NOW... The Revolution Controller Page 10

  • sam_spade 16 Sep 2005 19:56:54 15,745 posts
    Seen 5 hours ago
    Registered 20 years ago
    I think that just shows how good the controller is rather than its limit. A mouse is made for twitchy action games but it can be used for all sorts of games. The potential for more sedate games is all there.
  • StixxUK 16 Sep 2005 20:00:21 8,755 posts
    Seen 14 hours ago
    Registered 19 years ago
    I can see a lot of use for this controller in strategy games personally, something which has rarely been done well on consoles.
  • quedex 16 Sep 2005 20:01:39 3,135 posts
    Seen 14 years ago
    Registered 17 years ago
    ProfessorLesser wrote:
    Aren't we all experienced enough not to care if this is the end of Nintendo or not? Aren't you excited at being able to play in a way that we never have done before? Who cares if some of the games are crap? This is true of ANY and EVERY system, but we always find ones to rave about.

    I think we're fucking lucky people to have Nintendo around.
    I agree that we are lucky, and don't think this will be the end of Nintendo at all. The controller does look exciting, should be good as long as the game developers can thing of interesting things to do with it. For a while, it'll be like the DS touch screen - great for some games, a pain in the back side when they do a half-hearted attempt to retrofit a normal control scheme onto it. But give it a bit of time though and I'm sure we'll all wonder how we managed without it.

    At the end of the day, we need someone like Nintendo to do things differently and shake it all up. Leave Sony and Microsoft to do their identikit willy-waving "I've got more polygons than you" consoles - all the developers will port their games to both anyway, so it'll come down to which one you like the look of best.

    Nintendo proved with the N64 and GC that they can't keep up with everyone else, so they might as well play to their strengths and invent. If anything was going to kill them off, just doing a bog standard console would have been the thing to do it.
  • ProfessorLesser 16 Sep 2005 20:05:36 19,693 posts
    Seen 4 months ago
    Registered 17 years ago
    I agree with koti also - Nintendo aren't the dumbasses that Nintendo Europe are. They'll have done their research, and this controller will work. I would bet quite a large sum to that effect.
  • The-Old-Bill 16 Sep 2005 20:06:15 5,101 posts
    Seen 11 years ago
    Registered 17 years ago
    So, deathgibbon. About those predictions.
  • Deleted user 16 September 2005 20:11:24
    The Old Bill wrote:
    So, deathgibbon. About those predictions.

    "NOOOOOOO!!!!!!!!"
  • ProfessorLesser 16 Sep 2005 20:15:20 19,693 posts
    Seen 4 months ago
    Registered 17 years ago
    deathgibbon wrote:
    The Old Bill wrote:
    So, deathgibbon. About those predictions.

    "NOOOOOOO!!!!!!!!"

    I was waiting for this, but I was over-enthusiastic about them, so I thought I'd wait for someone to open the can themselves...

    ;-)
  • Deleted user 16 September 2005 20:25:24
    ProfessorLesser wrote:
    deathgibbon wrote:
    The Old Bill wrote:
    So, deathgibbon. About those predictions.

    "NOOOOOOO!!!!!!!!"

    I was waiting for this, but I was over-enthusiastic about them, so I thought I'd wait for someone to open the can themselves...

    ;-)

    I said that it would be portable, or 'remote', and the controller, er, looks like a remote.

    /graps at straws
  • Scimarad 16 Sep 2005 20:47:05 9,965 posts
    Seen 13 hours ago
    Registered 18 years ago
    Not wishing to be branded a heretic or 'not a true lover of games' but I cannot see myself using a controller like that - I just cannot see how that...thing...could enhance any of the type of games I like to play. Namely JRPGs.

    Maybe I lack imagination but I think I'll stick to the traditional controller, thanks.
  • Deleted user 16 September 2005 20:48:00
    I don't see how it would work for FPS's. With a mouse you can just pick it up and recentre it once you hit the limit of moving left. Can't do that with this, really.
  • laur 16 Sep 2005 20:59:32 1,213 posts
    Seen 8 years ago
    Registered 18 years ago
    I think it would be excellent for casual gaming, ie while lying down on the sofa, relaxing. I think it will also be more accessible for people not used to gaming, as a problem I know people who are of this sort often get is that they cannot coordiante their hands to produce consistent results with the controller. No idea why...
    As I mentioned in another thread though, the force feedback has to be just right in order for it to work with a number of genres people are suggesting-namely swordfighting.
  • Bumsex-Superking 16 Sep 2005 21:08:30 64 posts
    Registered 17 years ago
    The question is, does it have a rumble function for when I shove it up my arse to pleasure myself? Or am I thinking of the 360 again?
  • ProfessorLesser 16 Sep 2005 21:10:00 19,693 posts
    Seen 4 months ago
    Registered 17 years ago
    \o/
  • laur 16 Sep 2005 21:10:39 1,213 posts
    Seen 8 years ago
    Registered 18 years ago
    The Revolution will not be televised, but it will owe thanks to the ubiquity of television remote controls, it emerged today, as Satoru Iwata revealed that Nintendo's next-generation game controller is a one-handed, movement-sensitive, TV-remote-control-shaped wireless device that allows players to direct actions through gestures as well as button presses.-From the Eurogamer front page. Yes, a front page...

    If I understand this quote correctly, I'm sure he'll get out of it because the Revolution isn't a home console per se in that it doesn't use a TV.
  • Deleted user 16 September 2005 21:21:48
    Gremmi wrote:
    I don't see how it would work for FPS's. With a mouse you can just pick it up and recentre it once you hit the limit of moving left. Can't do that with this, really.

    I'd presume the calibration would be such that you could make your character turn by turning the controller only slightly to each side. Faster movement = greater angle of turn.

    A potential problem I can see is that this controller leaves more for the developer to do in terms of control calibration. And given the number of poorly calibrated FPS's you still see on consoles, that's cause for a little concern.


    Scimarad wrote:
    Not wishing to be branded a heretic or 'not a true lover of games' but I cannot see myself using a controller like that - I just cannot see how that...thing...could enhance any of the type of games I like to play. Namely JRPGs.

    Obviously the thing is going to bring more benefits to some genres than others, but still, if it can be used as a simple pointing device, you've got potential for easily selecting targets in battle, issuing orders via gesture, simpler character management (imagine dragging and dropping items of equipment onto a character in the menu rather than tediously navigating through several screens of options), and probably a load of other things that my feeble and slightly tipsy brain can't come up with right now.

    otto wrote:
    It *is* a controller made for twitchy action games though, seems to me.

    That's a bad thing by the way. ;p

    I think the video has given some people a too specific idea about how this thing could work. The ability to use it as a simple, mouse-like pointing device opens up a world of possibilities beyond the 'twitchy action game', er, genre.

    Personally, my only concern is with the lack of buttons. Otherwise I think it's a sterling piece of design work wiht massive potential. Here's hoping the console gets the chance it deserves.

    [Edit: Just one too mny 'Personally''s. I'm fussy like that.]


    Edited by nekotcha at 21:24:12 16-09-2005
  • Lupine 16 Sep 2005 21:23:19 195 posts
    Seen 3 years ago
    Registered 17 years ago
    Nintendo beats the competition
  • Khanivor 16 Sep 2005 22:04:08 44,800 posts
    Seen 6 days ago
    Registered 20 years ago
    ProfessorLesser wrote:
    I agree with koti also - Nintendo aren't the dumbasses that Nintendo Europe are. They'll have done their research, and this controller will work. I would bet quite a large sum to that effect.

    Aye, the Virtua Boy was such a resounding success :)


    Gremmi wrote:
    I don't see how it would work for FPS's. With a mouse you can just pick it up and recentre it once you hit the limit of moving left. Can't do that with this, really.

    Not only that but you will have to be able to twirl the remote like a bandleader's baton if you want to turn around 180 or 360 degrees.

    Also, anyone know if the analogue stick is going to come as standard or will be sold seperatly. If the latter, it looks like the Revolution may begin to approach X360 prices if you want a controller that can play more then a handful of quirky games. Such as, say, Nintendo classics.

    And sorry to continue the negativity but I wonder if Nintendo's legal team are warming up for the RSI comp claims.
  • timo180 16 Sep 2005 22:07:48 2,714 posts
    Seen 5 years ago
    Registered 18 years ago
    The analogue stick will come with the machine. It said so in the speech.
  • Khanivor 16 Sep 2005 22:11:53 44,800 posts
    Seen 6 days ago
    Registered 20 years ago
    So you only need to buy the one extra controller to perform the function that has been the most exciting thing about the Rev so far, old Ninty games.

    Another thought. Can you imagine playing Soul Calibur with this thing for more then, say, five minutes? Sure, there are plenty who go against type but it's not like gamers are reknowned for their keeness to partake in physical activity. And how exactly would you translate a 6-button combo into a move that can be pulled off by the player in under a second?

    I'm also somewhat sceptical of the claim the device is light. Not only does it have to fit in the rumble tech but the batteries as well. It's bound to be heavier then your average telly remote.

    Edited by Khanivor at 22:15:20 16-09-2005
  • jiroczech 16 Sep 2005 22:19:01 2,669 posts
    Seen 6 years ago
    Registered 20 years ago
    You're still thinking like a gamer, Khani ;)

    Most people don't have the time to play games for hours on end, or learn complex moves - and they're the kind of people Nintendo want to get playing on the Revolution.
  • Khanivor 16 Sep 2005 22:28:21 44,800 posts
    Seen 6 days ago
    Registered 20 years ago
    Maybe Nintendo have cracked it and devised the holy grail needed to get non-gamers buying product. I really would like to see this thing work out, I really would. It sure looks like a lot of fun. But it also looks like a gimmick. A gimmick with many possibilities, but a gimmick none the less.

    I mean, how long will you want to jerk the end of the controller up and down to jump about in the inevitable Mario games? 5 minutes, maybe 20, before you decide you want to finish the game not your wrist and start tapping buttons.

    Not sure how many pensioners are gonna be twirling the controller around like in the vid, not unless it's got a built in cure for arthritis :)

    Unique and interesting control devices have been part of gaming ever since the start. How many of them are still around? Trackballs and light guns maybe, along with steering wheels.
  • sam_spade 16 Sep 2005 22:29:18 15,745 posts
    Seen 5 hours ago
    Registered 20 years ago
    I think when you look at the controller you can't keep the same old mindset about it. You can't say "This won't work on it" because developers aren't going to be thinking like that, any ones worth anything aren't anyway. Developers are going to be asking: "How will it work?"
  • spazmo 16 Sep 2005 22:30:58 2,838 posts
    Seen 4 years ago
    Registered 17 years ago
    Khanivor wrote:
    So you only need to buy the one extra controller to perform the function that has been the most exciting thing about the Rev so far, old Ninty games.
    Well i think it would be a good idea and probably likely that Nintendo will bundle in the Remote, analogue and "classic thingy". That pretty much covers all bases.
  • Khanivor 16 Sep 2005 22:33:37 44,800 posts
    Seen 6 days ago
    Registered 20 years ago
    One thing I've just noticed. Are you going to have to sit sideways on your seat for the device to be picked up when you use the controller lateraly, like an old NES controller? I must assume that the sensor can pick up the signals even when the device's tip is at a 90 degree angle to it.
  • silentbob 16 Sep 2005 22:35:29 29,527 posts
    Seen 1 year ago
    Registered 19 years ago
    Pretty dismayed at the initial responses by a lot of you. Feels as if we turned into a house full of cardy wearing stick-in-the-muds overnight!

    For me: Surprised then perturbed giving way to a little frowning then eventual realisation. Spent the rest of the day thinking how amazing the thing could be, and how glad I am that it was Nintendo to bring it to market. Because there is no company I would trust more with such an idea.

    Ninty +Lots



    Edited by silentbob at 22:36:09 16-09-2005
  • Toonster 16 Sep 2005 22:43:56 6,930 posts
    Seen 23 hours ago
    Registered 17 years ago
    Spider-Man would rock.

    Imagine web-slinging through cities.
  • ProfessorLesser 16 Sep 2005 23:19:36 19,693 posts
    Seen 4 months ago
    Registered 17 years ago
    Hey, Spiderman, that's a good one.

    Khan, you need to broaden your horizons a little bit. I don't want to be playing Soul Calibur on this thing. It's clearly not what it's for.

    Unless we're talking about Soul Calibur Revolution, which is 1st person and works entirely how you think it'd work. But I'd rather it wasn't Soul Calibur. On other platforms, there's only so much more a fighter can be now. On the Revolution, it can be something else entirely.

    The trick, as sam said, is not to take existing games and try and shove them on the console. It's to create new games from the existing ones. And here I would like to make the distinction again between new games and new IP. I don't care in the slightest if Mario, Link, Samus et al are in the games, because the point is that the games are different themselves.
  • spazmo 16 Sep 2005 23:42:55 2,838 posts
    Seen 4 years ago
    Registered 17 years ago
    Can't wait to see some games. Especially after Mr Miyamoto's recent comments:

    Why wait so long to release a new installment of Mario? The wait is frustrating players everywhere...

    "Mario is and always has been a concept title from his birth. We are always looking for new ways of playing with him, manipulating him, to create something new and unique. We're in the midst of preparing something special for his future, something never before seen. You'll understand when you see it that we can't quite release it right away. The new Mario game will surprise many people. Give us the benefit of the doubt. I think we'll present you with a new way to have fun. There's even a new character by his side."

    Mario 128 will be released for Revolution then?

    "Yes, of course! It's no surprise, but of course we will rename it, obviously. That won't be the only surprise of next year though. We based the Revolution around this new type of game. Mario 128 played a large role in the Revolution's conception, much like Mario 64 in it's time. But we won't just be focusing on Mario. We're working on some very impressive games which push interactivity to the max. Games of a new era."
  • Lothar-Hex 17 Sep 2005 00:37:03 69 posts
    Seen 4 years ago
    Registered 17 years ago
    I can see a lot of good applications for it. But I'm not 100% convinced. I'm gonna wait till I can actually play one before I make up my mind. It's hard to get excited about something that I've only seen pictures of.

    Edited by Lothar Hex at 00:42:22 17-09-2005
  • ChocNut 17 Sep 2005 00:48:53 2,471 posts
    Seen 2 years ago
    Registered 18 years ago
    You should download a video.
Sign in or register to reply

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.