Wii Light Gun

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  • username 10 May 2006 20:02:43 848 posts
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    On IGN.

    Not very exciting.
  • Freek 10 May 2006 20:05:08 7,682 posts
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    LOL. Lets take the Wiimote and let the user slot it into a shotgun atachment. They're just baiting Jack Thompson, aren't they? :D

    Edited by Freek at 20:05:54 10-05-2006
  • Freek 10 May 2006 20:05:40 7,682 posts
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    Post deleted
  • Deleted user 10 May 2006 20:15:22
    The nations youth will become TRAINED KILLERS!
  • djchump 10 May 2006 20:31:27 4,463 posts
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    rodpad wrote:
    I'd rather use that all the time. Defeats the need for nunchuck.
    I don't think that light gun shell would have the same motion sensors as the nunchuk attachment, so I think you'll still need to use the nunchuk for a fair few games as there will be controls/actions mapped to movements of the nunchuk that are independent from movements of the Wii remote
  • username 10 May 2006 20:34:14 848 posts
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    Joystiq points out that it's actually a prototype called the 'Wii Zapper' :|

    Stay tuned for more exciting developments.
  • jozz 10 May 2006 20:35:28 4,871 posts
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    I just hope someone makes a game where you can pistol-whip people with the controller. That would be lots of fun, as long as you don't end up punching your sibling/partner in the face by accident of course.
  • Bunda 10 May 2006 20:35:51 5,246 posts
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    That's so fun!
  • deem 10 May 2006 20:36:42 31,667 posts
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    Post deleted
  • malteaserhead 10 May 2006 20:37:35 13,443 posts
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    as long as it's cheap it'll be ok.
    hope there aren't too many of these extra bits though...
  • ProfessorLesser 10 May 2006 20:39:04 19,693 posts
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    Can the Wii somehow know where the player is in relation to the controller? Even if by just assuming a roughly person shaped area behind a calibration controller position.

    Would make a freestyle light saber game fun. You really would have to hone your skills, to stop from killing yourself.
  • Youthist 24 Jul 2006 15:45:17 14,724 posts
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    From what i understand, the Wiimote cannot be used like a "light gun" in for example Red Steel, where u can point the controller at the screen when aiming. I am not an idiot, and i dont undertand that - can someone explain? How do u aim the cross hair?


    Edited by Youthist at 15:51:02 24-07-2006
  • Sid-Nice 24 Jul 2006 15:46:38 15,848 posts
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    I've got a water pistol. :)
  • Teeth 24 Jul 2006 15:48:38 7,987 posts
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    Youthist wrote:
    From what i understand, the Wiimote cannot be used like a "light gun" in for example Red Steel, mwhere u can point the controller at the screen when aiming. I am not an idiot, and i dont undertand that - can someone explain? How do u aim the cross hair?

    You might have to calibrate it.
  • Youthist 24 Jul 2006 15:50:33 14,724 posts
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    Teeth wrote:
    Youthist wrote:
    From what i understand, the Wiimote cannot be used like a "light gun" in for example Red Steel, mwhere u can point the controller at the screen when aiming. I am not an idiot, and i dont undertand that - can someone explain? How do u aim the cross hair?

    You might have to calibrate it.

    no it was clear - after calibration, it cannot be used as a pointer at the screen for where you want to shoot. It specifically said it does not work like a ligth gun works.
  • Freek 24 Jul 2006 15:54:46 7,682 posts
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    Youthist wrote:
    From what i understand, the Wiimote cannot be used like a "light gun" in for example Red Steel, where u can point the controller at the screen when aiming. I am not an idiot, and i dont undertand that - can someone explain? How do u aim the cross hair?


    Edited by Youthist at 15:51:02 24-07-2006

    Looking down the barrel of the thing isn't going to work. You have to use the on screen cross haires. Like a mouse it's movement is relative to where it was, not absolute like a light gun.
    So you only point it at the screen in a general way.

    Edited by Freek at 15:55:23 24-07-2006
  • Chtulie 24 Jul 2006 16:05:27 809 posts
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    Youthist wrote:
    It specifically said it does not work like a ligth gun works.

    End result is pretty much the same though. Using 3d positioning rather then an infrared beam (most lightguns) or a camera in the gun and the screen flicking to a b&w image when the trigger is pulled (the ol' zapper), all can be used to pretty much the same end even though the tech, the 'way it works' is completely diffirent.
  • Aretak 24 Jul 2006 16:09:34 10,391 posts
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    Does the IGN site appear to be knackered for anyone else today? I get a 404 error when I click that link, and was getting the same thing when I was trying to download a couple of videos earlier.
  • Youthist 24 Jul 2006 16:25:14 14,724 posts
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    CrispyXUK wrote:
    House of the Dead, Ocean Hunter, Lost World etc, etc. All on my projector :)

    /crosses limbs

    Nope - i really dont think this is going to work like you think, I think it was in the current issue of Official Nintendo Mag. I am off to find the page number.
  • ProfessorLesser 24 Jul 2006 16:27:04 19,693 posts
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    Youthist, just because it isn't technically a light gun, that doesn't mean you still can't aim and shoot :-/

    And I've no idea why you're raising the issue now - where've you been? This was discussed and sorted out ages ago. Most people have exactly how it'll work (according to most recent explanations by Ubi and Retro) in their minds.
  • Youthist 24 Jul 2006 16:30:05 14,724 posts
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    ProfessorLesser wrote:
    Youthist, just because it isn't technically a light gun, that doesn't mean you still can't aim and shoot :-/

    And I've no idea why you're raising the issue now - where've you been? This was discussed and sorted out ages ago. Most people have exactly how it'll work (according to most recent explanations by Ubi and Retro) in their minds.

    So did I. I thought it was all sorted, and I was totally happy - until this bit in the mag. let me find the page number and stuff - then those who have it can check and explain hopefully !
  • Deleted user 24 July 2006 16:35:38
    The light-gun issue is a red herring. The key issue is, can you point and shoot, and technically speaking at least, it seems pretty certain that you can. So nevermind the page in NOM Youthist, as the Prof. says, it's all okay now. Carry on...
  • ProfessorLesser 24 Jul 2006 17:39:43 19,693 posts
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    ecureuil wrote:
    I think at first it'll be new and exciting, but when we're looking for more from it, we'll find it to be quite limiting.
    I have a deep suspicion that the best games are going to be based on the more obscure concepts. Things like gun and sworld play all relate very well to a wand you can wave around and point and click with, and in the end I think that will be their downfall. It's asking too much of the controller.

    What we need is simple concepts incorporated into fuller games, and fewer games where the concept is the game.
  • Youthist 24 Jul 2006 17:56:42 14,724 posts
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    Guy-Gin wrote:
    The light-gun issue is a red herring. The key issue is, can you point and shoot, and technically speaking at least, it seems pretty certain that you can. So nevermind the page in NOM Youthist, as the Prof. says, it's all okay now. Carry on...

    and I cant find it in the NOM mag now!! I have every latest issue of the current round of mags - I am going to get to the bottom of this. I accept you are right over what the mag said, what I want to let people know where it is anyway - and i want to find it again so i know i didnt dream it...
  • yiannis 24 Jul 2006 22:44:14 308 posts
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    Yeah if they try to use the wiimote in every game just for the sake of it ...
    that would trully suck...

    I think we will see quite a few games like that in the first bunch of games. Like it happened with DS. Then they will chill out with the wiimote and will use it only when it really adds to the gameplay.

    I can't really see how it would help a football game for instance...
    but i'm sure that many other as well as new and reborn franchises will benefit from its use.

    Dont forget all the other control options Wii has eh?
  • Youthist 25 Jul 2006 09:50:05 14,724 posts
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    Youthist wrote:
    Guy-Gin wrote:
    The light-gun issue is a red herring. The key issue is, can you point and shoot, and technically speaking at least, it seems pretty certain that you can. So nevermind the page in NOM Youthist, as the Prof. says, it's all okay now. Carry on...

    and I cant find it in the NOM mag now!! I have every latest issue of the current round of mags - I am going to get to the bottom of this. I accept you are right over what the mag said, what I want to let people know where it is anyway - and i want to find it again so i know i didnt dream it...

    Its in the latest issues of GAMES TM (it took me ages to find) , someone wrote in a letter regarding the WiiMote and how it will work in Red Steel - and check out the response by the Games TM team who have actually played it - then please let me know what the hell they are talking about? they said you dont point the WiiMote - they are very clear on that point in their response...THIS is what has made me unsure about how the controller will behave / work....


    Edited by Youthist at 09:50:52 25-07-2006

    Edited by Youthist at 09:51:25 25-07-2006
  • SirScratchalot 25 Jul 2006 09:52:54 7,921 posts
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    yiannis wrote:
    Yeah if they try to use the wiimote in every game just for the sake of it ...
    that would trully suck...

    I think we will see quite a few games like that in the first bunch of games. Like it happened with DS. Then they will chill out with the wiimote and will use it only when it really adds to the gameplay.

    I can't really see how it would help a football game for instance...
    but i'm sure that many other as well as new and reborn franchises will benefit from its use.

    Dont forget all the other control options Wii has eh?

    Flicking my wrist slightly upward and with a curve to the left to give a lob with a curve to the left seems a bit more intuitive than pressing Y+Right analog left if you ask me. But getting someone to implement it properly might be complete clusterfuck.
  • Blerk Moderator 25 Jul 2006 09:54:39 48,222 posts
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    Youthist wrote:
    Its in the latest issues of GAMES TM (it took me ages to find) , someone wrote in a letter regarding the WiiMote and how it will work in Red Steel - and check out the response by the Games TM team who have actually played it - then please let me know what the hell they are talking about? they said you dont point the WiiMote - they are very clear on that point in their response...THIS is what has made me unsure about how the controller will behave / work....
    It works like a mouse, not a lightgun.

    You don't point and shoot, you move it up to move a 'cursor' up, down to move a cursor 'down', etc.

    That's how I understood it, anyway.
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