Wii Light Gun Page 2

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  • Ginger 25 Jul 2006 10:06:45 7,256 posts
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    Blerk wrote:
    It works like a mouse, not a lightgun.

    You don't point and shoot, you move it up to move a 'cursor' up, down to move a cursor 'down', etc.

    That's how I understood it, anyway.
    Cool, that's what I thought as well. Means I guess that we can expect a rash of classic PC games to come out on the Wii as well - shame there's no HD :(
  • Youthist 25 Jul 2006 10:10:18 14,724 posts
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    Blerk wrote:
    Youthist wrote:
    Its in the latest issues of GAMES TM (it took me ages to find) , someone wrote in a letter regarding the WiiMote and how it will work in Red Steel - and check out the response by the Games TM team who have actually played it - then please let me know what the hell they are talking about? they said you dont point the WiiMote - they are very clear on that point in their response...THIS is what has made me unsure about how the controller will behave / work....
    It works like a mouse, not a lightgun.

    You don't point and shoot, you move it up to move a 'cursor' up, down to move a cursor 'down', etc.

    That's how I understood it, anyway.

    exactly - so you definitely do NOT point the controller at the screen light a gun! but i think most people are under that impression! for example - the boomerang and the chain in Zelda - you dont point where you want it to go etc...


    Edited by Youthist at 10:10:33 25-07-2006
  • Dexter 25 Jul 2006 10:19:21 1,060 posts
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    Speaking of Games TM, I noticed a comment from Mapster on the letters page of the retro section yesterday :)
  • ProfessorLesser 25 Jul 2006 10:21:17 19,693 posts
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    Youthist wrote:
    Blerk wrote:
    Youthist wrote:
    Its in the latest issues of GAMES TM (it took me ages to find) , someone wrote in a letter regarding the WiiMote and how it will work in Red Steel - and check out the response by the Games TM team who have actually played it - then please let me know what the hell they are talking about? they said you dont point the WiiMote - they are very clear on that point in their response...THIS is what has made me unsure about how the controller will behave / work....
    It works like a mouse, not a lightgun.

    You don't point and shoot, you move it up to move a 'cursor' up, down to move a cursor 'down', etc.

    That's how I understood it, anyway.

    exactly - so you definitely do NOT point the controller at the screen light a gun! but i think most people are under that impression! for example - the boomerang and the chain in Zelda - you dont point where you want it to go etc...


    Edited by Youthist at 10:10:33 25-07-2006
    Nobody is under that impression, as I've been trying to tell you.
  • Teeth 25 Jul 2006 10:23:13 7,987 posts
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    In that case I see no need for a sensor bar if the accelerometers and tilt sensors are accurate enough.
  • Deleted user 25 July 2006 10:29:15
    Without meaning to drag this back to what is probably a very old topic, could you not do the old calibrating thing where you shoot 2 corners and the middle of the screen and from that the Wii can tell where the TV is in 3D space, thus making proper aiming possible?

    The issue I can see is that as the wii doesn't use the TV as a reciever, it can't tell where the bit you're aiming too is along the z axis. But then if you shot at each corner while having the Wiimote actually more or less resting on the screen then you could get round that (maybe?).
  • ProfessorLesser 25 Jul 2006 10:31:22 19,693 posts
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    Teeth wrote:
    In that case I see no need for a sensor bar if the accelerometers and tilt sensors are accurate enough.
    But are there tilt sensors? Or is it the sensor bar detecting rotation?
  • Teeth 25 Jul 2006 10:40:48 7,987 posts
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    disussedgenius wrote:
    Without meaning to drag this back to what is probably a very old topic, could you not do the old calibrating thing where you shoot 2 corners and the middle of the screen and from that the Wii can tell where the TV is in 3D space, thus making proper aiming possible?

    The issue I can see is that as the wii doesn't use the TV as a reciever, it can't tell where the bit you're aiming too is along the z axis. But then if you shot at each corner while having the Wiimote actually more or less resting on the screen then you could get round that (maybe?).

    That's what I thought; if the bar is under the screen then you could calibrate the software to know where the screen was, then you could use it like a light gun. *shrug*
  • Youthist 25 Jul 2006 10:51:45 14,724 posts
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    Teeth wrote:
    disussedgenius wrote:
    Without meaning to drag this back to what is probably a very old topic, could you not do the old calibrating thing where you shoot 2 corners and the middle of the screen and from that the Wii can tell where the TV is in 3D space, thus making proper aiming possible?

    The issue I can see is that as the wii doesn't use the TV as a reciever, it can't tell where the bit you're aiming too is along the z axis. But then if you shot at each corner while having the Wiimote actually more or less resting on the screen then you could get round that (maybe?).

    That's what I thought; if the bar is under the screen then you could calibrate the software to know where the screen was, then you could use it like a light gun. *shrug*

    .....er which the answer to that guys letter in the magazine clearly says you CANNOT do.....ie - you CANNOT POINT IT - you have to "flick" it - whatever that means.
  • Youthist 25 Jul 2006 10:53:00 14,724 posts
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    ProfessorLesser wrote:
    Youthist wrote:
    Blerk wrote:
    Youthist wrote:
    Its in the latest issues of GAMES TM (it took me ages to find) , someone wrote in a letter regarding the WiiMote and how it will work in Red Steel - and check out the response by the Games TM team who have actually played it - then please let me know what the hell they are talking about? they said you dont point the WiiMote - they are very clear on that point in their response...THIS is what has made me unsure about how the controller will behave / work....
    It works like a mouse, not a lightgun.

    You don't point and shoot, you move it up to move a 'cursor' up, down to move a cursor 'down', etc.

    That's how I understood it, anyway.

    exactly - so you definitely do NOT point the controller at the screen light a gun! but i think most people are under that impression! for example - the boomerang and the chain in Zelda - you dont point where you want it to go etc...


    Edited by Youthist at 10:10:33 25-07-2006
    Nobody is under that impression, as I've been trying to tell you.

    Well, you are confusing me then. Have you seen the response to the letter in Games TM?
  • Teeth 25 Jul 2006 10:55:44 7,987 posts
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    Youthist wrote:
    Teeth wrote:
    disussedgenius wrote:
    Without meaning to drag this back to what is probably a very old topic, could you not do the old calibrating thing where you shoot 2 corners and the middle of the screen and from that the Wii can tell where the TV is in 3D space, thus making proper aiming possible?

    The issue I can see is that as the wii doesn't use the TV as a reciever, it can't tell where the bit you're aiming too is along the z axis. But then if you shot at each corner while having the Wiimote actually more or less resting on the screen then you could get round that (maybe?).

    That's what I thought; if the bar is under the screen then you could calibrate the software to know where the screen was, then you could use it like a light gun. *shrug*

    .....er which the answer to that guys letter in the magazine clearly says you CANNOT do.....ie - you CANNOT POINT IT - you have to "flick" it - whatever that means.

    I'm not going to buy the magazine, can you, I dunno, quote it or something?
  • Deleted user 25 July 2006 10:56:20
    Youthist wrote:
    Teeth wrote:
    That's what I thought; if the bar is under the screen then you could calibrate the software to know where the screen was, then you could use it like a light gun. *shrug*

    .....er which the answer to that guys letter in the magazine clearly says you CANNOT do.....ie - you CANNOT POINT IT - you have to "flick" it - whatever that means.
    And what does this letter say exactly?
  • Youthist 25 Jul 2006 11:01:43 14,724 posts
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    Ok here is the letter and the response:-

    Guy:-
    "Before E3 I was under the impression that the wiimote would basically work like a light gun, but its currently too sensitive. How could looking at a screen, pointing and pulling the trigger be too sensitive? Please dont tell me that the wiimote acts like a analogue stick and just measures how far you aim up as opposed to the exact point you are aiming at."

    Answer:-

    The Wiimote doesnt work like a lightgun, you flick the controller to make the cursor move, rather than the cursor corresponding exactly with where you point it. At E3 we couldnt help feel that it wasnt so much too sensitive as it was unique. People didnt pick it up right away, and were a bit quick to blame the controller."


    Edited by Youthist at 11:02:41 25-07-2006
  • ProfessorLesser 25 Jul 2006 11:06:44 19,693 posts
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    This is THE MOST POINTLESS ARGUMENT EVER.
  • Teeth 25 Jul 2006 11:07:42 7,987 posts
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    I'd rather it related to its exact position that some mouse-type thing, personally, but I'll go with the flow.
  • Deleted user 25 July 2006 11:09:00
    Youthist wrote:
    Ok here is the letter and the response:-

    Guy:-
    "Before E3 I was under the impression that the wiimote would basically work like a light gun, but its currently too sensitive. How could looking at a screen, pointing and pulling the trigger be too sensitive? Please dont tell me that the wiimote acts like a analogue stick and just measures how far you aim up as opposed to the exact point you are aiming at."

    Answer:-

    The Wiimote doesnt work like a lightgun, you flick the controller to make the cursor move, rather than the cursor corresponding exactly with where you point it. At E3 we couldnt help feel that it wasnt so much too sensitive as it was unique. People didnt pick it up right away, and were a bit quick to blame the controller."

    That doesn't say anything about it's ability or inability to have a calibrator, which I guess would be a 'game' feature rather than a 'Wii' one. Surely if the Wii understands 3D space (which I believe is it's whole selling point) then if you give it a rectangle in that 3D space which it understands as being the screen. Then as it also knows exactly what the Wiimote is doing and what direction it is pointing at, it can calculate where the 'beam' from the Wiimote would hit the screen in its virtual environment rather than the physical environment (i.e. actual interactin with the tv) that old light guns use. I'm sure having all these calculations to do would make developing this feature a bit of a bitch, but with something graphically simple like Duck Hunt surely it could be done?
  • Youthist 25 Jul 2006 11:12:06 14,724 posts
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    CrispyXUK wrote:
    Youthist wrote:
    Ok here is the letter and the response:-

    Guy:-
    "Before E3 I was under the impression that the wiimote would basically work like a light gun, but its currently too sensitive. How could looking at a screen, pointing and pulling the trigger be too sensitive? Please dont tell me that the wiimote acts like a analogue stick and just measures how far you aim up as opposed to the exact point you are aiming at."

    Answer:-

    The Wiimote doesnt work like a lightgun, you flick the controller to make the cursor move, rather than the cursor corresponding exactly with where you point it. At E3 we couldnt help feel that it wasnt so much too sensitive as it was unique. People didnt pick it up right away, and were a bit quick to blame the controller."


    Edited by Youthist at 11:02:41 25-07-2006
    The Wiimote has two modes which can be use at the same time or indepentantly, one mode is like a 3D Analogue controller the other is like a pointer device. The pointer mode is used for just that, like a light gun, without the light sampling.

    FFS you can see it working as a pointer device in Mario Galaxy for all the evidence you need, plus the fact that Duck Hunt was a playable and well received demo.

    Edited by CrispyXUK at 11:10:14 25-07-2006

    Mate - no need for the "FFS". i have seen all the videos and all the material, trust me. But the answer to that guys letter confused me, so I wanted others to comment / give opinion. I understand how I THOUGHT it worked, this response to this letter made me question that (even though I have seen all the material to which you are referencing).
  • Deleted user 25 July 2006 11:17:13
    Youthist wrote:
    Mate - no need for the "FFS". i have seen all the videos and all the material, trust me. But the answer to that guys letter confused me, so I wanted others to comment / give opinion. I understand how I THOUGHT it worked, this response to this letter made me question that (even though I have seen all the material to which you are referencing).

    Although this wasn't a response to my post I'll just leap in for a sec and say that I don't think you're wrong: the Wiimote isn't someting that points at the TV, its something that interacts with the sensor bar and has no knowlege of the TV's physical existance. Essentially it only 'sees' itself and the Wiimote in relation to itself. It relates the movement of the Wiimote to movement on screen. Which is where my 3D rectangle thing comes into it.
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