Super Mario Galaxy Page 115

  • Kay 2 Dec 2008 10:58:09 21,321 posts
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    I think if you have played any of the 2D Metroids - particularly Super Metroid - it makes you appreciate the Prime games even more. Bit like Zelda, really.

    MP2 is probably not the best one to start with though - it's basically a harder, less cohesive and more annoying version of the first game. I personally loved it, but the dark/light world mechanic was enough to put off a lot of people.

    K
  • Deleted user 2 December 2008 11:20:45
    I'm torn on how I think they should approach the next game. On the one hand I'd love more of the same, but on the other I think they should leave well alone for the sake of preserving Galaxy's (future) legendary status.
  • JuanKerr 2 Dec 2008 11:24:55 37,710 posts
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    Cid wrote:
    I'm torn on how I think they should approach the next game. On the one hand I'd love more of the same, but on the other I think they should leave well alone for the sake of preserving Galaxy's (future) legendary status.

    I know what you mean, but I don't think a sequel would dilute the quality of Galaxy - it will always be seen as a classic.
  • Deleted user 2 December 2008 11:35:01
    It depends on what other ideas they have. To me, the whole "galaxy" thing seemed like a very natural step for Mario to take, whereas cleaning up shit with the FLUDD in Sunshine most definitely was not. If they have another Galaxy-esq idea bobbing around in their heads, then they should probably stick with it. If not then I'd rather they played it safe and went with SMG2.

    I do think there's more juice to be squeezed from the Galaxy orange. :D
  • wonk 2 Dec 2008 11:35:23 367 posts
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    Aside from SM2 I don't think there has been a direct sequel of that type in the games long history, every game has been a significantly different title. This makes it very hard to judge how a "more of the same" sequel might turn out but in principle I think the idea has merit, although it has always been hard to guess what the next mario might be and how it might turn out.
  • JuanKerr 2 Dec 2008 11:39:35 37,710 posts
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    wonk wrote:

    it has always been hard to guess what the next mario might be and how it might turn out.


    That's the main issuse with a direct sequel of SMG - that element of mystery surrounding a new Mario game would be lost and that's a bit of a shame.

    However, they could use the same themes and still surprise us with new ideas and gaming worlds if they do it right.
  • MrSensible 2 Dec 2008 11:41:03 26,517 posts
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    They'll obviously just mix Sunshine and Galaxy together and make you clean polluted planets

    ;)

    Obviously.
  • Der_tolle_Emil 2 Dec 2008 11:44:13 7,308 posts
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    Galaxy was a great game but I have to admit that I enjoyed the 'classic' levels more than I did the ones that only consisted of a few small planets/spheres/whatever you want to call them. They do offer a great new gameplay experience but I can't help it and feel a bit like the platforming stuff took a backseat to shooting yourself through the air (which doesn't require you to do anything). I think the balance was just right in SMG but a sequel - I don't know. They really need to put new stuff in there. I hate to admit it but as much as I enjoyed SMG and the gameplay it offered it probably isn't enough to warrant a 1:1 sequel.

    What I'd like to see are a few hommages to SMB3 like the bee levels in SMG. They were awesome and I'm sure that one or two levels like that (with maybe different suits) would be really good fun.
  • PinkSpider 2 Dec 2008 11:54:30 3,349 posts
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    SMB3Wii pls. With all the ideas/ themes/ creativity. But experimented with in different ways as with Galaxy.

    I did love the flying bits in galaxy. I know, pointless but made my brain go 'woooooo'.
  • Deleted user 2 December 2008 11:57:24
    The problem is, I don't think the series can get much more epic than flying into outer space. Blasting over to distant planets while that glorious soundtrack works its stuff is fucking magic. I don't think I can accept anything less now.
  • JuanKerr 2 Dec 2008 12:00:01 37,710 posts
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    PinkSpider wrote:

    I did love the flying bits in galaxy. I know, pointless but made my brain go 'woooooo'.

    Exactly :D
  • JuanKerr 2 Dec 2008 12:01:51 37,710 posts
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    Cid wrote:
    The problem is, I don't think the series can get much more epic than flying into outer space. Blasting over to distant planets while that glorious soundtrack works its stuff is fucking magic. I don't think I can accept anything less now.

    Yeah, that is a serious issue - what the hell is going to be the setting for the next Mario? Going back to the Mushroom Kingdom will seem a bit tame compared to outer space.
  • Deleted user 2 December 2008 12:02:22
    Everytime I went into that hub level my mind played the tune from the castle in M64 but the Wii played something else :(
  • neonemesis 2 Dec 2008 12:02:27 1,647 posts
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    I liked the beach levels the best; water never looked so damn inviting.
  • Der_tolle_Emil 2 Dec 2008 12:28:12 7,308 posts
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    Don't bring Outrun into this, that would not be fair. Outrun is a driver's game, you basically drive just to take a look at the scenery. Everything in there is inviting, regardless where you are :)
  • Kay 2 Dec 2008 12:28:24 21,321 posts
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    I do think that, as great as they have been, the 3D Marios so far have not had the same sense of progression that the 2D games had. Back in the NES/SNES days, each new Mario game added something new to the franchise that then became a staple of future releases... whereas the 3D versions are basically the same games but in different clothing.

    What I'm hoping (or at least wishing) for is that the next Mario platformer (if indeed there was one being planned) would be a proper throwback to the 2D games. Yes, I know Galaxy in particular had some wonderful retro touches, but at the moment, Mario in his 2D and 3D incarnations seem like totally different games (and not just because of the dimensional differences).

    For example - where's the glorious world map of SMB3/Mario World? What about the dozens of hidden secrets/levels/worlds in the latter game? What about the pure platforming challenge? More of the Mario Sunshine 'void' levels would be fantastic - you know, where there's nothing below the ground and one mistake can kill you.

    So - if the next Mario can be basically like Mario World, but in 3D, that would be a step-up from SMG. Or they can just release a quick SMG sequel with a whole bunch of new levels to play around with. Either way will be fine by me, tbh. :)

    K
  • Der_tolle_Emil 2 Dec 2008 12:39:07 7,308 posts
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    I have to disagree here. If you really think that the 3D Marios did not bring anything new to the game you are definitely wrong. Mario 64 is very platform heavy and the castle as a central hub is a great idea that worked and still works really well. Sunshine also brought a lot of new elements even if they weren't as well received - and I am not only talking about FLUDD. Just compare the level design with the other games, totally different. In some cases it worked well even though I am personally not a big fan of Sunshine.

    Galaxy also offers very different gameplay compared to the other titles. It's not just different clothing, running around on the smaller planets is something that has never been done in a game before (except that one boss in Yoshi's Island).

    Eventually I think that the 3d games have progressed a lot more than the 2d counterparts. The early Mario games were fantastic but there weren't that many fundamental gameplay changes introduced like there have been in the 3d games.
  • Kay 2 Dec 2008 12:41:43 21,321 posts
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    I think you've misunderstood what I said there. I meant they haven't introduced anything that then became a staple of future games. Just look at Sunshine, for example - something like the FLUDD will probably never be used again in a Mario platformer.

    K
  • Deleted user 2 December 2008 12:48:19
    Kay wrote:
    Just look at Sunshine, for example - something like the FLUDD will probably never be used again in a Mario platformer.

    Yeah, but that's because it was shit. :p

    New ideas don't always need to be passed on to the next game. Just look at the Zelda series, for example. Each game tends to have a different gimmick which is unique to that game in particular. Same with Final Fantasy and its various growth/ability systems.

    Either way, I think Galaxy has ideas which could be present in future games. Just look at the stage layouts. If anything many of Galaxy's levels play more like 3D versions of classic Mario games. The free-roaming element isn't always present, and more often than not you're simply making your way from point A to B. For the most part I think Galaxy perfectly emulates classic Mario gameplay in a 3D environment.

    That's one element which could be carried over to the next game, whether it be SMG2 or not. (Because it will undoubtedly be 3D)
  • Der_tolle_Emil 2 Dec 2008 12:55:22 7,308 posts
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    The 3d games did introduce the central hub - that is something that's not only used in Mario these days but other games as well. There is also the idea of playing the same stage more than once in different variations (to get different stars). Gameplay mechanics like the duckjump or walljump are still in there.

    Kay, you are having the wrong impression - it seems like you totally forgot about Mario 64 and only look at Sunshine. Sunshine failed in pretty much every way possible that's why you don't see anything from that in SMG.
  • Pac-man-ate-my-wife 2 Dec 2008 13:34:24 7,087 posts
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    JuanKerr wrote:
    Cid wrote:
    The problem is, I don't think the series can get much more epic than flying into outer space. Blasting over to distant planets while that glorious soundtrack works its stuff is fucking magic. I don't think I can accept anything less now.

    Yeah, that is a serious issue - what the hell is going to be the setting for the next Mario? Going back to the Mushroom Kingdom will seem a bit tame compared to outer space.

    They could play with time a la Braid/Prince of Persia?

    Run through a level hitting switches, defeating enemies etc, then you get to redo the level in tandem with your previous run so you can access places you couldn't previously get to.

    Just a thought.
  • Dan234 2 Dec 2008 13:38:55 2,255 posts
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    Yay, Super Mario Dimensions. If you meet yourself or create a time paradox the game ends with the multiverse imploding.

    Doesn't really go with Nintendo's new policy on accessibility though.
  • Anasui 2 Dec 2008 14:27:50 437 posts
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    Super Mario Universe

    travel across eight different galaxies with 30 different planets each. That would make a behemoth of a game, but if we're going down the size path that'd be an obvious step


    I jest, obviously. But a Super Mario Planet with a entire world filled with Mushroom Kingdom (and others) fest would be great, methinks
  • JuanKerr 2 Dec 2008 14:44:01 37,710 posts
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    Anasui wrote:

    I jest, obviously. But a Super Mario Planet with a entire world filled with Mushroom Kingdom (and others) fest would be great, methinks

    That's not a bad idea.

    I'd like to see a few levels where Mario returns to stages from previous games. I know SMG included a few old school retro bits, but it would be nice to an extension of that - a whole 'retro world' made up of random levels from older games would be fucking brilliant.
  • Deleted user 2 December 2008 18:59:24
    Super Mario Fantastic Voyage?

    "But the Princess is is another ventricle!"
  • SuperCoolEskimo 16 Dec 2008 23:52:18 11,892 posts
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    55 stars into this now and I have loved every single one.

    I love this game. Even when I'm not playing SMG, I get all warm and happy inside just thinking about the game.

    Gaming perfection, absolute perfection.
  • SuperCoolEskimo 16 Dec 2008 23:58:31 11,892 posts
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    Did you get all the stars, ecu? If not, that's a good enough reason to start playing it again.
  • JuanKerr 17 Dec 2008 00:02:56 37,710 posts
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    It's never going to be as good 2nd time around - a lot of the joy for me was opening a new galaxy, and the anticipation of what it was going to be like.

    However, I have started my 2nd play through and it's still got that magic, even though you know what's coming. It's worth playing to listen to the stunning soundtrack: playing the Good Egg Galaxy again gave me that childlike glee that very, very few games can do.

    I might leave it few years and go back to it. I didn't play Mario 64 for a long time and then played it through again on the DS. Wonderful :)
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