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arggggg bastard game. So I tried AGAIN I started in a nice area, two large rivers for crops loads of diffrent resourses nice and close. I find out I have the ruddy Romans above me who then expand like like a fat guys waist at an all you can eat so i get pinned into a corner. Only way out is to try and fight a war expect te cocks got all the Iron and Copper so while im stuck bashing clubs and firing crappy arrows he comes along and kicks my head in with his Phlanxs and swordmen |
Civilization IV - the official (no, really!) thread • Page 18
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johnlenham 4,000 posts
Seen 6 months ago
Registered 14 years ago -
I just play (future war)on easy as China, create about 6 towns, get on with everyone, buy all their technology, watch the money roll in change to state owned monarchy, build army and ususally get nukes in the 16th century and planes in 17th.
I wait thouigh until I have the mechs, dreadnoughts etc and than I just obliterate every other civ one at a time.
Any other difficulty level is just inconvenient.
Oh yeah. Always open borders. every time. -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoEasy? If I want a sandbox see how high I can get the numbers game it's maybe set on easy but otherwise I find it just too simple and it gets dull.
Not saying I'm all that, still struggle to win easily on Prince.
Which reminds me, time to start another game! -
I lose abysmally on any other setting -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoI should really do better myself, seeing as I've been playing this damn game for well over ten years :S -
Bloodloss 4,497 posts
Seen 2 years ago
Registered 14 years agoBump. Got the urge to play this again today. Too complicated for me though, really. I want to have a cottage economy or a hybrid one but I have no idea what type of city/tile is good for planting cottages or using as a cottaging city. My cities always tend to end up just producing things, usually units, as all buildings and stuff take like 60 turns in a new city and I'm not sure how to turn it around.
Any of you tried playing a regular game vs eachother and not via e-mail, so something actually gets done? It'd take ages of course, but still. -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoFirst, I'm up for a real-time MP game; especially for the next week while my boss is still away and I have the office to myself 
As far as cottages are concerned, the best place for them is on tiles next to a river - floodplains are the best as they generate the most coinage. Use these cities as your research/wealth centres, although a heavy manufacturing city turned over to research can do well, as all those hammers become smarts. -
MrWorf 64,187 posts
Seen 9 hours ago
Registered 20 years agoOy, it's been almost a month since I recieved a turn for the PBEM. I've spoken to both MD and DP and they say it's you.
When you do you think you'll get a chance to take your turn mate? -
Bloodloss 4,497 posts
Seen 2 years ago
Registered 14 years agoWhat resources do floodplains have on them? Isn't it like 3 wheat and 1 gold? How can that be best for cottaging? -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoI sent a turn on to FWB the other week thinking I was holding things up and he said he'd already received that turn weeks ago.
I suggest you send the turn on again Razz with a note to just play it and pass it along, get the ball rolling again. -
FWB 56,369 posts
Seen 6 months ago
Registered 20 years agoYeah I sent it off on the 11th March. 3840BC turn. -
opalw00t 12,836 posts
Seen 4 days ago
Registered 17 years agoBloodloss wrote:
Well, it means that you get more coins than a normal square (river bonus) and the extra food will enable you to be able to use more cottages.
What resources do floodplains have on them? Isn't it like 3 wheat and 1 gold? How can that be best for cottaging? -
MrWorf 64,187 posts
Seen 9 hours ago
Registered 20 years agoKhanivor wrote:
Cool I'll send it to you now.
I sent a turn on to FWB the other week thinking I was holding things up and he said he'd already received that turn weeks ago.
I suggest you send the turn on again Razz with a note to just play it and pass it along, get the ball rolling again. -
Bloodloss 4,497 posts
Seen 2 years ago
Registered 14 years agoCottages increase the coin output right? I would've thought it'd be best to put them on squares with loads of coins already. -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years ago@Razz - cool
@ Blood - aye, and floodplains are the best for that outside of special resource tiles. By the time you have towns in the modern era a town on a floodplain will be pumping out around 7 coins per tile. Towns come into their own with civics and tech upgrades. -
opalw00t 12,836 posts
Seen 4 days ago
Registered 17 years agoBloodloss wrote:
Rivers are you're best best - resources that generates coins (gold, dye, etc) need buildings to generate the coins so there's no point in building a cottage on them.
Cottages increase the coin output right? I would've thought it'd be best to put them on squares with loads of coins already.
Play as a financial civ and cottage spam on rivers, build coastal cities and get the Colossus and watch the cash roll in. -
MrWorf 64,187 posts
Seen 9 hours ago
Registered 20 years agoFWB wrote:
Ah the one I sent was the 3800BC turn on the 14th March. So it /was/ Khan!
Yeah I sent it off on the 11th March. 3840BC turn.
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Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoPost deleted -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoLast turn I received from you before today was 3840BC on 8th March Razz. So ner
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MrWorf 64,187 posts
Seen 9 hours ago
Registered 20 years agoNo disrespect mate but you must of missed the email. Check the message contents, it's got the original email in it.
That, or google fucked up. -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoNone taken, none meant .gif)
/blames Google -
DodgyPast 9,353 posts
Seen 6 hours ago
Registered 16 years agodid you get mine from last night khani? ;p -
Khanivor 44,800 posts
Seen 2 days ago
Registered 20 years agoAye, aye, sent it along too! -
alco75 341 posts
Seen 8 years ago
Registered 17 years agoThere is no inherent advantage to putting a Cottage on any particular terrain type over another - unless you're a Financial Civ, in which case putting a cottage on any terrain which 'naturally' generates one commerce (e.g. grass/river) will give you a total of three. (1 for the base terrain type, 1 for the cottage, and a bonus of 1 due to the Financial trait.) -
CouldntResist 238 posts
Seen 6 years ago
Registered 15 years agoI always put my workers on automatic. How much worse is this than doing everything manually?
Also what do ppl think about lumbermills + forests? Is it worth saving quite a few forests early on rather than chopping them down for the shield bonus/extra tile? -
Genji 19,682 posts
Seen 10 years ago
Registered 17 years agoCouldntResist wrote:
I don't know, but my automatic workers were always building farms over cottages, and cottages over farms when I didn't want them to. Maybe they've changed the AI since then, or given options to "just build cottages / farms"
I always put my workers on automatic. How much worse is this than doing everything manually? -
Bloodloss 4,497 posts
Seen 2 years ago
Registered 14 years agoThe current game I started out was as the Romans on continents. I tried to rush praetorians since everyone goes on about how good they are. But I just can't see it. It takes so long even on quick, I have a huge stack at the nearest civilization's last city, but even with such a big stack it's going to take massive casualties and be very hard. Not to mention all I've sacrificed to build up this military in the first place.
http://www.sendspace.com/file/a6au0j
Here's the save. Granted I wasn't giving it full effort, but can Khanivor or someone look at it? You might get a few laughs at how bad it is. Where, in this map, would be a good place for a cottage specialist city, military city etc? Which are the floodplains? -
marilena 8,238 posts
Seen 2 weeks ago
Registered 18 years agoGenji wrote:
CouldntResist wrote:
I don't know, but my automatic workers were always building farms over cottages, and cottages over farms when I didn't want them to. Maybe they've changed the AI since then, or given options to "just build cottages / farms"
I always put my workers on automatic. How much worse is this than doing everything manually?
Yeah, they're pretty stupid. In fact, they can go as far as to automatically build a cottage, then decide it was a bad idea and build a farm instead of it. I never leave them on automatic, way too uncontrollable and unable to follow my strategy.
The city auto-managers on the other hand are very effective. I usually to tweak the tile usage, but only because I got used to doing that from the older games. It's not really necessary. -
Gonna wander off for a coffee. Will give it a gander when I get back.
Will respond once I stop laffin ;p
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