What an arse

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  • Deleted user 17 May 2006 10:37:14
    "Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game."
  • Blerk Moderator 17 May 2006 10:38:26 48,222 posts
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    Why does that make him an arse? Maybe he really doesn't have a good idea of how to use the controller!
  • matrim83 17 May 2006 10:40:07 5,713 posts
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    LetsGo wrote:
    "Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game."

    Seems fair enough to me.
  • Tiger_Walts 17 May 2006 10:40:13 16,674 posts
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    Much better to not bother with the Wiimote than to use it poorly.
  • Teeth 17 May 2006 10:42:47 7,987 posts
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    What he's really saying is the castlevania is an old game design that hasn't been updated even a little bit in many years, despite many versions of the software coming out.

    It's akin to saying "My games only work with DOS. I see no point in making versions of it for Windows."

    There's only so many times you can release the same game, although seemingly some Japanese companies are really pushing the limits of this theory.
  • MrSensible 17 May 2006 10:42:59 26,517 posts
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    Blerk wrote:
    Why does that make him an arse? Maybe he really doesn't have a good idea of how to use the controller!

    Well why doesn't he just develop the game to be used with the standard controller?
  • Deleted user 17 May 2006 10:43:34
    I suppose the whip could be controlled with the wiimote.
  • matrim83 17 May 2006 10:45:14 5,713 posts
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    Teeth wrote:
    What he's really saying is the castlevania is an old game design that hasn't been updated even a little bit in many years, despite many versions of the software coming out.

    It's akin to saying "My games only work with DOS. I see no point in making versions of it for Windows."

    There's only so many times you can release the same game, although seemingly some Japanese companies are really pushing the limits of this theory.

    I know this will invite a proper flame attack but I could say the same for Zelda.

    Of course its heresy to do that right.
  • Deleted user 17 May 2006 10:46:09
    Blerk, look me in the eye and tell me you cannot came up with at LEAST one idea for a Castlevania game on the Wii.

    (If youve played Castlevania before that is...)
  • MrSensible 17 May 2006 10:46:19 26,517 posts
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    valli wrote:
    I suppose the whip could be controlled with the wiimote.

    See, that's one idea right there. A good one too.
  • zErOb_cOOl 17 May 2006 10:47:04 3,237 posts
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    I think I agree with Koji Igarashi.

    Aside from the game physically not suiting the Wii, I don't think it would be a good business decision. I mean another itteration of Castlevania on the relatively low hardware specs of the Wii doesn't seem like progression in any direction to me.

    Ninty need to concentrate all their efforts on creating games that play to the unique strengths of the Wii, not improved versions of existing games, IMO.
  • Blerk Moderator 17 May 2006 10:48:08 48,222 posts
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    thefilthandthefury wrote:
    Well why doesn't he just develop the game to be used with the standard controller?
    He could. But then what would be the point in developing it for the Wii?

    Furthermore, this raises an interesting point - are Nintendo allowing people to produce games which don't use the Wand? And will 3rd parties port titles from other platforms without feeling obliged to use it somehow?
  • Blerk Moderator 17 May 2006 10:48:52 48,222 posts
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    LetsGo wrote:
    Blerk, look me in the eye and tell me you cannot came up with at LEAST one idea for a Castlevania game on the Wii.

    (If youve played Castlevania before that is...)
    A port of Symphony of the Night. Using the regular controller.

    There you go! Perfect!
  • matrim83 17 May 2006 10:50:02 5,713 posts
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    thefilthandthefury wrote:
    valli wrote:
    I suppose the whip could be controlled with the wiimote.

    See, that's one idea right there. A good one too.

    Not really you don't ever point the whip do you? Its just more convenient to press a button.

    But still its just Castlevania. Big deal. Its not like Mario or Metroid jumped ship.
  • MrSensible 17 May 2006 10:51:09 26,517 posts
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    Blerk wrote:
    Furthermore, this raises an interesting point - are Nintendo allowing people to produce games which don't use the Wand? And will 3rd parties port titles from other platforms without feeling obliged to use it somehow?

    What I'm most concerned about is that people will be too lazy to bother with the Wand and just stick to making a load of games for the regular controller, with very minor Wand integration, or just port the usual EA Sports games and things like that for the regular pad.

    I'm sure this won't happen, but it's a slight worry of mine.
  • MrSensible 17 May 2006 10:51:50 26,517 posts
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    matrim83 wrote:
    Not really you don't ever point the whip do you? Its just more convenient to press a button.

    The point is - now you can point the whip. It could change the gameplay slightly.
  • Pirotic Moderator 17 May 2006 10:53:07 20,644 posts
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    Hat's off to the guy, all other developers seem happy tacking some sort of Wii controller support into an existing game.
  • matrim83 17 May 2006 10:56:15 5,713 posts
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    thefilthandthefury wrote:
    matrim83 wrote:
    Not really you don't ever point the whip do you? Its just more convenient to press a button.

    The point is - now you can point the whip. It could change the gameplay slightly.

    OK considering the number of times you have to whip-it in a normal Castlevania games is only slightly less than the number of mouse clicks in a Diablo game, you better have a spare right arm lying around. :)
  • Teeth 17 May 2006 10:56:16 7,987 posts
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    Yes, it should change the game, rather than be inserted into it.

    He doesn't want to change the game design, which is fair enough as people buy castlevania over and over again. The design still works. I don't get why he said that people won't play Wii for long sessions though, I don't really see how that's relevant to castlevania and I don't think it's true either.
  • matrim83 17 May 2006 10:57:48 5,713 posts
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    Actually if Ninty ever made that Wiimote a bit heavy, I can easily see all the players having freakishly strong Hulk like right arms.
  • MrSensible 17 May 2006 10:58:20 26,517 posts
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    matrim83 wrote:
    OK considering the number of times you have to whip-it in a normal Castlevania games is only slightly less than the number of mouse clicks in a Diablo game, you better have a spare right arm lying around. :)

    Haha, fair point. It'd still be worth him toying with the idea though. See how it works.
  • MrSensible 17 May 2006 10:58:38 26,517 posts
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    matrim83 wrote:
    Actually if Ninty ever made that Wiimote a bit heavy, I can easily see all the players having freakishly strong Hulk like right arms.

    It's clearly a secret, government-funded, attempt to get people more fit :D
  • Deleted user 17 May 2006 10:58:49
    LetsGo wrote:
    "Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game."

    LOL scratch one AAA game from the Wii already.. maybe theyll release mario party 25 for your entertainment. :/
  • Blerk Moderator 17 May 2006 11:10:21 48,222 posts
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    It might have escaped your attention, but home-console Castlevania hasn't been 'AAA' since the days of the PSOne.
  • Fixxxer 17 May 2006 11:10:26 1,386 posts
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    matrim83 wrote:
    Actually if Ninty ever made that Wiimote a bit heavy, I can easily see all the players having freakishly strong Hulk like right arms.

    Er, we're gamers. We don't get girlfriends. Freakishly strong right arms is part of the package.
  • Dirtbox 17 May 2006 11:21:30 92,596 posts
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    Post deleted
  • Blerk Moderator 17 May 2006 11:25:10 48,222 posts
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    Dirtbox wrote:
    It wasn't even AAA then, was it?
    Don't let the SotN fanboys hear you say that!
  • Kay 17 May 2006 11:27:52 21,321 posts
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    Makes sense, what he says - they should stick to 2D Castlevanias for the DS.

    K
  • MrWorf 17 May 2006 12:35:48 64,193 posts
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    Mmmm... arse
  • marilena 17 May 2006 12:38:36 8,238 posts
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    He's refreshingly honest, I guess, but the fact remains that he can't be a very good designer if he can't find a way to adapt a game to a platform. And when the game features a whip and the platform is the Wii, this makes him even more laughable.

    Edited by marilena at 12:38:57 17-05-2006
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