Revolution Game Ideas Page 4

  • Deleted user 26 January 2006 22:42:07
    Howsabout a remake of Tapper? Come on, some of you must be old enough to remember it.

    Use the analogue stick to run between bars, tilt the controller to simulate pulling a beer pump, then swish it to the left to push the full glass along the bar - the harder you swish the controller - the faster the glass goes. Need to make sure you don't zap it too far or not far enough.
  • Deleted user 5 February 2006 16:33:17
    A stealth game where you had to solder circuits and weld steel together to get through some of the security systems. Or perform surgery on someone to pull an alien out of them or something...

    I dunno, whjat I'm trying to say here is, non-conventional tools. We're used to wielding swords and guns etc., how about getting hands on with some of the dirtier jobs in the gaming world. How cool would Deus Ex have been if you could actually pick the locks manually!!!
  • Carrybagma 7 Feb 2006 04:21:12 3,904 posts
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    Inspired by the excruciating Mario Party 7 thread:

    MARIO RIOT

    Roll die.
    Move your friendly, familiar 'Mario World' character around the wonderful new boards - Brixton, Broadwater, Hamsworth, Bradford etc.
    Use wand to hit rozzers over the head to earn gold crack crystals.
    Kick in your (non-HDTV) telly, or pretend to loot it.
  • falstaff 10 Feb 2006 03:41:49 1 posts
    Registered 16 years ago
    Iron Chef Revolution

    Come on Nintendo put me in kitchen stadium!
  • Alfrayer 25 Feb 2006 18:08:33 61 posts
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    Trauma Center: Revolution [Tenative Title]
    Rating: [15+] (Alot More gore)
    Description: Imagine having the same inovative anime styled art and all the same ops but make them more gory, more advanced (and alot lot more types) ops such as heart surgeery and brain surgery and have out of the operating theatre in 3rd person. You could walk around the hospital with you pager ect ect. Also there shoudl be more cute anime style nurses to keep you company during the op's. Maybe even a GP option where you must analyse what is wrong with someone and subscribe them medicine.
    Controller use: Much like the stylus pen for op.s
    In 3rd person you can use B button to grab things....
    Well, to much thought into it will problly get me obbsessed so i'll levae it at that.

    EDIT***
    OMGzors!
    I just checked on IGN and saw the list to find Trauma Center Revolution to be listed, when did they announce that?

    Edited by Alfrayer at 23:37:31 06-03-2006
  • Alfrayer 7 Mar 2006 00:03:39 61 posts
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    [Odin: Swords Of Destiny]

    [15+] [Nintendo Revolution]

    [Story]: You play as ODIN, a legend from Greek Mythology, for literal world domination. As you take over small cultures, build up an empire and riegn over the mightiest of foes, use your trusty swords to slice through all those who challenge you. You will begin with your own "sect" of worshippers of you ultimate power, and you must get these to fight against other tribes or fight hand in hand combat. A varity of boss battles include sourcers, Empoerers and even other mytholgicle legends.

    [Features]: -Fight Legends from mythology all over the world along with their tribes.
    -Stand back and command vast armies into war.
    -Fight Hand to Hand as ODIN one of the mightiest legends to be heard of.
    -Using your giant size comparison to Trample on enemys or use awesome sliing moves.
    -Over 1000 weapons for ODIN
    -Go head to head with major foes.
    -Cultures depend on your brutallity or good commandmenship
    -Every person killed will depend on outcome of game.
    -Over 1000 assignable God Powers/magical spells
    -On Odins Legendary Horse or On Foot

    [Control Use]:- NunChuck:-Analog Stick: Movement
    -Z1 & Z2 = God Powers/Spells
    FreeHand:- Gyroscopics: -Controls Odins Sword(s)
    -Controls Command Prompt Pointer
    -Select Soldiers (hold x and drag)
    D pad: - (up) Command Troops -1- (Attack, Prepare)
    (Down) Command Troops -2- (Defend, Rest)
    (Left) Comand Troops -3- (Guard Up)
    (Right) Command Troops -4- (Guard Down)
    Buttons:- A - Jump/Horse Jump/Action Button (Pick Up ect.)
    B - Block/Deny (Cancle)
    a/x - Tuant/Morale Boost/Select Soldier(s)
    b/y - Horse Sprint/Super run
  • Toonster 9 Apr 2006 18:52:45 6,930 posts
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    'Scuse me for bumping this thread. Anyway, I've been thinking about how racing games would work on the Rev.

    Instead of holding the controller like a steering wheel, I have an alternative idea. What could happen is that you could hold the nunchuk attachment, and use the analogue stick to steer. Then with the revmote in the other hand, you tilt it down to accelerate and tilt it up to decelerate. Then, when you turn, you could tilt the revmote in the direction that you're turning to drift. Anyway, those are my ideas so far. Feel free to build on them... or ridicule them, I don't mind, since no one can take me seriously.
  • Deleted user 6 May 2006 21:57:01
    Strap a Wii controller to each of your feet and hold one in each of your hands. Now play Streetfighter II. Greatest game ever!!!
  • SirScratchalot 6 May 2006 22:05:44 7,921 posts
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    Game: Norwegian Drinking Game....
    Genre: Party game
    Concept: All players each have a wand worn on their belts. Players are instructed to stand in front of the rev and spin around a set number of times. The rev of course tracks this. Players are then challenged to complete tasks such as walking a straight line - with the Wii tracing their relative motions. There are also a number of other challenges to complete while dizzy.
    The Wii also knows the position in 3d space of the houses bathrooms and anyone who runs to one to barf is immediatley disqualified.

    You can also download ghosts of other peoples runs from the World Wiide Web, which will be revealed to be the name of Nintendos Xbox-Live-Alike this E3.
  • Deleted user 6 May 2006 22:09:50
    SirScratchalot wrote:
    Game: Norwegian Drinking Game....
    Genre: Party game
    Concept: All players each have a wand worn on their belts. Players are instructed to stand in front of the rev and spin around a set number of times. The rev of course tracks this. Players are then challenged to complete tasks such as walking a straight line - with the Wii tracing their relative motions. There are also a number of other challenges to complete while dizzy.
    The Wii also knows the position in 3d space of the houses bathrooms and anyone who runs to one to barf is immediatley disqualified.

    You can also download ghosts of other peoples runs from the World Wiide Web, which will be revealed to be the name of Nintendos Xbox-Live-Alike this E3.
    Hmm, that's not a bad fucking idea!!! I'd give it a shot anyway... +1
  • MrWorf 6 May 2006 22:16:31 64,193 posts
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    How about a juggling game with 2 controllers? Wave them up an down in varying speeds and patterns to keep objects up?
  • SirScratchalot 6 May 2006 22:16:46 7,921 posts
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    Telepathic.Geometry wrote:
    SirScratchalot wrote:
    Game: Norwegian Drinking Game....
    Genre: Party game
    Concept: All players each have a wand worn on their belts. Players are instructed to stand in front of the rev and spin around a set number of times. The rev of course tracks this. Players are then challenged to complete tasks such as walking a straight line - with the Wii tracing their relative motions. There are also a number of other challenges to complete while dizzy.
    The Wii also knows the position in 3d space of the houses bathrooms and anyone who runs to one to barf is immediatley disqualified.

    You can also download ghosts of other peoples runs from the World Wiide Web, which will be revealed to be the name of Nintendos Xbox-Live-Alike this E3.
    Hmm, that's not a bad fucking idea!!! I'd give it a shot anyway... +1

    I´m actually doing it right now except without the revolution.
    But there are no online score-boards and I would have been disqualified twice already!

    Razz wrote:
    How about a juggling game with 2 controllers? Wave them up an down in varying speeds and patterns to keep objects up?

    I´d play that!

    Edited by SirScratchalot at 22:17:18 06-05-2006
  • Deleted user 6 May 2006 22:19:09
    Razz wrote:
    How about a juggling game with 2 controllers? Wave them up an down in varying speeds and patterns to keep objects up?
    That'd be cool as a mini-game in Zelda. Link busking to pay for accommodation and a cut of bread and jam. Nice idea Razz...
  • MrWorf 6 May 2006 22:23:45 64,193 posts
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    Cheers :)

    Yeh, I suppose it's not enough of an idea to be a full game... It could have power ups and penalty's... like... a special ball/object falls into the screen and if you get it intime you get something special like bigger slower objects for a time or a helping hand, if you miss it you get smaller faster harder to keep up objects for a time, or even something that gives your controllers less/more power so you get less/more lift with each "juggle". The opssibilties seem endless.

    Edited by Razz at 22:24:13 06-05-2006
  • Carrybagma 9 May 2006 16:32:20 3,904 posts
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    bmup

    Re: Zelda, twirl the wand around your head to lasso Epona.
  • christourlord 9 May 2006 16:34:29 2,877 posts
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    Not a game idea as such, but I'd love to see some sort of motion-sensor attachment for the DS.

    It could open up some very cool possibilities for the DS to be a realtime 'window' into the game (much like the gimmicky F1 PSP rear-view, but not crap).
  • megastar 9 May 2006 16:38:01 17,238 posts
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    I said it last week.

    we need

    "Super Mario: Kabadi"



    mario's done just about every other sport.

    Edited by megastar at 16:38:45 09-05-2006
  • Carrybagma 9 May 2006 16:38:41 3,904 posts
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    There's a thought - if the thing is genuinely spacially-aware, it should be possible to map out your environment and construct a virtual representation to be included in a game. i.e. you walk around your room while the Rev records your co-ordinates.
    Could make for some interesting (non-Mario) party games.

    BTW

    Well done simian for the cooking game prediction

    /salutes visionary
  • The_Aardvark 9 May 2006 16:40:27 3,063 posts
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    christourlord wrote:
    Not a game idea as such, but I'd love to see some sort of motion-sensor attachment for the DS.

    It could open up some very cool possibilities for the DS to be a realtime 'window' into the game (much like the gimmicky F1 PSP rear-view, but not crap).

    A genius idea.

    Imagine it, as Zelda you not only have a revmote as your sword but you also have a magic mirror you need to hold up to see the enemies.
  • christourlord 9 May 2006 16:42:35 2,877 posts
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    The_Aardvark wrote:
    christourlord wrote:
    Not a game idea as such, but I'd love to see some sort of motion-sensor attachment for the DS.

    It could open up some very cool possibilities for the DS to be a realtime 'window' into the game (much like the gimmicky F1 PSP rear-view, but not crap).

    A genius idea.

    Imagine it, as Zelda you not only have a revmote as your sword but you also have a magic mirror you need to hold up to see the enemies.

    Exactly... It could be used as an alternative to Samus' scan visor, a tracking device a la Aliens, etc...
  • Carrybagma 9 May 2006 16:51:17 3,904 posts
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    christourlord wrote:
    It could be used as an alternative to Samus' scan visor, a tracking device a la Aliens, etc...

    Oh, now that does sound good. The GBA link didn't interest me at all, but if all you'd have to do is tun on your DS and download...
  • The_Aardvark 9 May 2006 16:51:31 3,063 posts
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    christourlord wrote:
    The_Aardvark wrote:
    christourlord wrote:
    Not a game idea as such, but I'd love to see some sort of motion-sensor attachment for the DS.

    It could open up some very cool possibilities for the DS to be a realtime 'window' into the game (much like the gimmicky F1 PSP rear-view, but not crap).

    A genius idea.

    Imagine it, as Zelda you not only have a revmote as your sword but you also have a magic mirror you need to hold up to see the enemies.

    Exactly... It could be used as an alternative to Samus' scan visor, a tracking device a la Aliens, etc...

    Of course, as I said on the PSP link-up thread, it's never going to be much more than a side-show as a good proportion of the user base won't have one. But still, the possibilities are huge.
  • Psi 10 May 2006 12:56:25 86 posts
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    game I'd love to see would be yoshi polo

    mario charas on the back of yoshi's running around a pitch, having to swing the controller to swing the hammer down.

    that would rock online.
  • ProfessorLesser 10 May 2006 15:03:12 19,693 posts
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    Point Blank Wii

    Must be in the works. Would be excellent.
  • megastar 10 May 2006 15:05:59 17,238 posts
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    An S&M game where you use the Wiimote as a whip.

    The more pleasure you provide - the more points you win.
  • tourlord 10 May 2006 18:33:32 2,600 posts
    Registered 16 years ago
    I'm looking forward to Sim Porn, complete with squelching noises eminating from the Wiimote.

    Edited by tourlord at 18:33:48 10-05-2006
  • SirScratchalot 10 May 2006 18:36:07 7,921 posts
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    The_Aardvark wrote:
    christourlord wrote:
    The_Aardvark wrote:
    christourlord wrote:
    Not a game idea as such, but I'd love to see some sort of motion-sensor attachment for the DS.

    It could open up some very cool possibilities for the DS to be a realtime 'window' into the game (much like the gimmicky F1 PSP rear-view, but not crap).

    A genius idea.

    Imagine it, as Zelda you not only have a revmote as your sword but you also have a magic mirror you need to hold up to see the enemies.

    Exactly... It could be used as an alternative to Samus' scan visor, a tracking device a la Aliens, etc...

    Of course, as I said on the PSP link-up thread, it's never going to be much more than a side-show as a good proportion of the user base won't have one. But still, the possibilities are huge.

    TBH a lot of the time Nintendos lack of concern for this is quite amazing. /Glares at four swords...
  • MrWorf 10 May 2006 18:41:38 64,193 posts
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    Furbs wrote:
    Not a game, and apologies if its been mentioned...

    With that speaker in the Wiiwand, I wonder if they will let you sent a continual tone to it? If you lose it that'll be genius.

    What? o_o
  • tourlord 10 May 2006 18:43:31 2,600 posts
    Registered 16 years ago
    I think he means like one of those key-ring beepy things you can get... you know - clap your hands and it beeps from between the sofa cushions.
  • MrWorf 10 May 2006 18:44:51 64,193 posts
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    Probably, as it's bee nsaid that very likely the controller has a microphone.
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