Castlevania: Dawn of Sorrow, reviewed Page 4

  • Deleted user 19 October 2005 20:57:26
    Megapocalypse wrote:
    UncleLou wrote:
    For the first time now, I am having no fun with the game. Ecaxt jumps on and off moving objects, with a million Medusa heads floating about and sharp objects everywhere -> danger for my DS being thrown against the wall. :/
    I have to say, I would like to hurt whoever though it would be a good idea for those heads to be like that.

    The first time I encountered them was in Symphony of the Night and they've been in all the Castlevania games since, I think. Along with the 'Cog and Wheel Clocktower section' which, to be honest, I'm getting a little bored of. I know recent Castlevanias haven't really distunguished themselves from each other that much, but these sections are always exactly the same! And that's always the first time you find a time-stopping powerup!

    And the're always really hard. Until you level up a bit further and then they stop being hard. But are still annoying.
  • ProfessorLesser 19 Oct 2005 21:53:17 19,693 posts
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    Eh? Zephyr was piss on a plate. Time-stopping = totally fucking redundant.

    Those Medusa Heads were a bit shite. But you can best them once you have black panther and hippogryph. And a decent ATK. Plus, medusa head souls are pretty cool.
  • RichDC 19 Oct 2005 22:17:08 9,177 posts
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    "AGH!!"

    Thats the noise im going to be hearing in my sleep tonight. 500 kills and not a single soul from The Creature! Battery has run down now though. :(
  • ProfessorLesser 19 Oct 2005 23:36:35 19,693 posts
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    Megapocalypse wrote:
    "AGH!!"

    Thats the noise im going to be hearing in my sleep tonight. 500 kills and not a single soul from The Creature! Battery has run down now though. :(

    Got one of those very early on ;-)
  • Murbs 27 Oct 2005 08:58:00 25,152 posts
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    F***ing tile shifting puzzles.

    /screams like a girl
  • Murbs 27 Oct 2005 09:08:58 25,152 posts
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    Hyoushi wrote:
    Murbal wrote:
    F***ing tile shifting puzzles.

    /screams like a girl
    You don't have to solve it, it's very easy to shift it in sequences so you get to all the rooms. There is no bonus if you "solve" it with the correct number sequence.

    Ahhh! I see!

    Loving the game, it's so satisfying getting a soul you haven't had previously. Been trading them with a colleague at work who has the US version too.
  • ProfessorLesser 27 Oct 2005 10:58:30 19,693 posts
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    I don't think I can get 100% souls, having traded 2 of the one-time-only ones for better weapons :-(
  • ProfessorLesser 27 Oct 2005 12:45:06 19,693 posts
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    Yeah alright then. Just let me finish Phoenix Wright, Kirby and Advance Wars first...

    Jeez, bloody awesome DS. Where the hell did October go!?
  • ProfessorLesser 29 Oct 2005 18:43:14 19,693 posts
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    w00t to that, my friend.

    There must be a gaming drought for DS coming. Surely? We've got it all, haven't we? Must be a drought coming.

    Wait... there isn't. Hm. This is... unexpected.

    /dances

    /OBJECTION!!!
  • ProfessorLesser 29 Oct 2005 18:47:11 19,693 posts
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    Phoenix is taking a proverbial bashing, mark my words. It's going to be a bitch to review though, don't get your hopes up.

    EDIT: On the quality of the review, that is ;-)

    Edited by ProfessorLesser at 18:52:28 29-10-2005
  • Deleted user 30 October 2005 18:16:49
    Just finished this, as in 'beaten the final boss' (my map completion percentage is 98%). Around 12 hours of play in total, though some of that was me getting sidetracked powering up my weapons rather than progressing through the game.

    Little bit disappointed with the latter stages of the game. The last area feels totally random, last boss is a bit rubbish (and annoying), and the realisation that collecting souls was no more skillful than repeatedly entering rooms to kill a given enemy has given me absolutely no enthusiasm for collecting them all. The touch screen 'seal' thing was just annoying, too - scrabbling around at the back of the DS after a boss fight is just not fun, and there were a couple of bosses where I ended up having to fight them several times because of failing the seal drawing. Grr.

    Certainly good enough entertainment for those 12 hours, but I don't think it's significantly better than the last couple of GBA games. I guess the wait for a 2d Castlevania to match the quality of Symphony of the Night goes on...

    ...perhaps they should just re-release SotN on the PSP?
  • ProfessorLesser 2 Nov 2005 19:18:13 19,693 posts
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    Is that as far as you've gotten Mapster?! I can only assume you haven't been playing it too regularly... you've been at it for ages!

    You're only about half way, give or take 5%.
  • Huntcjna 2 Nov 2005 19:25:28 13,890 posts
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    Im at about 70% now and still loving it I need a great axe armour soul though but they seem to be eluding me. I have now got both phoenix wright and trauma centre to open but I want to finish this before I start either.
  • ProfessorLesser 2 Nov 2005 19:32:42 19,693 posts
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    Huntcjna wrote:
    Im at about 70% now and still loving it I need a great axe armour soul though but they seem to be eluding me. I have now got both phoenix wright and trauma centre to open but I want to finish this before I start either.
    Probably a good idea but for the love of god play Phoenix Wright first. I'm slightly obsessed with it now, it's so stylish.

    It's like... even the people who don't like LOTR can ALL admit that it is exceptionally well handled and directed etc. Phoenix Wright does that, everything is in the delivery and the presentation. Phenominally so... by the time you near the end of the last episode, you will be grinning ear to ear when you hear the 'zomg I'm on to something!' music or the 'shit I'm in trouble' music. Just because you've come to love the music as much as the characters... it all works together. Sensual harmony.

    Hang on... I'm in the wrong thread!
  • Huntcjna 2 Nov 2005 20:10:45 13,890 posts
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    I would recommend you swopping your accesory to minas talisman if you want more luck mining souls but other than that your using pretty much bang on what I am and Im as I said at around 70% completion now.
  • ProfessorLesser 2 Nov 2005 21:54:35 19,693 posts
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    Pah, you don't need the Puppet Master on permanently.

    I would find your self a Dead Pirate soul. I won't spoil it for you, but it'll be useful for a good 40% of the rest of the game. Also, get to work on getting a Great Axe Armour... that Bhuj of yours is looking real rusty.

    44.6%, eh? I was 0.4% out!
  • ProfessorLesser 2 Nov 2005 21:59:38 19,693 posts
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    Sounds like you don't have enough options!

    Dead Pirates are in Subterranean Hell, you should've met one already if you've been there any length of time. Are you pressing 'select' when you're not using the map?

    To get a Great Axe Armour... ah, you can't yet. You haven't reached the Location of Spoilers yet. Oh well. Patience, then.

    EDIT: If you can think of no better alternative, Bomber Armour is the best soul I had for quite a long time. Malachi is quite good early on also, I believe you may have encountered one. Possibly.

    Edited by ProfessorLesser at 22:06:27 02-11-2005
  • ProfessorLesser 2 Nov 2005 22:07:16 19,693 posts
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    Eh? Mapster... select? Mapster Spoiler? Mapster Patience?

    /o.O
  • ProfessorLesser 2 Nov 2005 22:11:43 19,693 posts
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    Now I come to think about it, I reckon I did actually know that...

    Not much of a chat-up line, is it?

    "Don't worry, luv... Patience is my second name... er..."
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