NOW... The Revolution Controller Page 3

  • bef 16 Sep 2005 09:13:21 1,766 posts
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    Oh wait. This is the video you're all talking about. Sorry.
  • UncleLou Moderator 16 Sep 2005 09:13:41 40,723 posts
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    Blerk wrote:
    A quick showing of the vid to the 9 people currently in the office has produced these results:

    Amazing: 0
    Interesting: 0
    Stupid: 9

    I think Nintendo have some convincing to do. :-)

    Jaysus, and I thought I worked at a boring place! ;)
  • zErOb_cOOl 16 Sep 2005 09:14:33 3,237 posts
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    My comment on the article:

    "Anyone will pick a TV remote control, but not necessarily a game controller. Why is this?"

    Err because more people are interested in TV rather than playing video games, like my parents for example?! I can't see them playing the Revolution, even with this controller!

    "We thought it was the requirement of moving right and left fingers separately and nimbly that was creating a psychological barrier. To expand the gaming population, it was needed for us to design a pad so that any family member would see it on the living room table, think that this was something relevant to them and pick it up."

    Worst reasoning EVER for a controller design, but a blatent attempt to gain a new section of market, which I suppose is ok, they (Ninty) are a business after all.

    If this is going to work though, it will have to be accurate....DEAD accurate. None of your typical light gun "it shot too far to the left" crap.

    Also, I can't see myself playing the classic Mario games with this! And the back-catalogue of games is what attracts me to the Rev. I mean the buttons (at the moment) aren't layed out to play old NES/SNES games, and wafting that thing around every time you want to jump would be exhausting!

    I suppose if you use 2 hands you could play old Mario games. Heck I like it, regardless of whether it does or doesn't lend itself to certain game types. Its actually INTERESTING, unlike Sony/Microsoft's hardware spec battle.
  • pjmaybe 16 Sep 2005 09:15:54 70,666 posts
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    Some revolution!

    Peej
  • Blerk Moderator 16 Sep 2005 09:18:39 48,222 posts
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    UncleLou wrote:
    Jaysus, and I thought I worked at a boring place! ;)
    It was an interesting 'straw poll' because only three of us are gamers - the others don't play at all. The gamers were 'wtf?' and the main reaction from the others was that it was 'too much work'. I think therein lies the problem - Nintendo made it look familiar so that non-gamers wouldn't feel intimidated, but the way they're promoting it being used instantly puts them off because they'd feel stupid doing something like that.
  • zErOb_cOOl 16 Sep 2005 09:19:58 3,237 posts
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    pjmaybe wrote:
    Some revolution!

    Peej

    Lol! I forgot all about the CDi! My uncle used to have one.

    You can play games on Sky/Telewest digital too :)
  • pjmaybe 16 Sep 2005 09:21:00 70,666 posts
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    Makes me laugh - the CD-I was pretty much doing this almost 20 years ago. Yes, you could even point the remote at the screen and shoot things. Mad Dog McCree f'r instance!

    /wanders off shaking head.


    Peej
  • UncleLou Moderator 16 Sep 2005 09:23:14 40,723 posts
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    Blerk wrote:
    UncleLou wrote:
    Jaysus, and I thought I worked at a boring place! ;)
    It was an interesting 'straw poll' because only three of us are gamers - the others don't play at all. The gamers were 'wtf?' and the main reaction from the others was that it was 'too much work'. I think therein lies the problem - Nintendo made it look familiar so that non-gamers wouldn't feel intimidated, but the way they're promoting it being used instantly puts them off because they'd feel stupid doing something like that.

    Fair enough, Blerk. If I showed it around at my office, noone would even know what it is supposed to be, and whispers of mental health and notices would be made behind my back. ;)
  • Deleted user 16 September 2005 09:24:12
    So, same questions for the Rev as the PS3 and 360. It's even more important with the Rev: SHOW ME THE GAMES.

    How much is it, and when can I get my grubbies on it?

    That said, I'm VERY excited about this. I'm with Hyoushi when he said
    Hyoushi wrote:
    This will rock. It's a buy.…

    Just show me the games, and where I have to queue up please.
  • smoothpete 16 Sep 2005 09:24:13 37,743 posts
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    Hmm. Not sure what I think about this. Do I really want to, say, wave my hand when i want to slash an in-game sword? Or would I just rather press a button? It's certainly a nifty gadget, but gadget is the category I would put it in.

    When I'm playing games I tend to sit slouched back with the controller in my lap, and it seems to me that this will require a more upright position. You'll have to hold this up in front of you (a bit), which might not make any difference to me but I can see there being laziness issues
  • Nexus_6 16 Sep 2005 09:25:11 6,169 posts
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    when talking to mates about the direction computer games should be going in, i have always been of the opinion that next to graphics and raw power, and probably more importantly, the way we interface with the game is the real challenge for future gen.

    I think nintendo are trying to push this equally crucial side of things as much as ps3 and sex box are trying to push graphics.....
  • Rankin 16 Sep 2005 09:29:45 2,931 posts
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    That is fucking awesome.
  • Deleted user 16 September 2005 09:29:52
    smoothpete wrote:
    Hmm. Not sure what I think about this. Do I really want to, say, wave my hand when i want to slash an in-game sword? Or would I just rather press a button? It's certainly a nifty gadget, but gadget is the category I would put it in.
    I guess if you played 'Another Code' on the DS and thought the puzzle wher eyou had to close the DS to move a 'print' from the top of the screen to the bottom was a great idea for a puzzle, or blow into the mic to blow the dust off the screen.

    Or, back on the PS1 with Metal Gear Solid when you had to 'switch controller ports' to beat a boss that 'could predict you every move' for me the Revolution has the potential to get gamers to think outside the box, and presents us with new challenges... and new ways to do things.

    That's what (to me) is the most exciting thing, and the 'Revolution'...
  • pjmaybe 16 Sep 2005 09:29:54 70,666 posts
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    duncan wrote:
    Having just watched the video I was thinking... imagine a two player game of soul calibur where you could face each other to play.


    Call me old fashioned but I would rather actually look at the screen when playing games. Just a quirk of mine.

    Peej
  • MikeD 16 Sep 2005 09:31:52 10,063 posts
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    The Revolution Controller Basics: What The Hell Is It?
    The controller for Nintendo's upcoming Revolution home console system is a cordless remote-control-like device designed to be used with only one hand. Two small sensors placed near the TV and a chip inside the controller track its position and orientation, allowing the player to manipulate the action on screen by physically moving the controller itself. For example, you could slash an in-game sword by actually swinging the controller from side to side, turn a race car just by twisting your wrist, or aim your gun in a shooter by pointing the controller where you want to fire.

    I don't see any gyroscope mention.
  • Rankin 16 Sep 2005 09:32:58 2,931 posts
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    You could just use the GC controller for fighting games you know.
  • MikeD 16 Sep 2005 09:33:43 10,063 posts
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    Those ^^^ first impressions read a bit hyped up.

    His arm started shaking in excitement when someone else was playing? Maybe he needs to take his heart medicine regularly. :-)
  • Nemesis 16 Sep 2005 09:34:03 20,312 posts
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    Also remember with the wireless setup you could potentially use the DS as a controller also.

    Perhaps.

    I like it. Even if it doesn't work 100%, fuck it. Things need a shake-up.


    /tap, tap

    Dance for me bitches!

    /conducts forum
  • smoothpete 16 Sep 2005 09:35:18 37,743 posts
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    Is there a non-quicktime vid anywhere?

    I remain sceptical, but fair fucking play to nintendo for trying something new. Could be very sweet on a projector
  • binky Moderator 16 Sep 2005 09:35:26 11,163 posts
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    It looks fucking awful. I hope I'm proved wrong, and when it comes to it, its a joy to use, but at the moment I'm not even slightly interested in this :(
  • Deleted user 16 September 2005 09:39:15
    Bill Door wrote:
    Djini wrote:
    Or, back on the PS1 with Metal Gear Solid when you had to 'switch controller ports' to beat a boss that 'could predict you every move' for me the Revolution has the potential to get gamers to think outside the box, and presents us with new challenges... and new ways to do things.

    That's what (to me) is the most exciting thing, and the 'Revolution'...

    You didn't have to switch controller ports, at least not on the Jap version I had. It was possible but harder to do it another way.
    Great, but that is not the point I'm making...

    This has the potention to add so many extra dimensions of involvement, and player immersion, it cannot be discounted as a serious push porward for game play.

    And if rythm's 'interview' post is true, FPS games are about to have a massive controller revolution too... Buh-bye M+K!
  • marilena 16 Sep 2005 09:39:40 8,238 posts
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    A lot of thoughts are crossing my mind!

    1. They weren't kidding about it being a revolution. You can say crap like, "other made remote-like controllers" and you can even say that it's like the EyeToy a little, in the sense that it's based on detecting movement, but all in all it's still a very original controller.

    2. If you study it a little, it becomes clear that it's well designed and can actually work. That's what I like about the DS too, it seems like such a mad idea, but they took it as far as it could go and actually made it good.

    3. They should bundle a 'normal' controller with the console. This would make it easier to get ports of multiplatform games, which might be necessary in order to make the console viable. After a generation, if it works well and if the games that use it manage to impress, they can forget about old-style controllers.

    4. How will players rest? If you put the controller down, you make a movement in the game! That's a problem, methinks. Also, it's a more physical activity and it might get tirying at times, which means you will not be able to play for six hours in a row, for instance.

    5. With this, the Revolution is definitely being placed as the second console in the house. And the console that non-gamers will enjoy. But: how do you market it to non-gamers? How do you tell them "you don't like games, but you will like this"?
  • oneiros 16 Sep 2005 09:39:47 1,877 posts
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    /is genuinely excited
  • MikeD 16 Sep 2005 09:40:00 10,063 posts
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    Hyoushi wrote:
    Kojima > you

    Of course he said that. he was paid to come over, and he is japanese. let's wait untill he makes some actual games for it, mmmkay.

    How are you liking the adaptation of metroid prime, hyoushi. You just be enjoying how everyone is saying it's even more like a pc first person shooter. :-)
  • Nemesis 16 Sep 2005 09:40:01 20,312 posts
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    Imagine the controller on it's side for racing games.

    Tilt forward/back for speed and left/right to turn.

    Man. I tilt meSELF when I play racing games /leans/. Imagine doing it with a controller also. Excellent stuff.

    I think it'll be tons of fun and the missus MIGHT even want to have a go.
  • UncleLou Moderator 16 Sep 2005 09:42:18 40,723 posts
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    I agree with you, marilena, but I guess your 4th point won't be much of a problem, really.

    4. How will players rest? If you put the controller down, you make a movement in the game! That's a problem, methinks. Also, it's a more physical activity and it might get tirying at times, which means you will not be able to play for six hours in a row, for instance.

    The guy who wrote the 1up impressions says he could use it comfortably sitting in a chair, with minimal movements of the hand and wrist.
  • pjmaybe 16 Sep 2005 09:42:48 70,666 posts
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    tengu wrote:
    lol, nice one, now where's the real Rev controller pics?

    LOL!

    Post of the thread.

    Seriously, this is going to serve one purpose and one purpose only - to prove that there are certain people who would buy Mr Hankee the Christmas Poo as a controller if it had a Nintendo badge stuck to it.

    Peej
  • Nemesis 16 Sep 2005 09:44:19 20,312 posts
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    Bill Door wrote:
    Nemesis wrote:
    I like it. Even if it doesn't work 100%, fuck it. Things need a shake-up.
    /conducts forum

    Theres a difference between evolving the inout methodology and going down an evolutionary dead end though.

    In recent years we've gone from an 8 directional D pad to two analogue pads. Thats an evolution.

    Much like the DS 2nd screen, this is a gimmick looking for games to be developed for it.

    To my mind, the need of game design should drive the evolution of controllers, not the other way round.

    I understand your point, but remember Nintendo develop the hardware and software and that gives them the edge and ability to do so. The need of game design IMO is to return to gaming rather than tech. Something that injects a bit more fun into proceedings, which I think we've missed a bit of this gen. I agree with Nintendo on this point. I don't think, however, they'll ever return to being No1 unless Sony seriously fuck up. It happened to SEGA.

    I think the DS is great, Zookeeper with the stylus is T3H W1N. Not everything works with it, AW:DS benefits from digital controls. Which the new controller will have.
  • Nemesis 16 Sep 2005 09:46:30 20,312 posts
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    Bill Door wrote:
    Nemesis wrote:
    Imagine the controller on it's side for racing games.

    Tilt forward/back for speed and left/right to turn.

    Man. I tilt meSELF when I play racing games /leans/. Imagine doing it with a controller also. Excellent stuff.


    So the one killer app will be a Sedgeway simulator?

    Okaaaaayy...

    Oh yeah.

    /remembers

    Damn. Beaten to it by Ginger.
  • Deleted user 16 September 2005 09:46:30
    It's a bit rubbish this. Am I the only person that doesn't want to be dancing round the room like a spanner when playing a game? And does waving a wand in the direction of the telly really make it that much more interactive? If this device was combined with some kind of VR headset then I can see how it would increase interactivity but just now I don't think this idea is great.

    Plus has anyone though about how tired your arms will get holding up each independently of one another?
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