Professor Layton & the Mystery Town - Care of Level 5 Page 14

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  • Flying_Pig 17 Mar 2009 19:48:40 16,956 posts
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    blizeH wrote:
    Wait! I thought Simon was the little kid :D

    You mean Luke?

    Me and the missus have done about 6 hours so far. A really good game for 2 people to play on 1 DS. Not the most challenging storyline, bit some of those puzzles can be pretty mind bending. Until you figure them out!
  • spindle9988 28 Mar 2009 13:52:17 5,222 posts
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    can you save more than 1 file per cartridge? Im gna borrow this off a mate
  • HiddenAway 28 Mar 2009 13:54:49 15,147 posts
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    spindle9988 wrote:
    can you save more than 1 file per cartridge? Im gna borrow this off a mate

    Yes. Up to 3
  • Flying_Pig 28 Mar 2009 19:36:40 16,956 posts
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    Finished this - all puzzles ( all 135 :D) and collectables. Great game - roll on the next one!
  • Alastair 30 Mar 2009 12:49:37 24,828 posts
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    Lutz wrote:
    I don't think I'll get another Prof Layton game. The puzzles were, by and large, pretty easy, the plot I guessed the second Simon was "murdered" and there's zero replayability. 10 hours play for £30 seems steep.

    He only didn't like it 'cos there's no strategy element.
  • samk 30 Mar 2009 14:24:41 703 posts
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    Cosmopolitan wrote:
    Well this sums up my feelings about the game pretty well.

    lol!

    Recently started playing this. Currently done about 50 of the puzzles.

    Pretty good so far, my only complaint is that some of the puzzles aren't explained terribly well. In a game that often plays on tricking you with the way things are worded, for straighforward visual puzzles it's essential to not be ambiguous with the description of the rules, but it sometimes is imo.
  • PrivateFloyd 6 Apr 2009 21:36:25 5,464 posts
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    i fucking hated the 2 germs in a jar puzzle, felt so fucking stupid by the time i had realised the answer
  • ElectricDemon 9 Jul 2009 19:57:16 2,415 posts
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    Returned to this after forgetting I had it, I'm having fun with it. Still not very far in (about chapter 4 iirc), but enjoying it. Very satisfying when you nail a puzzle first attempt.

    One question though - what's the function of the picarits? I've been saving before I attempt every puzzle so I can go back and reload if I fail, since the number of picarits falls every time you input a wrong answer and I didn't know what they would be needed for.....
  • Deleted user 9 July 2009 20:23:28
    It's a high score.
  • Psychotext 3 Oct 2009 17:40:14 70,652 posts
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    What an utterly shit finish puzzle. :(

    I was hoping for something epic from the puzzle master. >:(
  • Deleted user 3 October 2009 23:39:45
    I finished this and exchanged it within 4 days. Zero replayability, and, if anything, the puzzles were even more repetitive than the first one.
  • faux-C 8 Oct 2009 23:17:22 11,204 posts
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    BanjoMan wrote:
    I thought it was great fun. Not sure I understand the complaints - if you don't want to do puzzles, why play it?

    I realise that I'm necromancing a REALLY old quote from Banjoman here, but meh, it illustrates my point.

    I'm definitely enjoying it, but my main problem with it is that too many of the puzzles aren't puzzles - they're word tricks. It doesn't help that the tricks aren't quite precise enough at times.

    It's also fucking annoying that the assumptions behind puzzles are inconsistent, and there's little indication what it's safe to assume at any given time.

    The best/worst example of this is 045 - Lunar Weight, which was cocking annoying

    There are just too many puzzles where the answer isn't accompanied by a flash of happiness as you figure them out. Instead it's a flash of annoyance at how deliberately obtuse the designers have been.

    This.
  • terminalterror 9 Oct 2009 00:41:28 18,932 posts
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    faux_carnation wrote:
    This.

    I've never understood that one.
  • Psychotext 9 Oct 2009 00:51:53 70,652 posts
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    faux_carnation wrote:
    It's also fucking annoying that the assumptions behind puzzles are inconsistent, and there's little indication what it's safe to assume at any given time.

    The best/worst example of this is 045 - Lunar Weight, which was cocking annoying
    Yup. Even if you factored it in as a possibility in advance it's impossible to know if that's the way they want you to go.

    Oh, and I finished with 150 hint coins... I thought it might have been one of those games where you unlock more for doing well. :(
  • jozz 9 Oct 2009 00:52:55 4,871 posts
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    The sequel goes completely to the opposite extreme if it's any consolation. Peg solitaire and lots of shifting tile puzzles. The design and story are a step up though. Plus the little minigame stuff is more interesting.
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  • Baihu1983 31 Dec 2018 10:15:16 14,378 posts
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    https://twitter.com/GoNintendoTweet/status/1079435721851760648?s=19

    Level 5 in trouble?
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