The Alan Wake Thread Page 4

  • delicateknifefight 30 Sep 2008 20:52:28 288 posts
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    /is jealous
  • Psychotext 30 Sep 2008 20:53:20 66,925 posts
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    lol
  • Psychotext 30 Sep 2008 21:17:54 66,925 posts
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    It's had about as much coverage as any other "coming soon" title from a high end dev.
  • ronuds 30 Sep 2008 21:24:07 21,781 posts
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    Psychotext wrote:
    It's had about as much coverage as any other "coming soon" title from a high end dev.

    Seriously...if Sony can show a hundred games 15 years prior to release, why can't MS show 1? :p
  • Deleted user 30 September 2008 21:24:43
    Gremmi wrote:
    I played it.

    What happens right, is you're a milkman and on your milkrun one morning you find a free pen. You use that pen to write a letter to your cousin who in turn sends you a birthday card and then you realise it's your birthday and you're not actually a milkman, but as the needle pierces your lobe you really don't care too much.

    Plenty of shooting action and innovative use of bloom and physics.

    7/10, but wait for the first patch that'll fix the ammo count. I did not have eight bottles of antacid.

    That made me giggle :p

    /offers Shock Suit to the master
  • delicateknifefight 30 Sep 2008 21:42:32 288 posts
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    CrispyXUK wrote:
    Psychotext wrote:
    high end dev.
    Exactly.

    What exactly is wrong with Remedy?
  • Psychotext 30 Sep 2008 23:55:06 66,925 posts
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    CrispyXUK wrote:
    delicateknifefight wrote:
    What exactly is wrong with Remedy?
    Nowt at all.
    So what exactly were you mumbling about again?
  • UncleLou Moderator 1 Oct 2008 01:05:18 40,158 posts
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    People are looking forward to it - it looks interesting, it has a dev with a great track record behind. Not really hard to understand, you'd think.

    /shrugs
  • Psychotext 3 Oct 2008 16:00:17 66,925 posts
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    Some infos from the recent interview (copy / paste job)

    What's taking so long?
    - We want the game to be good, it takes time
    - Relatively small studio even though we have hired more staff
    - Our expectations are high and we want to meet them
    - Our team is ambitious
    - Doing open-ended games is hard
    - If everything worked out the first time, it wouldn't take so long (Trial and error)
    - Competition is hard
    - After Max Payne we thought that it would be easier but for example technologically things have gone forward really fast

    What was ready when you first showed the game in E3 2005?
    - concept, vision, technology, game world, game engine
    - actual gameplay in prototype-state
    - we were showing people the idea, vision behind the game (they were still looking for publisher at that time)

    Has the game changed?
    -The vision behind the game is still the same
    -Gameplay mechanics lives and changes throughout the development cycle as we test and try new stuff
    -We are trying different stuff to find the perfect Alan Wake -game
    -For example, the bullet time feature in Max Payne was perfected just months before the game shipped

    Why is the team size so small?
    -Control over development
    -We want that things work
    -Aggressive recruiting while in a big project is a risk, lots of examples of this
    -Making the game is the priority

    Trailer
    -The idea of making a trailer to be shown before Max Payne movie started off as a joke
    -We probably wouldn't have done a trailer had the movie not came out.
    -Remedy's games are cinematic
    -Funny idea to see Alan Wake on "big screen"
    -The idea of "between friends only" as it's shown only in Finland
    -It was easy to work things out with the film's distributor
    -The basic idea behind the trailer is to show an atmospheric trailer and a glimpse of how the game looks today and to remind people about the game
    -"Hands-on gameplay stuff" coming a bit to the future, we don't want to show it "just yet"

    Max Payne Movie
    -Surrealistic vibe, really cool when you think that we made something that interested Hollywood so much that they have made their own version of it
    -I'm a little nervous because it's a project in which I haven't been involved in any way and everything we have done with Max Payne before has been under our control
    -We have no idea what's coming
    -Mark Wahlberg is an excellent choice for Max
    -We sold the movie rights before the first game came out
    -We'll wait and see what we want to do with Alan Wake's movie rights

    Alan Wake's storytelling:
    -Lot of cinematic and plot elements to be included as part of the game
    -Trying to be much like a modern TV series
    -Thriller, atmosphere is a bit like in Max Payne, has it serious side but some humor as well
    -Totally different type of story and genre than in Max Payne
    -Crazy people and strange stuff going on in the village where the game is taking place

    Episodic?
    -goal: same type of experience you get from a season dvd box of a tv series
    -the game is divided into episodes
    -pacing, development of plot is structured the same way than in a tv season
    -cliffhanger moment at the end of an episode
    -we want to have players to get the feeling of "just one more episode and then I'll stop playing"
    -the ending leaves some things open for a sequel but ties up the main plot, just like in tv series

    When is it coming out?
    -When it's done
    -We have a good vibe about the game and the current development process
  • NOSAVIOUR 3 Oct 2008 16:07:02 2,845 posts
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    WIll be picking this and DNForever up together for sure...
  • TechnoHippy 3 Oct 2008 16:16:25 17,301 posts
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    Mass Effect was flawed to bits? That was a great game.

    Still looking forward to Alan Wake, although if it's out before 2010 I'll eat my chocolate hat :-)
  • Inquisitor Moderator 3 Oct 2008 16:17:42 14,557 posts
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    Yea, mass effect was one of my favourite games of last year, I'd be impressed if it turned out that well.
  • andywilkie35 3 Oct 2008 16:22:38 5,327 posts
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    I really enjoyed Mass Effect but it was no KOTOR, although saying that, maybe that was better because it was in the Star Wars universe, therefore familiar? I fear change :D

    Nah seriously it was very good, you can spot flaws but I would rather gloss over them because they didn't ruin the game for me. I picked up Too Human today actually for 20 in HMV, thought the demo was alright so for 20 I aint arguing.

    Alan Wake, I'm looking forward to seeing more of it, but as said previously this has got "DNForever" written all over it at the moment.....
  • ronuds 3 Oct 2008 16:23:32 21,781 posts
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    ME and TH were flawed in different ways: ME was a "flawed masterpiece" while TH was just simply "flawed".
  • TechnoHippy 3 Oct 2008 16:23:59 17,301 posts
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    Bill Door wrote:
    I remember reading "unoptimised state of the frame-rate, texture pop-in and v-syncing terrors", which put me right off buying it.

    So you've not played it? While those issues exist, they're not as bad as some people have made out, and it was still a fantastic game.
  • Psychotext 3 Oct 2008 16:24:04 66,925 posts
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    Techno Hippy wrote:
    I'll eat my chocolate hat :-)
    Cheat! Can I eat your chocolate hat if you're wrong instead?
  • TechnoHippy 3 Oct 2008 16:34:41 17,301 posts
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    Fair comment, but if you enjoy sci-fi and rpgs it's well worth checking out if you see it going at a price you're happy with.
  • Yossarian 3 Oct 2008 16:36:33 8,429 posts
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    GAF -> Eurogamer, I see
  • TechnoHippy 3 Oct 2008 16:39:50 17,301 posts
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    On a 2 for 20 deal Oblivion and Mass Effect would be a great bundle. Many hours of enjoyment :-)
  • Syrette 3 Oct 2008 16:43:33 50,596 posts
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    Psychotext wrote:
    Some infos from the recent interview (copy / paste job)

    What's taking so long?
    - We want the game to be good, it takes time
    - Relatively small studio even though we have hired more staff
    - Our expectations are high and we want to meet them
    - Our team is ambitious
    - Doing open-ended games is hard
    - If everything worked out the first time, it wouldn't take so long (Trial and error)
    - Competition is hard
    - After Max Payne we thought that it would be easier but for example technologically things have gone forward really fast

    What was ready when you first showed the game in E3 2005?
    - concept, vision, technology, game world, game engine
    - actual gameplay in prototype-state
    - we were showing people the idea, vision behind the game (they were still looking for publisher at that time)

    Has the game changed?
    -The vision behind the game is still the same
    -Gameplay mechanics lives and changes throughout the development cycle as we test and try new stuff
    -We are trying different stuff to find the perfect Alan Wake -game
    -For example, the bullet time feature in Max Payne was perfected just months before the game shipped

    Why is the team size so small?
    -Control over development
    -We want that things work
    -Aggressive recruiting while in a big project is a risk, lots of examples of this
    -Making the game is the priority

    Trailer
    -The idea of making a trailer to be shown before Max Payne movie started off as a joke
    -We probably wouldn't have done a trailer had the movie not came out.
    -Remedy's games are cinematic
    -Funny idea to see Alan Wake on "big screen"
    -The idea of "between friends only" as it's shown only in Finland
    -It was easy to work things out with the film's distributor
    -The basic idea behind the trailer is to show an atmospheric trailer and a glimpse of how the game looks today and to remind people about the game
    -"Hands-on gameplay stuff" coming a bit to the future, we don't want to show it "just yet"

    Max Payne Movie
    -Surrealistic vibe, really cool when you think that we made something that interested Hollywood so much that they have made their own version of it
    -I'm a little nervous because it's a project in which I haven't been involved in any way and everything we have done with Max Payne before has been under our control
    -We have no idea what's coming
    -Mark Wahlberg is an excellent choice for Max
    -We sold the movie rights before the first game came out
    -We'll wait and see what we want to do with Alan Wake's movie rights

    Alan Wake's storytelling:
    -Lot of cinematic and plot elements to be included as part of the game
    -Trying to be much like a modern TV series
    -Thriller, atmosphere is a bit like in Max Payne, has it serious side but some humor as well
    -Totally different type of story and genre than in Max Payne
    -Crazy people and strange stuff going on in the village where the game is taking place

    Episodic?
    -goal: same type of experience you get from a season dvd box of a tv series
    -the game is divided into episodes
    -pacing, development of plot is structured the same way than in a tv season
    -cliffhanger moment at the end of an episode
    -we want to have players to get the feeling of "just one more episode and then I'll stop playing"
    -the ending leaves some things open for a sequel but ties up the main plot, just like in tv series

    When is it coming out?
    -When it's done
    -We have a good vibe about the game and the current development process

    Where is this from like?

    Good to read some more about it - a rarity, sadly. This is still my most awaited game after Shenmue 3 (it will happen!).
  • Psychotext 3 Oct 2008 16:48:02 66,925 posts
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    foreverafternothing wrote:
    Where is this from like?
    Poster on another forum. Original source is the podcast.

    http://pelaajalehti.com/2008/10/03/mita-kuuluu-alan-wake-haastattelussa-kasikirjoittaja-sami-jarvi/
  • Syrette 3 Oct 2008 16:49:06 50,596 posts
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    Registered 17 years ago
    Cheers dude.

    I actually hate this game now, it's one of those projects that you just can't see coming any time soon.

    And this makes me a sad panda.
  • Inquisitor Moderator 4 Oct 2008 02:39:43 14,557 posts
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    Interview up on 1up with an accompanying screenshot.

    http://www.1up.com/do/newsStory?cId=3170347

    It's been a while, I thought I might have numbed to it's aged graphics by now but nope, it's clear they're not standing still with this title, the (carefully chosen of course) screenshot they've released here looks magnificent.
  • Inquisitor Moderator 4 Oct 2008 02:51:12 14,557 posts
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    That was in my mind, I never think it looks aged when I see screenshots, it's just that it's been around for so long it is kind of...well, old. Most other games would have been left behind but this still looks great.
  • Deleted user 4 October 2008 08:34:41
    Yup, looks lovely.

    Didn't know Lars Ulrich was a game developer though!
  • Deleted user 4 October 2008 08:36:57
    Ugh, and talking about Alan Wake as if it's been a "rollercoaster ride" since it was first announced. Got to love the internets.
  • Xerx3s 4 Oct 2008 09:37:50 23,959 posts
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    Looks good.
  • sirtacos 4 Oct 2008 22:41:56 8,242 posts
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    Alan fucking Wake.
  • yupyup 21 Oct 2008 16:33:26 3,701 posts
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    !
  • pjmaybe 21 Oct 2008 16:34:43 70,666 posts
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    Wake up! Time to die!
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