What an arse Page 2

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  • Teeth 17 May 2006 12:53:11 7,987 posts
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    marilena wrote:
    He's refreshingly honest, I guess, but the fact remains that he can't be a very good designer if he can't find a way to adapt a game to a platform. And when the game features a whip and the platform is the Wii, this makes him even more laughable.

    +1, what I've been trying to say but don't have the skillz
  • Deleted user 17 May 2006 12:55:11
    Perhaps he has a point. If playing with wii (lol) is goping to be as physical as it sounds then maybe peeps aren't going to be sat there smoking spliffs on a 6 hour dungeony type game sesh; as with PS2 etc.

    I reckon the Wii might appeal to non-spliffy's who enjoy a workout and physical interraction with the game for 20 mins.

    IMO
  • MrSensible 17 May 2006 13:05:04 26,517 posts
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    I don't see the Wii being very physcial. A lot of the games you will easily be able to play sat in your chair, surely. It's just moving your hand differently.
  • The_Aardvark 17 May 2006 13:07:22 3,063 posts
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    frod wrote:
    Maybe he didn't want to make a lame gesture game. How boring would a whip action get after 5 minutes? As boring as most of the other stupid gesture based bollocks lined up, I reckon.

    Fairy nuff. Not every franchise has to be brought to the wii just so that the publishers can wring a few more quid out of it.

    Castlevania, more than most franchises, is anchored in a very traditional way of playing that's hardly evolved in since the 80s. A Castlevania gesture 'em up would only really be Castlevania in name.

    Still getting a Wii at launch tho'.
  • Spanky 17 May 2006 13:25:31 15,037 posts
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    They could always substitute the whip for a magic wand and you can draw glyphs in the air. Simon Belmont was always a bit festive anyway.

    /hasn't played any castlevania since 1 on the nes

    Actually that'd be cool in a Eternal Darkness game, or harry potter(not that i'd buy the harry potter game).

    /throws holy water on ground

    /*poof*
  • Genji 17 May 2006 13:31:51 19,682 posts
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    Well, the DS Castlevania had you drawing runes to seal away monsters. I thought that was pretty cool.

    Anyway, is there some clause that says all Wii developers have to include some form of remote-waving in their games? Surely there's going to be some more traditional stuff mixed in there for use with the classic controller.
  • Spanky 17 May 2006 13:36:19 15,037 posts
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    Genji wrote:
    Surely there's going to be some more traditional stuff.
    Yeah but i think we both know that'll be pretty much 99% ports from the other platforms. ;)
  • Deleted user 17 May 2006 17:36:49
    Here's an idea for a Castlevania game. You point at something with the wiimote and then use the nunchuk accelerometers to whip at them. Whip forwards to knock something back or strike at it. Whip forwards and then back to pull something towards to. Throwing knives could be done with the wiimote too.

    Spells could be cast by holding down a button and then tracing a pentagram or something on the screen (a la Black and White, (or Full Metal Alchemist)). Etc., etc., and so on and so forth.

    Saying he can't think of anything is bollocks in my opinion. If the price were right, he'd come up with something. If he doesn't want to develop for Wii though, that's fair enough.
  • mderbyshire 20 May 2006 09:37:51 81 posts
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    I understand what he means, with the Wii being a machine built primarily for 3D (as most/all consoles are now), and also the fact that the controller is probably a bit too advanced for controlling such a basic game.

    However, Nintendo have provided numerous other options when it comes to how you can control games on the Wii. The "Wiimote", for instance, can be turned on the side and used like a NES controller. There is also the classic style controller which you can purchase and use, and there is also the option of plugging in a GameCube controller. Surely one of these methods is quite suited to a castlevania game on the Wii?

    Sure, it makes sense to try and make use of the Wii's full potential and capabilities, but developers are in no way obliged to do so every time. Whats stopping them for making a 2D game on the Wii? Whats stopping them for making use of one of the "alternative" methods of controlling the game, and using that as the games primary control method? Also, as the Wii is capable of playing games from all previous Nintendo home consoles, whats stopping them creating the game for a previous console (say, the SNES, or N64), if it's easier and/or cheaper for them that way.

    Seriously, developers have never been given so many different options with any previous Nintendo console (or indeed any other console, full stop), so how one can rule out the Wii as not being suited to a particular game (for any reason), is beyond me.

    Edited by mderbyshire at 09:40:02 20-05-2006
  • MrWorf 20 May 2006 09:45:43 64,193 posts
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    frod wrote:
    mderbyshire wrote:
    I understand what he means, with the Wii being a machine built primarily for 3D (as most/all consoles are now), and also the fact that the controller is probably a bit too advanced for controlling such a basic game.

    Castlevania: Lament of Innocence.

    Brilliant game as well
  • SirScratchalot 20 May 2006 09:48:37 7,921 posts
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    I´m also not developing for the Wii. Does that make me an arse?
  • MrSensible 20 May 2006 09:49:15 26,517 posts
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    SirScratchalot wrote:
    I´m also not developing for the Wii. Does that make me an arse?

    Yes, begone with you! :D
  • Dirtbox 20 May 2006 09:51:44 92,596 posts
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    Post deleted
  • SirScratchalot 20 May 2006 09:52:42 7,921 posts
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    Dirtbox wrote:
    I'm developing a wii.

    /toddles off to the porcelain well

    And there was me thinking that joke would get tired.

    Yeah! Porcelain well! Funny every time....
    /Sees filths post...
    Oh.
    /Hobbles out of thread
  • York 20 May 2006 09:54:14 8,667 posts
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    I'd much rather developers take the oppertunity to work from the ground up with games, rather than try to shoehorn games onto the system. Take Downhill Jam, for instance.

    Genji wrote:
    Surely there's going to be some more traditional stuff mixed in there for use with the classic controller.
    Is it confirmed yet that every Rev console will have the classic controller bundled? If not, I'd see that as a bit of a hindrance, really.
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