marilena wrote: +1, what I've been trying to say but don't have the skillz |
What an arse • Page 2
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Teeth 7,987 posts
Seen 10 years ago
Registered 18 years ago -
Perhaps he has a point. If playing with wii (lol) is goping to be as physical as it sounds then maybe peeps aren't going to be sat there smoking spliffs on a 6 hour dungeony type game sesh; as with PS2 etc.
I reckon the Wii might appeal to non-spliffy's who enjoy a workout and physical interraction with the game for 20 mins.
IMO -
MrSensible 26,517 posts
Seen 1 day ago
Registered 16 years agoI don't see the Wii being very physcial. A lot of the games you will easily be able to play sat in your chair, surely. It's just moving your hand differently. -
The_Aardvark 3,063 posts
Seen 9 years ago
Registered 16 years agofrod wrote:
Maybe he didn't want to make a lame gesture game. How boring would a whip action get after 5 minutes? As boring as most of the other stupid gesture based bollocks lined up, I reckon.
Fairy nuff. Not every franchise has to be brought to the wii just so that the publishers can wring a few more quid out of it.
Castlevania, more than most franchises, is anchored in a very traditional way of playing that's hardly evolved in since the 80s. A Castlevania gesture 'em up would only really be Castlevania in name.
Still getting a Wii at launch tho'. -
Spanky 15,037 posts
Seen 17 hours ago
Registered 18 years agoThey could always substitute the whip for a magic wand and you can draw glyphs in the air. Simon Belmont was always a bit festive anyway.
/hasn't played any castlevania since 1 on the nes
Actually that'd be cool in a Eternal Darkness game, or harry potter(not that i'd buy the harry potter game).
/throws holy water on ground
/*poof* -
Genji 19,682 posts
Seen 10 years ago
Registered 17 years agoWell, the DS Castlevania had you drawing runes to seal away monsters. I thought that was pretty cool.
Anyway, is there some clause that says all Wii developers have to include some form of remote-waving in their games? Surely there's going to be some more traditional stuff mixed in there for use with the classic controller. -
Spanky 15,037 posts
Seen 17 hours ago
Registered 18 years agoGenji wrote:
Yeah but i think we both know that'll be pretty much 99% ports from the other platforms.
Surely there's going to be some more traditional stuff.
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Here's an idea for a Castlevania game. You point at something with the wiimote and then use the nunchuk accelerometers to whip at them. Whip forwards to knock something back or strike at it. Whip forwards and then back to pull something towards to. Throwing knives could be done with the wiimote too.
Spells could be cast by holding down a button and then tracing a pentagram or something on the screen (a la Black and White, (or Full Metal Alchemist)). Etc., etc., and so on and so forth.
Saying he can't think of anything is bollocks in my opinion. If the price were right, he'd come up with something. If he doesn't want to develop for Wii though, that's fair enough. -
mderbyshire 81 posts
Seen 12 years ago
Registered 16 years agoI understand what he means, with the Wii being a machine built primarily for 3D (as most/all consoles are now), and also the fact that the controller is probably a bit too advanced for controlling such a basic game.
However, Nintendo have provided numerous other options when it comes to how you can control games on the Wii. The "Wiimote", for instance, can be turned on the side and used like a NES controller. There is also the classic style controller which you can purchase and use, and there is also the option of plugging in a GameCube controller. Surely one of these methods is quite suited to a castlevania game on the Wii?
Sure, it makes sense to try and make use of the Wii's full potential and capabilities, but developers are in no way obliged to do so every time. Whats stopping them for making a 2D game on the Wii? Whats stopping them for making use of one of the "alternative" methods of controlling the game, and using that as the games primary control method? Also, as the Wii is capable of playing games from all previous Nintendo home consoles, whats stopping them creating the game for a previous console (say, the SNES, or N64), if it's easier and/or cheaper for them that way.
Seriously, developers have never been given so many different options with any previous Nintendo console (or indeed any other console, full stop), so how one can rule out the Wii as not being suited to a particular game (for any reason), is beyond me.
Edited by mderbyshire at 09:40:02 20-05-2006 -
MrWorf 64,193 posts
Seen 4 hours ago
Registered 20 years agofrod wrote:
mderbyshire wrote:
I understand what he means, with the Wii being a machine built primarily for 3D (as most/all consoles are now), and also the fact that the controller is probably a bit too advanced for controlling such a basic game.
Castlevania: Lament of Innocence.
Brilliant game as well -
SirScratchalot 7,921 posts
Seen 1 year ago
Registered 16 years agoI´m also not developing for the Wii. Does that make me an arse? -
MrSensible 26,517 posts
Seen 1 day ago
Registered 16 years agoSirScratchalot wrote:
I´m also not developing for the Wii. Does that make me an arse?
Yes, begone with you!
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Dirtbox 92,596 posts
Seen 5 hours ago
Registered 19 years ago -
SirScratchalot 7,921 posts
Seen 1 year ago
Registered 16 years agoDirtbox wrote:
I'm developing a wii.
/toddles off to the porcelain well
And there was me thinking that joke would get tired.
Yeah! Porcelain well! Funny every time....
/Sees filths post...
Oh.
/Hobbles out of thread -
I'd much rather developers take the oppertunity to work from the ground up with games, rather than try to shoehorn games onto the system. Take Downhill Jam, for instance.
Genji wrote:
Is it confirmed yet that every Rev console will have the classic controller bundled? If not, I'd see that as a bit of a hindrance, really.
Surely there's going to be some more traditional stuff mixed in there for use with the classic controller.
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