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On IGN. Not very exciting. |
Wii Light Gun
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username 848 posts
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Registered 18 years ago -
Freek 7,682 posts
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Registered 18 years agoLOL. Lets take the Wiimote and let the user slot it into a shotgun atachment. They're just baiting Jack Thompson, aren't they? 
Edited by Freek at 20:05:54 10-05-2006 -
Freek 7,682 posts
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Registered 18 years ago -
The nations youth will become TRAINED KILLERS! -
djchump 4,463 posts
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Registered 16 years agorodpad wrote:
I don't think that light gun shell would have the same motion sensors as the nunchuk attachment, so I think you'll still need to use the nunchuk for a fair few games as there will be controls/actions mapped to movements of the nunchuk that are independent from movements of the Wii remote
I'd rather use that all the time. Defeats the need for nunchuck. -
username 848 posts
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Registered 18 years agoJoystiq points out that it's actually a prototype called the 'Wii Zapper' 
Stay tuned for more exciting developments. -
jozz 4,871 posts
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Registered 16 years agoI just hope someone makes a game where you can pistol-whip people with the controller. That would be lots of fun, as long as you don't end up punching your sibling/partner in the face by accident of course. -
Bunda 5,246 posts
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Registered 16 years agoThat's so fun! -
deem 31,667 posts
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malteaserhead 13,443 posts
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Registered 17 years agoas long as it's cheap it'll be ok.
hope there aren't too many of these extra bits though... -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoCan the Wii somehow know where the player is in relation to the controller? Even if by just assuming a roughly person shaped area behind a calibration controller position.
Would make a freestyle light saber game fun. You really would have to hone your skills, to stop from killing yourself. -
Youthist 14,724 posts
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Registered 16 years agoFrom what i understand, the Wiimote cannot be used like a "light gun" in for example Red Steel, where u can point the controller at the screen when aiming. I am not an idiot, and i dont undertand that - can someone explain? How do u aim the cross hair?
Edited by Youthist at 15:51:02 24-07-2006 -
Sid-Nice 15,848 posts
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Registered 18 years agoI've got a water pistol.
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Teeth 7,987 posts
Seen 10 years ago
Registered 18 years agoYouthist wrote:
From what i understand, the Wiimote cannot be used like a "light gun" in for example Red Steel, mwhere u can point the controller at the screen when aiming. I am not an idiot, and i dont undertand that - can someone explain? How do u aim the cross hair?
You might have to calibrate it. -
Youthist 14,724 posts
Seen 5 hours ago
Registered 16 years agoTeeth wrote:
Youthist wrote:
From what i understand, the Wiimote cannot be used like a "light gun" in for example Red Steel, mwhere u can point the controller at the screen when aiming. I am not an idiot, and i dont undertand that - can someone explain? How do u aim the cross hair?
You might have to calibrate it.
no it was clear - after calibration, it cannot be used as a pointer at the screen for where you want to shoot. It specifically said it does not work like a ligth gun works. -
Freek 7,682 posts
Seen 8 years ago
Registered 18 years agoYouthist wrote:
From what i understand, the Wiimote cannot be used like a "light gun" in for example Red Steel, where u can point the controller at the screen when aiming. I am not an idiot, and i dont undertand that - can someone explain? How do u aim the cross hair?
Edited by Youthist at 15:51:02 24-07-2006
Looking down the barrel of the thing isn't going to work. You have to use the on screen cross haires. Like a mouse it's movement is relative to where it was, not absolute like a light gun.
So you only point it at the screen in a general way.
Edited by Freek at 15:55:23 24-07-2006 -
Chtulie 809 posts
Seen 2 years ago
Registered 17 years agoYouthist wrote:
It specifically said it does not work like a ligth gun works.
End result is pretty much the same though. Using 3d positioning rather then an infrared beam (most lightguns) or a camera in the gun and the screen flicking to a b&w image when the trigger is pulled (the ol' zapper), all can be used to pretty much the same end even though the tech, the 'way it works' is completely diffirent. -
Aretak 10,391 posts
Seen 3 years ago
Registered 19 years agoDoes the IGN site appear to be knackered for anyone else today? I get a 404 error when I click that link, and was getting the same thing when I was trying to download a couple of videos earlier. -
Youthist 14,724 posts
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Registered 16 years agoCrispyXUK wrote:
House of the Dead, Ocean Hunter, Lost World etc, etc. All on my projector.gif)
/crosses limbs
Nope - i really dont think this is going to work like you think, I think it was in the current issue of Official Nintendo Mag. I am off to find the page number. -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoYouthist, just because it isn't technically a light gun, that doesn't mean you still can't aim and shoot :-/
And I've no idea why you're raising the issue now - where've you been? This was discussed and sorted out ages ago. Most people have exactly how it'll work (according to most recent explanations by Ubi and Retro) in their minds. -
Youthist 14,724 posts
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Registered 16 years agoProfessorLesser wrote:
Youthist, just because it isn't technically a light gun, that doesn't mean you still can't aim and shoot :-/
And I've no idea why you're raising the issue now - where've you been? This was discussed and sorted out ages ago. Most people have exactly how it'll work (according to most recent explanations by Ubi and Retro) in their minds.
So did I. I thought it was all sorted, and I was totally happy - until this bit in the mag. let me find the page number and stuff - then those who have it can check and explain hopefully ! -
The light-gun issue is a red herring. The key issue is, can you point and shoot, and technically speaking at least, it seems pretty certain that you can. So nevermind the page in NOM Youthist, as the Prof. says, it's all okay now. Carry on... -
ProfessorLesser 19,693 posts
Seen 4 months ago
Registered 17 years agoecureuil wrote:
I have a deep suspicion that the best games are going to be based on the more obscure concepts. Things like gun and sworld play all relate very well to a wand you can wave around and point and click with, and in the end I think that will be their downfall. It's asking too much of the controller.
I think at first it'll be new and exciting, but when we're looking for more from it, we'll find it to be quite limiting.
What we need is simple concepts incorporated into fuller games, and fewer games where the concept is the game. -
Youthist 14,724 posts
Seen 5 hours ago
Registered 16 years agoGuy-Gin wrote:
The light-gun issue is a red herring. The key issue is, can you point and shoot, and technically speaking at least, it seems pretty certain that you can. So nevermind the page in NOM Youthist, as the Prof. says, it's all okay now. Carry on...
and I cant find it in the NOM mag now!! I have every latest issue of the current round of mags - I am going to get to the bottom of this. I accept you are right over what the mag said, what I want to let people know where it is anyway - and i want to find it again so i know i didnt dream it... -
yiannis 308 posts
Registered 18 years agoYeah if they try to use the wiimote in every game just for the sake of it ...
that would trully suck...
I think we will see quite a few games like that in the first bunch of games. Like it happened with DS. Then they will chill out with the wiimote and will use it only when it really adds to the gameplay.
I can't really see how it would help a football game for instance...
but i'm sure that many other as well as new and reborn franchises will benefit from its use.
Dont forget all the other control options Wii has eh? -
Youthist 14,724 posts
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Registered 16 years agoYouthist wrote:
Guy-Gin wrote:
The light-gun issue is a red herring. The key issue is, can you point and shoot, and technically speaking at least, it seems pretty certain that you can. So nevermind the page in NOM Youthist, as the Prof. says, it's all okay now. Carry on...
and I cant find it in the NOM mag now!! I have every latest issue of the current round of mags - I am going to get to the bottom of this. I accept you are right over what the mag said, what I want to let people know where it is anyway - and i want to find it again so i know i didnt dream it...
Its in the latest issues of GAMES TM (it took me ages to find) , someone wrote in a letter regarding the WiiMote and how it will work in Red Steel - and check out the response by the Games TM team who have actually played it - then please let me know what the hell they are talking about? they said you dont point the WiiMote - they are very clear on that point in their response...THIS is what has made me unsure about how the controller will behave / work....
Edited by Youthist at 09:50:52 25-07-2006
Edited by Youthist at 09:51:25 25-07-2006 -
SirScratchalot 7,921 posts
Seen 1 year ago
Registered 16 years agoyiannis wrote:
Yeah if they try to use the wiimote in every game just for the sake of it ...
that would trully suck...
I think we will see quite a few games like that in the first bunch of games. Like it happened with DS. Then they will chill out with the wiimote and will use it only when it really adds to the gameplay.
I can't really see how it would help a football game for instance...
but i'm sure that many other as well as new and reborn franchises will benefit from its use.
Dont forget all the other control options Wii has eh?
Flicking my wrist slightly upward and with a curve to the left to give a lob with a curve to the left seems a bit more intuitive than pressing Y+Right analog left if you ask me. But getting someone to implement it properly might be complete clusterfuck. -
Youthist wrote:
It works like a mouse, not a lightgun.
Its in the latest issues of GAMES TM (it took me ages to find) , someone wrote in a letter regarding the WiiMote and how it will work in Red Steel - and check out the response by the Games TM team who have actually played it - then please let me know what the hell they are talking about? they said you dont point the WiiMote - they are very clear on that point in their response...THIS is what has made me unsure about how the controller will behave / work....
You don't point and shoot, you move it up to move a 'cursor' up, down to move a cursor 'down', etc.
That's how I understood it, anyway.
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