| "Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game." |
What an arse
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Why does that make him an arse? Maybe he really doesn't have a good idea of how to use the controller! -
matrim83 5,713 posts
Seen 12 hours ago
Registered 17 years agoLetsGo wrote:
"Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game."
Seems fair enough to me. -
Tiger_Walts 16,674 posts
Seen 4 years ago
Registered 19 years agoMuch better to not bother with the Wiimote than to use it poorly. -
Teeth 7,987 posts
Seen 10 years ago
Registered 18 years agoWhat he's really saying is the castlevania is an old game design that hasn't been updated even a little bit in many years, despite many versions of the software coming out.
It's akin to saying "My games only work with DOS. I see no point in making versions of it for Windows."
There's only so many times you can release the same game, although seemingly some Japanese companies are really pushing the limits of this theory. -
MrSensible 26,517 posts
Seen 1 day ago
Registered 16 years agoBlerk wrote:
Why does that make him an arse? Maybe he really doesn't have a good idea of how to use the controller!
Well why doesn't he just develop the game to be used with the standard controller? -
I suppose the whip could be controlled with the wiimote. -
matrim83 5,713 posts
Seen 12 hours ago
Registered 17 years agoTeeth wrote:
What he's really saying is the castlevania is an old game design that hasn't been updated even a little bit in many years, despite many versions of the software coming out.
It's akin to saying "My games only work with DOS. I see no point in making versions of it for Windows."
There's only so many times you can release the same game, although seemingly some Japanese companies are really pushing the limits of this theory.
I know this will invite a proper flame attack but I could say the same for Zelda.
Of course its heresy to do that right. -
Blerk, look me in the eye and tell me you cannot came up with at LEAST one idea for a Castlevania game on the Wii.
(If youve played Castlevania before that is...) -
MrSensible 26,517 posts
Seen 1 day ago
Registered 16 years agovalli wrote:
I suppose the whip could be controlled with the wiimote.
See, that's one idea right there. A good one too. -
zErOb_cOOl 3,237 posts
Seen 10 years ago
Registered 17 years agoI think I agree with Koji Igarashi.
Aside from the game physically not suiting the Wii, I don't think it would be a good business decision. I mean another itteration of Castlevania on the relatively low hardware specs of the Wii doesn't seem like progression in any direction to me.
Ninty need to concentrate all their efforts on creating games that play to the unique strengths of the Wii, not improved versions of existing games, IMO. -
thefilthandthefury wrote:
He could. But then what would be the point in developing it for the Wii?
Well why doesn't he just develop the game to be used with the standard controller?
Furthermore, this raises an interesting point - are Nintendo allowing people to produce games which don't use the Wand? And will 3rd parties port titles from other platforms without feeling obliged to use it somehow? -
LetsGo wrote:
A port of Symphony of the Night. Using the regular controller.
Blerk, look me in the eye and tell me you cannot came up with at LEAST one idea for a Castlevania game on the Wii.
(If youve played Castlevania before that is...)
There you go! Perfect! -
matrim83 5,713 posts
Seen 12 hours ago
Registered 17 years agothefilthandthefury wrote:
valli wrote:
I suppose the whip could be controlled with the wiimote.
See, that's one idea right there. A good one too.
Not really you don't ever point the whip do you? Its just more convenient to press a button.
But still its just Castlevania. Big deal. Its not like Mario or Metroid jumped ship. -
MrSensible 26,517 posts
Seen 1 day ago
Registered 16 years agoBlerk wrote:
Furthermore, this raises an interesting point - are Nintendo allowing people to produce games which don't use the Wand? And will 3rd parties port titles from other platforms without feeling obliged to use it somehow?
What I'm most concerned about is that people will be too lazy to bother with the Wand and just stick to making a load of games for the regular controller, with very minor Wand integration, or just port the usual EA Sports games and things like that for the regular pad.
I'm sure this won't happen, but it's a slight worry of mine. -
MrSensible 26,517 posts
Seen 1 day ago
Registered 16 years agomatrim83 wrote:
Not really you don't ever point the whip do you? Its just more convenient to press a button.
The point is - now you can point the whip. It could change the gameplay slightly. -
Hat's off to the guy, all other developers seem happy tacking some sort of Wii controller support into an existing game. -
matrim83 5,713 posts
Seen 12 hours ago
Registered 17 years agothefilthandthefury wrote:
matrim83 wrote:
Not really you don't ever point the whip do you? Its just more convenient to press a button.
The point is - now you can point the whip. It could change the gameplay slightly.
OK considering the number of times you have to whip-it in a normal Castlevania games is only slightly less than the number of mouse clicks in a Diablo game, you better have a spare right arm lying around.
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Teeth 7,987 posts
Seen 10 years ago
Registered 18 years agoYes, it should change the game, rather than be inserted into it.
He doesn't want to change the game design, which is fair enough as people buy castlevania over and over again. The design still works. I don't get why he said that people won't play Wii for long sessions though, I don't really see how that's relevant to castlevania and I don't think it's true either. -
matrim83 5,713 posts
Seen 12 hours ago
Registered 17 years agoActually if Ninty ever made that Wiimote a bit heavy, I can easily see all the players having freakishly strong Hulk like right arms. -
MrSensible 26,517 posts
Seen 1 day ago
Registered 16 years agomatrim83 wrote:
OK considering the number of times you have to whip-it in a normal Castlevania games is only slightly less than the number of mouse clicks in a Diablo game, you better have a spare right arm lying around..gif)
Haha, fair point. It'd still be worth him toying with the idea though. See how it works. -
MrSensible 26,517 posts
Seen 1 day ago
Registered 16 years agomatrim83 wrote:
Actually if Ninty ever made that Wiimote a bit heavy, I can easily see all the players having freakishly strong Hulk like right arms.
It's clearly a secret, government-funded, attempt to get people more fit
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LetsGo wrote:
"Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game."
LOL scratch one AAA game from the Wii already.. maybe theyll release mario party 25 for your entertainment. :/ -
It might have escaped your attention, but home-console Castlevania hasn't been 'AAA' since the days of the PSOne. -
Fixxxer 1,386 posts
Seen 4 hours ago
Registered 20 years agomatrim83 wrote:
Actually if Ninty ever made that Wiimote a bit heavy, I can easily see all the players having freakishly strong Hulk like right arms.
Er, we're gamers. We don't get girlfriends. Freakishly strong right arms is part of the package. -
Dirtbox 92,596 posts
Seen 5 hours ago
Registered 19 years ago -
Dirtbox wrote:
Don't let the SotN fanboys hear you say that!
It wasn't even AAA then, was it? -
Kay 21,321 posts
Seen 11 hours ago
Registered 18 years agoMakes sense, what he says - they should stick to 2D Castlevanias for the DS.
K -
MrWorf 64,193 posts
Seen 4 hours ago
Registered 20 years agoMmmm... arse -
He's refreshingly honest, I guess, but the fact remains that he can't be a very good designer if he can't find a way to adapt a game to a platform. And when the game features a whip and the platform is the Wii, this makes him even more laughable.
Edited by marilena at 12:38:57 17-05-2006
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