| /is jealous |
The Alan Wake Thread • Page 4
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delicateknifefight 288 posts
Seen 12 years ago
Registered 13 years ago -
Psychotext 70,652 posts
Seen 1 day ago
Registered 15 years agolol -
Psychotext 70,652 posts
Seen 1 day ago
Registered 15 years agoIt's had about as much coverage as any other "coming soon" title from a high end dev. -
ronuds 21,781 posts
Seen 8 years ago
Registered 15 years agoPsychotext wrote:
It's had about as much coverage as any other "coming soon" title from a high end dev.
Seriously...if Sony can show a hundred games 15 years prior to release, why can't MS show 1?
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Gremmi wrote:
I played it.
What happens right, is you're a milkman and on your milkrun one morning you find a free pen. You use that pen to write a letter to your cousin who in turn sends you a birthday card and then you realise it's your birthday and you're not actually a milkman, but as the needle pierces your lobe you really don't care too much.
Plenty of shooting action and innovative use of bloom and physics.
7/10, but wait for the first patch that'll fix the ammo count. I did not have eight bottles of antacid.
That made me giggle
/offers Shock Suit to the master -
delicateknifefight 288 posts
Seen 12 years ago
Registered 13 years agoCrispyXUK wrote:
Psychotext wrote:
Exactly.
high end dev.
What exactly is wrong with Remedy? -
Psychotext 70,652 posts
Seen 1 day ago
Registered 15 years agoCrispyXUK wrote:
So what exactly were you mumbling about again?
delicateknifefight wrote:
Nowt at all.
What exactly is wrong with Remedy? -
People are looking forward to it - it looks interesting, it has a dev with a great track record behind. Not really hard to understand, you'd think.
/shrugs -
Psychotext 70,652 posts
Seen 1 day ago
Registered 15 years agoSome infos from the recent interview (copy / paste job)
What's taking so long?
- We want the game to be good, it takes time
- Relatively small studio even though we have hired more staff
- Our expectations are high and we want to meet them
- Our team is ambitious
- Doing open-ended games is hard
- If everything worked out the first time, it wouldn't take so long (Trial and error)
- Competition is hard
- After Max Payne we thought that it would be easier but for example technologically things have gone forward really fast
What was ready when you first showed the game in E3 2005?
- concept, vision, technology, game world, game engine
- actual gameplay in prototype-state
- we were showing people the idea, vision behind the game (they were still looking for publisher at that time)
Has the game changed?
-The vision behind the game is still the same
-Gameplay mechanics lives and changes throughout the development cycle as we test and try new stuff
-We are trying different stuff to find the perfect Alan Wake -game
-For example, the bullet time feature in Max Payne was perfected just months before the game shipped
Why is the team size so small?
-Control over development
-We want that things work
-Aggressive recruiting while in a big project is a risk, lots of examples of this
-Making the game is the priority
Trailer
-The idea of making a trailer to be shown before Max Payne movie started off as a joke
-We probably wouldn't have done a trailer had the movie not came out.
-Remedy's games are cinematic
-Funny idea to see Alan Wake on "big screen"
-The idea of "between friends only" as it's shown only in Finland
-It was easy to work things out with the film's distributor
-The basic idea behind the trailer is to show an atmospheric trailer and a glimpse of how the game looks today and to remind people about the game
-"Hands-on gameplay stuff" coming a bit to the future, we don't want to show it "just yet"
Max Payne Movie
-Surrealistic vibe, really cool when you think that we made something that interested Hollywood so much that they have made their own version of it
-I'm a little nervous because it's a project in which I haven't been involved in any way and everything we have done with Max Payne before has been under our control
-We have no idea what's coming
-Mark Wahlberg is an excellent choice for Max
-We sold the movie rights before the first game came out
-We'll wait and see what we want to do with Alan Wake's movie rights
Alan Wake's storytelling:
-Lot of cinematic and plot elements to be included as part of the game
-Trying to be much like a modern TV series
-Thriller, atmosphere is a bit like in Max Payne, has it serious side but some humor as well
-Totally different type of story and genre than in Max Payne
-Crazy people and strange stuff going on in the village where the game is taking place
Episodic?
-goal: same type of experience you get from a season dvd box of a tv series
-the game is divided into episodes
-pacing, development of plot is structured the same way than in a tv season
-cliffhanger moment at the end of an episode
-we want to have players to get the feeling of "just one more episode and then I'll stop playing"
-the ending leaves some things open for a sequel but ties up the main plot, just like in tv series
When is it coming out?
-When it's done
-We have a good vibe about the game and the current development process -
NOSAVIOUR 2,845 posts
Seen 3 years ago
Registered 15 years agoWIll be picking this and DNForever up together for sure... -
TechnoHippy 19,245 posts
Seen 2 weeks ago
Registered 18 years agoMass Effect was flawed to bits? That was a great game.
Still looking forward to Alan Wake, although if it's out before 2010 I'll eat my chocolate hat
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Yea, mass effect was one of my favourite games of last year, I'd be impressed if it turned out that well. -
andywilkie35 5,327 posts
Seen 2 years ago
Registered 16 years agoI really enjoyed Mass Effect but it was no KOTOR, although saying that, maybe that was better because it was in the Star Wars universe, therefore familiar? I fear change 
Nah seriously it was very good, you can spot flaws but I would rather gloss over them because they didn't ruin the game for me. I picked up Too Human today actually for £20 in HMV, thought the demo was alright so for £20 I aint arguing.
Alan Wake, I'm looking forward to seeing more of it, but as said previously this has got "DNForever" written all over it at the moment..... -
ronuds 21,781 posts
Seen 8 years ago
Registered 15 years agoME and TH were flawed in different ways: ME was a "flawed masterpiece" while TH was just simply "flawed". -
TechnoHippy 19,245 posts
Seen 2 weeks ago
Registered 18 years agoBill Door wrote:
I remember reading "unoptimised state of the frame-rate, texture pop-in and v-syncing terrors", which put me right off buying it.
So you've not played it? While those issues exist, they're not as bad as some people have made out, and it was still a fantastic game. -
Psychotext 70,652 posts
Seen 1 day ago
Registered 15 years agoTechno Hippy wrote:
Cheat! Can I eat your chocolate hat if you're wrong instead?
I'll eat my chocolate hat.gif)
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TechnoHippy 19,245 posts
Seen 2 weeks ago
Registered 18 years agoFair comment, but if you enjoy sci-fi and rpgs it's well worth checking out if you see it going at a price you're happy with. -
Yossarian 8,429 posts
Seen 5 days ago
Registered 17 years agoGAF -> Eurogamer, I see -
TechnoHippy 19,245 posts
Seen 2 weeks ago
Registered 18 years agoOn a 2 for £20 deal Oblivion and Mass Effect would be a great bundle. Many hours of enjoyment
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Syrette 51,181 posts
Seen 56 minutes ago
Registered 19 years agoPsychotext wrote:
Some infos from the recent interview (copy / paste job)
What's taking so long?
- We want the game to be good, it takes time
- Relatively small studio even though we have hired more staff
- Our expectations are high and we want to meet them
- Our team is ambitious
- Doing open-ended games is hard
- If everything worked out the first time, it wouldn't take so long (Trial and error)
- Competition is hard
- After Max Payne we thought that it would be easier but for example technologically things have gone forward really fast
What was ready when you first showed the game in E3 2005?
- concept, vision, technology, game world, game engine
- actual gameplay in prototype-state
- we were showing people the idea, vision behind the game (they were still looking for publisher at that time)
Has the game changed?
-The vision behind the game is still the same
-Gameplay mechanics lives and changes throughout the development cycle as we test and try new stuff
-We are trying different stuff to find the perfect Alan Wake -game
-For example, the bullet time feature in Max Payne was perfected just months before the game shipped
Why is the team size so small?
-Control over development
-We want that things work
-Aggressive recruiting while in a big project is a risk, lots of examples of this
-Making the game is the priority
Trailer
-The idea of making a trailer to be shown before Max Payne movie started off as a joke
-We probably wouldn't have done a trailer had the movie not came out.
-Remedy's games are cinematic
-Funny idea to see Alan Wake on "big screen"
-The idea of "between friends only" as it's shown only in Finland
-It was easy to work things out with the film's distributor
-The basic idea behind the trailer is to show an atmospheric trailer and a glimpse of how the game looks today and to remind people about the game
-"Hands-on gameplay stuff" coming a bit to the future, we don't want to show it "just yet"
Max Payne Movie
-Surrealistic vibe, really cool when you think that we made something that interested Hollywood so much that they have made their own version of it
-I'm a little nervous because it's a project in which I haven't been involved in any way and everything we have done with Max Payne before has been under our control
-We have no idea what's coming
-Mark Wahlberg is an excellent choice for Max
-We sold the movie rights before the first game came out
-We'll wait and see what we want to do with Alan Wake's movie rights
Alan Wake's storytelling:
-Lot of cinematic and plot elements to be included as part of the game
-Trying to be much like a modern TV series
-Thriller, atmosphere is a bit like in Max Payne, has it serious side but some humor as well
-Totally different type of story and genre than in Max Payne
-Crazy people and strange stuff going on in the village where the game is taking place
Episodic?
-goal: same type of experience you get from a season dvd box of a tv series
-the game is divided into episodes
-pacing, development of plot is structured the same way than in a tv season
-cliffhanger moment at the end of an episode
-we want to have players to get the feeling of "just one more episode and then I'll stop playing"
-the ending leaves some things open for a sequel but ties up the main plot, just like in tv series
When is it coming out?
-When it's done
-We have a good vibe about the game and the current development process
Where is this from like?
Good to read some more about it - a rarity, sadly. This is still my most awaited game after Shenmue 3 (it will happen!). -
Psychotext 70,652 posts
Seen 1 day ago
Registered 15 years agoforeverafternothing wrote:
Poster on another forum. Original source is the podcast.
Where is this from like?
http://pelaajalehti.com/2008/10/03/mita-kuuluu-alan-wake-haastattelussa-kasikirjoittaja-sami-jarvi/ -
Syrette 51,181 posts
Seen 56 minutes ago
Registered 19 years agoCheers dude.
I actually hate this game now, it's one of those projects that you just can't see coming any time soon.
And this makes me a sad panda. -
Interview up on 1up with an accompanying screenshot.
http://www.1up.com/do/newsStory?cId=3170347
It's been a while, I thought I might have numbed to it's aged graphics by now but nope, it's clear they're not standing still with this title, the (carefully chosen of course) screenshot they've released here looks magnificent. -
That was in my mind, I never think it looks aged when I see screenshots, it's just that it's been around for so long it is kind of...well, old. Most other games would have been left behind but this still looks great. -
Yup, looks lovely.
Didn't know Lars Ulrich was a game developer though! -
Ugh, and talking about Alan Wake as if it's been a "rollercoaster ride" since it was first announced. Got to love the internets. -
Xerx3s 23,970 posts
Seen 1 week ago
Registered 17 years agoLooks good. -
sirtacos 8,279 posts
Seen 4 months ago
Registered 14 years agoAlan fucking Wake. -
yupyup 3,701 posts
Seen 2 hours ago
Registered 16 years ago -
Wake up! Time to die!
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