Dragon Quest IX Page 10

  • Pirotic Moderator 11 Jul 2009 21:00:50 20,644 posts
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    I remember when GamesTM went bust (before they came back from the dead) he posted on the official forums 'sorry to hear your little rag went bust' - 'little rag' ? they pay you m**therf**er!
  • uiruki 11 Jul 2009 21:11:48 5,975 posts
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    That's the rock and roll attitude - they should have known that before they hired him!

    *eats vegan burrito*
  • ilmaestro 11 Jul 2009 21:50:29 32,932 posts
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    Pirotic wrote:
    I meant normally they take ages to get delivered because they get stuck waiting for a van to pick them up somewhere, never mind, I'm tired, I'm probably making no sense.
    Ah, gotcha. Sort of. :p
  • Genji 11 Jul 2009 23:37:56 19,682 posts
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    uiruki wrote:
    He knows more about Japan than you, or me, or the Japanese. So pay attention while he lays down the law. By the way, he totally met the director of the game. While smoking.
    :D

    To his credit, Tim "I live in Japan" Rogers does seem to be very aware of his cuntishness. The self-awareness does not cure his problem, but it does help make him somewhat entertaining.
  • uiruki 12 Jul 2009 02:10:27 5,975 posts
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    I dunno, I never felt that was anything approaching an excuse. Justin Lee Collins is aware of his oafishness, and Alan Carr is aware of his campness. I still find them utterly, utterly intolerable.

    Anyway, enough of the George Lamb of videogame writing. Back to what is, quite literally, the next Dragon Quest - any more impressions?
  • JinTypeNoir 12 Jul 2009 03:04:38 4,368 posts
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    -You get various titles for all sorts of things and you can set them to change in your multiplayer profile, as well as look at them in your battle record. The multiplayer profile comes with one set one based on your gender and how you want to sound (like an old man, a pompous ass, a nervous little boy, etc.), then you can slot in various other things like the place you come from (you can select from real world or input Dragon Quest places once you find them) and your title. Then there's a second field where you can write in your own introduction. The manual and the game both stress to be nice and not write bad things or cause stress to others. That's Dragon Quest!

    -The inventory is now split into an character-by-character item page which can only hold 8 (back down from from 12 in 8), a equipment page where you can hold lots of each type of the 8 types of equipment, the bag to put extra items and a list of important items. So the importance of bringing the right items into battle is there, but you can stash things like alchemy stuff or non-battle items in the bag. As well, it really helps you mix and match clothes. There are some clothes you can just buy and have the same kinds of benefits as another type, so it helps you customize things, like for instance, chosing to wear white gloves or not, between cloth pants and striped boxer shorts and so on. This affects your "Style" stat, which if high enough dazzles enemies in battles, making them stunned by your appearance, and might have other effects.

    -The game is much slower paced than some people are probably used to, letting you explore without getting attacked for a while, then only getting attacked a little, then only by one enemy at a time with one or two party members, then gradually to two enemies at a time and so on and so forth. I love the gradual unpeeling feel as it feels a lot like an epic novel unravelling. You really get the feeling of the game building up which can sometimes be lost in RPGs that focus on too much and go too fast, where you don't get a sense of place or presence. That's definitely not the case here.

    -As usual, there's different music and townspeople for night time scenes. But since you can see enemies on the world map now, there's a big difference in the feel of what you see at night and day.

    -The symbol encounter is encountered really well and has eliminated my fears that it will remove the game's classic difficulty and unpredictability. As much as you can avoid enemies now, sometimes they will materialize out of nowhere or when you turn around the corner you'll get surprised by an enemy that blends into their surroundings or is behind a pillar, so you get the feel of being surprised and bewildered by attacks you didn't expect from a random system. As well, based on your level and the enemies personality, they might just sit there, walk around, chase you, run away, charge in a straight line, jump all over the place and so on. I've had a lot of story-like experiences of running away from a Drakee, which drew the attention of a Laughing Bag and sent me flying straight into a Wandering Flame. Enemies tend to all disappear in the area after you've had one battle, so there's none of the getting-out-the-battle-and-here's-the-next-battle-because-that-guy-was-just-on-my-tail things.

    -The world map is just like Dragon Quest VIII in that it's an absolutely huge, epic-looking thing that will take to trek across and explore fully. Likewise, as usual, you're given a plot to go along with, but free to explore along a set land or area to your heart's content. For instance, by going off the beaten path I found some definitely suspicious areas that look like they will be used for sidequests later and a lovely grove in a valley ripe with free herbs for picking.

    -Perhaps because of the multiplayer focus now, dressers, cabinets, pots and barrels sometimes regenerate with new items if you let enough time pass. Blue treasure chests do as well. Red ones, like usual, only have one treasure that only be taken once. That said none of the regenerators ever have anything really rare or amazing, so it can't be abused.
  • Pirotic Moderator 12 Jul 2009 08:03:01 20,644 posts
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    I've yet to encounter more than 3 enemies in a battle, I hope it doesn't stay like this :p
  • JinTypeNoir 12 Jul 2009 09:50:01 4,368 posts
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    It doesn't, don't worry.

    I cannot get Ruida's Tavern music out of my head. Ra-ra-ra-ra-raaa ba-chi-chi-chi, ra-ra-ra-ra-raaa, ba-chi-chi-chi.

    Also, the scenarios are, as usual, crazy charming and told so well. When Rikka ripped out the trophy and the level up theme played, I laughed out loud!

    You must be learning a lot of Japanese, Pirotic. There's a lot of good expressions for you take from this game. Can you tell how much better written Dragon Quest is than your average game?
  • Genji 12 Jul 2009 12:53:50 19,682 posts
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    Ahahahaha. I love how enemies on the map start running away from you once you get powerful enough. Hell, I'm liking this more than any other DQ so far because of the lack of random battling.
  • JinTypeNoir 13 Jul 2009 11:01:49 4,368 posts
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    Today, on the way back and to school, I set my DS on encounter mode and 4 other players visited my world. They were welcomed into the inn and had the dialogue set for them in their profile as NPCs, and it showed their stats like time played, where they were, and they showed up with what kind of armor and clothes they were wearing. Two of them, both college students from Tokyo, gave me treasure maps. I searched for them outside the Saint Styne Castle Town and found a cave leading to a place with tough enemies I've never seen before. I lasted for a little while, going deeper and then got whiped out by tank frogs. I guess I'll have to delay that treasure hunt for a while! :D

    In order to reward the two college students, I invited them the posh royal rooms in the inn upstairs, which you can do by talking to Rikka and seeing the guest list.
  • Pirotic Moderator 15 Jul 2009 07:46:24 20,644 posts
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    The amazon.co.jp score disagree's, but both are probably just as tainted as each other. What's the general consensus from the Japanese about it? From the forums it looks like a lot of people are slightly disappointed that they've made some sacrifices to the single player for the multiplayer side of things.
  • ilmaestro 15 Jul 2009 12:19:40 32,932 posts
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    Which forums?
  • uiruki 15 Jul 2009 12:48:32 5,975 posts
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    He took over the Japan slot for a week while Brian Ashcraft and his waifu went on holiday or something, and pops up now and then.
  • uiruki 15 Jul 2009 13:22:07 5,975 posts
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    Yeah, he did. This was a while ago. It's back to the usual wittering on about his wife and son and semi-ironic coverage of Japanese T&A.

    Interested that Famitsu had to wait til now to get a review out, though. Generally they review games the week of release, not the week after.
  • ilmaestro 15 Jul 2009 16:04:16 32,932 posts
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    A lot of big name Squeni games don't get reviewed until the following week, iirc.
  • Genji 16 Jul 2009 13:38:02 19,682 posts
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    Question for Jin. Well, more like a small help request. :)

    I might just be missing something really obvious here, but I am trying to do the quest that those faeries give you in the inn after you finish Dharma Tower. As far as I can understand, they want me to kill 10 enemies with the faerie staff they gave me. So I equipped it on my mage, and whacked 10 weak enemies to death with it. The quest doesn't complete, though.

    What am I doing wrong? Do they mean that it has to be equipped on my main character? Apologies if you're not up to that bit yet, but I thought you would be - given how much you seem to have been playing the game. :)
  • Genji 16 Jul 2009 15:43:01 19,682 posts
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    Never mind. I figured it out. I'm not used to the Japanese spell names. :)
  • Genji 28 Jul 2009 09:11:53 19,682 posts
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    Heh, I just got past a certain part in the game with a surprise that isn't really all that surprising. I'll put it in spoilers just in case, but I won't mention any names. It made me laugh. :D

    Guy: "Give me all the important stuff you've collected, so I can... uhh... deliver it to our leader."

    Me, having played too many RPGs, dreading what I know is going to happen: "No."

    Guy: "No seriously, gimme."

    Me: "No!"

    Guy: "No seriously, gimme."

    Me, deciding to let the plot continue: "Oh, ok." *gives*

    Guy: "AHAHAHAHAAAAA, BIG MISTAKE PAL." *beats me up, flies away*


    I hope this tradition never dies.
  • ilmaestro 1 Aug 2009 07:46:17 32,932 posts
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    Ugh... finally got around to going to pick mine up from the postal depot. £11.21 in "customs charges" - £3.21 VAT and fucking £8 straight in the back pocket of the Royal Mail. You pay extra for the privilege of getting your stuff two weeks late!
  • modo_komodo 7 Aug 2009 12:04:21 1,197 posts
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    Sorry for being a total nub ass but can I import this in English from somewhere?
  • uiruki 7 Aug 2009 12:40:01 5,975 posts
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    modo_komodo wrote:
    Sorry for being a total nub ass but can I import this in English from somewhere?

    Not in English, not yet.
  • Deleted user 7 August 2009 20:16:28
    No English release until at least April 2010.

    Click
  • sargulesh 7 Aug 2009 21:51:15 3,281 posts
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    Did the retards finally scare Jin away from EG? I haven't seen him around in a bit :(
  • ilmaestro 7 Aug 2009 21:59:50 32,932 posts
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    Last seen 18m ago, last post 1h:24m ago.
  • sargulesh 7 Aug 2009 22:18:43 3,281 posts
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    I'm clicking the wrong threads obv
  • JinTypeNoir 7 Aug 2009 22:19:48 4,368 posts
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    sargulesh wrote:
    Did the retards finally scare Jin away from EG? I haven't seen him around in a bit :(

    You don't suppose the game in this thread has something to do with that, do you? :D
  • sargulesh 7 Aug 2009 22:24:14 3,281 posts
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    Ha! Of course, of course! :D
  • JinTypeNoir 7 Aug 2009 23:02:48 4,368 posts
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    Some of the other cool things I've noticed about this game:

    -When they say the game doesn't end after the ending, they actually mean it. There's an absolute brickload of content to play after the credits roll. It's pretty overwhelming actually. The game isn't longer than Dragon Quest VII, but in order to complete every task in the game (and not crazy stuff like getting everyone to level 99), it will easily take longer than Dragon Quest VII. A lot of the stuff actually affects the game world as well, so it's not just trivial bonus stuff.

    -In most RPGs, enemies only appear in one or two locations and stay the same. In this one, there has been some instances of enemies reappearing with new properties and higher strength. This is a really cool idea I hope I see again in other RPGs.

    -The amount of info given to you really works with the symbol encounter system to make this game smooth. In bringing symbol encounters, Horii designed a wealth of stuff after the fact that you can search out enemies.

    -The main town and indeed some other areas really change a lot throughout the game with new dialogue, new quests and new elements making them seem alive.
  • modo_komodo 8 Aug 2009 21:49:02 1,197 posts
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    Cid wrote:
    No English release until at least April 2010.

    Click

    Thanks for the info - that sucks ASS!

    I'm going to get some of the older DS DQ games then to keep me amused. I'm def getting DQ: Monsters: Joker but can't decide between Chapters of the Chosen or Hand of the Heavenly Bride. WARK!
  • KujiGhost 13 Aug 2009 04:54:51 416 posts
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    I just picked up DQ9 yesterday and I'm having a ball with it. This is going to eat up a LOT of my time!
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