Civilization IV - the official (no, really!) thread Page 18

  • johnlenham 13 Mar 2008 18:30:13 4,000 posts
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    arggggg bastard game.

    So I tried AGAIN I started in a nice area, two large rivers for crops loads of diffrent resourses nice and close.

    I find out I have the ruddy Romans above me who then expand like like a fat guys waist at an all you can eat so i get pinned into a corner.

    Only way out is to try and fight a war expect te cocks got all the Iron and Copper so while im stuck bashing clubs and firing crappy arrows he comes along and kicks my head in with his Phlanxs and swordmen :(
  • Deleted user 13 March 2008 18:36:43
    I just play (future war)on easy as China, create about 6 towns, get on with everyone, buy all their technology, watch the money roll in change to state owned monarchy, build army and ususally get nukes in the 16th century and planes in 17th.

    I wait thouigh until I have the mechs, dreadnoughts etc and than I just obliterate every other civ one at a time.

    Any other difficulty level is just inconvenient.

    Oh yeah. Always open borders. every time.
  • Khanivor 13 Mar 2008 18:41:21 44,800 posts
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    Easy? If I want a sandbox see how high I can get the numbers game it's maybe set on easy but otherwise I find it just too simple and it gets dull.

    Not saying I'm all that, still struggle to win easily on Prince.

    Which reminds me, time to start another game!
  • Deleted user 13 March 2008 18:44:48
    I lose abysmally on any other setting
  • Khanivor 13 Mar 2008 19:29:42 44,800 posts
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    I should really do better myself, seeing as I've been playing this damn game for well over ten years :S
  • Bloodloss 1 Apr 2008 16:11:25 4,497 posts
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    Bump. Got the urge to play this again today. Too complicated for me though, really. I want to have a cottage economy or a hybrid one but I have no idea what type of city/tile is good for planting cottages or using as a cottaging city. My cities always tend to end up just producing things, usually units, as all buildings and stuff take like 60 turns in a new city and I'm not sure how to turn it around.

    Any of you tried playing a regular game vs eachother and not via e-mail, so something actually gets done? It'd take ages of course, but still.
  • Khanivor 1 Apr 2008 17:13:23 44,800 posts
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    First, I'm up for a real-time MP game; especially for the next week while my boss is still away and I have the office to myself :p

    As far as cottages are concerned, the best place for them is on tiles next to a river - floodplains are the best as they generate the most coinage. Use these cities as your research/wealth centres, although a heavy manufacturing city turned over to research can do well, as all those hammers become smarts.
  • MrWorf 1 Apr 2008 17:15:16 64,187 posts
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    Oy, it's been almost a month since I recieved a turn for the PBEM. I've spoken to both MD and DP and they say it's you.

    When you do you think you'll get a chance to take your turn mate?
  • Bloodloss 1 Apr 2008 17:21:41 4,497 posts
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    What resources do floodplains have on them? Isn't it like 3 wheat and 1 gold? How can that be best for cottaging?
  • Khanivor 1 Apr 2008 17:22:28 44,800 posts
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    I sent a turn on to FWB the other week thinking I was holding things up and he said he'd already received that turn weeks ago.

    I suggest you send the turn on again Razz with a note to just play it and pass it along, get the ball rolling again.
  • FWB 1 Apr 2008 17:26:44 56,369 posts
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    Yeah I sent it off on the 11th March. 3840BC turn.
  • opalw00t 1 Apr 2008 17:27:27 12,836 posts
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    Bloodloss wrote:
    What resources do floodplains have on them? Isn't it like 3 wheat and 1 gold? How can that be best for cottaging?
    Well, it means that you get more coins than a normal square (river bonus) and the extra food will enable you to be able to use more cottages.
  • MrWorf 1 Apr 2008 17:28:54 64,187 posts
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    Khanivor wrote:
    I sent a turn on to FWB the other week thinking I was holding things up and he said he'd already received that turn weeks ago.

    I suggest you send the turn on again Razz with a note to just play it and pass it along, get the ball rolling again.
    Cool I'll send it to you now.
  • Bloodloss 1 Apr 2008 17:34:23 4,497 posts
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    Cottages increase the coin output right? I would've thought it'd be best to put them on squares with loads of coins already.
  • Khanivor 1 Apr 2008 17:36:18 44,800 posts
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    @Razz - cool

    @ Blood - aye, and floodplains are the best for that outside of special resource tiles. By the time you have towns in the modern era a town on a floodplain will be pumping out around 7 coins per tile. Towns come into their own with civics and tech upgrades.
  • opalw00t 1 Apr 2008 17:36:33 12,836 posts
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    Bloodloss wrote:
    Cottages increase the coin output right? I would've thought it'd be best to put them on squares with loads of coins already.
    Rivers are you're best best - resources that generates coins (gold, dye, etc) need buildings to generate the coins so there's no point in building a cottage on them.

    Play as a financial civ and cottage spam on rivers, build coastal cities and get the Colossus and watch the cash roll in.
  • MrWorf 1 Apr 2008 17:36:34 64,187 posts
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    FWB wrote:
    Yeah I sent it off on the 11th March. 3840BC turn.
    Ah the one I sent was the 3800BC turn on the 14th March. So it /was/ Khan! :D
  • Khanivor 1 Apr 2008 17:43:19 44,800 posts
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    Post deleted
  • Khanivor 1 Apr 2008 17:47:10 44,800 posts
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    Last turn I received from you before today was 3840BC on 8th March Razz. So ner :p
  • MrWorf 1 Apr 2008 17:52:04 64,187 posts
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    No disrespect mate but you must of missed the email. Check the message contents, it's got the original email in it. :p That, or google fucked up.
  • Khanivor 1 Apr 2008 17:58:25 44,800 posts
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    None taken, none meant :)

    /blames Google
  • DodgyPast 1 Apr 2008 18:57:02 9,353 posts
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    did you get mine from last night khani? ;p
  • Khanivor 1 Apr 2008 19:11:30 44,800 posts
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    Aye, aye, sent it along too!
  • alco75 1 Apr 2008 20:48:46 341 posts
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    There is no inherent advantage to putting a Cottage on any particular terrain type over another - unless you're a Financial Civ, in which case putting a cottage on any terrain which 'naturally' generates one commerce (e.g. grass/river) will give you a total of three. (1 for the base terrain type, 1 for the cottage, and a bonus of 1 due to the Financial trait.)
  • CouldntResist 2 Apr 2008 13:47:32 238 posts
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    I always put my workers on automatic. How much worse is this than doing everything manually?

    Also what do ppl think about lumbermills + forests? Is it worth saving quite a few forests early on rather than chopping them down for the shield bonus/extra tile?
  • Genji 2 Apr 2008 17:25:53 19,682 posts
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    CouldntResist wrote:
    I always put my workers on automatic. How much worse is this than doing everything manually?
    I don't know, but my automatic workers were always building farms over cottages, and cottages over farms when I didn't want them to. Maybe they've changed the AI since then, or given options to "just build cottages / farms"
  • Bloodloss 2 Apr 2008 19:06:24 4,497 posts
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    The current game I started out was as the Romans on continents. I tried to rush praetorians since everyone goes on about how good they are. But I just can't see it. It takes so long even on quick, I have a huge stack at the nearest civilization's last city, but even with such a big stack it's going to take massive casualties and be very hard. Not to mention all I've sacrificed to build up this military in the first place.

    http://www.sendspace.com/file/a6au0j

    Here's the save. Granted I wasn't giving it full effort, but can Khanivor or someone look at it? You might get a few laughs at how bad it is. Where, in this map, would be a good place for a cottage specialist city, military city etc? Which are the floodplains?
  • marilena 2 Apr 2008 19:08:56 8,238 posts
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    Genji wrote:
    CouldntResist wrote:
    I always put my workers on automatic. How much worse is this than doing everything manually?
    I don't know, but my automatic workers were always building farms over cottages, and cottages over farms when I didn't want them to. Maybe they've changed the AI since then, or given options to "just build cottages / farms"

    Yeah, they're pretty stupid. In fact, they can go as far as to automatically build a cottage, then decide it was a bad idea and build a farm instead of it. I never leave them on automatic, way too uncontrollable and unable to follow my strategy.

    The city auto-managers on the other hand are very effective. I usually to tweak the tile usage, but only because I got used to doing that from the older games. It's not really necessary.
  • Khanivor 2 Apr 2008 19:09:17 44,800 posts
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    Gonna wander off for a coffee. Will give it a gander when I get back.

    Will respond once I stop laffin ;p
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