Scimarad wrote:I know, I realised I misread your tone (I corrected the post accordingly)Sadly, I tend to take things out of context a lot these days... Edited by Firewine at 20:35:20 03-10-2005 |
X360 video of Oblivion • Page 3
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Firewine 283 posts
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Scimarad 9,964 posts
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Registered 18 years ago"Because we're not used to this kind of behaviour in NPC's?"
Ah, but then why did she have recorded dialogue that was exactly suited to the actions she took?
Once we see NPCs acting a bit more natural and doing everyday things, then I'll be a bit more impressed with it. -
phAge 25,487 posts
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Registered 18 years agoScimarad wrote:
Granted - her lines fit *very* well to her actions - but with over 50 HOURS of spoken dialogue in the game, that makes for quite a bit per NPC.
"Because we're not used to this kind of behaviour in NPC's?"
Ah, but then why did she have recorded dialogue that was exactly suited to the actions she took?
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Scimarad 9,964 posts
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Registered 18 years agoI'm not convinced, as you've probably gathered
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phAge 25,487 posts
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Registered 18 years agoSo I do... Let's just hope you will be sometime around chrimbo, eh?
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MikeD 10,063 posts
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Registered 18 years agophAge wrote:
Granted - her lines fit *very* well to her actions - but with over 50 HOURS of spoken dialogue in the game, that makes for quite a bit per NPC.
Is all dialgogue spoken? They really shouldn't have bothered imo. -
phAge 25,487 posts
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Registered 18 years agoNot sure - maybe. But the 50 hours of spoken dialogue are confirmed. -
Firewine 283 posts
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Registered 16 years agoMikeD wrote:
Nice to have it while it's there though, eh?
Is all dialgogue spoken? They really shouldn't have bothered imo.
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Bloody hell, this looks even better than I expected.
I like that they have more spoken dialogue now, while I appreciated Morrowind, it always felt sterile to me. Voice acting and better NPC behaviour in general will help a lot to make the world feel more alive.
Edited by UncleLou at 21:10:36 03-10-2005 -
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(I corrected the post accordingly)