Who here can't imagine running games from tape? Page 4

  • Deleted user 20 June 2007 13:57:20
    I had two seperate tape decks for my Speccy. Usually either was fine, but for some reason some games would only load off one or the other.

    It also caused confusion when we spent an entire afternoon trying to load something, only to realise come tea time that we were going by the tape counter numbers recorded on the other deck, since they both counted at different speeds.
  • StarchildHypocrethes 20 Jun 2007 13:57:46 33,974 posts
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    Ahhh, those were the days eh?

    I still fondly remember the day I got my ROM-box for my CPC6128 (I think made by US Robotics) which meant I could load up any tape games, then once they were loaded copy them onto the chunky 3" discs and never have to suffer the pain of load times or tape failure again.

    It was a revelation!
  • gang_of_bitches 20 Jun 2007 14:10:36 5,707 posts
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    Ajay wrote:
    I had two seperate tape decks for my Speccy. Usually either was fine, but for some reason some games would only load off one or the other.

    It also caused confusion when we spent an entire afternoon trying to load something, only to realise come tea time that we were going by the tape counter numbers recorded on the other deck, since they both counted at different speeds.


    What I never understood is why tape counters didn't just count in seconds? Surely it wouldn't have been beyond the tape calibrators ability. Would have made life so much easier.
  • L0cky 20 Jun 2007 14:28:41 2,080 posts
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    Xerx3s wrote:
    Come to think of it, that period is responsible for most of my current day 'real' (inner circle if you will) mates and the odd girl.

    I bet she was very odd.
  • nickthegun 20 Jun 2007 14:38:31 87,711 posts
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    I remember being in Microbyte in Sheffield (the worlds most awesome computer shop) and a lad came in to bring a game back because, apparently, it didnt work.

    The guy in the shop put it in the shop speccy, pressed play and you could hear the lad and his mate talking, where they had tried to record over the tape.

    Ahhhh.....good times. Times when the local indie was more like a games workshop and less like a smaller, stinkier GAME.
  • speedofthepuma 20 Jun 2007 14:41:18 13,428 posts
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    I remember freezing my hands into a QAOP position playing Bruce Lee on rubber keys all day.
  • Khanivor 20 Jun 2007 15:32:58 44,800 posts
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    kalel wrote:
    There's probably people on here who don't remember cartridges, let alone tape.

    You mean the cartridges that came before tapes? :)

    My first game on the 64 was Jupiter Lander, an amazing game which game on a huge wedge of plastic you rammed into the computer's behind.
  • warlockuk 20 Jun 2007 15:37:03 19,519 posts
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    Mapster wrote:
    Khanivor wrote:
    I remember copying tapes by playing one out of one tape-player while the mic from a recorder was pressed up close to the speaker.

    It even worked sometimes.

    I had C90's full of games :D

    Finding the spot in between the games was really hard tho.
    Nah; you make a note of the counter thing :p

    Did anyone else ever try and load a game with high-speed dubbing? In some cases it worked. Or you could press play down a little so that it spins through faster than normal and it'd load faster :)
  • speedofthepuma 20 Jun 2007 15:37:59 13,428 posts
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    warlockuk wrote:
    .
    Nah; you make a note of the counter thing :p
    it'd load faster :)
    Not without a tape counter - I had to listen for the gaps in between loads
  • nickthegun 20 Jun 2007 15:39:51 87,711 posts
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    On the compilation tapes you could get, I always played the first game loads, but could never be arsed to play the last ones more than a few times.

    Which was a shame because Beach Head was at the end of one tape.
  • Deleted user 20 June 2007 15:40:30
    I remember putting a Coke can on the tape deck lid, otherwise the fucking thing would chew the tapes.

    Fucking Commodore, don't get build quality like that nowadays. If there was a games system around that had huge design flaws like that, well, it just wouldn't make it nowadays, there'd be an uproar.

    So, praps things ain't so different.
  • Deleted user 20 June 2007 15:41:01
    I remember the amount of times I had to take tapes back to the shop cos they didn't work.

    UNTIL ONE DAY... I got the very first issue of Commodore Format, and it talked about about.. THE AZIMUTH!

    And I never looked back. Could get all my games to work then with a screwdriver. Even typed in a program to help me get my azimuth tuned up correctly using sound and flickering.
  • nickthegun 20 Jun 2007 15:48:06 87,711 posts
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    I found out what that little hole was for about 2 weeks after getting my Amiga......
  • otto Moderator 20 Jun 2007 15:49:34 49,322 posts
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    Aurifex. wrote:
    I had a Spectrum 128 with the tape deck bilt in. It took me an the wifey 20 minutes to type in the line code to display a crude Union Jack. Boy that was fun, na ok it was boring as hell.
    You had a wifey in the mid 80s? :o

    Now I don't feel so old. :)
  • markh 20 Jun 2007 15:51:36 3,599 posts
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    otto wrote:
    Aurifex. wrote:
    I had a Spectrum 128 with the tape deck bilt in. It took me an the wifey 20 minutes to type in the line code to display a crude Union Jack. Boy that was fun, na ok it was boring as hell.
    You had a wifey in the mid 80s? :o

    Now I don't feel so old. :)

    it was just what Gary Glitter told Aurifex to call him ;)
  • MrTomFTW Moderator 20 Jun 2007 16:34:07 47,501 posts
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    No cassette tape. As in audio tape. The data was an audible sound that was played through the deck into the computer.
  • otto Moderator 20 Jun 2007 16:36:57 49,322 posts
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    Aww bless. :)
  • smoothpete 20 Jun 2007 16:39:36 37,743 posts
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    Born in 1988, I'll second that "bless" ;)
  • Tiger_Walts 20 Jun 2007 16:40:19 16,674 posts
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    PES_Fanboy wrote:
    I remember putting a Coke can on the tape deck lid, otherwise the fucking thing would chew the tapes.

    Fucking Commodore, don't get build quality like that nowadays. If there was a games system around that had huge design flaws like that, well, it just wouldn't make it nowadays, there'd be an uproar.

    So, praps things ain't so different.

    LOL
  • smoothpete 20 Jun 2007 16:44:31 37,743 posts
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    How gaming used to be. Be warned, it's boring.
  • Tiger_Walts 20 Jun 2007 16:44:51 16,674 posts
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    otto wrote:
    FWB wrote:
    I remember my mate convincing me (he believed it too) that you had to be silent when loading up his C64. We used tip-toe out of the room, making sure not to make a squeak as it loaded.
    I remember first time we had this conversation! :D

    Flexidiscs, that was it, cheers boo!
    You didn't have to be silent but vibrations could mess it up.

    We eventually got floppy drives.

    LOAD "*",8,1 FTW!
  • MrSensible 20 Jun 2007 16:51:39 26,517 posts
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    I remember playing that Ghostbusters game on tape and also some form of Trivial Pursuit which would give you the answer then ask you if you got the question right :D
  • twinbee 20 Jun 2007 16:55:07 442 posts
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    I had the most problems running New Zeeland story on the Amstrad. After five minutes of staring you realise that the thing isn't going to load. Never got to beat that game :(

    Young gamers are so spoiled!
  • itamae 20 Jun 2007 17:23:02 10,213 posts
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    Khanivor wrote:
    kalel wrote:
    There's probably people on here who don't remember cartridges, let alone tape.

    You mean the cartridges that came before tapes? :)

    My first game on the 64 was Jupiter Lander, an amazing game which game on a huge wedge of plastic you rammed into the computer's behind.
    I had a couple of those for the Vic 20. The games were pretty bad, though. :-)

    Games from tape were terrible, I agree (starting Silent Service took about 20 minutes, if not more), but it was still more enjoyable than actually typing in several pages machine code listings from those old computer magazines. That took bloody forever! Especially when there was a printing error in the one listing so I had to wait for the erratum in the next issue. It was worth it in both cases though, come to think of it.
  • Deleted user 20 June 2007 17:31:36
    I remember the old tape demo's, waiting for them to load and actually getting them working was a nightmare. You'd breathe a sigh of relief when the title screen would come up...

    I remember by C64 copy of Hammerfist was borked, used to load up the first few levels sporadically though.
  • Deleted user 20 June 2007 17:39:20
    I remember that Ghostbusters 2 on the Spectrum featured FMV.

    ..

    Alright, it featured blurry monochrome images from the film that played at 0.3 FPS.
  • Hunam 20 Jun 2007 17:43:24 20,675 posts
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    I don't remember any of this, im glad i missed it, my first games wanted disk 1, then disk 2, then disk 4, now disk 2, wants one back again, then 4, then 1, then game.
  • Deleted user 20 June 2007 17:46:00
    Hunam wrote:
    I don't remember any of this, im glad i missed it, my first games wanted disk 1, then disk 2, then disk 4, now disk 2, wants one back again, then 4, then 1, then game.

    Yay, the good ol' days of Sierra adventure games!
  • xandoodle 20 Jun 2007 17:53:40 475 posts
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    I own some games on tape...and still can't imagine this.

    Horace Goes Skiing is in front of me now actually haha
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