logged in Factorio and Satisfactory, but I just cannot get in to this. Falling right at the first hurdle, it all just seems so awkward and unintuitive.
@RaymondLuxuryYacht what's the issue Ray?
Hard to say. Went in to it expecting instant addiction, but for whatever reason it's just not clicking with me. Feels a bit aimless, which is a bizarre complaint about the sandbox genre I most enjoy. Wonder if I need a few YouTube videos/tutorials to warm up a bit?
Maybe watch the tios vids I posted as a starter but don't feel too worried with snaking belts everywhere until you get your head around it.
Seems like iron ore is one of the main ones so I 2 of those running along, 2 copper and then a magnetic rings because it seems like you need a lot of those.
One thing I always find useful to do when setting up construction of your facilities is to find a big area, run assemblers and storage boxes North to South and then feed in components from the north with each line coming in further east. Then you can use splitters to run the required lines west to the assemblers, ending up with a kind of grid pattern. It's even easier if you have a row of logistics stations feeding in components from the north.
neems 5,293 posts
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Registered 13 years ago
I've only just started myself (so many thanks to Scimarad for keeping me up to 3 am) but have a look at the tech tree and it will give you an idea of how to progress, both for your factory and your mech.
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